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Alternative Forms

Tags

Archetype

Traits

Significantly reduced Redeployment Time

Operator Description

你揉了揉眼睛,确信眼前的确实是许久未见的老干员夜刀。

Operator Quote

很明显的是,现在的她与曾经有所不同。

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes (LIMITED) Recruitment: No
Release Date (CN) 3/7/2023
Release Date (Global) N/A

Potentials

Potential Item

麒麟X夜刀的信物 一块从未见过的磨刀石。从不知多久以前你们相识起,夜刀干员对自己的磨炼就从未停止。

Talent

Attacks deal additional Arts damage equal to 6% ATK
Info
Attacks deal additional Arts damage equal to 13% ATK
Info
Attacks deal additional Arts damage equal to 20% ATK
Info
During skill activation and for 10 seconds after skill ends, ATK +13%
Info
During skill activation and for 10 seconds after skill ends, ATK +16%(+3%)
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
18
DP Cost
8
Block
1
Attack Interval
0.93

Skills

SP Cost:
0
0
0
0
0
0
0
0
0
0
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
Skill Effect
Attack Speed +30. Attacks deal 2 hits and every third attack against the same target deals 6 hits
Attack Speed +35. Attacks deal 2 hits and every third attack against the same target deals 6 hits
Attack Speed +40. Attacks deal 2 hits and every third attack against the same target deals 6 hits
Attack Speed +45. Attacks deal 2 hits and every third attack against the same target deals 6 hits
Attack Speed +50. Attacks deal 2 hits and every third attack against the same target deals 6 hits
Attack Speed +60. Attacks deal 2 hits and every third attack against the same target deals 6 hits
Attack Speed +70. Attacks deal 2 hits and every third attack against the same target deals 6 hits
Attack Speed +80. Attacks deal 2 hits and every third attack against the same target deals 6 hits
Attack Speed +90. Attacks deal 2 hits and every third attack against the same target deals 6 hits
Attack Speed +100. Attacks deal 2 hits and every third attack against the same target deals 6 hits
Detailed Skill Info
attack_speed 30
attack_speed 35
attack_speed 40
attack_speed 45
attack_speed 50
attack_speed 60
attack_speed 70
attack_speed 80
attack_speed 90
attack_speed 100
SP Cost:
0
0
0
0
0
0
0
0
0
0
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Increase Talent 1 effect to 1.5x. Attack all enemies in the tile directly ahead 16 times, each attack dealing 105% damage. Increase Taunt level during the skill
Increase Talent 1 effect to 1.6x. Attack all enemies in the tile directly ahead 16 times, each attack dealing 108% damage. Increase Taunt level during the skill
Increase Talent 1 effect to 1.7x. Attack all enemies in the tile directly ahead 16 times, each attack dealing 112% damage. Increase Taunt level during the skill
Increase Talent 1 effect to 1.8x. Attack all enemies in the tile directly ahead 16 times, each attack dealing 116% damage. Increase Taunt level during the skill
Increase Talent 1 effect to 1.9x. Attack all enemies in the tile directly ahead 16 times, each attack dealing 120% damage. Increase Taunt level during the skill
Increase Talent 1 effect to 2x. Attack all enemies in the tile directly ahead 16 times, each attack dealing 125% damage. Increase Taunt level during the skill
Increase Talent 1 effect to 2.1x. Attack all enemies in the tile directly ahead 16 times, each attack dealing 130% damage. Increase Taunt level during the skill
Increase Talent 1 effect to 2.2x. Attack all enemies in the tile directly ahead 16 times, each attack dealing 135% damage. Increase Taunt level during the skill
Increase Talent 1 effect to 2.35x. Attack all enemies in the tile directly ahead 16 times, each attack dealing 140% damage. Increase Taunt level during the skill
Increase Talent 1 effect to 2.5x. Attack all enemies in the tile directly ahead 16 times, each attack dealing 150% damage. Increase Taunt level during the skill
Detailed Skill Info
talent_scale 1.575
atk_scale (Attack Scale) 1.05
taunt_level 1
talent_scale_display 1.5
talent_scale 1.728
atk_scale (Attack Scale) 1.08
taunt_level 1
talent_scale_display 1.6
talent_scale 1.904
atk_scale (Attack Scale) 1.12
taunt_level 1
talent_scale_display 1.7
talent_scale 2.088
atk_scale (Attack Scale) 1.16
taunt_level 1
talent_scale_display 1.8
talent_scale 2.28
atk_scale (Attack Scale) 1.2
taunt_level 1
talent_scale_display 1.9
talent_scale 2.5
atk_scale (Attack Scale) 1.25
taunt_level 1
talent_scale_display 2
talent_scale 2.73
atk_scale (Attack Scale) 1.3
taunt_level 1
talent_scale_display 2.1
talent_scale 2.97
atk_scale (Attack Scale) 1.35
taunt_level 1
talent_scale_display 2.2
talent_scale 3.29
atk_scale (Attack Scale) 1.4
taunt_level 1
talent_scale_display 2.35
talent_scale 3.75
atk_scale (Attack Scale) 1.5
taunt_level 1
talent_scale_display 2.5
SP Cost:
0
0
0
0
0
0
0
0
0
0
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Dash forward 2 tiles, performing slashes that deal damage equal to 200% ATK against all nearby enemies every 0.2 tiles moved; During the skill, extend dash distance by 0.3 tiles for every enemy hit (Up to 5 tiles, can attack aerial units)
Dash forward 2 tiles, performing slashes that deal damage equal to 210% ATK against all nearby enemies every 0.2 tiles moved; During the skill, extend dash distance by 0.3 tiles for every enemy hit (Up to 5 tiles, can attack aerial units)
Dash forward 2 tiles, performing slashes that deal damage equal to 220% ATK against all nearby enemies every 0.2 tiles moved; During the skill, extend dash distance by 0.3 tiles for every enemy hit (Up to 5 tiles, can attack aerial units)
Dash forward 2 tiles, performing slashes that deal damage equal to 230% ATK against all nearby enemies every 0.2 tiles moved; During the skill, extend dash distance by 0.3 tiles for every enemy hit (Up to 5 tiles, can attack aerial units)
Dash forward 2 tiles, performing slashes that deal damage equal to 240% ATK against all nearby enemies every 0.2 tiles moved; During the skill, extend dash distance by 0.3 tiles for every enemy hit (Up to 5 tiles, can attack aerial units)
Dash forward 2 tiles, performing slashes that deal damage equal to 250% ATK against all nearby enemies every 0.2 tiles moved; During the skill, extend dash distance by 0.3 tiles for every enemy hit (Up to 5 tiles, can attack aerial units)
Dash forward 2 tiles, performing slashes that deal damage equal to 260% ATK against all nearby enemies every 0.2 tiles moved; During the skill, extend dash distance by 0.3 tiles for every enemy hit (Up to 5 tiles, can attack aerial units)
Dash forward 2 tiles, performing slashes that deal damage equal to 270% ATK against all nearby enemies every 0.2 tiles moved; During the skill, extend dash distance by 0.3 tiles for every enemy hit (Up to 5 tiles, can attack aerial units)
Dash forward 2 tiles, performing slashes that deal damage equal to 280% ATK against all nearby enemies every 0.2 tiles moved; During the skill, extend dash distance by 0.3 tiles for every enemy hit (Up to 5 tiles, can attack aerial units)
Dash forward 2 tiles, performing slashes that deal damage equal to 300% ATK against all nearby enemies every 0.2 tiles moved; During the skill, extend dash distance by 0.3 tiles for every enemy hit (Up to 5 tiles, can attack aerial units)
Detailed Skill Info
atk_scale (Attack Scale) 2
min_dist 2
max_dist 5
dist_interval 0.2
dist_unit 0.3
atk_scale (Attack Scale) 2.1
min_dist 2
max_dist 5
dist_interval 0.2
dist_unit 0.3
atk_scale (Attack Scale) 2.2
min_dist 2
max_dist 5
dist_interval 0.2
dist_unit 0.3
atk_scale (Attack Scale) 2.3
min_dist 2
max_dist 5
dist_interval 0.2
dist_unit 0.3
atk_scale (Attack Scale) 2.4
min_dist 2
max_dist 5
dist_interval 0.2
dist_unit 0.3
atk_scale (Attack Scale) 2.5
min_dist 2
max_dist 5
dist_interval 0.2
dist_unit 0.3
atk_scale (Attack Scale) 2.6
min_dist 2
max_dist 5
dist_interval 0.2
dist_unit 0.3
atk_scale (Attack Scale) 2.7
min_dist 2
max_dist 5
dist_interval 0.2
dist_unit 0.3
atk_scale (Attack Scale) 2.8
min_dist 2
max_dist 5
dist_interval 0.2
dist_unit 0.3
atk_scale (Attack Scale) 3
min_dist 2
max_dist 5
dist_interval 0.2
dist_unit 0.3

Modules

Lvl: 60
Trust: 100 (10,070 Points)
Availability: cn
Level 1
Level 2
Level 3
Equip Trait
Refund 80% of current operator deploy cost on retreat
Equip Attribute Bonuses
Stat Value
max_hp 96
atk 36
def 20
Unlock Information
Materials
x4
x2
x80000
Missions
完成5次战斗;每次战斗至少部署3次非助战的麒麟X夜刀
3星通关主题曲3-7;必须编入非助战麒麟X夜刀并上场,且使用麒麟X夜刀歼灭至少2名炮手

RIIC Base Skills

(耐力回复)
Room Type:
Control Center
When stationed at the Control Center, self morale reduction per hour +0.5, Silvervine +8
(以身作则)
Room Type:
Control Center
When stationed at the ControlCenter with operators from the Monster Hunter Squad, production of all Factories +2% (Only highest effect becomes active)

Operator Overview

Credits:  Jetroyz and Setsura

"Doctor. That's right, it's me. Yato, the leader of the Operations Team A4, reporting to you that I have returned. I have written the origin of the new equipment in the mission report."

------------------------------------------------

"Here I am, Doctor."

When Yato appeared in front of you, you were still surprised by her new image.

"How does the new gear feel? I'm still getting used to it, but it feels good and I can accomplish more now."

You knew she was bound to stress it out to you first.

"Leave it to me. Combat, guarding, support... any kind of mission. I am capable of handling any difficult job, even if I have to face unknown powerful creatures."

You recalled her experience in Higashi, and the danger level of the new mission made you hesitate a little. She sensed what you were thinking, and spoke up without any hesitation.

"Doctor, don't hesitate. I promise, you won't see the word 'failure' in my mission report."

No matter the case, completely trustworthy and absolutely completes the task, this is Yato.

------

Illustrator: 一千

Original Design: Skade

CV: Saki Fujita

Talents and Skills

Rarity: 6★

ArchetypeSpecialist [Fast-Redeploy / Executor]

Alter: Yato

Trait: Significantly reduced Redeployment Time

Talent 1: When attacking, deal additional Arts damage

Talent 2: During skill activation and for 10 seconds after the skill ends, ATK +13%

Skill 1: After deployment, increase Attack Speed and attacks deal 2 hits for a certain duration. Additionally, within the skill period every third attack against a single target deals 6 hits

Skill 2: After deployment, perform multiple slash attacks against all enemies in the tile ahead. While slashing, increase the effect of Talent 1, increase ATK and Taunt level

Skill 3: After deployment, immediately dash several tiles ahead. For every certain distance dashed, deal a certain amount of Physical damage to all nearby enemies; For every enemy attacked, extend the dash distance (can stack up to a certain limit, can attack aerial targets)

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x5
4 ➝ 5
Lv1
x8
x4
x4
5 ➝ 6
Lv1
x8
x5
6 ➝ 7
Lv1
x8
x5
x3
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x3
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x6
2
Lv1 8h
x8
x4
x8
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x4
3
Lv1 8h
x8
x4
x9
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x3

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x5
x5
x180000
x4
x3
x6

Overall Elite Cost

Total Cost

Operator Profile

Gender Female
Place of Birth 东国
Birthday 5月14日
Race Oni
Height 161cm
Combat Experience
八年
Infection Status 参照医学检测报告,确认为感染者。
Nation
Team
Physical Strength Excellent
Mobility Excellent
Physiological Endurance Standard
Tactical Planning Standard
Combat Skill Excellent
Originium Adaptability Standard

Profile

短暂的治疗后,从东国归来的夜刀回到岗位,继续履行罗德岛A4行动组组长的职责。换上了由艾露猫打造的全新装备,她将会承担更多高难度的攻坚行动,而她的意志也比以往都要强大。

Clinical Analysis

Increase Trust to 25.
造影检测结果显示,该干员体内脏器轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象,现阶段可确认为矿石病感染者。

【体细胞与源石融合率】9%
体表暂未出现明显的矿石病病征。

【血液源石结晶密度】0.27u/L
从东国归来后,夜刀的感染程度加重,在治疗后得到了有效控制。

“夜刀干员在任务中与源石产生了较多接触,病情较之前有一定程度的恶化。但由于夜刀本人的强烈要求,目前只能在不影响她工作的前提下进行保守治疗,定期接受检查。以及,希望她下次不要在检查未完成的时候就冲出去了!”
——某医疗部干员

Archive File 1

Increase Trust to 50.
从东国露华村执行任务归来的夜刀,在罗德岛上引起了相当程度的轰动。然而轰动的源头并非是她遭遇未知生物的经历,而是夜刀那一身奇特的装备。
对装备性能的初步检测显示,以特殊材料制作的防具能凭空产生足以截断冲击的阵阵白光,而武器则展露出如雷霆般恐怖的威力。除此之外,在测试中这套装备还表现出了一些神秘的特性,例如增强了穿戴者的身体机能,或是某一次冲击测试的监测值突然急剧降低。虽然作用机制尚不明确,但能确认的是,这些特性与构成装备的材料紧密相关。
“太惊人了!我从来没见过这样的材料!”一位工程部的干员狂热地说道,并用许多木天蓼从艾露猫们那里换来了“麒麟”这一关键词。听说她后来偷偷潜入了惊蛰的房间,后果可想而知。
对于夜刀本人来说,这身装备虽然提升了她的作战能力,却也给她的日常生活带来了些许难以言明的改变。譬如周围向她投来的目光陡然增多,或是时常能听到一些低声的感叹,一旦靠近就骤然消失。不过以她的性格,这些变化仅是让她疑惑了一阵子,便很快被划归到不重要的范畴而不予理会了。
最近,工程部又更新了一版装备分析报告,在其中特别验证了艾露猫们所说的“从多高的地方落下都不会受伤”的功能。最终检测结果显示,这一功能并不存在。当夜刀收到这份报告时,她的失望溢于言表。

Archive File 2

Increase Trust to 100.
在近期的几次任务报告中,所有与夜刀共事的干员们都不约而同地提到了一点:夜刀的行事方式有了不小的变化。
几位最近和夜刀共事过的干员都表示,任务中夜刀竟然在一些细节问题上主动询问了他们的意见,这在过去是极少见到的。据他们所言,夜刀现在会综合考虑多方建议后做出决定,尽量照顾到每位同伴的想法。除此之外,夜刀也不再执著于最快地完成任务,避免过多的破坏、减少不必要的牺牲等因素开始出现在她的考虑范围内。
诚然夜刀的作风一如既往地凌厉,甚至她比过去更加渴望战斗,但所有人都看得出来,她正在努力学习以最小代价达成更圆满的结果,而不止于完成任务。然而上述行事方式的变化也确实降低了任务执行的效率,甚至在一些情况下引发了风波,她显然还未适应这种思考方式。
夜刀的转变在私底下得到了干员们的广泛好评,虽然她不曾亲口承认,但大家都相信,露华村的经历的确对夜刀有所触动,并直接造成了她现在的困境。许多干员希望能为夜刀度过这一艰难的时期提供帮助,但怎样让夜刀接受他们的心意,又成为了新的难题。
不论如何,有一点是大家都确信无疑的。那就是当面临关乎生死的重大抉择时,夜刀必定会身先士卒,不畏流血而毅然发起冲锋。她的意志不会因任何困难而动摇,这点绝无任何改变。

Archive File 3

Increase Trust to 150.
【语音记录1】
“惊天大发现!上次出外勤的时候,偶然见到黑角的便当盒,和旁边夜刀的款式一模一样!便当竟然还都是蛋包饭!绝对是一个人做的吧!”
“我上次也看到了,有一次我去训练室的时候,看见夜刀正在认真地保养刀具。一开始我还没在意,等走近了才看见,她手上拿着的,不就是黑角新换上的那把太刀吗?”
“还有还有!有天晚上我在酒吧喝多了,上甲板吹吹风,就远远瞧见夜刀和黑角两个人,好像是并肩坐在甲板上,仰头望着夜空......那画面,我一下子就清醒了!”
“听说,在有一次任务的返回途中,他们突然改变了路线,两个人单独去了一个谁也不知道的地方,好一阵子才回来。你们说,难不成他俩真的......”
“你们在聊什么?”
“呃,咳咳,夜刀,晚上好呀——”
【语音记录2】
黑角啊,我说过了我不讨厌他。
毕竟和他认识很久了,在工作上他帮了我不少忙,平时也挺照顾我的。好多时候都是多亏了他提醒我考虑不周的地方,我才能做出正确的决定。他有时候是挺烦的,但是就我个人来说,还算比较习惯吧。
从那次任务回来以后,确实会更多地回想起以前的事情:机器般挥动刀剑的时光,和黑角一起逃亡的日子,那些不得入眠的夜晚,自责与悔恨的痛苦,还有......第一次遇见黑角的那一天。从那一天开始,我的人生轨迹才开始有所不同。我能成为今天的我,也有一些是黑角的功劳吧。
嗯,我当然明白他过去戴上面具的理由啦。过去我常常专注于工作而忽视了周围的人,反思总结了一下,我想,适当的时候也该为他做一些我力所能及的事吧。
呃......一定要找一个词形容一下他吗?这个......对我而言,“不可替代”,应该比较恰当吧。不能和他一同走下去的那一天,我应该是没法想象的。
啊,你为什么突然离我这么近?什么......我对他?直说?呃,不......我......听不懂你在说什么。啊!时候不早了,我还有工作要做,回见!

Archive File 4

Increase Trust to 200.
【权限记录】
我看过他们的全部任务报告了。
未知的生物入侵,山林中的野兽暴动,过度开采源石引发的天灾......偏远如露华村的地区也会出现这样的情况,的确超出了我的预料。
在这场危机中,夜刀经历了常人难以想象的磨难。她能够坚持完成任务,这等意志力连我也为之震撼。但我也不得不承认,露华村的事件仅仅是这片大地所面临的众多威胁之一,未来不容乐观。
今后,夜刀只会承担更加艰巨的任务,处理更多无法预估的威胁,与数不清的危险敌人战斗。她还会流血,还会受伤,还会无数次坠入深渊,只能靠鲜血淋漓的双手向上攀爬。
愧疚吗?不,这样的事情总要有人去做。就算不是夜刀,我们中的其他人也会踏上这条道路。
值得庆幸的是,即使预见了未来,像夜刀这样的战士仍选择站在我们这边。他们放下自己的过去,以坚强的意志肩负重担,以巨大的勇气继续战斗,贯彻我们一致的使命。他们也许会倒下,但不会退缩。正是他们的存在绘就罗德岛的底色,也铸成了我们坚不可摧的铠甲。
我是如此相信,罗德岛的基石,同样也会撑起罗德岛的明天。

Promotion Record

Upgrade to Elite LV2.
博士,这件事你必须得知道,我们已经第三次就训练室问题通知夜刀干员了!
第一次,她的那对新武器砍坏了训练室所有的靶子,还把墙壁和天花板切了个稀巴烂!她解释说在和随从艾露猫学习新招式,可我得花三天三夜才能把那几面墙修好啊!
第二次,她又把一个超大的半截木桩放进了训练室,说是艾露猫找到的,号称“永远砍不坏的木桩”。她说要当面演示名叫“鬼人化”的战斗技巧,还吸引了许多干员前来切磋。结果呢?训练室的惨状我已经难以用语言描述了。
第三次,我亲眼见到她和艾露猫们将一个巨大的木制怪物模型拖入了训练室,要给A4行动组展开应对巨型生物的特训,随后关上了训练室的门。隔着数十米远都能听见训练室里的巨响......说实话,我已经失去走进训练室的勇气了。
博士,我知道夜刀干员拿到新装备后战力提升得很快,坚持战斗训练值得鼓励,但这样下去维护成本实在吃不消啊!
实在不行,为她找一片露天训练场吧!

Voice Lines

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Appointed as Assistant 任命我为助理吗?稍等,我去更换一套适合助理工作的衣服。嗯?不用了吗?
Talk 1 说实话,直到现在我还没有适应摘下面具的生活,总是觉得脸上少了些什么,但现在似乎能在白天自由地行动了。博士,请给我指派更多的日间任务吧。
Talk 2 艾露猫传授的战斗方式与我见过的都不相同,以连绵不绝的进攻代替防守,快速的闪避技巧,不同招式的衔接能达成截然不同的效果......即使日夜练习,我仍不敢说完全掌握。
Talk 3 博士,您在看这身衣服吗?第一次换上这身衣服时我也很不解,明明是这样的款式,防御性能却相当惊人,完全想不明白是怎么做到的。
Talk after Promotion 1 这对双剑蕴含着不可思议的力量,不需要源石技艺就能斩出雷霆......是材料的缘故吗?虽说过去的那把刀的确更加称手,但如果是为了保护大家,我不介意使用任何武器。
Talk after Promotion 2 艾露猫们常常提起那些比火龙还要强大的生物,挥动翅膀就能带来天灾般的灾厄。如果有一天罗德岛也面临着这样的威胁......不。我们过去所经历的,已经让我不再恐惧这些敌人。
Talk after Trust Increase 1 尽管换上了这身装备,也掌握了一些新的技能,但这不代表我不再是您认识的那个夜刀。我会出现在任何罗德岛需要我的位置上,只需要您的一声命令,博士。
Talk after Trust Increase 2 黑角他一直都是这样,关注了太多细枝末节,拖慢任务的进度。我承认他偶尔会带来帮助......好吧,比偶尔稍微多一点。总之我不讨厌他。
Talk after Trust Increase 3 其他干员时常对我的行事风格表示担忧,担心我承受了过多的伤害,其实完全没有这个必要。考虑自己的处境只会拖慢我的脚步,但是同伴的处境,我会在意。
Idle 博士,您看起来需要休息。或许可以试试这个,是艾露猫们用名为眠草的草药和某种蘑菇调和而成的,听说对睡眠很有帮助。
Onboard 博士。没错,是我。我回来了,A4行动组组长夜刀,向您报到。关于新装备的来历,我已经写在任务汇报中了。
Watching Battle Record 稍等,我把当时的环境笔记找出来。
Promotion 1 不管处在什么位置上,我都会全力以赴的。
Promotion 2 又是给我的勋章吗?虽然很想把它们戴在身上,但这身衣服上好像没有勋章的位置了。还是谢谢您,博士。
Added to Squad 交给我吧,博士。
Appointed as Squad Leader 既然托付于我,这次行动目标势必达成。
Depart 目标已确认,我会速战速决。
Begin Operation A4行动组夜刀,已抵达既定位置。
Selecting Operator 1 我在等待......
Selecting Operator 2 才轮到我吗?
Deployment 1 我进入状态了。
Deployment 2 就是他么?
In Battle 1 嘿!哈!
In Battle 2 仅此而已?
In Battle 3 连斩!
In Battle 4 挣扎和反抗都是没用的!
完成高难行动 这场胜利多亏了您的出色指挥,我做的还远远不够。
3-star Result 以胜利做砥石,才能保持锋芒。
Sub 3-star Result 这是您的仁慈吗?我明白了。
Operation Failure 是我的责任,您先撤退,请让我再尝试一次。
Assigned to Facility 我希望承担更为艰巨的任务,但如果这是您的安排,我愿意去做。
Tap 博士,您对这件衣服的材质很感兴趣?
Trust Tap 啊,原来是博士。我果然还是不太习惯没有面具。
Title 明日方舟。
Greeting 您好,博士,您还是和从前一样,我有做得更好吗?