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Archetype

Traits

Cannot block enemies during the skill duration

Operator Description

Standard-bearer Saileach has come to Rhodes Island from County Hillock.

Operator Quote

The banner keeps waving. Faith never dies.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 9/17/2021
Release Date (Global) 3/17/2022

Potentials

Potential Item

Saileach's Token A small segment of a dried willow branch. Each bud is still perfectly intact, as if it could grow once more if dipped into water.

Talent

Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +5 and enemies have ASPD -5
Info
Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +7 (+2) and enemies have ASPD -7 (+2)
Info
Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10
Info
Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 (+2) and enemies have ASPD -12 (+2)
Info
After deployment, the next Operator has -2 DP Cost
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
10
Block
1
Attack Interval
1.3

Skills

SP Cost:
35
34
33
32
31
30
29
28
27
26
Initial SP:
10
10
10
11
11
11
12
13
14
15
SP Charge Type
Skill Activation
Duration
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
Skill Effect
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Detailed Skill Info
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
SP Cost:
38
37
36
35
34
33
32
31
30
29
Initial SP:
5
5
5
10
10
10
12
13
14
15
SP Charge Type
Skill Activation
Duration
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
Skill Effect
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +10% and restoring their HP equal to 10% of Saileach's ATK every second. When the skill ends, retrieve the banner
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +14% and restoring their HP equal to 14% of Saileach's ATK every second. When the skill ends, retrieve the banner
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +18% and restoring their HP equal to 18% of Saileach's ATK every second. When the skill ends, retrieve the banner
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +22% and restoring their HP equal to 22% of Saileach's ATK every second. When the skill ends, retrieve the banner
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +26% and restoring their HP equal to 26% of Saileach's ATK every second. When the skill ends, retrieve the banner
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +30% and restoring their HP equal to 30% of Saileach's ATK every second. When the skill ends, retrieve the banner
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +35% and restoring their HP equal to 35% of Saileach's ATK every second. When the skill ends, retrieve the banner
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +40% and restoring their HP equal to 40% of Saileach's ATK every second. When the skill ends, retrieve the banner
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +45% and restoring their HP equal to 45% of Saileach's ATK every second. When the skill ends, retrieve the banner
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +50% and restoring their HP equal to 50% of Saileach's ATK every second. When the skill ends, retrieve the banner
Skill Range
Detailed Skill Info
def 0.1
atk_to_hp_recovery_ratio 0.1
value 20
sleach_s_2[cost].interval 0.75
sleach_s_2[cost].cost 1
def 0.14
atk_to_hp_recovery_ratio 0.14
value 20
sleach_s_2[cost].interval 0.75
sleach_s_2[cost].cost 1
def 0.18
atk_to_hp_recovery_ratio 0.18
value 20
sleach_s_2[cost].interval 0.75
sleach_s_2[cost].cost 1
def 0.22
atk_to_hp_recovery_ratio 0.22
value 20
sleach_s_2[cost].interval 0.75
sleach_s_2[cost].cost 1
def 0.26
atk_to_hp_recovery_ratio 0.26
value 20
sleach_s_2[cost].interval 0.75
sleach_s_2[cost].cost 1
def 0.3
atk_to_hp_recovery_ratio 0.3
value 20
sleach_s_2[cost].interval 0.75
sleach_s_2[cost].cost 1
def 0.35
atk_to_hp_recovery_ratio 0.35
value 20
sleach_s_2[cost].interval 0.75
sleach_s_2[cost].cost 1
def 0.4
atk_to_hp_recovery_ratio 0.4
value 20
sleach_s_2[cost].interval 0.75
sleach_s_2[cost].cost 1
def 0.45
atk_to_hp_recovery_ratio 0.45
value 20
sleach_s_2[cost].interval 0.75
sleach_s_2[cost].cost 1
def 0.5
atk_to_hp_recovery_ratio 0.5
value 20
sleach_s_2[cost].interval 0.75
sleach_s_2[cost].cost 1
SP Cost:
30
29
28
27
26
25
24
23
22
20
Initial SP:
0
0
0
5
5
5
6
7
7
7
SP Charge Type
Skill Activation
Duration
10 Seconds
10 Seconds
10 Seconds
10 Seconds
10 Seconds
10 Seconds
10 Seconds
10 Seconds
10 Seconds
10 Seconds
Skill Effect
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 170% Physical damage and Stunning them for 2.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 15% Fragile effect. When the skill ends, retrieve the banner
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 180% Physical damage and Stunning them for 2.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 15% Fragile effect. When the skill ends, retrieve the banner
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 190% Physical damage and Stunning them for 2.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 15% Fragile effect. When the skill ends, retrieve the banner
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 200% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 20% Fragile effect. When the skill ends, retrieve the banner
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 210% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 20% Fragile effect. When the skill ends, retrieve the banner
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 220% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 20% Fragile effect. When the skill ends, retrieve the banner
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 240% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 25% Fragile effect. When the skill ends, retrieve the banner
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 260% Physical damage and Stunning them for 3.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 25% Fragile effect. When the skill ends, retrieve the banner
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 280% Physical damage and Stunning them for 3.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 27% Fragile effect. When the skill ends, retrieve the banner
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 300% Physical damage and Stunning them for 3.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 30% Fragile effect. When the skill ends, retrieve the banner
Skill Range
Detailed Skill Info
atk_scale (Attack Scale) 1.7
stun 2.5
damage_scale 1.15
cost 10
debuff.damage_scale 0.15
atk_scale (Attack Scale) 1.8
stun 2.5
damage_scale 1.15
cost 10
debuff.damage_scale 0.15
atk_scale (Attack Scale) 1.9
stun 2.5
damage_scale 1.15
cost 10
debuff.damage_scale 0.15
atk_scale (Attack Scale) 2
stun 3
damage_scale 1.2
cost 10
debuff.damage_scale 0.2
atk_scale (Attack Scale) 2.1
stun 3
damage_scale 1.2
cost 10
debuff.damage_scale 0.2
atk_scale (Attack Scale) 2.2
stun 3
damage_scale 1.2
cost 10
debuff.damage_scale 0.2
atk_scale (Attack Scale) 2.4
stun 3
damage_scale 1.25
cost 10
debuff.damage_scale 0.25
atk_scale (Attack Scale) 2.6
stun 3.5
damage_scale 1.25
cost 10
debuff.damage_scale 0.25
atk_scale (Attack Scale) 2.8
stun 3.5
damage_scale 1.27
cost 10
debuff.damage_scale 0.27
atk_scale (Attack Scale) 3
stun 3.5
damage_scale 1.3
cost 10
debuff.damage_scale 0.3

Modules

Pastoral
Lvl. 1
Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit
Equip Attribute Bonuses
Stat Value
max_hp 150
atk 48
Unlock Information
Materials
x4
x2
x80000
Missions
During battle, have Saileach use Inheritance of Faith a total of 10 times (excluding Support Units)
Clear Main Theme 9-2 with a 3-star rating; You must deploy your own Saileach, and cannot include any other Vanguard Operators as members

RIIC Base Skills

(维多利亚文学)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)
Infectivity Lvl: 1
(感染力)
Room Type:
Control Center
When this Operator is assigned to the Control Center, if the HR contacting speed of the HR Office is lower than 30% (including the base 5%), increase the HR contacting speed by +20% (unique effect across the entire base, unaffected by other effects)

Botzu's Quick Evaluation

+ A Standard Bearer Vanguard with a mix of offensive and defensive abilities
+ Talent: passively buffs the ASPD of allies and debuffs the ASPD of enemies near her flag
+ Talent 2: Reduces the DP Cost by 2 of the unit deployed after her
+ S1: Same as Elysium: good DP recovery but no additional benefits
+ S2: Like a stronger version of Myrtle's S2. It can be used with increased range, gives more DP, and provides a DEF boost on top of the healing.
+ S3: The bread and butter skill for Saileach. It provides great mix of crowd control, damage and damage amplification. It has good cycle and uptime.
= S2: The tradeoff for better buffs is slightly lower duration and a higher SP cost. Rarely a reason to use it over S3.
- Higher deployment costs without providing better DP generation than lower rarity options.
- S3: low DP gain for a Standard Bearer skill.

Operator Overview

Saileach was the official Standard Bearer for the Victorian Guard of Honor during Victoria’s latest war. Friendly, beautiful, talented, and hardworking, it’s hard to remember that she didn’t actually have any combat training before she arrived at Rhodes Island! Saileach intends to take her experience from Rhodes Island back to Victoria to settle the death of an old friend, but in the meantime she’s become the first 6* Standard Bearer Vanguard, with high DP generation capabilities, defensive buffs for her allies, and various debuffs for her enemies.

Standard Bearer Vanguards are renowned for their DP generation capabilities, and Saileach is no slouch in this regard. Her E2 Talent, Spiritual Exchange, puts an interesting twist on this: it reduces the DP cost of the next Operator you deploy after Saileach by 2 DP. While this doesn’t specifically give you DP, it can make placing an expensive unit earlier in a fight an easier prospect. Her S1 is the Standard Bearer standby: Support γ, which gives her tremendous capacity for DP generation.

Most of Saileach’s kit isn’t about DP, however. It’s about her colossal Victorian flag! Her E1 Talent—Unwavering Banner—projects an aura in the eight spaces around her flag that increases allied ASPD and reduces enemy ASPD. Saileach holds the flag herself by default, but with her S2—Inheritance of Faith—Saileach throws her flag to the lowest-HP ally within two grids of her and begins generating DP for the Skill duration. The ally holding the flag gains a DEF buff and is constantly healed, as well as being the new center of the Unwavering Banner aura. In contrast, Saileach’s S3—Glorious Banner—generates DP instantly and hurls the flag at an enemy (or keeps it herself if no enemies are in range). The flag inflicts Physical damage and a Stun when it lands, after which it generates a Slow and Fragile effect that debilitates nearby enemies for the Skill duration (in addition to the Unwavering Banner aura).

Saileach is an excellent Operator who generates buckets of DP and brings lots of useful utility with both her buffs and debuffs. Her major stumbling block comes from an unexpected place: her rarity. Saileach has near-identical DP generation capabilities as lower-rarity members of her archetype, yet she costs more DP to deploy, is more expensive to raise, and is less accessible in the gacha.

This leaves Saileach in an awkward place. While her buffs and debuffs are very useful, they’re often not necessary outside of “max-risk CC”-type situations. For Doctors who already have the lower rarity Operators built, she may not bring enough to the table to be worth the investment. But for other Doctors, she can cover their DP needs while also providing tactical utility in pretty much any situation. Considering that Saileach is based on the many-headed mythical hydra, perhaps it’s inevitable that her involvement in Arknights would have so many faces to it!

Newbie Tier List Explanation

New players will be better off using Myrtle for their Standard Bearer DP generation needs. Mytle is much cheaper to develop, easier to increase her Potential, stays relevant into end game, will be sufficient for all content, and just does the job as well or better for early content.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S3M3 S- S+ S-
S1M3 None A None
S2M3 None B+ C-

Saileach has the biggest gulf in priorities between Story and Advanced players.

In all cases, S3 is her best skill. It brings valuable utility on a very short cooldown along with decent DP generation. The 20s downtime on her weakening effect is a unique aspect to her that has lots of broad application. Mastery is quite valuable here. In addition to the all-important "first activation" times with all Flagbearer's, she gains a significant increase in utility effectiveness as well.

After that though, things get more nuanced. The DP generation on S3 is actually fairly poor relative to other Flagbearer skills which gives room for her other skills to shine. Her S1 is identical to Elysium's S1. It also has among the most expensive M3 material cost in the game so far. For most players this means it's something to avoid, especially if you haven't already found a reason to do Elysium's S1 Masteries. Outside of high-risk CC and certain memes, the intensity of DP generation that her S1 brings in addition to the other Flagbearers is never necessary. Your resources are better spent elsewhere. But for players who do care about pushing risk, her S1 is essential, often being chosen over her S3 to maximize DP generation among small deploy limit rotations where her S3 is just too slow.

Her S2 is a similar case. It gets mixed into high risk CC only slightly less than S1 does. The DP gen on it is only slightly worse than her S1 (and significantly better than S3) so it can be the better choice when DP pressure is high, but with a little bit of flexibility. For Story players though it is again an expensive thing for fringe usage at best and relatively small gains. If you haven't found a reason to use Myrtle's S2 before, you probably won't find any reason to use Saileach's S2 either.

With an eye towards the Roguelike, her S3 is still king, though Saileach is only a modest pick herself thanks to a high Hope cost. If you wanted to do a second Mastery after S3, then S2 would be the goal. Like Story mode, the extra DP generation on S1 just isn't necessary and you'd be better off taking Myrtle for less Hope anyway. Meanwhile S2 can provide a valuable healing utility that can oftentimes be in short supply. Even then though, the less expensive Myrtle tends to be the better choice for emergency healing given the lesser costs involved, both in Hope and in materials

Integrated Strategies Tier List Explanation

General IS Notes

'+ Strong and flexible utility unmatched in the class.
+ Fragile effects can be somewhat uncommon in many runs.
+ Healing off of Medic tickets is always welcome.
- Can be a very expensive investment.
- Takes away Hope for other units for a role that can often be filled by just Myrtle.
- Not Myrtle, but close.

IS2 Specific Notes

Saileach is a reasonable pick thanks to all of the utility she brings. Still, the more cost effective Myrtle is generally the better option since spending the Hope on better DPS will get you further.

Good Relics

Blunt Claws - Proficiency

Relic Interactions

Very limited benefit from most relics.

Recommended Promotion

E2 strongly recommended. S3 is her main skill and her Masteries are fairly important, though she can be functional at E1 still.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x3
4 ➝ 5
Lv1
x8
x5
x3
5 ➝ 6
Lv1
x8
x7
6 ➝ 7
Lv1
x8
x3
x5
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x4
2
Lv1 8h
x8
x4
x11
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x6
3
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x6
Lv1 24h
x15
x6
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x7
x4
x180000
x4
x4
x6

Overall Elite Cost

Total Cost

Operator Profile

Artist Xiàyě Hóng Míng
CV Haruka Tomatsu
CV (CN) 翁媛
CV (KR) 金善惠
Gender Female
Place of Birth Victoria
Birthday May 31
Race Vouivre
Height 166cm
Combat Experience
2 Years
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Excellent
Mobility Standard
Physiological Endurance Excellent
Tactical Planning Normal
Combat Skill Standard
Originium Adaptability Standard

Profile

A former ceremonial standard bearer from Victoria, she served at the Victorian Army Barracks in County Hillock, where the head of the local Rhodes Island branch office presented her to us as a liaison operator. She has basic Victorian Army training under her belt, superior physical ability, and demonstrated a talent for support operations.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Saileach shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.19u/L
Operator Saileach rarely comes into contact with Originium.

After all that time spent going around the rubble of that dirty bomb in County Hillock, it's incredible how stable Saileach's indicators are! She's kept herself plenty healthy, but the local office there must've taught her some great protective techniques, huh?
——Medic Operator Sussurro

Archive File 1

Increase Trust to 50.
Victorian guards of honor normally go through a rigorous selection process, so it's only natural that Saileach, with her glowing presentation and mannerisms, draws immediate attention. However, most operators end up charmed by her affable personality. Saileach goes out of her way to share skin care and hair styling tips, and has put on many banner waving marches for the curious children. What's more, she quickly found herself in the same cooking club as Gummy and others, where she's since made all kinds of Victorian treats, to great acclaim at food festivals.
If one was to look at Saileach's schedule, they would find her spending the vast majority of her days on the training grounds. Multiple instructors have expressed their surprise at the intensity of her training. Instructor Dur-nar is concerned that she may be overworking herself to a dangerous level, but Saileach insists on maintaining this level of intensity, and consultation with the Medical Department along with their comprehensive assessment of Vouivre physical fitness has allowed it to continue for the time being.
Multiple consecutive tests have shown rapid improvement in Saileach's combat ability. Building on top of the foundation granted to her by the Victorian Army, we expect her to grow into an outstanding combat operator very quickly.

Archive File 2

Increase Trust to 100.
When filling in the application form, Saileach expressed a desire for more time to think; it was a day later that she finally put down her present codename.
Her words at the time were: 'It means 'willow.' I spent an age poring through reference material—I hope I haven't spelt anything wrong.'
Her choice of spelling originates from an ancient language called Taran, and not the present-day Victorian she knows. Profile data shows that Saileach was born in a lakeside city to Victoria's south, completely unconnected to the area of Tara. Her own knowledge of Taran originates entirely from a friend local to County Hillock. Saileach tells us that in the region of Tara, on the spring festival each year, the people would take freshly budded willow branches to adorn the streets and statues. Every year she served at County Hillock, she would accompany this very friend to the agricultural plates on the outskirts, picking the best branches for the occasion, in the end completing this rather commemorative affair. Though Saileach hasn't spoken on where this friend presently is, judging by written records in reports on the County Hillock incident, the city was reduced to ruins in the fighting; it is exceedingly possible her close friend met with misfortune.
Saileach's experiences in County Hillock have no doubt changed her outlook. The urgency she's shown in improving her own combat ability likely stems from her regret in being unable to prevent that tragedy. Good thing she did not sink into grief, let alone take to a path of revenge, but has transformed herself and taken the impetus to move forward. After all, in Saileach's choice of codename there lies the hope that County Hillock may rise from the ashes anew.

Archive File 3

Increase Trust to 150.
[Excerpt from the County Hillock incident reports]
...we didn't realize that the true challenge would come after withdrawing from County Hillock.
Just before we were due to enter County Peninsula, our transport vehicle was raided. The attackers wore plain clothes, but we could tell they were Dublinn. The vehicle and comms equipment were destroyed, Fred and I were injured, while Shredder nearly lost his life. It was Janie who stubbornly pulled us one by one out from the scrap, trekked to the trade route to flag down a caravan, and talked them into lending us a truck—saving all our lives.
The entire way, the sick one didn't come to. What was strange was after that attack, the enemy didn't chase us further, either. It was like they just wanted to find out if she was really with us, and then they tried us to see how much strength we really had. I thought we were done for when we were trapped under those seats. I mean, they killed Outcast, the Lass! Even if the few of us threw it all away then and there, could we do ten percent of what she could?
......
Finally, I want to recommend Janie—and I mean that Miss Jane Willow, who came with us back to the ship, should formally join Rhodes Island. I've known her willingness for a while now, since we left. Originally, it was Outcast most fit to recommend her—so with... a graver sorrow than all I know, I tell you all this in her stead. Together with us, Miss Willow has saved countless people in County Hillock, and she will have the opportunity in future to save countless more. Whether it's her character or her ability in question, she is highly fit to become someone who works with us.
——Report submitted by Rhodes Island County Hillock Branch Officer-in-Charge Oliver Bernard

Archive File 4

Increase Trust to 200.
Saileach has never explicitly told anyone, but without a doubt, she's been preparing all along to return to Victoria and continue fighting.
Where she differs from Bagpipe is that she doesn't, in any way, consider this a duty. From the moment she decided to leave the army, she never again held herself to be a Victorian soldier. In truth, she took to her new identity as a Rhodes Island Operator exceptionally well, and very quickly was proactive in throwing herself into all manner of combat/non-combat missions. She more than once mentioned the deceased elite operator Outcast's influence on her. Returning to Victoria, to her, is more of a calling. She holds a sense of justice deep in her heart, firmly resolved to spare no effort, looking to stand off against the evils that brought her such bitter memories.
Very soon, once learning she also came to Rhodes Island, Saileach's first order of business was to find Bagpipe. The two of them had a discussion that lasted through the night, and by the next day, Saileach applied for short-term landship leave. She understands that the time to return has almost come.

'From the County Hillock incident, we see that the Taran situation has already climbed to a tipping point. If their leader is not Draco, then the eruption of conflict may be deferred by a decade, but the situation in whole will not have changed.
Victoria's centuries-old policies targeted at Tarans have made inevitable the present fires of war. Yet when we look back at history, after they were forced to split half of their authority with the Aslans, the Draco royal family, original rulers of the whole of Victoria, surely could not indulge another of their race peaceably governing a third of the country's territory. In the same manner, nor would the aristocracy—who begrudgingly shared their take with the new nobility—let the opportunity pass to press down on the area's indigenous peoples, so as to make up for losses.
I don't at all believe that this will be a localized conflict. I can only say that this war may perhaps transform the nation of Victoria. Concerning if all this will grant us any advantage in our coming Londinium operations? Don't forget: I'm just an instructor supplementing you all with a little history.'
——Recording of Hypatia answering questions after a history lecture

Promotion Record

Upgrade to Elite LV2.
Even as early as County Hillock, Saileach was lively at the Rhodes Island branch office, helping to handle a great deal of affairs, as if she were staff. Once this experience was given great consideration, her rapid promotion was met with no pushback at all.
As an emigrant of Sargon living in Victoria, coupled with her sensitive nature, Saileach never forgets the challenges of minority communities struggling in the world. Whether she realizes it or not, this is where her longstanding empathy with the oppressed originates; and with her clearer grasp on the differences between herself and said people, it's only more commendable that on missions, without any qualms, she sees Infected children bleeding and offers a hand.

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Appointed as Assistant File organization is one of my fortes! Uhh... What are these? Data charts and theory analyses...? Seems very complicated, unlike the romance novels I read. Doctor, have you read any Victorian literature? Just between the two of us, I share my name with the protagonist from my favorite work.
Talk 1 I used to believe the Infected would understand if I smiled at them, but I was wrong... Before I smile, I should put myself in their shoes to learn their pain, and that goes for all those who are oppressed.
Talk 2 Now that I've talked to Amiya and the Doctor, I can understand why she, an elite operator... and the rest of Rhodes Island made that choice.
Talk 3 It's a little embarrassing to say... but I really admire Bagpipe. It doesn't matter what she has been through, she takes pride in the fact she was once a Victorian soldier. Oh, please don't get the wrong idea. I still love Victoria, and it is this love that drove me to leave my homeland.
Talk after Promotion 1 It wasn't easy to lose the Dublinns. I talked to the girl called Reed afterwards, but it doesn't seem she remembers me. I suppose... that's a good thing for her. Should we get the chance, I would love to have a chat with her about poetry and novels. Oh, and it would be lovely if we became friends.
Talk after Promotion 2 I have every step of Trooping the Colour memorized by heart, but I still have a long way to go to truly carry the banner's weight and find the way forward.
Talk after Trust Increase 1 It takes a little time to care for my hair. I know merely keeping up appearances isn't enough, but I see this as part of living diligently. Doctor, your hair's kind of messy. Would you like me to fix it for you?
Talk after Trust Increase 2 If the day comes that you must face those countless fearsome enemies, I will stand by your side.
Talk after Trust Increase 3 Doctor... if we had met before that incident, I'm sure I would've found myself relying on your help. But I can't well wait forever for someone to tell me what righteousness is. At the very least, on this journey we walk together, I wish to be an ally you can count on.
Idle Doctor, when I see you here like this, it reminds me of the days I spent lazing around in the Rhodes Island offices... the sunshine, the card games, and my friends... It really brings back memories.
Onboard You must be Rhodes Island's commander? Operator Saileach, reporting in!
Watching Battle Record Oh, could you stop for a moment, please? I would like to take notes.
Promotion 1 I was... disappointed in them. And so I threw away all the ribbons and medals I'd ever earned. But Rhodes Island is different. Thank you, Doctor. I accept this award.
Promotion 2 Even now, the blinding light that fended off the darkness still shines in my dreams, though I am still far, far away from her.
Added to Squad May my banner protect all those who are innocent before my eyes.
Appointed as Squad Leader My friends, as long as we stand together, there will be no evil we can't overcome!
Depart Follow me. Forward!
Begin Operation If battle is unavoidable, I will not allow my weaknesses to get in my way.
Selecting Operator 1 Phew... I'm ready.
Selecting Operator 2 Your orders, please.
Deployment 1 It's my duty to stand here.
Deployment 2 I will not back down.
In Battle 1 Can't you hear the children's cries?
In Battle 2 Can't you feel the cities crumbling away?
In Battle 3 You've never ever noticed the hideous grins of conspirators.
In Battle 4 Could you ever imagine… friends turning against each other, and homeland fading into nothing but memories?
4-star Result I simply want to defend the people's right to live, and it doesn't matter if they are Victorians or Infected.
3-star Result You showed me that even weeds struggling to grow in the ruins can stand tall. Thank you.
Sub 3-star Result I can only hope they will come to understand their injustice.
Operation Failure Doctor, this time, I'll stay. Hurry and take the others to safety.
Assigned to Facility Phew... I reckon it won't be easy to slack off once I become an actual staff member here?
Tap Eh? Oh, hello!
Trust Tap Are you tired? I've baked some scones. Please, sit down, have some tea, and tell me what's on your mind.
Title Arknights.
Greeting Hey, Doctor, you look cheerful as always!