GamePress
Specialist
Range
Range
Range
Position
Attack Type

Tags

Archetype

Traits

Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy

Operator Description

Specialist Operator Robin, a city girl.

Operator Quote

Sometimes she'll mimic moves from the movies.

Obtain Approach

Event Reward
The Operator is acquired by completing specific in-game Events.
Obtain Approach Detail

Free Operator obtained in the [Mansfield Break] event.

Headhunting: No Recruitment: No
Release Date (CN) 12/17/2020
Release Date (Global) 6/22/2021

Potentials

Potential Item

Robin's Token A still-sealed knife. Its design is exquisite, and there are letters engraved on the handle. It appears to be a limited-run tie-in for a movie.

Talent

Can deploy up to 4 “Clip” traps (Can store up to 6); The first enemy that steps on a trap will trigger its effect
Info
Can deploy up to 6 (+2) “Clip” traps (Can store up to 6); The first enemy that steps on a trap will trigger its effect
Info
Can deploy up to 6 “Clip” traps (Can store up to 8); The first enemy that steps on a trap will trigger its effect
Info
Can deploy up to 8 (+2) “Clip” traps (Can store up to 8); The first enemy that steps on a trap will trigger its effect
Info
Can deploy up to 8 “Clip” traps (Can store up to 10); The first enemy that steps on a trap will trigger its effect
Info
Can deploy up to 10 (+2) “Clip” traps (Can store up to 10); The first enemy that steps on a trap will trigger its effect
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
80
DP Cost
11
Block
1
Attack Interval
0.85
HP
1000
ATK
100
DEF
0
Arts Resist
0
DP Cost
3
Block
0
Detailed Info

Skills

SP Cost:
22
21
20
19
18
17
16
15
14
12
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Passive Effect: When a trap is triggered, deals 200% ATK as Physical damage and binds the target for 1.5 second(s)
Active Effect: Immediately gets 1 trap
Passive Effect: When a trap is triggered, deals 210% ATK as Physical damage and binds the target for 1.5 second(s)
Active Effect: Immediately gets 1 trap
Passive Effect: When a trap is triggered, deals 220% ATK as Physical damage and binds the target for 1.5 second(s)
Active Effect: Immediately gets 1 trap
Passive Effect: When a trap is triggered, deals 240% ATK as Physical damage and binds the target for 1.5 second(s)
Active Effect: Immediately gets 1 trap
Passive Effect: When a trap is triggered, deals 250% ATK as Physical damage and binds the target for 1.5 second(s)
Active Effect: Immediately gets 1 trap
Passive Effect: When a trap is triggered, deals 260% ATK as Physical damage and binds the target for 1.5 second(s)
Active Effect: Immediately gets 1 trap
Passive Effect: When a trap is triggered, deals 280% ATK as Physical damage and binds the target for 2 second(s)
Active Effect: Immediately gets 1 trap
Passive Effect: When a trap is triggered, deals 300% ATK as Physical damage and binds the target for 2.5 second(s)
Active Effect: Immediately gets 1 trap
Passive Effect: When a trap is triggered, deals 320% ATK as Physical damage and binds the target for 2.5 second(s)
Active Effect: Immediately gets 1 trap
Passive Effect: When a trap is triggered, deals 350% ATK as Physical damage and binds the target for 3 second(s)
Active Effect: Immediately gets 1 trap
Detailed Skill Info
cnt 1
atk_scale (Attack Scale) 2
constraint 1.5
cnt 1
atk_scale (Attack Scale) 2.1
constraint 1.5
cnt 1
atk_scale (Attack Scale) 2.2
constraint 1.5
cnt 1
atk_scale (Attack Scale) 2.4
constraint 1.5
cnt 1
atk_scale (Attack Scale) 2.5
constraint 1.5
cnt 1
atk_scale (Attack Scale) 2.6
constraint 1.5
cnt 1
atk_scale (Attack Scale) 2.8
constraint 2
cnt 1
atk_scale (Attack Scale) 3
constraint 2.5
cnt 1
atk_scale (Attack Scale) 3.2
constraint 2.5
cnt 1
atk_scale (Attack Scale) 3.5
constraint 3
SP Cost:
22
21
20
19
18
17
16
15
14
12
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Passive Effect: When a trap is triggered, deals 230% ATK as Physical damage and pushes the target away slightly
Active Effect: Immediately gets 1 trap
* The Force Level of the Shift is 0 (Weak)
Passive Effect: When a trap is triggered, deals 240% ATK as Physical damage and pushes the target away slightly
Active Effect: Immediately gets 1 trap
* The Force Level of the Shift is 0 (Weak)
Passive Effect: When a trap is triggered, deals 250% ATK as Physical damage and pushes the target away slightly
Active Effect: Immediately gets 1 trap
* The Force Level of the Shift is 0 (Weak)
Passive Effect: When a trap is triggered, deals 270% ATK as Physical damage and pushes the target away slightly
Active Effect: Immediately gets 1 trap
* The Force Level of the Shift is 0 (Weak)
Passive Effect: When a trap is triggered, deals 280% ATK as Physical damage and pushes the target away slightly
Active Effect: Immediately gets 1 trap
* The Force Level of the Shift is 0 (Weak)
Passive Effect: When a trap is triggered, deals 290% ATK as Physical damage and pushes the target away slightly
Active Effect: Immediately gets 1 trap
* The Force Level of the Shift is 0 (Weak)
Passive Effect: When a trap is triggered, deals 310% ATK as Physical damage and pushes the target away moderately
Active Effect: Immediately gets 1 trap
* The Force Level of the Shift is 1 (Medium)
Passive Effect: When a trap is triggered, deals 330% ATK as Physical damage and pushes the target away moderately
Active Effect: Immediately gets 1 trap
* The Force Level of the Shift is 1 (Medium)
Passive Effect: When a trap is triggered, deals 350% ATK as Physical damage and pushes the target away moderately
Active Effect: Immediately gets 1 trap
* The Force Level of the Shift is 1 (Medium)
Passive Effect: When a trap is triggered, deals 380% ATK as Physical damage and pushes the target away significantly
Active Effect: Immediately gets 1 trap
* The Force Level of the Shift is 2 (Strong)
Detailed Skill Info
cnt 1
atk_scale (Attack Scale) 2.3
force 0
cnt 1
atk_scale (Attack Scale) 2.4
force 0
cnt 1
atk_scale (Attack Scale) 2.5
force 0
cnt 1
atk_scale (Attack Scale) 2.7
force 0
cnt 1
atk_scale (Attack Scale) 2.8
force 0
cnt 1
atk_scale (Attack Scale) 2.9
force 0
cnt 1
atk_scale (Attack Scale) 3.1
force 1
cnt 1
atk_scale (Attack Scale) 3.3
force 1
cnt 1
atk_scale (Attack Scale) 3.5
force 1
cnt 1
atk_scale (Attack Scale) 3.8
force 2

RIIC Base Skills

(特种专精·α)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30%
Trap Focus Lvl: 1
(陷阱对焦)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased by +45%

Botzu's Quick Evaluation

+ uses traps that deal physical damage and either knockback or snare
+ Her traps are plentiful, cheap to deploy, recharge fairly fast and take no deploy slots. Great if you like more active combat.
+ S2: The traps can have up to large push force, which can be used to knock enemies into pits from anywhere in the map or stall enemies without being in range of retaliation
+ S1: Binds enemies, great for stalling strategies since you can place a long path of these and delay big enemies for a long time.
= S2: To reach large push strength requires M3
- Low base ATK. Even with the high damage multipliers on her skills her traps don't do very high damage on their own

Operator Overview

All of Robin’s mental energy is taken up by one single goal: finding enough money to pay for her dying father’s exorbitant medical bills. This is certainly an issue that would dominate any young girl’s time and energy, and poor Robin has been struggling with it for many years—ever since her parents got divorced and she became responsible for her father’s care. Fortunately, she’s been able to find work at Rhodes Island to pay the bills. She’s been trained in martial arts, but her real calling is as a 5* Traps Specialist, setting ground-based traps that inflict Bind or Knockback on her unsuspecting opponents.

Robin’s trap-based fighting style focuses on her Talent, “Clip” Specialist, which grants her a certain number of traps per map that she can set on the field for a small DP cost. Traps are set on the ground, trigger when an enemy walks over them, slowly recover in number over time, and do not count toward the deploy limit. What they do when they are triggered, however, depends on Robin’s equipped Skill. Her first Skill, Binding “Clip”, does a large amount of Physical damage and inflicts Bind, holding the victim in place for a few seconds. In contrast, Launching “Clip” does even more Physical damage and Pushes the target away from the trap site, potentially sending them over a cliff to their doom.

Although Robin herself is a ranged unit, her traps can only hit ground units. Furthermore, low base ATK means that she heavily relies on the bonus damage and special effects from her traps to contribute to a battle. This can be a problem, since Pushing is very map-dependent and some enemies are immune to Bind. In addition, setting Robin’s traps takes a bit of foresight, since they cannot be placed on grids where an ally or an enemy is already standing. Once your target is standing in one place (i.e., when Blocked by another Operator) Robin can’t do a whole lot to hurt them anymore.

Though she’s not without limitations, Robin can still be an interesting asset in battle. She has a cheap DP cost (although her traps costing DP does offset this somewhat) and she can set her traps all across the map, letting her contribute in multiple locations at once. Bind doesn’t work on everything, but it’s very helpful for controlling most non-boss enemies, and Pushing can be used as a delaying tactic even when there are no instant-death pits at hand. Being a welfare unit makes her accessible to obtain and get to max Potential, which doesn’t hurt either. If you’re a fan of approaching your enemies with underhanded, unorthodox methods, then you can get a lot of mileage out of Robin’s unique brand of subterfuge.

Operator Featured Articles

Skill Discussion

  • The stats for Robin's traps can be found on this page.

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x5
3 ➝ 4
Lv1
x6
x3
4 ➝ 5
Lv1
x6
x3
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x2
x3
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x1
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x3
2
Lv1 8h
x5
x3
x2
Lv1 16h
x6
x2
x6
Lv1 24h
x10
x4
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x5
x3
x120000
x3
x8
x11

Overall Elite Cost

Total Cost

Operator Profile

Artist aZLing4
CV Ryoko Ono
Gender Female
Place of Birth Columbia
Birthday May 18
Race Anaty
Height 155cm
Infection Status Medical tests have confirmed that no infection is present.
Nation
Bodyguard Experience3 Years
Physical Strength Standard
Mobility Standard
Physiological Endurance Standard
Tactical Planning Normal
Combat Skill Standard
Originium Adaptability Standard

Profile

Former Columbian bodyguard, passed examination and joined Rhodes Island on Operator Silence's referral.
Expert at remote lethality in coordination with homemade traps. Presently active in the gamut of missions as a Specialist Operator.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Robin shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.12u/L
Operator Robin rarely comes into contact with Originium.

Archive File 1

Increase Trust to 50.
A fairly reticent Anaty woman.
Perpetually downcast between her brows, she gives the impression that much weighs on her mind, though she gives her own explanation for it—in keeping her household afloat, she often considers a great deal of things, and has gotten used to it.
Talking to her, you realize that she's just the same as a city girl who likes to be with people her age.

Archive File 2

Increase Trust to 100.
After finding out about Robin's father's circumstances, Rhodes Island notified its Columbian office's operators to go and look into it.
Robin's father was in dire condition to say the least, and Rhodes Island was already hard-pressed to offer Robin treatment free of charge. There are too many suffering across this world, and Rhodes Island is no charity.
However, as long as both sides have ideas, then there is always some leeway for mediation. In the end, Rhodes Island issued for Robin a fairly particular contract—much longer work hours than other Operators, with a further predetermined cut of all of Robin's mission earnings paid automatically to Rhodes Island, directly furnishing her father's medical fees.
In return, Rhodes Island would immediately provide her father treatment.

Archive File 3

Increase Trust to 150.
Many Operators aboard Rhodes Island have complicated backgrounds. It's led to the point that if you stopped and paid attention to the chatter, you'd be forgiven for thinking we were in an age of chaos and flames of war.
But if you set aside the effect of Oripathy, you'd find most people across the land living in peace, all the while enjoying the eclectic conveniences of modernization—it's a cruel thing, but if only the vast wealth of cities disregarded the conflict stemming from Infected and the like, wouldn't things seem so peaceful?
Not to tread a time-worn supposition again; the point is that a portion of Rhodes Island's operators have, owing to their years of combat experience, been rather long estranged from modern life.
This is no good thing; a certain amount of recreation is indispensable, and Rhodes Island hardly restricts its operators' private lives. Yet, people continually lapped by the fire of conflict find it no easy thing to return to everyday life. Their greatest joys will often be confined to liquor, music, reading, and sleep.
People like the ever-freewheeling Chief Engineer Closure are few and far between across Rhodes Island, and on more than one occasion she's been frustrated at not finding someone of like mind to have fun watching movies and soaps together.
Robin's arrival alleviated one of her problems; after all, just as the first record states, Robin is by no means naturally gloomy—she was undeniably an open, cheerful city girl in the past, and her greatest hobby happens to be watching movies.

Archive File 4

Increase Trust to 200.
According to our Columbian operators' investigations and Robin's own explanation, it was only following the bankruptcy of her father's company and his repeated failures to reprise that he entered a downwards spiral.
At the time of his divorce, the option to go with her mother was wholly open to Robin, but she chose to stay by her father's side in the end.
She says that even though her father became so violent, easy to enrage, she still remembers how he used to be so gentle. So she opted to bear her father's hysteria, all the while heading out alone, earning money by herself to keep the house going.
In spite of her relatively light build, she looked up to the robust, talented protagonists she'd seen since childhood in movies, and so when times at home were good, she took martial arts classes, and by her own efforts built up a good physique, as well as impressive combat skill for any ordinary person. Though adulthood came and she was nothing close to a hero who could plumb Paradise and Inferno alike, it did streamline finding herself a job.
She first tried to pursue mental labor, but she quickly realized such work couldn't support her father's spendthrift habits. Afterwards, she began seeking all sorts of physical work, and ultimately found a decent job as a bodyguard.
The job, however, was barely enough to maintain their livelihood, and she still sought better-paying work all throughout. Moreover, Robin has made it clear that during that period, how dangerous the work was no longer mattered much to her, as long as it could make any money.
Indeed, she never imagined it'd be a turning point from where she'd meet Mountain and Silence, and eventually come to Rhodes Island.
In the end, even if her father can recover with Rhodes Island's aid, even greater problems will sooner or later arise should he fall back on his older self-abandoning ways, and it's clear that Robin would be powerless against them.
Though it often doesn't end well when outsiders interfere in these types of domestic affairs, Robin herself has turned to the Doctor and asked for help, so it should be feasible at the least for the Doctor to offer her some suggestion of direction.
We hope for a day when things can improve for her.

Promotion File

Upgrade to Elite LV2.

Voice Lines

Appointed as Assistant Doctor. Should I help with anything?
Talk 1 Doctor. You always seem busy with work. Don't you have any hobbies? Me, I like seeing old movies people don't really remember.
Talk 2 Truthfully, I learned how to fight because of this movie I saw when I was young. Main character used all these knives and homemade traps, and I thought it was really cool, so I started learning myself. My knives here, they're actually the same kind as the ones in that movie.
Talk 3 In Columbia, anything can be bought with money. It sounds great, maybe, until you turn it around. Without money, nothing's yours at all.
Talk after Promotion 1 Rhodes Island feels just like a company in a movie. Medical corp on the outside, actually a private military underneath. Operating to save more and more people... feels pretty cool.
Talk after Promotion 2 Doctor, do you think I come off gloomy to others? ...Uh, I didn't used to be like this. It was ever since my pop got the way he did, and I had to start worrying about keeping the family afloat. *Sigh*...
Talk after Trust Increase 1 I don't hate Anthony. If we have to talk about the past, I think my pop's to blame too. And honestly, I thank Anthony. If he weren't where he was, I might've done something by now I could never take back.
Talk after Trust Increase 2 Pop never understood. Mom didn't leave because we had no money. It was 'cause his temper got worse every day. I've thought about if I went with Mom instead, but Pop used to be... so nice to me.
Talk after Trust Increase 3 Doctor, there's times I'm following you, and I ease up so much I forget my own stuff. I have the money for treating my pop's illness now, but he's got troubles, and I can't cure that just on my own... Doctor, could you help me?
Idle So you drop right where you are when you're tired too, Doctor...
Onboard Nice to meet you, Doctor. I'm a new Operator. Robin's the name. I've got money issues, so if it's okay with you, you can send me to do whatever.
Watching Battle Record Intense. Feels just like I'm watching an action movie...
Promotion 1 Huh? I got a raise so quick...? That's great. Thank you, Doctor!
Promotion 2 I never stuck with my old jobs for very long. The company itself had problems, or it was something with my pop... This time, it feels like I'll be able to stick with Rhodes Island.
Added to Squad Leave it to me.
Appointed as Squad Leader I'm not too good at figuring teamwork...
Depart Wonder what kind of place we're going this time.
Begin Operation Status check, first...
Selecting Operator 1 Am I up?
Selecting Operator 2 I’m ready to go.
Deployment 1 I see the enemy.
Deployment 2 Mm.
In Battle 1 I get mad too!
In Battle 2 Haah!
In Battle 3 Where are you looking?
In Battle 4 I'm wielding more than knives here!
4-star Result Doctor, can we cut this sort of mission down a little? Bad for the heart...
3-star Result I bet everybody dreams of having a boss like you, Doctor.
Sub 3-star Result Doctor, need me to chase them?
Operation Failure Doctor, you go! I'll cover you!
Assigned to Facility Let's get to know this place, then.
Tap Huh?
Trust Tap Doctor. Taking a walk?
Title Arknights.
Greeting Doctor. Need me to guard you today?