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Alternative Forms

Tags

Archetype

Traits

Significantly reduced Redeployment Time

Operator Description

You rub your eyes to double-check that the woman who stands before you is the operator and friend you haven't seen in ages, Yato.

Operator Quote

It is apparent that she is very different from how she used to be.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes (LIMITED) Recruitment: No
Release Date (CN) 3/7/2023
Release Date (Global) 9/7/2023

Potentials

Potential Item

Kirin R Yato's Token A never-before-seen whetstone. Ever since you two met ages ago, Yato has never stopped to temper herself for even a moment.

Talent

Attacks deal an additional 6% ATK as Arts Damage
Info
Attacks deal an additional 13% ATK as Arts Damage
Info
Attacks deal an additional 20% ATK as Arts Damage
Info
While skill is active and for 10 seconds after skill ends, ATK +13%
Info
While skill is active and for 10 seconds after skill ends, ATK +16% (+3%)
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
18
DP Cost
8
Block
1
Attack Interval
0.93

Skills

SP Cost:
0
0
0
0
0
0
0
0
0
0
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
Skill Effect
ASPD +30, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo
ASPD +35, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo
ASPD +40, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo
ASPD +45, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo
ASPD +50, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo
ASPD +60, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo
ASPD +70, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo
ASPD +80, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo
ASPD +90, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo
ASPD +100, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo
Detailed Skill Info
attack_speed 30
attack_speed 35
attack_speed 40
attack_speed 45
attack_speed 50
attack_speed 60
attack_speed 70
attack_speed 80
attack_speed 90
attack_speed 100
SP Cost:
0
0
0
0
0
0
0
0
0
0
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Talent 1 effect increased to 1.5x, ATK increased to 105%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration
Talent 1 effect increased to 1.6x, ATK increased to 108%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration
Talent 1 effect increased to 1.7x, ATK increased to 112%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration
Talent 1 effect increased to 1.8x, ATK increased to 116%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration
Talent 1 effect increased to 1.9x, ATK increased to 120%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration
Talent 1 effect increased to 2x, ATK increased to 125%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration
Talent 1 effect increased to 2.1x, ATK increased to 130%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration
Talent 1 effect increased to 2.2x, ATK increased to 135%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration
Talent 1 effect increased to 2.35x, ATK increased to 140%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration
Talent 1 effect increased to 2.5x, ATK increased to 150%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration
Detailed Skill Info
talent_scale 1.575
atk_scale (Attack Scale) 1.05
taunt_level 1
talent_scale_display 1.5
talent_scale 1.728
atk_scale (Attack Scale) 1.08
taunt_level 1
talent_scale_display 1.6
talent_scale 1.904
atk_scale (Attack Scale) 1.12
taunt_level 1
talent_scale_display 1.7
talent_scale 2.088
atk_scale (Attack Scale) 1.16
taunt_level 1
talent_scale_display 1.8
talent_scale 2.28
atk_scale (Attack Scale) 1.2
taunt_level 1
talent_scale_display 1.9
talent_scale 2.5
atk_scale (Attack Scale) 1.25
taunt_level 1
talent_scale_display 2
talent_scale 2.73
atk_scale (Attack Scale) 1.3
taunt_level 1
talent_scale_display 2.1
talent_scale 2.97
atk_scale (Attack Scale) 1.35
taunt_level 1
talent_scale_display 2.2
talent_scale 3.29
atk_scale (Attack Scale) 1.4
taunt_level 1
talent_scale_display 2.35
talent_scale 3.75
atk_scale (Attack Scale) 1.5
taunt_level 1
talent_scale_display 2.5
SP Cost:
0
0
0
0
0
0
0
0
0
0
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Rushes forward 2 tiles, slashing all surrounding enemies for 200% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
Rushes forward 2 tiles, slashing all surrounding enemies for 210% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
Rushes forward 2 tiles, slashing all surrounding enemies for 220% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
Rushes forward 2 tiles, slashing all surrounding enemies for 230% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
Rushes forward 2 tiles, slashing all surrounding enemies for 240% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
Rushes forward 2 tiles, slashing all surrounding enemies for 250% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
Rushes forward 2 tiles, slashing all surrounding enemies for 260% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
Rushes forward 2 tiles, slashing all surrounding enemies for 270% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
Rushes forward 2 tiles, slashing all surrounding enemies for 280% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
Rushes forward 2 tiles, slashing all surrounding enemies for 300% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
Detailed Skill Info
atk_scale (Attack Scale) 2
min_dist 2
max_dist 5
dist_interval 0.2
dist_unit 0.3
atk_scale (Attack Scale) 2.1
min_dist 2
max_dist 5
dist_interval 0.2
dist_unit 0.3
atk_scale (Attack Scale) 2.2
min_dist 2
max_dist 5
dist_interval 0.2
dist_unit 0.3
atk_scale (Attack Scale) 2.3
min_dist 2
max_dist 5
dist_interval 0.2
dist_unit 0.3
atk_scale (Attack Scale) 2.4
min_dist 2
max_dist 5
dist_interval 0.2
dist_unit 0.3
atk_scale (Attack Scale) 2.5
min_dist 2
max_dist 5
dist_interval 0.2
dist_unit 0.3
atk_scale (Attack Scale) 2.6
min_dist 2
max_dist 5
dist_interval 0.2
dist_unit 0.3
atk_scale (Attack Scale) 2.7
min_dist 2
max_dist 5
dist_interval 0.2
dist_unit 0.3
atk_scale (Attack Scale) 2.8
min_dist 2
max_dist 5
dist_interval 0.2
dist_unit 0.3
atk_scale (Attack Scale) 3
min_dist 2
max_dist 5
dist_interval 0.2
dist_unit 0.3

Modules

Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Refunds a large portion of the current DP Cost when retreated
Equip Attribute Bonuses
Stat Value
max_hp 96
atk 36
def 20
Unlock Information
Materials
x4
x2
x80000
Missions
Complete a total of 5 battles; In each battle, you must deploy your own Kirin R Yato at least 3 times
Clear Main Theme 3-7 with a 3-star rating; You must deploy your own Kirin R Yato, and have Kirin R Yato defeat at least 2 Mortar Gunners

RIIC Base Skills

(耐力回复)
Room Type:
Control Center
When this Operator is assigned to the Control Center, self Morale loss per hour +0.5, Felvine +8
(以身作则)
Room Type:
Control Center
When this Operator is assigned together with other Monster Hunter Party Operators to the Control Center, all Factories' productivity +2% (Only the strongest effect of this type takes place)

Botzu's Quick Evaluation

+ One of the best units in the game, featuring extremely high, near instant Physical damage on a Fast-Redeploy timer and tons of utility.
+ S2: Absurd total burst damage in a true AoE.
+ S3: Tons of utility while still having high damage. Extended reach from a melee tile, hits air units, and is invulnerable until the damage is dealt.
+ S3: Decimates "raid boss" style enemies due to their large hit box.
+ S1: While not as valuable as her S2 and S3, S1 has extremely high single-target DPS and total damage.
- S2: Extremely vulnerable due to frail body and increased taunt. Will often be one shot by more dangerous enemies if she is not deployed with care.
- S3: The ideal usage to maximize damage is not obvious. The damage can feel weak at times if deployed poorly. It can be difficult to maximize (hint, deploy along the line of travel of a moving enemy).
- S1: Only works well against very low-DEF enemies.

Operator Overview

Yato, who has previously been smartly dressed and permanently masked, is trying on a whole new style inspired by Monster Hunter. While her 2* version is classified as a Vanguard, she has always been more akin to a Fast-Redeploy unit, with her reduced redeployment time and lower stats. Kirin Yato is finally embracing the archetype she was always meant to be, as a limited 6* Executor Specialist who sports bonus Arts damage, multi-hitting attacks, and an invincible dash attack unlike anything seen in Arknights so far.

Kirin Yato’s Talents are simple damage increases, and they’re very efficient at their job. Her E0 Talent, Kirin Bolts, adds bonus Arts damage to each hit she delivers, and her E2 Archdemon Mode gives her bonus ATK during her Skill and for several seconds after her Skill ends. Rest assured that even without Archdemon Mode, Kirin Yato’s Skills would be a force to be reckoned with. Her S2 is Blade Dance, which boosts the damage from Kirin Bolts and unleashes a ludicrous number of hits on the tile directly in front of her (with the risky caveat of increasing her Taunt level for the duration). What you’ve probably seen in the exhibition videos is her Heavenly Blade Dance S3, however: a Skill that causes Yato to dash through multiple tiles (the dash is longer the more enemies she hits) while doling out powerful AoE strikes along the way, hitting ground and air enemies alike. On top of all this, Yato is practically invincible during Heavenly Blade Dance, allowing her to pursue enemies and rack up nuclear amounts of damage from complete safety.

Though you wouldn’t believe it on first glance, Kirin Yato does have some weaknesses that hold her back from complete godhood. As a Fast-Redeploy, she has mediocre base stats and is unable to reactivate her Skills after being deployed, which limits her long-term staying power in a fight. The regular Blade Dance comes with an aggro increase that can result in Yato getting ganked before she can finish her hits, and learning how to use Heavenly Blade Dance correctly can be very tricky and highly positioning-based. Is she worth the effort? Unquestionably the answer is YES. Between her range, her damage output, and her temporary invincibility, Kirin Yato is hard to beat.

Newbie Tier List Explanation

A powerful and versatile unit that is easy to use. A great reactive option for new players to recover from mistakes. A meta-defining endgame unit so a good long-term investment.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S3M3 S++ S++ S++
S2M3 S+ S S+
S1M3 None C C

The discussion about which of Kirin R Yato’s skills is the best one is an interesting one. However, the nuance behind it is ultimately a largely academic thing. The practical answer to S2 vs S3 is that Yato is one of the strongest (if not the strongest) M6 in the game. Plan to Master both skills.

Now that out of the way and getting into the nuance a bit more, the choice can be compared to Texas2, although the difference is less obvious. It only takes a few deployments of Texas2’s S3 to appreciate the utility it brings. However, the first time you deploy Yato’s S3 and she spins across the map doing minimal damage, you can’t be blamed for coming away unimpressed, especially compared to the absurd AoE damage of her S2.

Yet time and again, the utility of her S3 proves to be the better choice. The range from a melee tile is extremely valuable and especially rare on Fast-Redeploys. She is completely invulnerable (except for tile-bans like Frostnova) during S3, so can be deployed in extremely dangerous situations, especially compared to how vulnerable she is during S2. S3 handles DEF better, especially important for a Physical attacker. Finally, smart deployment and planning can make up the damage difference. For example, deploying her so the path is the same direction as an enemy's movement will maximize her output.

Depending on your play style though, that can be tough to appreciate at times. Her S2 is far more straightforward and many people who do not like planning out stages (clear once blind and be done) will probably find it generally superior. However, the bottom line still is that Yato2 should be M6’d so don’t cheap out!

Last, her S1 has some interesting applications that make it a fringe option to consider. It can be thought of as something like a Fast-Redeploy Exusiai; it has insane DPS and total damage, but only against relatively low-DEF targets. However, places that it shines over her other skills are rare so Mastery investment is a luxury. On top of her frailty that will make it hard to exploit in the first place, the base damage at SL 7 is usually strong enough already.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x5
4 ➝ 5
Lv1
x8
x4
x4
5 ➝ 6
Lv1
x8
x5
6 ➝ 7
Lv1
x8
x5
x3
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x3
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x6
2
Lv1 8h
x8
x4
x8
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x4
3
Lv1 8h
x8
x4
x9
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x3

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x5
x5
x180000
x4
x3
x6

Overall Elite Cost

Total Cost

Operator Profile

Artist 一千
CV Saki Fujita
CV (EN) Jessica Mcdonald
CV (CN) 侯小菲
CV (KR) 禹贞信
Gender Female
Place of Birth Higashi
Birthday May 14
Race Oni
Height 161cm
Combat Experience
8 years
Infection Status Infection confirmed by medical examination.
Nation
Team
Physical Strength Excellent
Mobility Excellent
Physiological Endurance Standard
Tactical Planning Standard
Combat Skill Excellent
Originium Adaptability Standard

Profile

After brief treatment, Yato has returned from Higashi back to her post, continuing to fulfill her role as captain of Rhodes Island Op Team A4. Clad in all-new equipment forged by the Felynes, she is now set to take on further high-risk operations, her willpower even stronger than it once was.

Clinical Analysis

Increase Trust to 25.
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.

[Cell-Originium Assimilation] 9%
No surface-level Oripathy symptoms visible as of yet.

[Blood Originium-Crystal Density] 0.27u/L
After returning from Higashi, Yato's infection has intensified, and is now effectively under control following treatment.

'Operator Yato had fairly frequent contact with Originium during her mission, with her condition degrading to some degree compared to before. But she has firmly requested that we only provide conservative treatment and regular checkups to avoid affecting her work. Also, I'd like her not to go rushing out before her checkup's done next time!'
—A Medical Department Operator

Archive File 1

Increase Trust to 50.
Once back at Rhodes Island from her trip to Roka Village in Higashi, Yato caused quite a sensation. However, this was not due to her encounter with an unknown lifeform, but rather the peculiar gear she was dressed in from head to toe.
Preliminary tests of her equipment's functions showed the defensive gear—made from special materials—able to produce bursts of white light from nowhere that could intercept attacks, while the weapons exhibited a terrifying power akin to thunder. Further, the set as a whole displayed mysterious properties during testing, such as empowering the wearer's bodily functions, or causing the monitoring values to drop drastically without warning during an impact test. Though the mechanisms remain unclear, we can confirm that these properties are closely related to the materials comprising it.
'This is insane! I've never seen a material like this before!' an Engineering Operator fervently exclaimed, before trading copious quantities of Felvine with the Felynes to learn the keyword 'Kirin.' Reportedly (and buoyed by a connection to a real name), she later snuck into Leizi's room, the consequences of which are left as a trivial exercise for the reader.
According to Yato herself, while this new equipment improves her combat ability, it has also affected her daily life in a way somewhat difficult to articulate. This has included a steep uptick in gazes from people nearby, and frequent low sighs that suddenly vanish as she approaches. However, given her personality, these changes only confounded her for a brief while, and were very soon mentally filed away as 'not important' and ignored.
Engineering recently pushed a new update to its equipment analysis report, which in particular aimed to verify the 'you don't get hurt no matter how high you fall from' functionality the Felynes have spoken of. Final test results showed this functionality does not exist whatsoever. When Yato received this report, her disappointment was, to put it mildly, audible.

Archive File 2

Increase Trust to 100.
In recent mission reports, all operators working with Yato have mentioned the same particular point: her modus operandi is now quite different.
A few have indicated that on missions, she has surprisingly taken the initiative to ask their opinions, a once fleetingly rare occurrence. According to them, she now makes decisions after gathering and considering multiple suggestions, making a concerted effort to take each of her teammates' ideas into account. Furthermore, she is no longer absorbed in completing missions as fast as possible, beginning to incorporate the concepts of avoiding excess damage and minimizing unnecessary sacrifices into consideration.
True, Yato's style is still swift as lightning, and she craves combat even more than before, but it's plain to see she is striving to learn to minimize costs and achieve more perfect results, and this applies to more than missions. However, it is also true that the aforementioned changes have reduced her overall mission efficiency, even causing crises in certain situations; she clearly hasn't fully adapted to this way of thinking yet.
Yato's transformation has privately garnered wide approval from operators, and though she won't personally admit it, all are of the belief that her experiences at Roka Village moved her in some way, leading directly to how she is now. Many operators hope to be of help to her in this time of trouble, but having her accept their goodwill is a new conundrum in itself.
Regardless, there is one thing nobody doubts. When Yato faces critical life or death situations, she is bound to take the lead, resolutely making the charge with no fear of bloodshed. No challenge can shake her willpower, a fact that remains the same as ever.

Archive File 3

Increase Trust to 150.
[Voice Log 1]
'HUGE discovery! Last time in the field, I saw Noir Corne's bento box next to Yato's and the designs were EXACTLY the same! And their bentos were both omurice too! They've GOTTA have been made by the same person!'
'That's not all I saw either. See, I went to the Training Room one time, and found Yato maintaining a sword all serious. Didn't think anything of it at first, but when I got a closer look I was like, isn't that Noir Corne's new long sword she's working on?'
'Also, also! Sometimes I go out to the deck for some fresh evening air after I drink a little too much at the bar, and this one time I saw Yato and Noir Corne up there from way far away, the two of them together, shoulder to shoulder ON THE DECK, gazing up at the night sky... I sobered up INSTANTLY, it was such an image!'
'I heard that on the way back from a mission, they suddenly changed their route, and the two of them went off alone to who-knows-where, and only came back way later. I mean, do you think maybe they really are...'
'What're you chatting about?'
'Er, *coughing*, Yato, good evening—'
[Voice Log 2]
Noir Corne? Like I've said, I don't hate him.
I've known him forever, after all. He helps me out plenty during work, and looks out for me during off-time too. A lot of times, I've only made the right decision thanks to him reminding me of something I didn't consider. He can piss you off sometimes, but I suppose I'm used to it, personally speaking.
I've definitely been thinking about the past more, since we got back from that mission. The old days when I wielded my sword like some kind of machine, my time on the run with Noir Corne, those sleepless nights, the pain of regret and blaming myself, and... the day I met him for the first time. That's when it all started. That's when the course of my life actually began to change. I suppose he deserves some credit for who I am today.
Yes, of course I know the reason he used to wear a mask. Back then, I was always focused solely on work and ignored everyone around me, and now I look back on it, there were things I could've done for him that I should've, I think.
Uh... do I have to find a word to describe him? Well... I guess for me, 'irreplaceable' is about right. I don't think I can imagine a day when I'd have to go on without him.
Wait, why so close up? What... me, to him? Directly? Uh, no... I... no, I don't understand what you're talking about. Oh! Look at the time, I've still got work, see you!

Archive File 4

Increase Trust to 200.
[Classified Log]
I read their entire mission report.
An unknown creature invading, mountain wildlife going berserk, excessive Originium mining triggering a Catastrophe... I admit, it took me by surprise that even a region as remote as Roka Village could be host to such things.
Amid all this danger, Yato was tormented in a way the layperson could never imagine. The sheer willpower it must have taken to persevere until mission completion stuns even me. Still, I must recognize that the incident at Roka Village is but one of the many threats that this land faces. The future does not bode well.
Yato's missions will only grow more arduous from here on out, with the handling of further threats that defy prediction, and contending with enemies whose danger goes beyond simple numbers. She will bleed again, be wounded again, be plunged into the abyss countless more times, and can only climb back out by her own two bloodied hands.
Do I feel guilty? No, there will always be someone ready to do these things. If not Yato, then others among our roster will tread the same path.
Here is what is worth celebrating: Despite the fact that we can envision this future, warriors like Yato still choose to stand on our side. They leave their pasts behind, shoulder grave responsibilities with unyielding will, continue to fight with incredible bravery, and carry out the mission we all share. Perhaps they will fall, but they will not cower. It is their existence that paints Rhodes Island in its fundamental colors, and casts our impregnable armor.
That is my belief. The cornerstones of Rhodes Island will be the cornerstones of its tomorrow.

Promotion Record

Upgrade to Elite LV2.
Doctor, this is something you need to know about! This is already the third time we've notified Operator Yato about the whole Training Room issue!
The first time, that new weapon of hers wrecked every target in the room, and cut the wall and ceiling into shreds too! Her explanation was she was learning some new move from the Palico, but I spent three solid days and nights getting just the wall fixed!
The second time, she dragged half a wooden stump into the Training Room again, because apparently the Felynes found it and called it 'The Stump That Never Breaks'. She was going to demonstrate some combat skill called 'Demon Mode,' and that drew in a whole bunch of operators ready to take notes. And you know how things turned out? I hope you do, because the state of the place was so miserable I can't even describe it with words.
The third time, I saw her and the Felynes myself, lugging this ginormous monster dummy made of wood into the room to give Op Team A4 a drill on dealing with giant lifeforms, before closing the doors. I could've been a hundred meters out and still heard the ruckus in there... I'm gonna be honest, I've lost the guts to even set foot in that room anymore.
Doctor, I know her combat strength's shot through the roof since getting that new gear, and it's great and all that she's sticking to her training, but if this keeps up the upkeep costs are gonna throttle me!
Look, if all else fails, find her an open-air training ground!

Voice Lines

Default
Appointed as Assistant I'm to assist you? One moment, then. I'll go and change into more appropriate uniform... What? No need?
Talk 1 I'll be honest, even now I'm not used to life with my mask off—it always feels like there's something missing from my face. Still, it seems I can operate freely in daylight now. Please, give me more daytime missions, Doctor.
Talk 2 The combat style the Felynes have taught me is like nothing I've known before. Unbroken strings of attacks as a defense, swift evasive maneuvers, different styles combining to achieve completely differing effects... Even though I've been training day and night, I still can't say I've mastered it.
Talk 3 These clothes have your attention, Doctor? They confused me just as much when I first put them on—they have a startling defensive capacity, despite their obvious design. How it's achieved is completely beyond me.
Talk after Promotion 1 There's a strange force in these dual blades. They attack with thunder, but without the use of Arts... Is it the materials that cause it? I was definitely more proficient with my old katana... but when it comes to protecting us all, I'll shy away from no weapon.
Talk after Promotion 2 The Felynes never cease to mention monsters even more fearsome than Rathalos—the kind that could bring about Catastrophe-scale disasters with the flap of a wing. If Rhodes Island ever faced such a threat... no. After all we've been through, I wouldn't fear an enemy like that anymore.
Talk after Trust Increase 1 Though I've changed my loadout and gained new skills, I'm still the same Yato you know. Just give the order, and I'll take on whatever role Rhodes Island needs of me, Doctor.
Talk after Trust Increase 2 Noir Corne's always been this way, fussing over minor details, dragging down the mission. Still, I admit he's occasionally helpful... okay, a little more than occasionally. The point is, I don't hate him.
Talk after Trust Increase 3 Operators are often worried about the way I do things, wondering if I'm putting myself in harm's way. Honestly, the concern's unnecessary. Thinking too much on my situation would only slow me down, but when it comes to what my friends are going through, trust me, I will care.
Idle It seems you need some rest, Doctor. You can try this, if you want. It's a Felyne blend of a remedial plant they call Sleep Herb and some kind of mushroom. I hear it works very well, sleep-wise.
Onboard Hey, Doctor. That's right, it's me. Op Team A4 Captain Yato, back and reporting in. As for where I got all this new equipment, you have the whole story from me in the mission debrief.
Watching Battle Record Hold on, I had notes on the locale. Let me find them...
Promotion 1 Whatever role I'm in, I'll bring everything I have.
Promotion 2 Another medal for me? I'd love to wear them, but I don't think this outfit has anywhere for them to go. Still, thank you, Doctor.
Added to Squad Leave it to me, Doctor.
Appointed as Squad Leader Alright, it's in my hands now. The success of our mission is assured.
Depart Target confirmed. They won't know what hit them.
Begin Operation Op Team A4 Yato in position.
Selecting Operator 1 Standing by…
Selecting Operator 2 Finally, am I up?
Deployment 1 Engaging.
Deployment 2 So that's our target?
In Battle 1 Hnf! Haah!
In Battle 2 That all you got?
In Battle 3 Flurry!
In Battle 4 Fight or flee, it's no use!
4-star Result We owe this victory to your fine command. I still have a long way to go.
3-star Result Take victory as a whetstone to hone the cutting edge.
Sub 3-star Result Was this your mercy? Understood.
Operation Failure This falls on me. You make a retreat, and grant me one more attempt.
Assigned to Facility I'd like more dangerous or challenging work, but if these are your orders, I'll gladly accept, Doctor.
Tap What is it, Doctor? Intrigued by the materials for this outfit?
Trust Tap Oh, hey, Doctor. I guess I'm not used to dropping the mask after all.
Title Arknights.
Greeting Hey, Doctor. You're the same as ever. I wonder if I'm any better than I used to be?