GamePress
Specialist
Range
Range
Range
Position
Attack Type

Tags

Archetype

Traits

Significantly reduced Redeployment Time
* Translation Credits: Jetroyz of the RIHQ Discord

Operator Description

罗德岛干员傀影,如影子般融入黑夜。

Operator Quote

如果有急事,就试试看喊他的代号,也许他会出现在你身后。

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 4/21/2020
Release Date (Global) N/A

Potentials

Potential Item

Phantom's Token An old musical score. The notation and writing have been smudged over age.

Talent

Can summon a clone. The clone has the same skills as Phantom and has a separate redeploy time.
Clone stats and info can be found here
Info
Can summon a clone with higher stats. The clone has the same skills as Phantom and has a separate redeploy time.
Clone stats and info can be found here
Info
Redeploy time of the clone -10 seconds.
Clone stats and info can be found here
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
18
DP Cost
8
Block
1
Attack Interval
0.93

Skills

SP Cost:
0
0
0
0
0
0
0
0
0
0
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
After deployment, gain 20% Physical Dodge and obtain a shield that absorbs Physical Damage equal to 20% of Max HP for 10 seconds
After deployment, gain 20% Physical Dodge and obtain a shield that absorbs Physical Damage equal to 25% of Max HP for 10 seconds
After deployment, gain 20% Physical Dodge and obtain a shield that absorbs Physical Damage equal to 30% of Max HP for 10 seconds
After deployment, gain 30% Physical Dodge and obtain a shield that absorbs Physical Damage equal to 35% of Max HP for 10 seconds
After deployment, gain 30% Physical Dodge and obtain a shield that absorbs Physical Damage equal to 40% of Max HP for 10 seconds
After deployment, gain 30% Physical Dodge and obtain a shield that absorbs Physical Damage equal to 45% of Max HP for 10 seconds
After deployment, gain 40% Physical Dodge and obtain a shield that absorbs Physical Damage equal to 50% of Max HP for 10 seconds
After deployment, gain 40% Physical Dodge and obtain a shield that absorbs Physical Damage equal to 60% of Max HP for 10 seconds
After deployment, gain 40% Physical Dodge and obtain a shield that absorbs Physical Damage equal to 70% of Max HP for 10 seconds
After deployment, gain 50% Physical Dodge and obtain a shield that absorbs Physical Damage equal to 80% of Max HP for 10 seconds
Detailed Skill Info
prob 0.2
hp_ratio 0.2
duration 10
prob 0.2
hp_ratio 0.25
duration 10
prob 0.2
hp_ratio 0.3
duration 10
prob 0.3
hp_ratio 0.35
duration 10
prob 0.3
hp_ratio 0.4
duration 10
prob 0.3
hp_ratio 0.45
duration 10
prob 0.4
hp_ratio 0.5
duration 10
prob 0.4
hp_ratio 0.6
duration 10
prob 0.4
hp_ratio 0.7
duration 10
prob 0.5
hp_ratio 0.8
duration 10
SP Cost:
0
0
0
0
0
0
0
0
0
0
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
After deployment, gain 7 layers of stackable Attack buffs, each granting +10% Attack (every attack consumes 1 layer)
After deployment, gain 7 layers of stackable Attack buffs, each granting +11% Attack (every attack consumes 1 layer)
After deployment, gain 7 layers of stackable Attack buffs, each granting +12% Attack (every attack consumes 1 layer)
After deployment, gain 8 layers of stackable Attack buffs, each granting +13% Attack (every attack consumes 1 layer)
After deployment, gain 8 layers of stackable Attack buffs, each granting +14% Attack (every attack consumes 1 layer)
After deployment, gain 8 layers of stackable Attack buffs, each granting +15% Attack (every attack consumes 1 layer)
After deployment, gain 9 layers of stackable Attack buffs, each granting +16% Attack (every attack consumes 1 layer)
After deployment, gain 9 layers of stackable Attack buffs, each granting +17% Attack (every attack consumes 1 layer)
After deployment, gain 9 layers of stackable Attack buffs, each granting +18% Attack (every attack consumes 1 layer)
After deployment, gain 10 layers of stackable Attack buffs, each granting +20% Attack (every attack consumes 1 layer)
Detailed Skill Info
times 7
atk 0.1
times 7
atk 0.11
times 7
atk 0.12
times 8
atk 0.13
times 8
atk 0.14
times 8
atk 0.15
times 9
atk 0.16
times 9
atk 0.17
times 9
atk 0.18
times 10
atk 0.2
SP Cost:
0
0
0
0
0
0
0
0
0
0
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
After deployment, immediately deal 180% physical damage to all nearby enemies and push them away with small force. Additionally, randomly apply one of the following status effects (slow, bind, stun) for 2 seconds
After deployment, immediately deal 190% physical damage to all nearby enemies and push them away with small force. Additionally, randomly apply one of the following status effects (slow, bind, stun) for 2 seconds
After deployment, immediately deal 200% physical damage to all nearby enemies and push them away with small force. Additionally, randomly apply one of the following status effects (slow, bind, stun) for 2 seconds
After deployment, immediately deal 210% physical damage to all nearby enemies and push them away with small force. Additionally, randomly apply one of the following status effects (slow, bind, stun) for 2.5 seconds
After deployment, immediately deal 220% physical damage to all nearby enemies and push them away with small force. Additionally, randomly apply one of the following status effects (slow, bind, stun) for 2.5 seconds
After deployment, immediately deal 230% physical damage to all nearby enemies and push them away with small force. Additionally, randomly apply one of the following status effects (slow, bind, stun) for 2.5 seconds
After deployment, immediately deal 240% physical damage to all nearby enemies and push them away with small force. Additionally, randomly apply one of the following status effects (slow, bind, stun) for 3 seconds
After deployment, immediately deal 260% physical damage to all nearby enemies and push them away with small force. Additionally, randomly apply one of the following status effects (slow, bind, stun) for 3.5 seconds
After deployment, immediately deal 280% physical damage to all nearby enemies and push them away with small force. Additionally, randomly apply one of the following status effects (slow, bind, stun) for 4.0 seconds
After deployment, immediately deal 300% physical damage to all nearby enemies and push them away with small force. Additionally, randomly apply one of the following status effects (slow, bind, stun) for 4.5 seconds
Skill Range
Detailed Skill Info
atk_scale (Attack Scale) 1.8
force 0
sluggish 2
root 2
stun 2
atk_scale (Attack Scale) 1.9
force 0
sluggish 2
root 2
stun 2
atk_scale (Attack Scale) 2
force 0
sluggish 2
root 2
stun 2
atk_scale (Attack Scale) 2.1
force 0
sluggish 2.5
root 2.5
stun 2.5
atk_scale (Attack Scale) 2.2
force 0
sluggish 2.5
root 2.5
stun 2.5
atk_scale (Attack Scale) 2.3
force 0
sluggish 2.5
root 2.5
stun 2.5
atk_scale (Attack Scale) 2.4
force 0
sluggish 3
root 3
stun 3
atk_scale (Attack Scale) 2.6
force 0
sluggish 3.5
root 3.5
stun 3.5
atk_scale (Attack Scale) 2.8
force 0
sluggish 4
root 4
stun 4
atk_scale (Attack Scale) 3
force 0
sluggish 4.5
root 4.5
stun 4.5

RIIC Base Skills

(特种专精·α)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30%
(假面魅影)
Room Type:
Training Room
When stationed at the Training Room, increase the skill training speed of Specialist operatives by +60%

Botzu's Quick Evaluation

+ Archetype: Greatly decreased redeployment time
+ Talent: Can summon a clone. The clone has the same skill as Phantom and has a seperate redeployment time.
+ Great crowd control and assassination Skill options
+ S3: A very long duration of AOE crowd control when combined with his clone
+ S2: front-loads his damage so even against hard hitting enemies you can get out a lot of damage before death
+ His clone can block enemies and serve as a great distraction
= Without Potentials he can become very DP expensive after multiple redeploys
- His clone cooldown is much longer than Phantom himself, so it can be tricky to coordinate with his clone if you redeploy him quickly

Operator Overview

The assassin Phantom: the survivor of a destroyed theater troupe with a voice that inspires madness, now a killer who brings death beneath a moonless sky. Though many have tried to track down this murderer, none have been successful. Many members of Rhodes Island believe there is no Operator called “Phantom” at all! But he exists: a versatile 6 Fast-Redeploy Specialist with vast utility who sends enemies of Rhodes Island past the point of no return. And he does it only for you.

Phantom’s defining feature is his ability to create a clone of himself through his Talent, Phantom in the Mirror. The clone uses Phantom’s equipped Skill, disappears if Phantom dies or retreats, and has its own separate redeploy timer, which is greatly reduced by Phantom’s E2 Talent, Phantom Mastery. (It also wears a terrifying cat mask with empty eyes. I’d hate to see that thing at a masquerade ball.)

As a 6★ Operator, Phantom has three Skills. All three trigger automatically when Phantom is deployed (making them the overture to his performance), and each serves a different purpose:

  1. Phantom of the Night temporarily gives Phantom an HP shield and a Physical Dodge buff. This is a stalling or blocking Skill, giving you two Operators (Phantom and his clone) that can be dropped down to block gaps in your defense or to soak enemy damage/ skills.
  2. Bloodstained Movement gives Phantom multiple stacks of an ATK buff. One stack is consumed every time he attacks until the buff runs out, at which point you can retreat and redeploy him to refresh the stacks. This is his assassination Skill, used to eliminate key enemy targets.
  3. Night Raid causes Phantom to deal damage in an AoE around him when deployed. All enemies affected are pushed away and inflicted with a random movement-impairing debuff: Slow, Bind, or Stun. This is a crowd-control Skill, and it’s surprisingly spammable thanks to the low cooldown on Phantom’s clone: deploy the clone to trigger the Skill, retreat it immediately, then deploy our dear old friend again for another round of CC.

Phantom is not an easy Operator to use (you might say he’s something of a prima donna). Like other Fast-Redeploy Operators, his base stats are mediocre--especially for a 6 unit--and constantly redeploying both him and his clone to maximize their effectiveness can quickly burn through your DP reserves. However, a creative Doctor can make great use of this angel of music’s ability to be set down once more, over and over again, in a fight to adjust the flow of battle. All he asks of you is to look with your heart and see the beauty underneath. Are you ready to begin?

Skill Discussion

Clone Info:

  • Deploy cost is fixed and never increases.
  • Clone dies if Phantom dies.
  • Clone redeploy cooldown/ redeploy starts ticking the moment it's deployed. You can instantly redeploy the clone if it's been out long enough. Unknown if this is a bug or a feature.

Operator GIF Gallery

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x5
4 ➝ 5
Lv1
x8
x4
x4
5 ➝ 6
Lv1
x8
x6
6 ➝ 7
Lv1
x8
x4
x4
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x6
2
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x5
Lv1 24h
x15
x6
x6
3
Lv1 8h
x8
x3
x4
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x6

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x7
x7
x180000
x4
x4
x9

Overall Elite Cost

Total Cost

Operator Profile

Artist Skade
CV Akira Ishida
Gender Male
Place of Birth 维多利亚
Birthday 1月19日
Race Feline
Height 185cm
Combat Experience 9 Years
Physical Strength Standard
Mobility Outstanding
Physiological Endurance Standard
Tactical Planning Excellent
Combat Skill Excellent
Originium Adaptability Standard

Resume

Translation Credit: u/harezora

It is difficult to track or verify the past of the assassin Phantom, who acts independently in Victoria and its surrounding areas. Now he joins Rhodes Island as a special operator with excellent combat, but one still needs to be cautious when dealing with him.

Clinical Analysis

Increase Trust to 25.

Imaging results show that abnormal shadows can be seen in this operator’s organs. The circulation of Oripathy particles are abnormal and he has signs of Oripathy, confirming him as Infected.

[Cell-Originium Fusion Rate] 14%

There are clear crystal formations. Considering the location of the crystals, Operator Phantom’s vocal system has been seriously affected.

[Blood Crystal Density] 0.35u/L

Operator Phantom’s condition does not look positive. There is a possibility of worsening and requires monitoring.

His attitude towards treatment seems slightly negative. If this continues, even the best medical facilities may not help —Ansel

Archive File 1

Increase Trust to 50.

When Operator Phantom first step foot on Rhodes Island, he scared many of the backline workers on their shifts. He suddenly appeared behind them, then wordlessly, standing at the same spot, until the workers noticed his existence. After this, the security systems of the ship have been enhanced. In the words of Ms Kal’stit who is rarely troubled, ‘Even if he is just a shadow, he is not allowed to enter the ship any time. This is too much.’

Phantom says that he is an independent assassin. Just like what everyone knows of the profession, this assassin from the Victoria area remains silent most of the time. Even after employment, Phantom does not reveal too much of his past.

Together with Operator Phantom, a Miss Christine who is as charming as the night has arrived. No questions that this is an elegant and proud lady. Nobody can determine whether she leaves or goes. She is not always with Phantom, but strolls around everywhere, examining her surrounds.

NotesThese are 3 suggestions for when one meets Miss Christine:

  1. Never try to touch Miss Christine. If you expect her to come closer, expect her to leave too.

  2. Show respect to her and acknowledge the beautiful lady.

  3. Maintain a happy disposition.

(T/L: in case it wasn’t obvious, Miss Christine is the cat.)

Archive File 2

Increase Trust to 100.

Operator Phantom’s born talent went through shocking changes after he had gotten infected. The Oripathy crystals deep in his throat gave him a unique but dangerous ability.

After getting his headhunting permit, Rhodes Island had went through a battery of tests. It is confirmed that Operator Phantom’s special ability is related to his voice. Especially when sounds produced by his throat can cause adverse effects and damage to the psyches of living things. The stronger the emotional tone, the deeper the impact. Therefore, this kind of psychological damage is difficult to reverse or treat.

Considering the operator’s special situation and his wish, Phantom’s control device has been modified to control his symptoms and special ability, ensuring the safety of the other operators in Rhodes Island.

Archive File 3

Increase Trust to 150.

Before becoming an independent assassin, Phantom once followed a wandering troupe, going places to perform for a living. From investigation, this troupe might have been destroyed by Oripathy that spread through many parts of Victoria. It has changed the life prospects of Phantom. He may have had a beautiful voice last time, but Phantom has left the stage long time ago by now.

Even within Rhodes Island, many operators have not met Phantom formally. Many believe that ‘There is no operator with codename Phantom’. Only few truly know about this operator.

By the way, the writer has met Phantom once. This was when looking for Doctor before writing a report. Through Doctor, then Phantom was found.

‘I heard of some rumours, regarding that ‘Troupe’ and the thing behind.
I could tell you, what I can see from him. But maybe this is not of much use, as you may not listen.
You insist? Alright.
In short, I have only one suggestion.
–Stay away from him. That guy is not even awake. He has been caught in a nightmare.’

–Conversational log with Operator Schwarz

Archive File 4

Increase Trust to 200.

We found the location of the troupe incident. It was a town in the village which was ravaged by Oripathy. Those who could escape have gone. Now there is nothing left.

Time has long past, we did not have much hope. But this place looks like it has been forgotten. Looking at these photos, one can understand that this is like a legendary ghost town. Where all residences, facilities, buildings, besides the people, are exactly the same as in the record. Including the theatre troupe tent in the park, everything was intact.

The location of the troupe’s performance seemed to be completely ruined. The machines in the core are unable to be recovered, but we found a broken file of information on a control panel far from the stage, as well as some recorded data.

Even if the data was seriously damaged, the contents inside were totally a mess. It’s like putting a cake in a plastic bag, sealing it, then throwing it into a bunch of crazy partygoers from Ibia. The leftovers would be like what we could recover. Regarding the data to be sent, its destination was too smudged, so we could not investigate.

To verify the content, we played one of the records that was considered to be intact. When playing back, the three investigators became mentally disturbed. Therefore, we had to seal the rest of the records.What happened that year? Who was it, what was the motive, to leave something like this?It is difficult for me to imagine, and it gives me too bad a feeling.

[Video document: Encrypted]

[Encryptor: Kal’stit]

[Danger level-3]

“■ ■ ■ Stage,Death■ ■ ■ ■ Behind■ ■ ■ Around,Voice■ ■ ,■ ■ ■ ■ End,It■ begin”

Promotion Record

Upgrade to Elite LV2.

You have chosen to take off his mask, do you really trust him?

(T/L: It’s pretty obvious that E2 Phantom is actually his past theatre self.)

Voice Lines

Assign Secretary: Don’t go searching for me purposely, I’m always here.
Conversation 1: A person of the night is unable to give you directions, and cannot see where you’re pointing to. Don’t stay, you should leave.
Conversation 2: Under this mask, I can’t recognise myself.
Conversation 3: This is Miss Christine. I don’t know where she came from, and when she will leave. If she likes you, she will come closer… Like this, right now.
Elite Promotion Conversation 1: I used to not be alone last time. I had some friends, and traveled with them as a small troupe. But when Oripathy started spreading, everything ended, and everything started from there once again…….
Elite Promotion Conversation 2: This darkness is a refuge, a throne, more of a paradise. The dead spirits of the past have not left, and I have cursed their bones… Looking at me, you still want to hear my voice, you still dare… to stand next to me?
High Trust Conversation 1: This device on my throat presses on my neck, but this is what I need. Like the mask, it covers my sins and hides my voice. You want to hear my true voice? No, you can’t. This is not for you to listen……
High Trust Conversation 2: My singing ended everyone’s lives. The neverending night, the singing that never stops. Those shivering high notes from my throat and fragments in my organs, make people scared, and kill them…… yet it is so…… wonderful. Doctor, tell me, what…… can I do?
High Trust Conversation 3: I can help you take many lives, but I must confirm whether I am awake. There’s something trying to control me, that won’t let me leave the stage and it wants the song to continue……. and even kill you. Before acting as your assassin, I must know the truth.
Idle: Even if it is not night time, the shadow has never left your side. Be careful of your inappropriate sleepiness, Doctor.
Operator Reporting In: Codename Phantom. A ghost of the night, a phantom behind the curtains. Tell me, where is your enemy and who is it……
Watching Combat Tape: Killing isn’t the objective, the means is.
Elite 1: Just as you wish. The melody of Rhodes Island is up to you. You do not need guidance or protection…… Yes, I’m clear about it. You are your owner.
Elite 2: Past the point of no return, no backwards glances. What I will share with you, may not be as nice as what you have imagined…… Come here, come over. Let me lift up the curtains of this dark night.

(T/L: ‘Past the point of no return, no backwards glances’ are the lyrics from The Point of No Return in Phantom of the Opera. Especially fitting)
Assign to Team: Is it time for me to go on stage?
Assign to Team Leader: I am not unfamiliar with being the leader.
Operation Sortie: In the direction that you have told me.
Operation Start: It’s time to leave the blinds of this play.
Selected Operator 1: I’m here.
Selected Operator 2: Then, let’s dive into the night.
Deploy 1: I appear in the darkness.
Deploy 2: Listen to my voice. Listen to me sing.
In Combat 1: Have you looked at your face in the mirror?

(T/L: ‘Look at your face in the mirror’ is part of the lyrics in Phantom of the Opera)
In Combat 2: Actors are the puppets of the script.
In Combat 3: Sinners… must be punished.
In Combat 4: Sing for me– Sing! Sing! Sing!

(T/L: ‘Sing for me!’ is part of the lyrics in Phantom of the Opera)
Complete Operation with 4 stars: Is this the victory directed by you…….
Complete Operation with 3 stars: It has ended. Victory is not sweet, conflict brings about other flavours.
Complete Operation with 2 stars: They’ve escaped. To them it’s a good thing…… To me, perhaps.
Failed Operation: Retreat…… You have lost your direction.
Assign to Station: Hmm? Behind this mirror, it’s like……
Poke: What?
Poke with Trust Bubble: These footsteps…… It’s you, Doctor.
Greeting: The shadow behind you seems heavier than yesterday, Doctor.
问候 你身后的影子看起来比昨天更沉重,博士。