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Archetype

Traits

Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
interval = 3
cost = -3

Operator Description

The Yan martial artist, Mr. Nothing, holds back from scarpering and stands guard on the battlefield.

Operator Quote

He's armed with a parasol, a fan and a mouth. Who can say if he has anything else on him too?

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 2/5/2021
Release Date (Global) 7/30/2021

Potentials

Potential Item

Mr. Nothing's Token A paper fan, its frame made of special materials, on it written 'nonexistent and nothing.'

Talent

After not attacking for 4 seconds, increase the ATK of the next attack to 125% and Stun the target for 3 seconds
Info
After not attacking for 4 seconds, increase the ATK of the next attack to 130% (+5%) and Stun the target for 3 seconds
Info
After not attacking for 4 seconds, increase the ATK of the next attack to 150% and Stun the target for 4 seconds
Info
After not attacking for 4 seconds, increase the ATK of the next attack to 155% (+5%) and Stun the target for 4 seconds
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
25
DP Cost
6
Block
1
Attack Interval
1

Skills

SP Cost:
10
10
10
9
9
9
8
7
7
6
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
5 Seconds
5 Seconds
5 Seconds
5 Seconds
5 Seconds
5 Seconds
5 Seconds
5 Seconds
5 Seconds
5 Seconds
Skill Effect
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 6% Max HP every second
Passive Effect: Block +1;
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 7% Max HP every second
Passive Effect: Block +1;
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 8% Max HP every second
Passive Effect: Block +1;
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 9% Max HP every second
Passive Effect: Block +1;
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 10% Max HP every second
Passive Effect: Block +1;
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 11% Max HP every second
Passive Effect: Block +1;
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 12% Max HP every second
Passive Effect: Block +1;
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 13% Max HP every second
Passive Effect: Block +1;
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 14% Max HP every second
Passive Effect: Block +1;
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 15% Max HP every second
Passive Effect: Block +1;
Detailed Skill Info
block_cnt 1
max_hp_ratio 0.2
taunt_level -1
hp_recovery_per_sec_by_max_hp_ratio 0.06
block_cnt 1
max_hp_ratio 0.2
taunt_level -1
hp_recovery_per_sec_by_max_hp_ratio 0.07
block_cnt 1
max_hp_ratio 0.2
taunt_level -1
hp_recovery_per_sec_by_max_hp_ratio 0.08
block_cnt 1
max_hp_ratio 0.2
taunt_level -1
hp_recovery_per_sec_by_max_hp_ratio 0.09
block_cnt 1
max_hp_ratio 0.2
taunt_level -1
hp_recovery_per_sec_by_max_hp_ratio 0.1
block_cnt 1
max_hp_ratio 0.2
taunt_level -1
hp_recovery_per_sec_by_max_hp_ratio 0.11
block_cnt 1
max_hp_ratio 0.2
taunt_level -1
hp_recovery_per_sec_by_max_hp_ratio 0.12
block_cnt 1
max_hp_ratio 0.2
taunt_level -1
hp_recovery_per_sec_by_max_hp_ratio 0.13
block_cnt 1
max_hp_ratio 0.2
taunt_level -1
hp_recovery_per_sec_by_max_hp_ratio 0.14
block_cnt 1
max_hp_ratio 0.2
taunt_level -1
hp_recovery_per_sec_by_max_hp_ratio 0.15
SP Cost:
10
10
10
7
7
7
5
5
5
5
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
When skill is activated, ATK +20% and gain one of the following effects at random: Every attack reduces the target's ASPD by -20 (Lasts for 5 seconds and does not stack); ASPD +15; Gain +30% Physical Dodge and Block +1
Unlimited duration, can manually deactivate skill;
When skill is activated, ATK +23% and gain one of the following effects at random: Every attack reduces the target's ASPD by -20 (Lasts for 5 seconds and does not stack); ASPD +15; Gain +30% Physical Dodge and Block +1
Unlimited duration, can manually deactivate skill;
When skill is activated, ATK +26% and gain one of the following effects at random: Every attack reduces the target's ASPD by -20 (Lasts for 5 seconds and does not stack); ASPD +15; Gain +30% Physical Dodge and Block +1
Unlimited duration, can manually deactivate skill;
When skill is activated, ATK +30% and gain one of the following effects at random: Every attack reduces the target's ASPD by -25 (Lasts for 5 seconds and does not stack); ASPD +20; Gain +35% Physical Dodge and Block +1
Unlimited duration, can manually deactivate skill;
When skill is activated, ATK +33% and gain one of the following effects at random: Every attack reduces the target's ASPD by -25 (Lasts for 5 seconds and does not stack); ASPD +20; Gain +35% Physical Dodge and Block +1
Unlimited duration, can manually deactivate skill;
When skill is activated, ATK +36% and gain one of the following effects at random: Every attack reduces the target's ASPD by -25 (Lasts for 5 seconds and does not stack); ASPD +20; Gain +35% Physical Dodge and Block +1
Unlimited duration, can manually deactivate skill;
When skill is activated, ATK +40% and gain one of the following effects at random: Every attack reduces the target's ASPD by -30 (Lasts for 5 seconds and does not stack); ASPD +25; Gain +40% Physical Dodge and Block +1
Unlimited duration, can manually deactivate skill;
When skill is activated, ATK +50% and gain one of the following effects at random: Every attack reduces the target's ASPD by -30 (Lasts for 5 seconds and does not stack); ASPD +25; Gain +45% Physical Dodge and Block +1
Unlimited duration, can manually deactivate skill;
When skill is activated, ATK +55% and gain one of the following effects at random: Every attack reduces the target's ASPD by -30 (Lasts for 5 seconds and does not stack); ASPD +28; Gain +45% Physical Dodge and Block +1
Unlimited duration, can manually deactivate skill;
When skill is activated, ATK +60% and gain one of the following effects at random: Every attack reduces the target's ASPD by -35 (Lasts for 5 seconds and does not stack); ASPD +28; Gain +50% Physical Dodge and Block +1
Unlimited duration, can manually deactivate skill;
Detailed Skill Info
atk 0.2
nothin_s_2[a][attack_speed_down].attack_speed -20
nothin_s_2[a][attack_speed_down].duration 5
attack_speed 15
prob 0.3
block_cnt 1
atk 0.23
nothin_s_2[a][attack_speed_down].attack_speed -20
nothin_s_2[a][attack_speed_down].duration 5
attack_speed 15
prob 0.3
block_cnt 1
atk 0.26
nothin_s_2[a][attack_speed_down].attack_speed -20
nothin_s_2[a][attack_speed_down].duration 5
attack_speed 15
prob 0.3
block_cnt 1
atk 0.3
nothin_s_2[a][attack_speed_down].attack_speed -25
nothin_s_2[a][attack_speed_down].duration 5
attack_speed 20
prob 0.35
block_cnt 1
atk 0.33
nothin_s_2[a][attack_speed_down].attack_speed -25
nothin_s_2[a][attack_speed_down].duration 5
attack_speed 20
prob 0.35
block_cnt 1
atk 0.36
nothin_s_2[a][attack_speed_down].attack_speed -25
nothin_s_2[a][attack_speed_down].duration 5
attack_speed 20
prob 0.35
block_cnt 1
atk 0.4
nothin_s_2[a][attack_speed_down].attack_speed -30
nothin_s_2[a][attack_speed_down].duration 5
attack_speed 25
prob 0.4
block_cnt 1
atk 0.5
nothin_s_2[a][attack_speed_down].attack_speed -30
nothin_s_2[a][attack_speed_down].duration 5
attack_speed 25
prob 0.45
block_cnt 1
atk 0.55
nothin_s_2[a][attack_speed_down].attack_speed -30
nothin_s_2[a][attack_speed_down].duration 5
attack_speed 28
prob 0.45
block_cnt 1
atk 0.6
nothin_s_2[a][attack_speed_down].attack_speed -35
nothin_s_2[a][attack_speed_down].duration 5
attack_speed 28
prob 0.5
block_cnt 1

Modules

Lvl: 50
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Equip Attribute Bonuses
Stat Value
max_hp 150
atk 45
Additional Information
Unlock Information
Materials
x2
x3
x40000
Missions
Complete a total of 5 battles; You must deploy your own Mr. Nothing at least 2 times, and have Mr. Nothing defeat at least 4 enemies
Clear Main Theme 3-7 with a 3-star rating; You must deploy your own Mr. Nothing, and have Mr. Nothing defeat at least 2 Artillerymen

RIIC Base Skills

Nosy Lvl: 1
(好事之徒)
Room Type:
Office
When this Operator is assigned to the HR Office, increases HR contacting speed by +35%, and increases Clue collection speed in the Reception Room by +5% for each additional Recruitment slot (does not count default slots).
(“愿者上钩”)
Room Type:
Trading Post
When this Operator is assigned to a Trading Post, each Operator in the Dormitory grantsWorldly Plight+1, and for every 1pointWorldly Plight, grant +1% order acquisition efficiency

Botzu's Quick Evaluation

+ A DP Drain Specialist that can provide damage and niche buffs
+ Talent: After not attacking for 4 seconds, the attack will deal additional damage and stun the target.
+ S1: Heals very quickly and can be used to effectively activate his Talent after its short duration. Fast recharge after activation for repeated use. The extra block can be useful when fighting multiple enemies that don't hit too hard.
+ S2: A moderate ATK buff with secondary side buffs. The secondary buff can be useful in different situations and be switched by deactivating and reactivating the skill.
- S1: The threshold to activate the heal is very low and he can be easily killed before it activates.
- S2: The secondary buffs are not particularly powerful for the role of a DPS unit.

Operator Overview

“Promotion?! Ohohoh, thank you for your appreciation, Doctor. From today on, little old me will go through fire and water without hesitation… um, how much can the salary increase?”

Mr. Nothing made the mistake of getting on Closure’s bad side when he joined Rhodes Island by cutting into her profits with his multiple side businesses (including but not limited to: acupressure, Feng shui, massage, martial arts lessons, and weight loss advice). Closure went to teach him a lesson, and after she yelled at him for three hours… she took him on as her assistant and the two started making money together hand over fist. Common wisdom at Rhodes Island says that other than actual work, Mr. Nothing can do anything. He can certainly fight, taking to the field as a 5* DP-Drain Specialist with the potential to do a little of everything: Stunning, blocking, self-buffing, ASPD debuffing, and even self-healing.

As a DP-Drain Specialist, Mr. Nothing has a very quick redeployment time and a low DP cost, but passively consumes 3 DP every 3 seconds (which exactly consumes the player’s base DP regeneration, so be careful about that). While he’s consuming DP, he’s also charging his Unexpected Strike Talent—after several seconds of not attacking, Mr. Nothing’s next attack will deal increased damage and Stun his target. This combines nicely with his S1, Cautious Retreat. When Mr. Nothing is equipped with Cautious Retreat, his Block passively increases by +1 and he automatically stops attacking or blocking when he gets low on HP. During the duration of Cautious Retreat, Mr. Nothing will regenerate a huge amount of HP and have just enough time to charge Unexpected Strike, coming back into the fight with guns (okay, paper fans) a-blazing.

Mr. Nothing’s S2, Wax and Wane, is a bit more complex. When activated, it grants Mr. Nothing an ATK buff and one of three potential effects. You can tell which effect is granted based on the color of the aura Mr. Nothing gains:

  1. Blue Aura: Mr. Nothing’s attacks will reduce the ASPD of his target
  2. Fuchsia Aura: Mr. Nothing’s ASPD increases
  3. Orange Aura: Mr. Nothing gains Physical Dodge and +1 Block count

Wax and Wane charges extremely quickly and can be turned on and off at will, so the player can toggle it on and off until the desired buff is activated. With a little luck, Mr. Nothing can fill different roles at different parts of a battle using this Skill: Blue can help an ally survive a heavy-hitting foe, Fuchsia is a large DPS increase, and Orange is an ideal defensive tool.

Mr. Nothing is certainly much trickier to use than his 4* equivalent, Jaye, and the difficulty is not entirely to his advantage. In addition to the usual disadvantages of a DP-Drain Specialist, Mr. Nothing’s Skills can actively work against you: Cautious Retreat can backfire if you’re not keeping track of Mr. Nothing’s HP, and a streak of bad luck can leave you cycling through Wax and Wane auras for much longer than you’d like. Heck, just remembering which aura is which can be a struggle! You can definitely say that Mr. Nothing makes battles more interesting, though. Gamble on another Wax and Wane roll, or adapt to the result you just pulled… after all, isn’t spinning the wheel of fortune why we’re playing a gacha in the first place?

Newbie Tier List Explanation

Not an Operator that a new player will find easy to use nor find particularly impactful.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 C+ B- B

Mr. Nothing has a bit of a bad reputation. I’m not sure where that came from, exactly. He has really solid DPS, a great talent, and a super interesting kit. However, he's still tough to suggest Mastery investment for. His main meta value is in his talent, which can be used to great effect in IS#3 or various Advanced stall strategies, but doesn't gain anything meaningful from Masteries. Furthermore, there just isn't a lot of reason to use him over Jaye who is ridiculous and half the cost. As a value prospect, you almost certainly have better places to put your resources.

All that said, if you do want to Master a skill, S2 is the better option. S1 is a very interesting skill that's fun to play around with, but ultimately the Mastery gains just aren't worth it in all but the most niche situations. S2 meanwhile gets a good DPS gain and solid upgrades to all of his various effects.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x10
3 ➝ 4
Lv1
x6
x3
4 ➝ 5
Lv1
x6
x5
5 ➝ 6
Lv1
x6
x3
6 ➝ 7
Lv1
x6
x3
x3
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x4
Lv1 16h
x6
x3
x7
Lv1 24h
x10
x4
x4
2
Lv1 8h
x5
x3
x4
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x5

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x3
x4
x120000
x3
x6
x10

Overall Elite Cost

Total Cost

Operator Profile

Artist Skade
CV Junichi Suwabe
CV (CN) 刘飞
CV (CN Topolect) 刘飞
CV (KR) 林采献
Gender Male
Place of Birth Yan
Birthday Jan 13
Race Liberi
Height 187cm
Combat Experience
7 Years
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Standard
Mobility Standard
Physiological Endurance Excellent
Tactical Planning Normal
Combat Skill Excellent
Originium Adaptability Standard

Profile

Mr. Nothing, a man of Kou-wu City, Yan. Learned martial arts from a young age. Became quite skilled, but was forced into exile after offending local powers. Came across Rhodes Island Operator Lava, and upon reaching a mutual understanding, he sought a post at Rhodes Island.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Mr. Nothing shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.12u/L
Operator Mr. Nothing very rarely comes into contact with Originium.

Archive File 1

Increase Trust to 50.
An unfocused man from Yan with a penchant for angling, and a side business helping operators out with uniquely Yan amateur services. They include but are not limited to 'Reference-Only Palm Divination,' 'Dormitory Feng Shui,' 'Martial Arts Exercise Courses Even Originium Slugs Can Burn Off Fat With: Beginners' Edition' and 'Traditional Liberi Tui Na Massage,' etc. He makes and calligraphs Yan folding fans himself, which became a trend amongst some Yan culture enthusiasts for a time.
Which led to Mr. Nothing being lectured by Miss Closure for over three hours... and becoming one of her able assistants in business aboard the landship.
'It's weird. How's this guy so clued in about stuff? What kind of life did he even lead in Kou-wu City?'

Archive File 2

Increase Trust to 100.
Mr. Nothing was born in an ordinary town in Yan, his father and mother ordinary peasants. Thanks to some fateful coincidences, Mr. Nothing had the fortune to be picked out by a woman from Kou-wu City, surname Lien. He was brought to the city to learn martial arts, and there he settled down.
Some cities in Yan have traditions of martial arts establishments, ever since ancient times. However, following the expansion in scope of nomadic cities, and the formation of communication links between city-states and even whole countries, the feel of these 'martial arts of the people' underwent much change. A great deal of youths nowadays practice them, many to keep themselves fit, with self-defense as an aim. Martial arts tournaments held by establishments all over, with grand stages, come to make business activities a primary concern. Still, a tiny proportion hold to the attitude that 'martial arts should halt a war,' and silently pass on those genuine teachings. Certainly, Mr. Nothing's school was one of those.
'My only issue was learning it wouldn't earn me much. Times of peace, eh.' —Mr. Nothing

Archive File 3

Increase Trust to 150.
Mr. Nothing is not an Infected. It was only 'to find a good job and duck out of my enemy's sights' that he came to Rhodes Island under Miss Lava's referral. Obviously, he doesn't avoid bringing up his so-called 'enemy' at all.
Going by a simple investigation, and inquiries with Mr. Nothing himself, the dispute at Lien's can be seen as a deliberate conspiracy—they set things up for an unidentifiable 'boxer' to die in a contest at Mr. Nothing's hands. This gave all the local powers an excuse to pressure the Liens. Come the end, his master bled dry, and he was forced to go incognito, fleeing far from his homeland.
According to Mr. Nothing, his master was old. Not only that, but her disciples numbered few, with no real money or power to their names, nor any show they could make of ability. The Liens was situated in Kou-wu City, yet not lively enough to match even next door's gymnasium. Why all sorts from all corners would come to target this tiny little school, and why people are still out for Mr. Nothing's life while he poses no threat so far away from home, those are the mystifying points.
Questioned directly, Mr. Nothing gave a bitter chuckle, and then a rather evasively phrased reply: such is martial arts.
Afterwards, Mr. Nothing began expounding knowhow on growing rice in the paddies, diverting from the topic.

Archive File 4

Increase Trust to 200.
Mr. Nothing's approach to combat is 'if you can run, then run.' Realistically, it seems all operators, Lava and Kroos excepted, treat Mr. Nothing as a brazen rascal of a man. Besides his actual job, it's like he can do anything. We don't know why, but Lava and Kroos both have a certain degree of trust in Mr. Nothing's abilities.
Reports say it was while personally tasked by Miss Nian that Miss Lava came across Mr. Nothing. Concerning archives of that mission, we will not give details. However, we trust Miss Lava and Miss Kroos, and so we will... continue to survey Mr. Nothing's conduct, and supplement records accordingly.
[Report Addendum]
Report addendum, uh, I just saw Mr. Nothing use his fan somehow knock down that drunk Sarkaz. What kind of Arts is that?
[Report Addendum 2]
Report addendum, I asked Mr. Nothing myself if he was hiding some talent, and he volunteered to be the bait, and then the bandits nabbed him into their stronghold, and then get this, he came running out all by himself! And he only had light injuries!
[Report Addendum 3]
Report addendum... the bounty hunters are already rounded up. When we got here, it was just a mess of guys all knocked out on the floor... d-did Mr. Nothing do this all by himself? They were armed, right? And they had Casters?
[Report Addendum 4]
Mr. Nothing said he just got caught, then luckily he noticed the bandits' boss had an opening, then luckily his ropes came undone, and then luckily he knocked 'em all out... also, he said because no layman ever sees fans and umbrellas as weapons, that was the only reason he had any chance, and, uh, 'it's scarcely imagined that even chopsticks can kill.' Jeez. I'm scared of him.
[Report Addendum 5]
I was starting to believe Mr. Nothing was the real deal, but then I went to go consult him today, and he just tossed me this crumpled-up exercise dieting manual whatever, and he even asked me if I wanted to become a member. I didn't wanna lose weight!

Promotion Record

Upgrade to Elite LV2.
Nothing, Nothing. Nonexistent and Nothing. He must have thought fast to come up with that alias. And he seems plenty proud of it. See, he used 'Nothing' directly as his operator codename.
I know what he went through was kind of rough, but it's not exactly a rare case, either. The path he chose was the path of beast-eat-beast, a cheat for a cheat. Right now, though, I have no clue if any of his quote-unquote 'fellow' disciples could have anything wicked against him.
But he doesn't bow to people like that. Keeps his head held pretty high, which, yeah, good on him. He might've broken the rules, but 'broken' is a... well, those rules didn't look that good to me anyway.
You think he doesn't seem like the guy I'm talking about? Huh. Figure it out yourself, then.
—Anonymous Yan operator

Voice Lines

Default
Appointed as Assistant Hm. The office of the vaunted Doctor, then? Marvelous, truly. Allow me a brief moment to consult my feng shui crash-course guidebook...
Talk 1 I'm no mere braggart! Beyond a little kickboxing in a scuffle, I can rustle up meals, practice acupuncture, divine with feng shui, work masonry, tend to rice and angle fish alike—I'm a maestro of all kinds! Doctor, you need only give the order, and I'll see everything through!
Talk 2 D-Doctor, I was a little idle, see, and went to make myself useful at HR, and by carelessness glimpsed at a few operator files, and... er, well, could FEater be the very star of 'Fiends of the Gods Reincarnated Immortal' herself? Truly? Could I go get an autograph?
Talk 3 Who was my master? Hmm, a question as complex as a showdown of Yan cuisines. Normally I'd refrain from answering that, as slipping up would get me beaten sideways. That said... you need only know, Doctor, I'm the last descendant of the Lien line. Ah, but my family name's not Lien. I'm a Ch'u.
Talk after Promotion 1 M-Miss Dusk really did... come to Rhodes Island with us, then? My, um... what was it now? My recollection's quite fuzzy now, yet I have the vague impression that within her painted dreams, I had a peek into my own miserable future. Ah, let's never we mind. Dear, oh, dear. You be quite careful too, Doctor.
Talk after Promotion 2 Now, now, Doctor, don't worry about me. I and the Infected do get along well. Back at my old place, a Catastrophe once struck not too far away. It frightened all of us, seeing the world go pitch black. My master remarked then that Catastrophes were Heaven's false charge against the human realm. Ah, truly a bitter thing.
Talk after Trust Increase 1 Benefactor Lava? Yes, I call her my benefactor. She once saved me, and as time went on, it became second nature. Throughout my life I've been saved thrice, and every time, I engrave it upon my soul. The gloompincer incident, you mean? No, not that. She showed to me a path, and that was true grace beyond all.
Talk after Trust Increase 2 Say, Doctor, are people able to brush the past away as they live? Certainly not, hm? If the bonds you once left behind still hold fast, what ought you do? You've no idea either? Well, then. It seems we're companions in our misery. Here, what say we crack some sunflower seeds?
Talk after Trust Increase 3 Countless, they were, the ancient parasol trees about Kou-wu City. Oh, just reminiscing all of a sudden. I remember the leaves scattered across the ground come fall, when my parents would visit me from the country. Only then would my strict master speak nothing but good, and her other disciples, my brothers and sisters, wouldn't bully me. No, well, just reminiscing.
Idle Hmm. I've been pondering a fan for you too, but what ought we write on it?
Onboard My codename? 'Mr. Nothing.' The latter man of Tzu-hsu and Wu-yu; Nonexistent and Nothing indeed. And you, fine soul, are the Doctor? That is to say, my new boss? Well, then, would you like me to massage your back? Loosen up your legs?
Watching Battle Record Ho, what a hundredfold bouquet of martial prowess. You've got my eyes wide open now!
Promotion 1 A promotion and a raise?! Ohh, ohh, I thank you, Doctor, in all respects possible! Be it for you, I would brave the greatest fires and waters, I would not hesitate to... well, that said, how much might my wages be growing by?
Promotion 2 Sooner or later, I plan to return to Kou-wu City and set every debt in my books straight. My only worry is I may invite trouble and sweep others up in its path. You know this, dear Doctor, and yet you still wish to bestow such partiality on me...? Your kindness toward me is a grace, and I will never, in eternity, forget it.
Added to Squad Very well! Doctor, I'll see to it that you have nothing at all to worry about.
Appointed as Squad Leader Me, the captain? Hold one moment, just let me find my secret tomes for the art of war, now...
Depart As they say, all have their own methods, whether arms against a force or earth to a waterspout. There'll be a way!
Begin Operation I'm witnessing fiends, one and all! Quite frightening!
Selecting Operator 1 Might you need me?
Selecting Operator 2 Here! Right here!
Deployment 1 Very well! Leave this to me.
Deployment 2 The Doctor, you are! What a sagacious decision!
In Battle 1 Compose yourself. Collect yourself!
In Battle 2 A perfect technique makes freedom to act!
In Battle 3 The moon waxes and wanes. The fan opens and shuts!
In Battle 4 Let's have you make a move first, now.
4-star Result More hands bring more fuel for the fire. When we concert our efforts together, yes, we truly can burn the sky a red to rival sunsets. Not bad, not bad.
3-star Result As they say, those of just ways have much support, and those of lost ways find little. Seen as such, our victory is assured.
Sub 3-star Result Pursue not the cornered. Suppose anything troublesome should happen, we'll just bear it together.
Operation Failure Go on ahead, everyone. No worries. My runaway act is first in class. I'll be just fine.
Assigned to Facility Oh-hoh, Rhodes Island truly is a wondrous land. I feel quite dizzy just looking.
Tap Hoh? What's this for exactly, Doctor?
Trust Tap Doctor, what say I teach you a thing or two about some moves?
Title Arknights.
Greeting Well, if it isn't the Doctor! What a happy coincidence!

Operator Records

Record: Drowning
Unlock: E2, Level 1, Trust Required: 50

Paradox Stages

Stage Name: mem_nothin_1
Unlock: E2, Level 1
Description:
Mr. Nothing describes his martial arts philosophy as follows: 'Free and flee.' When asked for tips on tactics, his answer is always to run away.
From another perspective, he solves most problems with nothing more than an umbrella and a fan, always emerging unscathed.