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Archetype

Traits

Normal attacks deal damage twice

Operator Description

Inquisition Messenger Irene, fighting to protect Iberia's coastline.

Operator Quote

Pierce through our night, your keenest sword. Light forth our way, ye lantern ward!

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 5/1/2022
Release Date (Global) 11/3/2022

Potentials

Potential Item

Irene's Token A small chunk of ochre reef, having undergone centuries of baptism upon Iberia's coastline before being handed to you.

Talent

Physical damage has a 50% chance to ignore 30% DEF. Chance increases to 100% against aerial units.
Info
Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.
Info
ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield.
Info
ASPD +21(+3). Effect doubles when there are [Sea Monster] enemies on the battlefield.
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
19
Block
2
Attack Interval
1.3

Skills

SP Cost:
7
7
7
6
6
6
5
4
4
3
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
The next attack deals 100% ATK as Physical damage, and causes the target to Levitate1 second, then deals 100% ATK as Physical damage to it again
The next attack deals 110% ATK as Physical damage, and causes the target to Levitate1 second, then deals 110% ATK as Physical damage to it again
The next attack deals 120% ATK as Physical damage, and causes the target to Levitate1 second, then deals 120% ATK as Physical damage to it again
The next attack deals 130% ATK as Physical damage, and causes the target to Levitate1 second, then deals 130% ATK as Physical damage to it again
The next attack deals 140% ATK as Physical damage, and causes the target to Levitate1 second, then deals 140% ATK as Physical damage to it again
The next attack deals 150% ATK as Physical damage, and causes the target to Levitate1 second, then deals 150% ATK as Physical damage to it again
The next attack deals 160% ATK as Physical damage, and causes the target to Levitate1 second, then deals 160% ATK as Physical damage to it again
The next attack deals 170% ATK as Physical damage, and causes the target to Levitate1 second, then deals 170% ATK as Physical damage to it again
The next attack deals 190% ATK as Physical damage, and causes the target to Levitate1 second, then deals 190% ATK as Physical damage to it again
The next attack deals 200% ATK as Physical damage, and causes the target to Levitate1 second, then deals 200% ATK as Physical damage to it again
Detailed Skill Info
atk_scale (Attack Scale) 1
levitate 1
atk_scale (Attack Scale) 1.1
levitate 1
atk_scale (Attack Scale) 1.2
levitate 1
atk_scale (Attack Scale) 1.3
levitate 1
atk_scale (Attack Scale) 1.4
levitate 1
atk_scale (Attack Scale) 1.5
levitate 1
atk_scale (Attack Scale) 1.6
levitate 1
atk_scale (Attack Scale) 1.7
levitate 1
atk_scale (Attack Scale) 1.9
levitate 1
atk_scale (Attack Scale) 2
levitate 1
SP Cost:
12
12
12
11
11
11
10
9
8
8
Initial SP:
0
0
0
0
0
0
0
2
4
6
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Deal 280% ATK as Physical damage to up to 4 ground enemies in front, and cause targets with 3 or less Weight to Levitate1 seconds
Can store 2 charges
Deal 290% ATK as Physical damage to up to 4 ground enemies in front, and cause targets with 3 or less Weight to Levitate1 seconds
Can store 2 charges
Deal 300% ATK as Physical damage to up to 4 ground enemies in front, and cause targets with 3 or less Weight to Levitate1 seconds
Can store 2 charges
Deal 310% ATK as Physical damage to up to 5 ground enemies in front, and cause targets with 3 or less Weight to Levitate2 seconds
Can store 2 charges
Deal 320% ATK as Physical damage to up to 5 ground enemies in front, and cause targets with 3 or less Weight to Levitate2 seconds
Can store 2 charges
Deal 330% ATK as Physical damage to up to 5 ground enemies in front, and cause targets with 3 or less Weight to Levitate2 seconds
Can store 2 charges
Deal 340% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate3 seconds
Can store 2 charges
Deal 360% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate3 seconds
Can store 2 charges
Deal 380% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate3 seconds
Can store 2 charges
Deal 400% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate4 seconds
Can store 2 charges
Skill Range
Detailed Skill Info
atk_scale (Attack Scale) 2.8
levitate 1
max_target 4
value 3
atk_scale (Attack Scale) 2.9
levitate 1
max_target 4
value 3
atk_scale (Attack Scale) 3
levitate 1
max_target 4
value 3
atk_scale (Attack Scale) 3.1
levitate 2
max_target 5
value 3
atk_scale (Attack Scale) 3.2
levitate 2
max_target 5
value 3
atk_scale (Attack Scale) 3.3
levitate 2
max_target 5
value 3
atk_scale (Attack Scale) 3.4
levitate 3
max_target 6
value 3
atk_scale (Attack Scale) 3.6
levitate 3
max_target 6
value 3
atk_scale (Attack Scale) 3.8
levitate 3
max_target 6
value 3
atk_scale (Attack Scale) 4
levitate 4
max_target 6
value 3
SP Cost:
34
34
34
32
32
32
30
28
26
24
Initial SP:
0
4
8
8
12
16
16
16
16
16
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Deal 200% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate2 seconds, then bombard 8 times, each hit dealing 180% ATK as Physical damage to all enemies in a small area around a random target
Deal 200% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate2 seconds, then bombard 8 times, each hit dealing 190% ATK as Physical damage to all enemies in a small area around a random target
Deal 200% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate2 seconds, then bombard 8 times, each hit dealing 200% ATK as Physical damage to all enemies in a small area around a random target
Deal 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate2 seconds, then bombard 10 times, each hit dealing 200% ATK as Physical damage to all enemies in a small area around a random target
Deal 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate2 seconds, then bombard 10 times, each hit dealing 210% ATK as Physical damage to all enemies in a small area around a random target
Deal 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate2 seconds, then bombard 10 times, each hit dealing 220% ATK as Physical damage to all enemies in a small area around a random target
Deal 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate3 seconds, then bombard 10 times, each hit dealing 230% ATK as Physical damage to all enemies in a small area around a random target
Deal 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate3 seconds, then bombard 12 times, each hit dealing 230% ATK as Physical damage to all enemies in a small area around a random target
Deal 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate3 seconds, then bombard 12 times, each hit dealing 240% ATK as Physical damage to all enemies in a small area around a random target
Deal 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate4 seconds, then bombard 12 times, each hit dealing 250% ATK as Physical damage to all enemies in a small area around a random target
Skill Range
Detailed Skill Info
atk_scale (Attack Scale) 2
levitate 2
multi_atk_scale 1.8
multi_times 8
multi_hit_interval 0.375
atk_scale (Attack Scale) 2
levitate 2
multi_atk_scale 1.9
multi_times 8
multi_hit_interval 0.375
atk_scale (Attack Scale) 2
levitate 2
multi_atk_scale 2
multi_times 8
multi_hit_interval 0.375
atk_scale (Attack Scale) 2.5
levitate 2
multi_atk_scale 2
multi_times 10
multi_hit_interval 0.3
atk_scale (Attack Scale) 2.5
levitate 2
multi_atk_scale 2.1
multi_times 10
multi_hit_interval 0.3
atk_scale (Attack Scale) 2.5
levitate 2
multi_atk_scale 2.2
multi_times 10
multi_hit_interval 0.3
atk_scale (Attack Scale) 2.5
levitate 3
multi_atk_scale 2.3
multi_times 10
multi_hit_interval 0.3
atk_scale (Attack Scale) 3
levitate 3
multi_atk_scale 2.3
multi_times 12
multi_hit_interval 0.25
atk_scale (Attack Scale) 3
levitate 3
multi_atk_scale 2.4
multi_times 12
multi_hit_interval 0.25
atk_scale (Attack Scale) 3
levitate 4
multi_atk_scale 2.5
multi_times 12
multi_hit_interval 0.25

Modules

Liber Sacer
Lvl. 1
Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Attacks ignore 70 DEF
Equip Attribute Bonuses
Stat Value
atk 50
def 35
Additional Information
Unlock Information
Materials
x4
x2
x80000
Missions
Defeat a total of 50 enemies with Irene's skills (excluding Support Units)
Clear Intermezzo SV-4 with a 3-star rating; You must deploy your own Irene, and have Irene defeat 15 enemies

RIIC Base Skills

(剑与手炮)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Guard and Sniper Operators' Specialization training speed+30%
(精神锻炼)
Room Type:
Training Room
When this Operator is assigned to the Training Room to train an Operator for 5 hours, that Operator's next training time -50% (effect expires if either Operator leaves the Training Room)

Botzu's Quick Evaluation

+ Talent: Attacks can ignore up to 50% of enemy DEF, allowing her to easily burst high DEF enemies.
+ Talent: Large increase to ASPD, which doubles against seaborn enemies
+ Great with buffs and SP recharge skills, particularly in IS and SSS modes as she scales heavily with the provided bonuses.
+ S1: Surprisingly strong, allows her to continuously launch some tougher small and medium sized enemies into the air.
+ S2: An AOE stun with good damage and crowd control that lasts up to 4s with 2 charges.
+ S3: Huge AOE damage that takes full advantage of her passive DEF penetration. Her shots hit aerial units so it can be effective against both ground and air enemies.
- S1+S2: She doesn't attack enemies after they are launched into the air during these skills, so she can't take advantage of the crowd control on her own.
- All skills require on attack recharging which can be difficult to build up on some stages

Operator Overview

Hm... Are these all your Operators? Is it just me or do some of them seem like an actual security risk? Alright, fine. I will try my best to focus on their combat techniques….

Irene was a helpless little girl the first time she encountered Skadi and the terrible plots of the AEgir under the sea. She was a fully trained member of the Iberian Inquisition the second time she encountered Skadi and was a key member of the hunt for the Stultifera Navis, where she actively foiled the plans of the deep-sea AEgir once again. Now Irene has left the Inquisition and sees Skadi daily, fighting alongside her at Rhodes Island as a 6* Swordsman Guard, flinging foes into the air with the new Levitate crowd control ailment and countering airborne enemies with DEF-ignoring gunshots.

While Irene brings both a rapier and a willpower-fueled handcannon to the battlefield, she is a Swordsman Guard, not a Lord Guard. She only attacks ground enemies using her rapier and is not capable of making ranged attacks. With this in mind, her Flames of Castigation E1 Talent may seem a bit odd. It gives her Physical damage a 50% chance to ignore part of her target’s DEF, with the chance increasing to 100% against aerial units. (Her Sword of Cleansing E2 Talent is a simple ASPD buff that doubles when there are [Sea Monster] enemies on the map; much easier to understand.) If Irene doesn’t make ranged attacks, how can she hit aerial units? The answer is in her Skills and their new status ailment: Levitate.

Levitate is an effect that turns the target into an aerial unit for a certain duration, while also preventing the target from being able to move, attack, or activate special abilities. The downside is, Levitate’s duration is halved when used on targets above a certain weight class. All three of Irene’s Skills inflict Levitate, which is how Flames of Castigation can come into play in a big way.

The simplest use of Levitate is Irene’s S1, Gust. This automatic Skill empowers Irene’s next attack and causes it to inflict Levitate, then immediately inflicts another empowered attack on the target as they are held in the air, guaranteeing Flames of Castigation’s DEF ignore (if the enemy is not immune to Levitate, of course). In contrast, Irene’s S2—Shattertide—uses Levitate purely for crowd-control. This Skill deals damage to multiple enemies in front of Irene and then Levitates all targets below a certain weight class. (Note that because there is no follow-up attack, Shattertide won’t trigger Flames of Castigation like Gust does.) Her Judgment S3 combines aspects of both Skills: it deals Physical damage to all nearby ground enemies and Levitates them, then unleashes a flurry of randomly-targeted splash-damage attacks within the same area. Spread out between multiple targets, Judgment easily cuts the herd down to size; focused on one opponent, Judgment can shred even the largest of health bars.

The way that Irene’s kit revolves around Levitate holds her back in some situations. She is an excellent counter to lightweight enemies, especially since Levitate prevents attacks and special skills from being used, but she suffers against heavier enemies (who halve Levitate’s duration) or targets who are flat-out immune to her tricks. In particular, since Judgment’s multiple attacks take several seconds to complete, heavier enemies will likely run out the Levitate duration partway through the Skill and return Flames of Castigation to a coinflip rather than a guarantee, reducing the total damage done. Irene needs to know when she’s outmatched—much like in the “Stultifera Navis” event, she can’t just duel every enemy without an issue. As long as the Doctor is paying attention to the weight and immunities of the enemies Irene is facing, however, she will make her mentor Inquisitor Dario proud of her conduct.

Newbie Tier List Explanation

At E1 she offers a decent mix of consistent damage and crowd-control on demand that could be useful for players with limited rosters, but isn't likely to make a huge impact. She'll make a much larger impact with S3 after E2 promotion, so she can be considered more highly for early promotion.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S3M1 Breakpoint
S3M3 S+ S+ S+
S1M1 Breakpoint
S1MX None ** None

Irene's best skill is her S3, and it badly needs Mastery to be effective. The M1 breakpoint is incredibly important, representing a massive 20% increase to her skill DPS on its own. The damage increase across M2 and M3 may seem anemic in comparison, but the reduced SP cost is vitally important to using her effectively since her biggest drawback is Attack Recovery on a high SP skill.

Although Irene has two other serviceable skills that both have valuable Masteries, there isn't much reason to go beyond S3M3. Her other two skills have niches, but the damage on her S3 is her main selling point. Further investment doesn't have much value with Irene, with related niches being far and few between, and certainly not worth giving up her S3 for. Even the breakpoint at S1M1 may not be worth much for the use you would get out of it.

** A word of caution related to Dorothy. There is a combo with Irene and Dorothy where Irene's levitate allows you to place a new Dorothy mine, thereby extending a stall for as long as Dorothy has mines. This can work with S1M1/M2 or S2M3 (S1 preferrable), but S1M3 actually loses effectiveness since you end up needing to use mines more frequently. If you would like to use Irene on her own, it is fine to go with S1M3 for use as an AFK skill, but if you want to use her with Dorothy, keep her at the much cheaper S1M1.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x5
x4
3 ➝ 4
Lv1
x8
x4
4 ➝ 5
Lv1
x8
x3
x3
5 ➝ 6
Lv1
x8
x6
6 ➝ 7
Lv1
x8
x3
x4
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x4
2
Lv1 8h
x8
x3
x4
Lv1 16h
x12
x4
x10
Lv1 24h
x15
x6
x4
3
Lv1 8h
x8
x4
x8
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x5

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x8
x4
x180000
x4
x4
x7

Overall Elite Cost

Total Cost

Operator Profile

Artist aZLing4
CV 钉宫理惠
CV (EN) Lizzie Waterworth
CV (CN) 刘雯
CV (KR) 史文英
Gender Female
Place of Birth Iberia
Birthday Jan 3
Race Liberi
Height 156cm
Combat Experience
5 Years
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Normal
Mobility Excellent
Physiological Endurance Standard
Tactical Planning Excellent
Combat Skill Excellent
Originium Adaptability Standard

Profile

Irene, former Iberian Inquisitor and student of High Inquisitor Dario. She is well-versed with Iberia’s history, laws, and human geography. After the 'Stultifera Navis' Incident, she resigned from her position as an Inquisitor, and with Kal'tsit's personal recommendation, she signed a cooperation agreement with Rhodes Island as an Inquisition Messenger to prepare for the threats of the sea.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Irene shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.11u/L
Operator Irene rarely comes into contact with Originium.
Although she frequently enters dangerous areas, Irene is extremely careful about her own protection. Everything will be all okay as long as she stays vigilant.
—Medical Operator

Archive File 1

Increase Trust to 50.
A former Iberian Inquisition member and student of High Inquisitor Dario who is well-versed in Iberian scriptures and laws as well as rapier swordsmanship. If you had first met her in Iberia, she would most likely have pridefully introduced herself like that with her head held high.
Yet ever since Irene came to Rhodes Island, she has never brought up her past status on her own accord. Or perhaps it would be more accurate to say that she very quickly accepted her change in identity.
All of Irene's files were personally handled by Kal'tsit herself, and she was quickly registered as a Rhodes Island Operator without going through much of the cumbersome steps the process normally entailed. Afterwards, Irene was assigned to the Iberian Special Task Force and, for the time being, she will not participate in regular missions. Outside of work, however, Irene continues to live alongside other Operators and proactively studies tactical techniques she has yet to master. She is stricter than anyone else in upholding Rhodes Island's rules, and she spends all her down time at the library. Occasionally, she muses that it reminds her of her time at the Inquisition as a student. Much deservedly, her efforts bore fruit. Her internalized knowledge aside, the improvement in her combat skills and overall physical tests' results were more than enough for her instructors and other reserve Operators to see her in a different light.
Everything that Irene is doing is her following through with her belief: 'It's not my identity that determines who I am. It's what I do that does.'
Likewise, after a lengthy period of time, many of Rhodes Island's Operators finally realized that although she may seem overly serious and taciturn, Irene isn't one to refuse the friendship of others. Without fail, she offers aid to those who seek her help, and she unreservedly recommends her favorite Iberian Golden Age music to music enthusiasts. Our personnel have also noticed that, on multiple joyous occasions, Irene would watch Gladiia dance from afar, seemingly eager to try it out herself.

Archive File 2

Increase Trust to 100.
Formerly the Iberian state church, the Iberian Inquisition and the Lateran have always had an inseparable relationship throughout history. This relationship began to wane with Iberia's rise during its Golden Age. After the Profound Silence, a dozen men, including Carmen, reformed and expanded the church until it reached its enormous size today. The Inquisition's main responsibility remains responding to the threat from the sea, but, at the same time, the Inquisition is also an organization that can truly determine Iberia's politics. This is information that we already know of, and Irene has nothing more to add to that end.
The lantern and handcannon that Operator Irene carries around with her are both standard Iberian Inquisition equipment. They are modeled after the ones carried by the statues of saints that date to the Iberian Church era. The lantern is in reality a special kind of staff through which any Originium Arts cast can affect a person's nervous system, which can be used to deter normal foes as well as protect allies and the user herself from the Sea Terror and Seaborn's attacks. Similarly, firing a handcannon is also fundamentally a kind of Originium Arts. When Irene fires her handcannon, the strength her weapon unleashes exceeds even that of normal handguns. However, according to Irene's own testimony and the relevant mission logs, that hardly even scratches the surface of what this weapon is capable of. The only thing holding it back is Irene not being able to wield it freely at the moment.
When our Engineering operators asked to study these special weapons, Irene immediately agreed.
'Nowhere does our lawbooks say that we can't hand over our weapons. If that will help us better fend off the threats of the sea, feel free to study them however you want.'
However, the Engineering Department's efforts to research the weapons were quickly abandoned.
'We can't analyze the weapon any further without taking it apart and irreparably damaging it in the process. That goes to show how this difficult this technology is to attain,' concluded Weedy of the Engineering Department with a displeased tone.
We have noticed that certain Ægir operators from Iberia display varying levels of discomfort or stress whenever they see Irene and her lantern. Although they have no reason to be afraid of Irene, one can imagine that there must be a reason behind the way they react. Her Inquisition standard-issue equipment is, in a sense, a symbol of the Inquisition itself. From what a few Ægir operators have told us that, overtime, Ægir carrying swords and lanterns have become a common sight in Iberia.
'The Ægir brought evil and calamity.' Many Iberians have that impression, and Irene once shared that view as well, but after the string of events that unfolded before her eyes, Irene began to see them in a different light. Although, the treatment Iberian Ægir receives remains a difficult issue just like that of the Infected, at the very least, Irene is making amends for this strange relationship by being friendly to all of Rhodes Island's Ægir operators.
'Until today, the Inquisition has been a vital part of Iberia's defensive power. There is no greater burden than the responsibility that Inquisitors shoulder when they lay down judgment as just the slightest mistake can lead to terrible outcomes that no one can take responsibility for. Which is why, most of the time, the Inquisitors' top priority is to prevent the worst outcome from happening... but that's no excuse for the Inquisition's sometimes trivially-made decisions. The judgments of Inquisitors must answer to everyone on Iberian soil.'
—Brief excerpt from Irene's mission report for the 'Stultifera Navis' incident.

Archive File 3

Increase Trust to 150.
[Classified Log]
'After we returned to the Inquisition from Sal Viento, my maestro took me to the underground lairs of the Inquisition. I'd heard before that under the Inquisition's halls was a prison where the most dangerous men were kept. I knew nothing beyond that, and I was forbidden from even asking, but he took me there after we got back from Sal Viento.'
'I followed him through the Inquisition's dark doors, down a spiral staircase, and through another dozen locked doors until we could see no natural light or hear anything from outside. It was only because of the light of his lantern that I could see the jail.'
'Locked away there was a Seaborn. That was the first time I ever heard of them.'
'What kind of Seaborn was it? Is it any different from the ones you would eventually meet?'
'I have no idea if it was because that was the first time I ever saw one in the flesh, but that Seaborn was very different... I couldn't understand its body structure... or perhaps it never had any structure to start with. It had all the organs that life as we know it has, but they weren't connected in any way that would make logical sense.'
'It was locked away in a large steel cage, and there were many chains that pierced through its body. There were new muscles growing out of its wounds and up the chains, as though the chains became its skeleton. When I saw it, the muscles were still growing non-stop.'
'I had never seen such a strong creature. It had all these restraints, yet it felt like it could tear it all down and charge towards me... but it didn't. It just sat there quietly, as though it didn't realize it was locked away in there.'
'My maestro stood behind me and told me to talk to the creature.'
'Talk? Do you think it could understand our language?'
'It could... or at least that's what it felt like. I couldn't see its face, much less its eyes, but it seemed like it knew my maestro, and it seemed to know that we had never met. When I took a step forward, it responded. Not by making any sounds, but rather by twitching its whole body. It was like a different kind of language.'
......
'Just by being in the same room made me feel like my brain was about to collapse. Everything I could understand was being sucked away from my body. But my maestro encouraged me to talk to it and ask it questions nonetheless... In the end, all I could ask was, 'Who are you.''
'It definitely heard my words. After some twitching, it faced me and stretched its body as wide as it could, almost like it was introducing itself...'
'I saw it twitch—It didn't struggle; it just twisted and wriggled around. Just by looking at it, what it was trying to express just seemed to flow into my mind directly.'
'It told me that it wanted to leave.'
......
'My maestro told me that this is a path that all students must walk to become a High Inquisitor—facing the truth.'
'This is what the Inquisition had been hiding the whole time—that the greatest threat Iberia faces that people know of, the threat that is written in our scriptures, the most vile, wretched things... might perhaps be a different kind of civilization.'

'Finally, I want to ask you one more thing. How did you treat it after you witnessed all of this?'
'I saw it as an enemy.'
—From the encrypted audio recording of the conversation between Irene and Kal'tsit at the HR Department

Archive File 4

Increase Trust to 200.
The natural disaster that engulfed Irene's hometown when she was a child was quite a cruel joke that came to have a sacrificial meaning in the religious sense to her. She lost all her family members and her peaceful life in the disaster. All she had left in her life after that were the scriptures that shielded her from the collapsing roof and Dario, who rescued her from the ruins. It's not hard to imagine just how important the scriptures' faith and Dario have become to her after such unfortunate events.
Yet Irene has never mentioned just how regrettable the sudden goodbye she had to bid her master was to her. The noble warrior was more important to her than anything. Perhaps, he was even more than a teacher or a father figure to her, although he was more often a distant shadow that stood in front of her than a teacher that was there for her at her side. Irene often says that she had a long way to go to reach her maestro's level, but we have reason to believe that aboard that golden ship that day and under that great lighthouse, the blaze she gave rise to was no less radiant.
Now, aboard Rhodes Island, Irene is no longer a member of the Inquisition who merely defends her nation. Instead, she is now a warrior who represents the will of Iberia and works with the Ægir and Rhodes Island to fend off the threat that all of Terra faces. The burden that Irene shoulders in silence is unfathomable to most. When most people look at her, they only see a slender girl studying tirelessly in the library and training room, and occasionally her figure on the deck as she gazes southward.
From Sal Viento to Gran Faro and then to Rhodes Island, Irene very quickly accepted the change in her identity and her growth. The familiar figure that once stood in front of her is now gone, and Irene now gets to see the full scenery of the path ahead. Even if what awaits her up ahead is an endless, turbulent night, Irene will continue to walk forward without fail. Perhaps she will one day realize that it wasn't the scripture that led her down this path. It might not even have been Dario. No matter what kind of twists and turns they must take on their path, those who possess true virtue and a love for others will always find themselves on a righteous path.

Promotion Record

Upgrade to Elite LV2.
'I carry a greater responsibility and mission, which is why I won't let myself be satisfied by these false honors, nor will they be a source of motivation.' (Crossed out)
'Thank you, Dr. Kal'tsit, Doctor, and everyone else for your help. I've learned a great deal of things ever since I got here. I hope to get along with everyone here and perhaps change the impression our Ægir operators have of the Inquisition...' (Crossed out)
'How I wish from the bottom of my heart that mi maestro could have witnessed this day. I can only hope he would have been proud of me.'
......
'Thank you for your recognition, but, more than that, I hope that my strength has proven the Inquisition's strength and beliefs to Rhodes Island. I ask you to continue to have faith in the Inquisition as you continue to work with them. Although unknown threats may catch up to us at any moment, we should have more faith in our power, or perhaps the future.'
—A sloppily scribbled draft that Irene dropped at her promotion ceremony.

Voice Lines

Default
Appointed as Assistant All my tasks must relate to the sea or Iberia. Huh? You have too much work? Okay, I'll make some time to help you out.
Talk 1 I have to get back to my handcannon practice once I'm done with my work here. Rhodes Island has shooting lessons? No, I'll pass. An inquisitor's handcannon isn't your normal firearm. It's not better aim you need to fully master it. It's an indomitable will.
Talk 2 It's been bugging me, so I really have to ask. Is Skadi like that when she talks to you, too? Like... Does she always say only the bare minimum, nothing more? Huh? No? She's actually very sentimental? Wait, are we really talking about the same Ægir?
Talk 3 I make the other Iberian Operators nervous? To fear the Inquisition is to fear the law. Isn't that only natural? Unless... Some of our Ægirs have their reasons to dodge my gaze. I'll make it clear now. I can't promise I won't fight them.
Talk after Promotion 1 'For Iberia's prosperity, for Iberia's defense, and for Iberia's orderliness and integrity, I shall raise my sword and my light!'—I may not be an Inquisitor anymore, but I know very well that my duty remains the same.
Talk after Promotion 2 The scriptures tell us the light of an Inquisitor's lantern is the light of faith within our hearts. It wasn't until I saw my master's last ray of light that I truly understood what this means. When an Inquisitor lays down judgment, her ruling should be based not on law, but instead her own heart.
Talk after Trust Increase 1 Um... Do you have any old Iberian records? Any that can still play? I brought my master's record player... I know it's silly to dwell in our past glory, but I really want to know what Iberians could have been.
Talk after Trust Increase 2 The truth felt like it swallowed me whole when it happened. Was I wavering? Crumbling? Despairing? No, I couldn't feel anything... until I killed another Sea Terror. I finally realized that I fought only because I wanted to live. Isn't that just like Iberia today?
Talk after Trust Increase 3 All I did was sprain my shoulder on my last mission. The bite wound the mission before that's almost all healed up, too. Stop selling me short! I'm pretty jealous of those Ægir hunters power... Hmph forget it! When I get back... Um, you said I could go to the Rhodes Island ball. That's a promise, right?
Idle We're still in deep water, and you managed to fall asleep in a blink of an eye? It makes me wonder if I should be jealous... Fine, you can have your rest for now. I'll be waiting here.
Onboard Irene, Inquisition Messenger of Iberia. Are you the Doctor of Rhodes Island? It seems the Ægir hunters really trust you... Do show me how special you are as we work together in the future.
Watching Battle Record Hm... Are these all your operators? Is it just me or do some of them seem like an actual security risk? Alright, fine. I will try my best to focus on their combat techniques…
Promotion 1 What I need is Rhodes Island's power, not a commendation. But… I mean... this ribbon looks nice… Okay, I'll take it.
Promotion 2 It doesn't matter if Iberia faces ferocious tides or heavy storms. I will never back down, and my blade will never waver again!
Added to Squad Perfect. I've been very curious to see how Rhodes Island carries out its missions.
Appointed as Squad Leader I thought it would be years before I could lead a team alone... I won't disgrace my master.
Depart Follow my light. Watch out for the tides and mist.
Begin Operation The most dangerous enemies are usually masters of disguise .
Selecting Operator 1 See the light of my lantern? I'm right here.
Selecting Operator 2 Don't step into the shadows.
Deployment 1 My sword will respond the instant I spot the movement.
Deployment 2 Locked and Loaded.
In Battle 1 My light will purge the vice!
In Battle 2 My blade will cleave the tides!
In Battle 3 My eyes will find the truth!
In Battle 4 My heart will be the judge.
4-star Result The tide still comes in. We can't let our guard down yet. Hm...? I'm smiling? What? Is there a rule that you can't smile after a victory?
3-star Result Is this how you command the Ægir hunters too? Seems like the victory that the arrogant doctor promised might actually be plausible.
Sub 3-star Result Letting even a single enemy slip by could crumble our line of defense! Hurry, give me the order! Let me eliminate the threat!
Operation Failure An Inquisitor must never yield in the face of evil! But I also made a promise to my master. I can't die here. Not yet.
Assigned to Facility You have a pretty big ship here, but it's not nearly as roomy as an old Iberian flagship.
Tap Sea Terror?! Oh, it's you.
Trust Tap Didn't you promise to show me around? If you were going to disappear the moment things got busy, you could've asked me to help.
Title Arknights.
Greeting Doctor, there's new movement on the tides. We need to talk.

Operator Records

Record: Lantern's Twilight
Unlock: E2, Level 1, Trust Required: 50