GamePress
Guard
Range
Range
Range
Position
Attack Type

Tags

Archetype

Traits

Blocks 1 enemy
Translation Credits: Jetroyz of the RIHQ Discord, Laulicon#6707

Operator Description

自由的囚徒山,不动如山。

Operator Quote

你可以试试,但你无法前进一步。

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 12/17/2020
Release Date (Global) N/A

Potentials

Potential Item

Mountain's Token 一支包装精美的葡萄酒。产地似乎是一家在哥伦比亚十分有名的酒庄,不知道是他通过什么渠道获得的。

Talent

When attacking, 20% chance to increase ATK to 140% and inflict -10% ATK to the enemy for 3 seconds (cannot stack)
Info
When attacking, 20% chance to increase ATK to 145%(+5%) and inflict -10% ATK to the enemy for 3 seconds (cannot stack)
Info
When attacking, 20% chance to increase ATK to 160% and inflict -15% ATK to the enemy for 3 seconds (cannot stack)
Info
When attacking, 20% chance to increase ATK to 165%(+5%) and inflict -15% ATK to the enemy for 3 seconds (cannot stack)
Info
DEF +10%, Physical Dodge +15%
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
9
Block
1
Attack Interval
0.78

Skills

SP Cost:
5
5
5
4
4
4
4
4
4
3
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
The next attack deals 140% physical damage and attacks an additional target
The next attack deals 150% physical damage and attacks an additional target
The next attack deals 160% physical damage and attacks an additional target
The next attack deals 170% physical damage and attacks an additional target
The next attack deals 180% physical damage and attacks an additional target
The next attack deals 190% physical damage and attacks an additional target
The next attack deals 200% physical damage and attacks an additional target
The next attack deals 210% physical damage and attacks an additional target
The next attack deals 220% physical damage and attacks an additional target
The next attack deals 230% physical damage and attacks an additional target
Detailed Skill Info
atk_scale (Attack Scale) 1.4
max_target 2
atk_scale (Attack Scale) 1.5
max_target 2
atk_scale (Attack Scale) 1.6
max_target 2
atk_scale (Attack Scale) 1.7
max_target 2
atk_scale (Attack Scale) 1.8
max_target 2
atk_scale (Attack Scale) 1.9
max_target 2
atk_scale (Attack Scale) 2
max_target 2
atk_scale (Attack Scale) 2.1
max_target 2
atk_scale (Attack Scale) 2.2
max_target 2
atk_scale (Attack Scale) 2.3
max_target 2
SP Cost:
10
10
10
9
9
9
8
7
6
5
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Can switch between the default state and the following state: DEF -30%, reduce attack range, ATK +20%, Block Count +1, attack multiple enemies equal to Block count and recover 3% Max HP every second
Can switch between the default state and the following state: DEF -30%, reduce attack range, ATK +25%, Block Count +1, attack multiple enemies equal to Block count and recover 3% Max HP every second
Can switch between the default state and the following state: DEF -30%, reduce attack range, ATK +30%, Block Count +1, attack multiple enemies equal to Block count and recover 3% Max HP every second
Can switch between the default state and the following state: DEF -30%, reduce attack range, ATK +35%, Block Count +1, attack multiple enemies equal to Block count and recover 4% Max HP every second
Can switch between the default state and the following state: DEF -30%, reduce attack range, ATK +40%, Block Count +1, attack multiple enemies equal to Block count and recover 4% Max HP every second
Can switch between the default state and the following state: DEF -30%, reduce attack range, ATK +45%, Block Count +1, attack multiple enemies equal to Block count and recover 4% Max HP every second
Can switch between the default state and the following state: DEF -25%, reduce attack range, ATK +50%, Block Count +1, attack multiple enemies equal to Block count and recover 5% Max HP every second
Can switch between the default state and the following state: DEF -25%, reduce attack range, ATK +60%, Block Count +1, attack multiple enemies equal to Block count and recover 5.5% Max HP every second
Can switch between the default state and the following state: DEF -25%, reduce attack range, ATK +70%, Block Count +1, attack multiple enemies equal to Block count and recover 6% Max HP every second
Can switch between the default state and the following state: DEF -20%, reduce attack range, ATK +80%, Block Count +1, attack multiple enemies equal to Block count and recover 7% Max HP every second
Skill Range
Detailed Skill Info
atk 0.2
def -0.3
hp_recovery_per_sec_by_max_hp_ratio 0.03
block_cnt 1
atk 0.25
def -0.3
hp_recovery_per_sec_by_max_hp_ratio 0.03
block_cnt 1
atk 0.3
def -0.3
hp_recovery_per_sec_by_max_hp_ratio 0.03
block_cnt 1
atk 0.35
def -0.3
hp_recovery_per_sec_by_max_hp_ratio 0.04
block_cnt 1
atk 0.4
def -0.3
hp_recovery_per_sec_by_max_hp_ratio 0.04
block_cnt 1
atk 0.45
def -0.3
hp_recovery_per_sec_by_max_hp_ratio 0.04
block_cnt 1
atk 0.5
def -0.25
hp_recovery_per_sec_by_max_hp_ratio 0.05
block_cnt 1
atk 0.6
def -0.25
hp_recovery_per_sec_by_max_hp_ratio 0.055
block_cnt 1
atk 0.7
def -0.25
hp_recovery_per_sec_by_max_hp_ratio 0.06
block_cnt 1
atk 0.8
def -0.2
hp_recovery_per_sec_by_max_hp_ratio 0.07
block_cnt 1
SP Cost:
50
49
48
47
46
45
44
43
42
40
Initial SP:
25
25
25
25
25
25
25
25
25
25
SP Charge Type
Skill Activation
Duration
25 Seconds
25 Seconds
25 Seconds
26 Seconds
26 Seconds
26 Seconds
27 Seconds
28 Seconds
29 Seconds
30 Seconds
Skill Effect
Increase attack interval (+70%), ATK +40% and increase activation chance of Talent 1 to 40%. Attacks deal 2 hits, hit up to 3 nearby enemies and push them away with medium force
Increase attack interval (+70%), ATK +45% and increase activation chance of Talent 1 to 42%. Attacks deal 2 hits, hit up to 3 nearby enemies and push them away with medium force
Increase attack interval (+70%), ATK +50% and increase activation chance of Talent 1 to 44%. Attacks deal 2 hits, hit up to 3 nearby enemies and push them away with medium force
Increase attack interval (+70%), ATK +55% and increase activation chance of Talent 1 to 48%. Attacks deal 2 hits, hit up to 3 nearby enemies and push them away with medium force
Increase attack interval (+70%), ATK +60% and increase activation chance of Talent 1 to 50%. Attacks deal 2 hits, hit up to 3 nearby enemies and push them away with medium force
Increase attack interval (+70%), ATK +65% and increase activation chance of Talent 1 to 52%. Attacks deal 2 hits, hit up to 3 nearby enemies and push them away with medium force
Increase attack interval (+70%), ATK +70% and increase activation chance of Talent 1 to 55%. Attacks deal 2 hits, hit up to 3 nearby enemies and push them away with medium force
Increase attack interval (+70%), ATK +80% and increase activation chance of Talent 1 to 60%. Attacks deal 2 hits, hit up to 3 nearby enemies and push them away with medium force
Increase attack interval (+70%), ATK +90% and increase activation chance of Talent 1 to 65%. Attacks deal 2 hits, hit up to 3 nearby enemies and push them away with medium force
Increase attack interval (+70%), ATK +100% and increase activation chance of Talent 1 to 75%. Attacks deal 2 hits, hit up to 3 nearby enemies and push them away with medium force
Skill Range
Detailed Skill Info
base_attack_time 0.7
atk 0.4
[email protected] 0.4
[email protected] 1
[email protected]_target 3
base_attack_time 0.7
atk 0.45
[email protected] 0.42
[email protected] 1
[email protected]_target 3
base_attack_time 0.7
atk 0.5
[email protected] 0.44
[email protected] 1
[email protected]_target 3
base_attack_time 0.7
atk 0.55
[email protected] 0.48
[email protected] 1
[email protected]_target 3
base_attack_time 0.7
atk 0.6
[email protected] 0.5
[email protected] 1
[email protected]_target 3
base_attack_time 0.7
atk 0.65
[email protected] 0.52
[email protected] 1
[email protected]_target 3
base_attack_time 0.7
atk 0.7
[email protected] 0.55
[email protected] 1
[email protected]_target 3
base_attack_time 0.7
atk 0.8
[email protected] 0.6
[email protected] 1
[email protected]_target 4
base_attack_time 0.7
atk 0.9
[email protected] 0.65
[email protected] 1
[email protected]_target 4
base_attack_time 0.7
atk 1
[email protected] 0.75
[email protected] 1
[email protected]_target 4

RIIC Base Skills

Insider Lvl: 1
(内幕)
Room Type:
Office
When assigned to the HR Office, accumulation of networking resources +20%. Whenever a refresh count is gained, increase the chance of obtaining clues from Blacksteel (affected by work duration and Open Recruitment slots)
(哥伦比亚史)
Room Type:
Reception Room
When assigned to the Reception Room, whenever a newly obtained clue is not from Rhine Labs, further increase the chance of obtaining clues from Rhine Labs (affected by work duration) (Clue 1)

Operator Overview

Translation Credits: Jetroyz of the RIHQ Discord, Laulicon#6707

Specialties: brute strength, wine tasting, Columbian history

-------------

"Since you saved me, then I must be honest with you, Doctor. My target is a certain department within Rhine Lab, if you don't want to damage your friendship with them, you still have the chance to let me leave."

-------------

"What are you thinking, Miss Silence?"

"I'm suddenly afraid. Is it right to let you join Rhodes Island?"

"From your description, I think Rhodes Island is quite a good company."

"But..."

"I know your suspicions, Miss Silence. You're worried about your every choice."

"..."

"Regrettably, as the litigant, all I can say is my tenet— We must choose, and be responsible for our choices."

-------------

Mountain is a 6★ Brawler Guard that has abilities that can reduce enemy ATK, attack multiple targets, recover his own HP, and push.

Talent and Skills

Archetype: Brawler Guard

Trait: Blocks 1 enemy

Talent: When attacking, Mountain has a chance to increase the ATK of the current attack and reduce the target's ATK for several seconds (cannot stack).

Skill 1: The next attack has increased ATK and attacks an additional target

Skill 2: Can switch between default state and the following state: Reduce self DEF & Attack Range, increase ATK & Block Count and attack multiple enemies equal to Block Count. Recover a certain amount of HP every second.

Skill 3: During skill activation, increase Attack Interval, ATK and Activation Rate of Talent 1. Attacks deal multiple hits, hit multiple nearby enemies and Push them with certain Force.

First Impression

Note: These are first impressions and based on conjecture since we don’t know the exact details. 

The first 6★ Brawler Guard arrives on the scene with various tools at his disposal.  His Talent has a chance to increase his ATK and reduce the ATK of his target(s).  Whether the "chance" applies only his ATK increase, or if it includes the ATK debuff as well is not immediately clear.  This could be useful in his own survivability, especially when he is blocking multiple enemies, but could also be used to help out an Operator tanking enemy damage if placed strategically.

His S1 increases his ATK and attacks an extra target.  This skill will probably have an Attacking Enemy SP Charge types, and activate every few hits, much like Indra's S1.  His base Block-1 might limit overall usefulness of this sustained DPS Skill, however.

S2 allows him to switch into an offensive mode that allows him to increase his ATK and Block Count, and to hit multiple enemies equal to his Block Count.  He also loses Range and DEF, however, and Brawler Guards are not known for their high DEF, so this will likely have to be used carefully.  It also comes with self-HP regen, which might mitigate some of the increased damage he'll be taking.

S3 increases the chance for his Talent to activate.  As mentioned earlier, whether this means only his ATK increase, or if it includes the ATK debuff as well is not clear.  He also hits multiple enemies multiple times, and pushes them away.

The biggest weakness of current Bralwer Guards tend to be their block-1, low DEF, and weakness against high DEF enemies because of their low ATK.  Mountain seems to address the first first issue with his multi block and the second issue with his self healing and ATK debuff abilities.  With no Arts option, it seems like high DEF enemies might still give him trouble, depending on where his ATK and ATK modifiers end up falling.  These additions, along with the extra utility and attack options Mountain provides, will hopefully provide a more compelling case to bring this Archetype to battle.

Art and GIFs

Art and GIFs can be found here.

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x5
x4
3 ➝ 4
Lv1
x8
x4
4 ➝ 5
Lv1
x8
x3
x3
5 ➝ 6
Lv1
x8
x7
6 ➝ 7
Lv1
x8
x3
x4
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x5
2
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x5
Lv1 24h
x15
x6
x4
3
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x5

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x8
x8
x180000
x4
x4
x8

Overall Elite Cost

Total Cost

Operator Profile

Artist WincalBlanke
CV Kazuya Nakai
Gender Male
Place of Birth 哥伦比亚
Birthday 7月16日
Race Feline
Height 195cm
Infection Status 体表有源石结晶分布,参照医学检测报告,确认为感染者。
Physical Strength Excellent
Mobility Standard
Physiological Endurance Standard
Tactical Planning Excellent
Combat Skill Standard
Originium Adaptability Normal

Profile

哥伦比亚某建筑业龙头公司CEO之子,举家被竞争对手陷害而入狱,离开监狱后,加入罗德岛。 拥有几乎天生为战斗而生的体魄,现作为近卫干员活跃于各种任务的第一线。

Clinical Analysis

Increase Trust to 25.
造影检测结果显示,该干员体内脏器轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象,现阶段可确认为是矿石病感染者。 【体细胞与源石融合率】5% 干员体表有少量源石结晶分布。 【血液源石结晶密度】0.22u/L 根据干员本人描述,其矿石病是在监狱中感染的,虽然由于本人的体格以及在监狱中拥有较为优渥的环境,病症的蔓延速度变得相当缓慢,但监狱中毕竟没有相应的医疗设备,因此干员的病情依然不容乐观。

Archive File 1

Increase Trust to 50.
沉稳的高大菲林族男性。 与巨大的体格形成反差的是,山待人接物都相当有礼貌。这种反差让他在加入之初就在其他干员之间形成了不小话题,并且凭借其不卑不亢的态度迅速受到了许多干员的欢迎。 他并不掩饰自己出身富贵家庭,对各种上流社会有关的东西也都相当了解,不过其本人并不以此为傲,也很少主动拿来作为谈资。

Archive File 2

Increase Trust to 100.
在加入罗德岛后,山对自身战斗能力的磨练与追求让不少人感到意外。 因为在许多人看来,山即使只依靠天生的蛮力也足以匹敌不少干员,而且事实上他的战斗技巧并不差,可以说,山的综合能力在加入之初就已经满足了一些中高难度任务的参加标准。 但对他来说这还不够。 这一方面可能是源自他本人对力量的看法。在他看来,他距离真正的强大还有很远,罗德岛上那些强者的存在或许进一步让他坚定了这样的想法。 而另一方面,恐怕也和他的目标有关。虽然他并没有明确说过自己的目标是什么,但很显然,他在为这个目标做准备,而这个准备,至少需要他拥有更强大的力量。 总而言之,当他没有出任务的时候,可以在傍晚的时候去训练室看看,或许可以在那里看到一些让人心潮澎湃的对决。

Archive File 3

Increase Trust to 150.
【权限记录】 我和赫默聊过了,她在和我聊天时似乎没有表现出凯尔希所描述的那种,对自己行为的坚定,看来她也经历了一些什么,不过有些话我依然没有办法现在告诉她。 比如说,凯尔希那么轻易地同意协助她绝不只是因为被她可爱的正直说服,能用这种东西说服凯尔希的,这片大地上大概只有阿米娅做得到。 山对罗德岛也有价值,这一定是最重要的。 至于他有什么样的价值——虽然凯尔希没有明说,我猜她只是懒得说,毕竟这太好猜了,山能够撕开一个缺口,通过这个缺口,我们将能够闯入一些原本我们或许无从下手的领域。他也可以是一张牌,可以用来和莱茵生命做一些交易。 哎,这么说的感觉自己好像成了一个坏人......算了,反正只有几个人看得到这份记录,随便吧。 不过说实在的,如果没有什么必要,我也不想主动去再招惹一个莱茵生命,保持现在的合作关系还挺好的。凯尔希应该也不想,所以山在这方面的利用价值虽然确实存在,恐怕目前她也没有去用的想法。 也就是,说白了,现在就只是罗德岛选择为山提供庇护的状态。 总觉得好像和平时发生的事也没什么区别。 毕竟退一万步说,罗德岛上有许多来历身份都比较糟糕的家伙,如果拿山和他们比,那他那点经历甚至可以称得上是可爱的,多他一个恐怕确实算不上什么。 我并没有看轻他的意思。这个年轻人很不错,知道该在什么场合摆出相应的位置,像这样的青年现在可不多见了,啧啧。 总之,我也和他还有越狱事件的参与者们都聊过了,为了防止引起不必要的麻烦,他的来历中和莱茵生命以及越狱有关的部分需要被保密,除此之外的部分倒是可以公开——从后续传来的情报来看,越狱的事情确实被死死压了下去,那这种程度的保密已经足够了。 他也许诺,如果他想要对莱茵生命有所行动,会至少知会我们一声,姑且就算皆大欢喜了吧。 ——■■■

Archive File 4

Increase Trust to 200.
山并不避讳与人分享自己在监狱中的一些经历,如果你对他的监狱生活有所好奇,那么直接问他就是最好的选择。 不过,他对博士发出的邀请,恐怕还是一笑了之比较好。 这并不是说他在欺骗博士,相反,那恐怕是他对信任的人能拿出的最大诚意。 但也正因为如此,才最好不要当真,因为对一个囚犯来说,即使他能在监狱中呼风唤雨,他也依然是囚犯。 而他之所以这么说,恐怕是因为——他已经一无所有了。 家人被陷害在别的监狱服刑,而且他暂时报仇无望,曾经的少爷坐了六年监狱而离开后也只能在一家医药公司隐姓埋名,虽然他很冷静,但想来这对他依然是不小的打击。 对他来说,现在他唯一拥有的,恐怕只有过去在曼斯菲尔德监狱中建立的地位了,即使这种地位只是某种幻象,那也是他切实用自己的双手赢来的东西。 而这也并不是在说他沉醉于这种虚无的幻象,而是想说,每当他这么说的时候,他更像是在自嘲,同时也是在警醒自己,自己拥有这样的东西,也就意味着自己拥有着那样的过去。 当然,我们也不能排除有一天山真的夺回了属于自己的东西,然后出于怀念把那座监狱变成了自己的东西并邀请博士前往做客的可能性。 他或许真的做得到。

晋升资料

Upgrade to Elite LV2.

Voice Lines

Appointed as Assistant 有自我保护意识是好事,博士。尽管安心做事吧,我会保护你。
Talk 1 我见过的所谓习武之人,大多只是会摆一些架子的弱者。但是,那个叫槐琥的女孩,她很有意思......虽然现在还差一些,不过,我对和成长后的她交手有些兴趣。
Talk 2 罗德岛没有酒窖?这样不好。酒精很重要,无论是用来品味和享受,还是用来麻醉自己。博士,开一间酒窖吧,我懂得有关酒的一切。
Talk 3 我曾经在曼斯菲尔德建了一座图书馆,不过,我能搜集到的书大多是哥伦比亚的人写的,读多了,多少有些乏味。罗德岛这里有许多其他国家的藏书,这样很好。
Talk after Promotion 1 在压倒性的力量面前,计谋毫无价值......我曾经这么想过,但后来我知道,没有什么绝对的力量,至少,它不在我手上。所以,我再也不敢轻视那些看似渺小的东西。
Talk after Promotion 2 一开始,我以为罗德岛是另一个曼斯菲尔德,一座“自由”的监狱;而你,是另一个我,是最自由的囚犯,是王。现在,我知道并不是这样。这里不是监狱,而你,则是所有人的朋友。
Talk after Trust Increase 1 那些是莱茵生命的人?......别紧张,我对莱茵生命本身没有什么想法,也不会对如今的同伴出手让你难做。只不过,有一天我可能会找她们问些事情。
Talk after Trust Increase 2 博士,稍后有空吗,我请你喝一杯。......没什么,只是有些秘密在心里藏久了,难免会想让它见一见光。我很久没有交过新朋友了,你是第一个。
Talk after Trust Increase 3 你是一个非常好的朋友,博士。等我的事情结束之后,如果我还活着,欢迎你来曼斯菲尔德做客。那里是我的王国,在那里,我会与你分享我的一切。
Idle 毫无防备地在别人眼前睡着,究竟是信任,还是只是松懈呢?
Onboard 既然你们救了我,那我也必须对你们诚实,博士。我的目标是莱茵生命中的某个部门,不想破坏你们的友谊的话,你现在还有机会让我离开。
Watching Battle Record 战争经验,这确实是我缺少的东西。感谢你,博士。
Promotion 1 博士,不用害怕,我从来不会搞错自己出拳的对象。
Promotion 2 博士,仔细看好了,撕开沉稳、冷静、礼貌的面纱,这就是我最真实的样子,血腥、暴力、毁灭。看清我,然后成为我的朋友。
Added to Squad 正好,该活动一下身体了。
Appointed as Squad Leader 既然我来带队,就要服从我。
Depart 走吧。
Begin Operation 不要轻敌。
Selecting Operator 1 我在。
Selecting Operator 2 我应该去哪儿?
Deployment 1 我会掌握分寸。
Deployment 2 他们无法走得更远了。
In Battle 1 面对我。
In Battle 2 你们没吃饭吗?用点力气。
In Battle 3 你们可以一起上。
In Battle 4 热身结束了。
4-star Result 险地可以磨练自己,但也要量力而行。
3-star Result 博士,不要在没必要的时候展露自己的锋芒。
Sub 3-star Result 无谓的暴力只是情绪的宣泄,我很早就不再放任自己。
Operation Failure 活着就不算输。
Assigned to Facility 罗德岛的天花板,是不是有点矮。
Tap 嗯?
Trust Tap 博士,要交流一下读书心得吗?
Title 明日方舟。
Greeting 保持警惕,博士。