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Kroos the Keen Glint

Position
Attack Type

Alternative Forms

Tags

Archetype

Traits

Attacks aerial enemies first

Operator Description

Rhodes Island Sniper Operator, Kroos the Keen Glint, will never let an enemy slip away from her sight.

Operator Quote

Mind focused, always aimed.

Obtain Approach

Activity Acquisition
The Operator is acquired by completing specific activities (in-game Events).
Obtain Approach Detail
Headhunting: No Recruitment: No
Release Date (CN) 1/25/2022
Release Date (Global) 7/29/2022

Potentials

Potential Item

Kroos the Keen Glint’s Token A sucker arrow, several small bells tied to the fletching.<br>With this arrow, you can provide a name, and so long as it's present on Rhodes Island and can be shot, she'll land this straight on the target.

Talent

Bullseye
Lvl: 1
When attacking, has a 10% chance to deal 150% damage and Stun the target for 0.2 seconds
Info
Bullseye
Lvl: 1
When attacking, has a 10% chance to deal 160% (+10%) damage and Stun the target for 0.2 seconds
Info
Bullseye
Lvl: 1
When attacking, has a 20% chance to deal 150% damage and Stun the target for 0.2 seconds
Info
Bullseye
Lvl: 1
When attacking, has a 20% chance to deal 160% (+10%) damage and Stun the target for 0.2 seconds
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
80
DP Cost
13
Block
1
Attack Interval
1

Skills

SP Cost:
20
20
20
17
17
17
15
15
15
15
Initial SP:
3
3
3
5
5
5
7
8
9
10
SP Charge Type
Skill Activation
Duration
11 Seconds
11 Seconds
11 Seconds
12 Seconds
12 Seconds
12 Seconds
13 Seconds
14 Seconds
14 Seconds
15 Seconds
Skill Effect
ATK +10%, attacks hit 2 times in a row and gain Camouflage
ATK +13%, attacks hit 2 times in a row and gain Camouflage
ATK +16%, attacks hit 2 times in a row and gain Camouflage
ATK +20%, attacks hit 2 times in a row and gain Camouflage
ATK +23%, attacks hit 2 times in a row and gain Camouflage
ATK +26%, attacks hit 2 times in a row and gain Camouflage
ATK +30%, attacks hit 2 times in a row and gain Camouflage
ATK +33%, attacks hit 2 times in a row and gain Camouflage
ATK +36%, attacks hit 2 times in a row and gain Camouflage
ATK +40%, attacks hit 2 times in a row and gain Camouflage
Detailed Skill Info
atk 0.1
atk 0.13
atk 0.16
atk 0.2
atk 0.23
atk 0.26
atk 0.3
atk 0.33
atk 0.36
atk 0.4
SP Cost:
50
49
48
45
44
43
40
40
40
35
Initial SP:
10
11
12
15
16
17
20
20
25
25
SP Charge Type
Skill Activation
Duration
22 Seconds
22 Seconds
22 Seconds
24 Seconds
24 Seconds
24 Seconds
26 Seconds
28 Seconds
28 Seconds
30 Seconds
Skill Effect
Attack Interval reduces slightly and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration
* This Skill modifies the Attack Interval by -0.15
Attack Interval reduces slightly and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration
* This Skill modifies the Attack Interval by -0.15
Attack Interval reduces slightly and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration
* This Skill modifies the Attack Interval by -0.15
Attack Interval reduces and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration
* This Skill modifies the Attack Interval by -0.22
Attack Interval reduces and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration
* This Skill modifies the Attack Interval by -0.22
Attack Interval reduces and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration
* This Skill modifies the Attack Interval by -0.22
Attack Interval reduces moderately and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration
* This Skill modifies the Attack Interval by -0.3
Attack Interval reduces moderately and attacks hit 2 times in a row. After hitting a target 36 times, attacks hit 4 times in a row for the remainder of the skill duration
* This Skill modifies the Attack Interval by -0.3
Attack Interval reduces moderately and attacks hit 2 times in a row. After hitting a target 32 times, attacks hit 4 times in a row for the remainder of the skill duration
* This Skill modifies the Attack Interval by -0.3
Attack Interval reduces greatly and attacks hit 2 times in a row. After hitting a target 32 times, attacks hit 4 times in a row for the remainder of the skill duration
* This Skill modifies the Attack Interval by -0.375
Detailed Skill Info
base_attack_time -0.15
attack@max_stack_count 40
base_attack_time -0.15
attack@max_stack_count 40
base_attack_time -0.15
attack@max_stack_count 40
base_attack_time -0.22
attack@max_stack_count 40
base_attack_time -0.22
attack@max_stack_count 40
base_attack_time -0.22
attack@max_stack_count 40
base_attack_time -0.3
attack@max_stack_count 40
base_attack_time -0.3
attack@max_stack_count 36
base_attack_time -0.3
attack@max_stack_count 32
base_attack_time -0.375
attack@max_stack_count 32

Modules

Truth or Dare
Lvl. 1
Lvl: 50
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Increases ATK to 110% when attacking aerial targets
Equip Attribute Bonuses
Stat Value
max_hp 110
atk 22
Unlock Information
Materials
x2
x3
x40000
Missions
During battle, have Kroos the Keen Glint use Silencer a total of 5 times (excluding Support Units)
Clear Main Theme 3-8 with a 3-star rating; You must deploy your own Kroos the Keen Glint, and have Kroos the Keen Glint defeat Skullshatterer

RIIC Base Skills

(异格者)
Room Type:
Control Center
When this Operator is assigned to the Control Center, each Alternate increases the Morale of all Operators in the Control Center by +0.05 per hour
(实战技巧:速射)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if the trainee's Job Branch is Marksman, training speed will be further increased by +45%

Botzu's Quick Evaluation

+ Talent: Grants a chance to crit on attack to deal bonus damage and stun targets.
+ Great with buffs, as her attacks deal multiple hits.
+ S1: One of the few skills with the ability to camouflage. Damage bonus is decent with decent uptime if you are able to consistently attack enemies.
+ S2: Great damage if you can continually attack to pass the 32 hit threshold.
- S1: The SP charge on attacks makes this skill difficult to utilize. camouflage is primarily used against enemies that will kill you if you try to attack normally.
- S2: No ATK boosts and a low base attack means that you will do little damage to enemies with decent DEF. If you can't activate the 4 hit threshold then this skill's dps is quite low.

Operator Overview

KO~KO~DA~YO

Kroos, the Marksman Sniper mainstay of the earlygame, has grown up! She’s not taking the battlefield any more seriously than she ever has, but if you think this means she hasn’t learned anything in the intervening years, you’d better think again. Kroos the Keen Glint is an accomplished 5* Marksman Sniper who can Stun enemies, give herself Camouflage, and/or shoot two to four arrows at once.

As Kroos the Keen Glint, Kroos’ primary role is firing lots of arrows at once. Her S1, Traceless, causes each of her attacks to hit twice (and also gives her Camouflage for the duration, leaving her fairly safe from retaliation). Her S2, Silencer, looks like a very similar Skill at first. It also causes her attacks to hit twice, but it gives her an ASPD buff, making it more offensive rather than defensive. However, once Kroos the Keen Glint deals a certain number of hits during Silencer’s duration, her attacks start hitting four times per shot! (Final Fantasy V Rangers, eat your heart out.) Kroos complements these multi-hitting Skills with her Talent, Bullseye, which gives each attack a low chance to hit with increased ATK and also Stun the target. When rolling Bullseye four times per Silencer shot, the odds of proccing at least one critical Stun becomes much higher than the low base chance would suggest!

Kroos the Keen Glint is a worthy Sniper indeed, but she hasn’t practiced enough to be perfect. She has pretty low base ATK and neither of her Skills give her an ATK buff. Without external buffs, Kroos has a very difficult time making an impact on high-DEF enemies—she can only rely on her Talent’s critical hits, which have a pretty low proc chance. 

Kroos the Keen Glint can shoot down flying drones and Camouflage herself from enemy mages, land lucky Stuns to stall fleeing Ghosts, and become an absolute machine gun when dishing out a buffed Silencer. Plus, you can have two sources of KO~KO~DA~YO in your repertoire. That alone is worth the effort, right?

Newbie Tier List Explanation

Gets off the ground extremely quickly and is easy to utilize. Most new players will be better off using the cheaper 3* Kroos as their first or second AA sniper, and waiting for a higher impact 6 star before developing more.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 A+ A- S-
S1M3 B B+ A-

Kroos the Keen Glint is a rare spot of value out of a welfare unit. She is both reliable in her core role as a Marksman while having utility that extends her potential value into some endgame scenarios. Her microstuns and massive total damage are both incredible boons that see Kroos as one of the more meta 5★ options in the current game. This is applicable across many parts of the game, but is most notable in IS#3 where she is a top Sniper pick thanks to how she manages the dangerous Skimming Sea Drifters (the floaty guys). She is only really held back by her low ATK value which really neuters her damage in more difficult content. It's a problem for all Marksmen, but hits Kroos2 especially hard.

To that end, Kroos2 has quite valuable Masteries on both skills, but S2 is the standout between them. It has the much higher total damage, but more importantly, is far better at applying her stun which otherwise has an annoying RNG component. Normally, her stun has a relatively small 20% chance of hitting, but the rapid fire nature of her S2 makes the application far more reliable. S2's Masteries are particularly valuable as well, specifically at M3 which features both a 5 SP drop in cost and an extremely valuable interval reduction that adds a lot to her damage and her stun.

Her S1 is also valuable, although tends to be a more technical skill. It has several aspects that can make it better than S2, but they're more situational. Camouflage is great, but not always useful. The higher ATK is important versus DEF, but that's not her key role (and she still isn't very good at it). The SP costs and initial SP required are lower, but are Attack Recovery instead. Kroos2 is a very powerful 5★ so that technical aspect is worth considering, but is ultimately less important than the easy stun application of her S2.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x5
3 ➝ 4
Lv1
x6
x2
4 ➝ 5
Lv1
x6
x8
5 ➝ 6
Lv1
x6
x3
6 ➝ 7
Lv1
x6
x3
x3
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x3
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x3
2
Lv1 8h
x5
x3
x1
Lv1 16h
x6
x3
x4
Lv1 24h
x10
x4
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x5
x2
x120000
x3
x7
x10

Overall Elite Cost

Total Cost

Operator Missions

Requires [Alter] version unlocked; Unlocks at E1, Level 1 (Server: NA)
x2
x8
x30
x30000
Requires [Alter] version unlocked; Unlocks at E2, Level 1 (Server: NA)
x2
x2
x4
x8
x80
x80000

Operator Profile

Artist Xiàyě Hóng Míng
CV Azusa Tadokoro
CV (EN) Grace Hogg-Robinson
CV (CN) 苏婉
CV (KR) 梁静花
Gender Female
Place of Birth Rim Billiton
Birthday Nov 22
Race Cautus
Height 161cm
Combat Experience
Undisclosed
Infection Status Confirmed Infected by medical examination.
Nation
Combat Skills Excellent
Physical Strength Standard
Mobility Standard
Physiological Endurance Standard
Tactical Planning Excellent
Originium Adaptability Standard

Profile

Following extensive training and practical experience, Kroos has been smoothly promoted to formal Operator status, principally tasked with field missions. Under the guidance of Rhodes Island's Instructors and from tempering in the field, she has greatly matured, gaining her own insight into and views on firing techniques and concealing movements.

Clinical Analysis

Increase Trust to 25.
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.

[Cell-Originium Assimilation] 10%
Very fortunately, she continues to present no obvious external symptoms of Oripathy.

[Blood Originium-Crystal Density] 0.25u/L
Oripathy shows signs of spread, owing to her undertaking of long-term field assignments. Close attention needs to be paid.

Archive File 1

Increase Trust to 50.
After years of maturing, everyone can clearly see how Kroos has transformed. Is she taller? For a fact. Is her hair longer? Sure is. Have her tastes shifted? Seeing how she dresses now, you'd be right. Apart from those changes though, she still seems to be the same Kroos we know and love. She loves to play, laugh, and goof off. However, if you ever see her curled up in some corner, napping, pay careful attention to whether she really is off-guard. The old her would lazily greet you as you approach, still half-asleep. Now? Get just a little closer, and next second you'll find yourself caught her trap. Then she'll shoot to her feet, free you from it, and tell you in that same old tone that it was just a little prank. But after seeing her proficiency at disassembling her traps, and that her crossbow was specially refitted with a bayonet, we're sure you'll realize at least one thing.
No longer is she Reserve Operator Kroos.

Archive File 2

Increase Trust to 100.
Excerpts from Kroos' trapping notes: On 'Magic Tricks'

'Marathon Alarms'
This is that prank Fang and the rest pulled to get me out of bed, but now I finally get to use it on others! Wish I could see the looks on their faces when they wake up from their nap to find a few extra alarm clocks~
Notes: Not to be used bedside or on people in deep sleeps, they'll wake up grumpy.
......
People stuck in combat situations get very sensitive to sounds. That's how they become part of the trap themselves, one after another. Can completely numb the enemy's senses, or alert teammates that they're coming. But not all that practical, on account of all the alarm clocks you'd need. Switch out for appropriate substitute based on the battlefield.

'Invisible Warning Tape'
There's a lot of fun to be had with a roll of clear sticky tape. Most classic's when you stick strips all across a doorframe and lead a good friend into it. Watching them get stuck or even trip really brings a smile to your face!
Notes: Target must however be chosen with care, and watch the mood they're in. If it doesn't turn out funny, apologize straight away.
......
At first I used tactical rope, but nowadays this purpose-developed tripwire has the edge in concealment, weight and price. Based on real combat testing, this see-through thread gets exactly the effect you want, and even marries well with other traps. Gives you a level of lethality from the materials alone, and can be wound in a pinch to work as tactical rope. Considering how all-purpose it is, I should apply for a reel with Logistics next time I'm out on the field. Majorly useful.

'Hollow Cake'
Preparing this one's a pain in the rear, but especially funny. Hollow out a hole in a cake, fill it with other stuff and then re-cover. Wait for everyone's looks when they come to eat the cake and find 'something nice' inside.
Notes: Some people don't have very good teeth, so make sure not to stuff anything too hard in.
......
You're not just limited to food when you pull this one in practical combat. Kettles, cupboards, supplies. Just use your thinker, and the world's full of stuff to use against your enemies.

'Me'
My mates have always loved showing up next to me from out of nowhere to scare me, which got me thinking: if I use myself to draw their attention, won't it be even harder for them to notice all the little shadows where I've tucked my pranks?
Notes: People have all their focus on you when they scare you, so you'd best not make any moves and give it away.
......
What does the enemy most want to see? Me, of course. Me, hurt. Me, dead. The instructors said: 'No hunter hunts forever.' There'll always come a day when a Sniper Operator becomes someone else's prey. So why not... treat myself as bait, and give the other guy a 'nice surprise?' Right, no hunter hunts forever, but there are some hunters who'll disguise themselves as the prey.

Archive File 3

Increase Trust to 150.
After passing the examination and becoming a formal Operator, Kroos is now qualified to accept solo missions. Her treatment of assignments is painstakingly conscientious. She can delicately sort out all manner of conflicting views, and she's more than fluent in communicating with her employers. She's never had a contract broken or an assignment failed. When on field missions with other operators, she rigorously abides by schedules and even raises her own views, all to ensure the mission succeeds perfectly. When on break from field work, she remains aboard Rhodes Island, where she'll assist the instructors by sharing her combat experiences with the reserve operators. Or perhaps she'll take part in some recon and solo operation training, either way keeping her itinerary full. The Kroos of today is a cheerful, good-humored, and self-disciplining woman; she's discarded her bad habits, and strived to excel at what she does. You've long since known that Kroos was worth trusting, but now you can rest easy while she's on almost any assignment, because you know she'll never betray your confidence.
The facts have proven as much.

Archive File 4

Increase Trust to 200.
At this point, how long has Kroos gone without rest?
It all depends on how you define 'rest.' If it means closing her eyes and sleeping, she isn't much different from back then. But if rest means unloading her burdens and falling deep in dreamland without a care in the world?
In that case, it's been a very long time now.
Because of her mistake.
Or put another way— what she's fixated on as her mistake.
In Rim Billiton, when Reserve Op Team A1 still operated together, a bolt skewered the body of a squadmate, and it left its eternal scar on Kroos' spirit too.
If only she hadn't been nervous, if only her shot hadn't strayed, if only she'd kept tighter aim, none of it would've happened.
This is what she tells herself.
Again and again.
On the battlefield, everything changes in the blink of an eye, and she'd already done the best she could. Everyone told her that.
But, after seeing that scar in front of her, she still can't forgive herself.
She should've done better.
She has to do better.
......
Ever since then, her sleep's become unusually light.
She confirms the rustle of every blade of grass, every sound on the pavement, one by one.
She's scared.
Scared of her own negligence, of allowing another crisis to befall a comrade.
She's long since been unable to sleep soundly, even aboard Rhodes Island.
And the reward she most hopes for at the end of a hard day's work has changed too, from a neverending dream, to a simple breather on a bench.
This, for her and her alone,
is the price of maturity.

Promotion Record

Upgrade to Elite LV2.
Rhodes Island Workshop Armament Remodel Record
Client Operator: Kroos
Client Armament: Rhodes Island Standardized Crossbow

Remodeling Entry 1
Details of remodeling: personalization adjustments
Results of remodeling: added trinketry in every known color
Reason for remodeling: personal operator preference

Remodeling Entry 2
Details of remodeling: sights
Results of remodeling: removed optical sights, switched for iron sights
Reason for remodeling: personal operator use habit, (speculation) optical possibly obstructing field of view

Remodeling Entry 3
Details of remodeling: personalization adjustments
Results of remodeling: removed trinketry, added new trinketry onto crossbow body, used high friction material by operator request
Reason for remodeling: (speculation) personal operator preference changed

Remodeling Entry 4
Details of remodeling: whole body
Results of remodeling: used newest materials to increase strength of entire crossbow, improved load method, further boosting operator rate of rapid-fire
Reason for remodeling: operator proposed adjustments based on near-future fieldwork and change in style of weapon use

Remodeling Entry 5
Details of remodeling: foregrip attachment
Results of remodeling: installed bayonet on foregrip
Reason for remodeling: unclear, (speculation) for extreme cases where sniper operator has close combat needs

Voice Lines

Default
Appointed as Assistant We'll be alright without sorting these files, won't we? Then you can lie down and sleep for a bit longer. It's good for your health. At least you can get rid of those bags under your eyes.
Talk 1 Got a heap of useful info from our mission in Yan this time. It's all written up in a report, submitted and filed. Come on, Doctor, I'm not a reserve op anymore. I can pull up my socks and write a report start to finish, easy enough.
Talk 2 At the end of the day, the best thing to do with apples is munch them outright, or bake them into pies so you can share with everyone—it's too wasteful using them as targets. And if you just want to split one in two, you're better off with a kitchen knife.
Talk 3 I've got a bucketload of magic tricks to bring friends closer. The 'marathon alarms,' the 'invisible warning tape,' the 'hollow cake,' they're all brilliant. Which ones do you fancy learning, Doctor?
Talk after Promotion 1 I'm awake, Doctor. I'm not like I was then—it's not that easy to sleep even if I want to. So where do you need me? Any field missions? Maybe instructing the reserve ops?
Talk after Promotion 2 Accidents always happen too quickly. Quicker than a bolt flies, even. And I can never react in time. And then I just watch things happen one after another, and... Sigh, it'd be nice if I could see things coming a mile away like you, Doctor. At least, when it comes to preparing, I've got confidence I don't botch anything.
Talk after Trust Increase 1 Doctor, don't tiptoe behind me again! I know when you're close up most times, but on the off-chance you sneak a bit too well, I might just give you a bad scare out of reflex.
Talk after Trust Increase 2 We all came out of that fight in Rim Billiton a bit more grown up, but... *exhale*... It'd be nice if getting better didn't come with a cost, you know...
Talk after Trust Increase 3 There's no place you can escape to, and no dreams you don't wake up from. When we face something terrible, we can only choose to give it our all, hard as we can. Might leave a sting or an ache, but at the very least, you won't carry that regret all your life.
Idle You know, it's a happy thing to fall asleep like that.
Onboard Hi-hiii~! Doctor! I'm back! Haven't got caught up in hassle lately, have you? Haha, that's good. Right, I'm heading back to my room to rest up. If there's anything you want dealing with, remember to give me a shout.
Watching Battle Record Some still fight the same as ever. It's nice to see.
Promotion 1 I've gotten these badges how many times now? But whenever hand me one, Doctor, I'm as happy as could be.
Promotion 2 Once you raise your crossbow, the only things left swimming in your eyes are your sight and your target. But before you pull the trigger, there's so much you've got to think about... I won't be careless or neglectful ever again.
Added to Squad Hi, everyone! I'm here to slack off~
Appointed as Squad Leader Alright, time to assign the tasks.
Depart We're heading out. Remember, mind your cover.
Begin Operation Relax, the targets aren't that bad.
Selecting Operator 1 Go ahead, I'm all ready and set.
Selecting Operator 2 Oh? Is it my turn?
Deployment 1 Shh, don't make any more noise.
Deployment 2 On alert.
In Battle 1 Where d'you think you're going?
In Battle 2 Here I am.
In Battle 3 Stand still.
In Battle 4 Bye byeeee~
4-star Result That's spot-on work. Have a rest, Doctor, I'll keep a watch on the follow-up.
3-star Result So long as it turns out well, a little pain's no big problem.
Sub 3-star Result They won't be much threat. Do you want me to catch up with them?
Operation Failure Orderly retreat! Don't panic!
Assigned to Facility This place is nice! Maybe I can find some beauty sleep in here.
Tap Heheh.
Trust Tap Not that way, Doctor. I've left an extra-special 'surprise' for my friends over there!
Title Arknights.
Greeting Yaaawn... good morning~