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Tags

Archetype

Traits

Cannot block enemies during the skill duration

Operator Description

执旗手琴柳,从小丘郡来到罗德岛。

Operator Quote

信仰不灭,旗帜永在。

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 9/17/2021
Release Date (Global) N/A

Potentials

Potential Item

Saileach's Token 一小截风干了的柳枝。每一粒嫩芽都很完好,仿佛只要沾了水,就还能蓬勃生长。

Talent

When deployed, holds an Ensign. Within the 8 surrounding tiles of the Ensign, ally operators gain +5 ASPD and enemies have -5 ASPD
Info
When deployed, holds an Ensign. Within the 8 surrounding tiles of the Ensign, ally operators gain +7(+2) ASPD and enemies have -7(+2) ASPD
Info
When deployed, holds an Ensign. Within the 8 surrounding tiles of the Ensign, ally operators gain +10 ASPD and enemies have -10 ASPD
Info
When deployed, holds an Ensign. Within the 8 surrounding tiles of the Ensign, ally operators gain +12(+2) ASPD and enemies have -12(+2) ASPD
Info
After deployment, deployment cost of the next operator -2
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
10
Block
1
Attack Interval
1.3

Skills

SP Cost:
35
34
33
32
31
30
29
28
27
26
Initial SP:
10
10
10
11
11
11
12
13
14
15
SP Charge Type
Skill Activation
Duration
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
Skill Effect
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Detailed Skill Info
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
SP Cost:
38
37
36
35
34
33
32
31
30
29
Initial SP:
5
5
5
10
10
10
12
13
14
15
SP Charge Type
Skill Activation
Duration
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
Skill Effect
Stop attacking enemies and gradually obtain 20 DP while the skill is active. Pass the Ensign to the location of the ally with the lowest HP percentage within range, granting them DEF +10% and healing them for 10% of Saileach's ATK every second. Retrieve the Ensign after the skill ends
Stop attacking enemies and gradually obtain 20 DP while the skill is active. Pass the Ensign to the location of the ally with the lowest HP percentage within range, granting them DEF +14% and healing them for 14% of Saileach's ATK every second. Retrieve the Ensign after the skill ends
Stop attacking enemies and gradually obtain 20 DP while the skill is active. Pass the Ensign to the location of the ally with the lowest HP percentage within range, granting them DEF +18% and healing them for 18% of Saileach's ATK every second. Retrieve the Ensign after the skill ends
Stop attacking enemies and gradually obtain 20 DP while the skill is active. Pass the Ensign to the location of the ally with the lowest HP percentage within range, granting them DEF +22% and healing them for 22% of Saileach's ATK every second. Retrieve the Ensign after the skill ends
Stop attacking enemies and gradually obtain 20 DP while the skill is active. Pass the Ensign to the location of the ally with the lowest HP percentage within range, granting them DEF +26% and healing them for 26% of Saileach's ATK every second. Retrieve the Ensign after the skill ends
Stop attacking enemies and gradually obtain 20 DP while the skill is active. Pass the Ensign to the location of the ally with the lowest HP percentage within range, granting them DEF +30% and healing them for 30% of Saileach's ATK every second. Retrieve the Ensign after the skill ends
Stop attacking enemies and gradually obtain 20 DP while the skill is active. Pass the Ensign to the location of the ally with the lowest HP percentage within range, granting them DEF +35% and healing them for 35% of Saileach's ATK every second. Retrieve the Ensign after the skill ends
Stop attacking enemies and gradually obtain 20 DP while the skill is active. Pass the Ensign to the location of the ally with the lowest HP percentage within range, granting them DEF +40% and healing them for 40% of Saileach's ATK every second. Retrieve the Ensign after the skill ends
Stop attacking enemies and gradually obtain 20 DP while the skill is active. Pass the Ensign to the location of the ally with the lowest HP percentage within range, granting them DEF +45% and healing them for 45% of Saileach's ATK every second. Retrieve the Ensign after the skill ends
Stop attacking enemies and gradually obtain 20 DP while the skill is active. Pass the Ensign to the location of the ally with the lowest HP percentage within range, granting them DEF +50% and healing them for 50% of Saileach's ATK every second. Retrieve the Ensign after the skill ends
Skill Range
Detailed Skill Info
def 0.1
atk_to_hp_recovery_ratio 0.1
value 20
sleach_s_2[cost].interval 0.75
sleach_s_2[cost].cost 1
def 0.14
atk_to_hp_recovery_ratio 0.14
value 20
sleach_s_2[cost].interval 0.75
sleach_s_2[cost].cost 1
def 0.18
atk_to_hp_recovery_ratio 0.18
value 20
sleach_s_2[cost].interval 0.75
sleach_s_2[cost].cost 1
def 0.22
atk_to_hp_recovery_ratio 0.22
value 20
sleach_s_2[cost].interval 0.75
sleach_s_2[cost].cost 1
def 0.26
atk_to_hp_recovery_ratio 0.26
value 20
sleach_s_2[cost].interval 0.75
sleach_s_2[cost].cost 1
def 0.3
atk_to_hp_recovery_ratio 0.3
value 20
sleach_s_2[cost].interval 0.75
sleach_s_2[cost].cost 1
def 0.35
atk_to_hp_recovery_ratio 0.35
value 20
sleach_s_2[cost].interval 0.75
sleach_s_2[cost].cost 1
def 0.4
atk_to_hp_recovery_ratio 0.4
value 20
sleach_s_2[cost].interval 0.75
sleach_s_2[cost].cost 1
def 0.45
atk_to_hp_recovery_ratio 0.45
value 20
sleach_s_2[cost].interval 0.75
sleach_s_2[cost].cost 1
def 0.5
atk_to_hp_recovery_ratio 0.5
value 20
sleach_s_2[cost].interval 0.75
sleach_s_2[cost].cost 1
SP Cost:
30
29
28
27
26
25
24
23
22
20
Initial SP:
0
0
0
5
5
5
6
7
7
7
SP Charge Type
Skill Activation
Duration
10 Seconds
10 Seconds
10 Seconds
10 Seconds
10 Seconds
10 Seconds
10 Seconds
10 Seconds
10 Seconds
10 Seconds
Skill Effect
Stop attacking enemies and immediately obtain 10 DP. Throw the Ensign at the location of a ground enemy, dealing 170% Physical damage to nearby enemies and Stunning them for 2.5 seconds. Inflict Slow and 15% Fragile effect to enemies within the 8 surrounding tiles of the Ensign. Retrieve the Ensign after the skill ends
Stop attacking enemies and immediately obtain 10 DP. Throw the Ensign at the location of a ground enemy, dealing 180% Physical damage to nearby enemies and Stunning them for 2.5 seconds. Inflict Slow and 15% Fragile effect to enemies within the 8 surrounding tiles of the Ensign. Retrieve the Ensign after the skill ends
Stop attacking enemies and immediately obtain 10 DP. Throw the Ensign at the location of a ground enemy, dealing 190% Physical damage to nearby enemies and Stunning them for 2.5 seconds. Inflict Slow and 15% Fragile effect to enemies within the 8 surrounding tiles of the Ensign. Retrieve the Ensign after the skill ends
Stop attacking enemies and immediately obtain 10 DP. Throw the Ensign at the location of a ground enemy, dealing 200% Physical damage to nearby enemies and Stunning them for 3 seconds. Inflict Slow and 20% Fragile effect to enemies within the 8 surrounding tiles of the Ensign. Retrieve the Ensign after the skill ends
Stop attacking enemies and immediately obtain 10 DP. Throw the Ensign at the location of a ground enemy, dealing 210% Physical damage to nearby enemies and Stunning them for 3 seconds. Inflict Slow and 20% Fragile effect to enemies within the 8 surrounding tiles of the Ensign. Retrieve the Ensign after the skill ends
Stop attacking enemies and immediately obtain 10 DP. Throw the Ensign at the location of a ground enemy, dealing 220% Physical damage to nearby enemies and Stunning them for 3 seconds. Inflict Slow and 20% Fragile effect to enemies within the 8 surrounding tiles of the Ensign. Retrieve the Ensign after the skill ends
Stop attacking enemies and immediately obtain 10 DP. Throw the Ensign at the location of a ground enemy, dealing 240% Physical damage to nearby enemies and Stunning them for 3 seconds. Inflict Slow and 25% Fragile effect to enemies within the 8 surrounding tiles of the Ensign. Retrieve the Ensign after the skill ends
Stop attacking enemies and immediately obtain 10 DP. Throw the Ensign at the location of a ground enemy, dealing 260% Physical damage to nearby enemies and Stunning them for 3.5 seconds. Inflict Slow and 25% Fragile effect to enemies within the 8 surrounding tiles of the Ensign. Retrieve the Ensign after the skill ends
Stop attacking enemies and immediately obtain 10 DP. Throw the Ensign at the location of a ground enemy, dealing 280% Physical damage to nearby enemies and Stunning them for 3.5 seconds. Inflict Slow and 27% Fragile effect to enemies within the 8 surrounding tiles of the Ensign. Retrieve the Ensign after the skill ends
Stop attacking enemies and immediately obtain 10 DP. Throw the Ensign at the location of a ground enemy, dealing 300% Physical damage to nearby enemies and Stunning them for 3.5 seconds. Inflict Slow and 30% Fragile effect to enemies within the 8 surrounding tiles of the Ensign. Retrieve the Ensign after the skill ends
Skill Range
Detailed Skill Info
atk_scale (Attack Scale) 1.7
stun 2.5
damage_scale 1.15
cost 10
debuff.damage_scale 0.15
atk_scale (Attack Scale) 1.8
stun 2.5
damage_scale 1.15
cost 10
debuff.damage_scale 0.15
atk_scale (Attack Scale) 1.9
stun 2.5
damage_scale 1.15
cost 10
debuff.damage_scale 0.15
atk_scale (Attack Scale) 2
stun 3
damage_scale 1.2
cost 10
debuff.damage_scale 0.2
atk_scale (Attack Scale) 2.1
stun 3
damage_scale 1.2
cost 10
debuff.damage_scale 0.2
atk_scale (Attack Scale) 2.2
stun 3
damage_scale 1.2
cost 10
debuff.damage_scale 0.2
atk_scale (Attack Scale) 2.4
stun 3
damage_scale 1.25
cost 10
debuff.damage_scale 0.25
atk_scale (Attack Scale) 2.6
stun 3.5
damage_scale 1.25
cost 10
debuff.damage_scale 0.25
atk_scale (Attack Scale) 2.8
stun 3.5
damage_scale 1.27
cost 10
debuff.damage_scale 0.27
atk_scale (Attack Scale) 3
stun 3.5
damage_scale 1.3
cost 10
debuff.damage_scale 0.3

RIIC Base Skills

(维多利亚文学)
Room Type:
Dormitory
When assigned to a Dormitory, increase morale recovery of one random operator below maximum morale except self within that dorm by +0.7 per hour (When stacked, only the highest effect becomes active)
Infectivity Lvl: 1
(感染力)
Room Type:
Control Center
When assigned to the Control Center, if the rate of accumulation of networking resources at HR Office is less than +30% (including the base 5%), increase accumulation of networking resources by +20% (unique effect across the entire base, unaffected by other effects)

Operator Overview

Translation Credits: Jetroyz of the RIHQ Discord, Aethervoid#6272, iana#9999

"You're the commander of Rhodes Island? Newcomer Saileach, reporting in!"

-------------

"...You're saying, that Vouivre girl from the city on the hill is here at Rhodes Island too? Eh, earlier than me too? I never imagined that we'd be comrades-in-arms again after all!

She's really cordial and good-hearted, and agreed to help us investigate Ghost Squad(!?) the moment we met. Even if back then she said she was only a ceremonial guard, but I could tell from one look that she'd become an outstanding soldier one day.

Does she miss home after leaving Victoria for so long? Shame, I've been so caught up on the way, I've got no gifts for her. I heard that she really liked novels, so I guess I'll try telling her about what I've seen on the road like it was from a book.

And, about that elegant Sankta lady... I've heard, what a pity. When we parted ways, I had hoped things would turn out differently. She's really chummy with that Vouivre girl, right? We few were supposed to be really good friends."

- Bagpipe

-------------

Saileach is a 6★ Standard Bearer Vanguard (Formerly known as Utility Vanguard) that can support her allies and hinder her enemies in addition to generating boatloads of DP!  She can heal her allies, and increase their ASPD and DEF.  For her enemies, she can Stun, Slow, reduce their ASPD and inflict Fragile.

Talents and Skills

Archetype: Standard Bearer Vanguard

Trait:Cannot block enemies during the skill duration

Talent 1: Saileach possesses an Ensign upon deployment; Within the 8 surrounding tiles of the Ensign, increase ally operators' ASPD and reduce enemies' ASPD

Skill 1: Stops attacking and recovers a certain amount of DP within the skill duration

Skill 2: Stops attacking and recovers a certain amount of DP within the skill duration; Throw the Ensign towards the location of the operator with the lowest HP percentage within range, increasing their DEF and recovering a certain amount of HP every second. The Ensign is retrived when the skill ends

Skill 3: Stops attacking and immediately recovers a certain amount of DP. Throw the Ensign towards the location of a ground enemy, dealing Physical damage and Stunning them for several seconds; Within the skill duration, inflict Slow and Fragile to enemies within the 8 surrounding tiles of the Ensign. The Ensign is retrieved when the skill ends.

First Impressions

Note: These are first impressions and based on conjecture since we don’t know the exact details. 

The first 6 Star Standard Bearer Vanguard arrives to join the ranks of Myrlte and Elysium.  Since this Archetype is so core to the DP generation meta, there is little doubt that Saileach will immediately emerge as a sought after meta Operator.  The question is really not so much "will she be strong" but "how strong will she be"?

Her S1 is the standard DP generation skill, and is typically the most efficient DP generator of all the Skills.  Will it be better than Elysium's, though?  That isn't necessarily a guarantee.  If you look at the Skill-DP-Recovery Vanguards, S1 for the 6 Stars Siege and Saga is exactly the SAME as the S1 for 5 stars like Texas and Zima.  So Saileach's differentiation may have to come from her abilities.  And since none of those abilities increase her DP generation, it is very possible that she will not represent an increase to DP generation capabilities.

As for her abilities, she has both Ally buffing and enemy debuffing capabities.  Her Talent increases ally ASPD and reduces enemy ASPD in the area around her Ensign.  This ensign will be placed on her normally, but during Skill use it can be moved to an ally or enemy.  Thus,this Talent effect will move along with the Ensign.

Her S2 passes the Ensign to the ally within skill range with the lowest HP percentage, healing them over time and increasing their DEF.  The healing ability is similar to Myrtle S2, with even more beneficial effects.  Her S3 throws the Ensign towards a melee enemy, Stunning them, and then applying Slow and Fragile for the duration of the Skill.  This could be a strong option against early wave enemies, giving the player more time to deploy Operators and ease the handling of early enemies.

Regardless of the ability details, there is little doubt that Saileach will be strong and see a lot of usage, based on her Archetype alone.  HOW strong is what remains to be seen.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x3
4 ➝ 5
Lv1
x8
x5
x3
5 ➝ 6
Lv1
x8
x7
6 ➝ 7
Lv1
x8
x3
x5
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x4
2
Lv1 8h
x8
x4
x11
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x6
3
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x6
Lv1 24h
x15
x6
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x7
x4
x180000
x4
x4
x6

Overall Elite Cost

Total Cost

Operator Profile

Artist Xiàyě Hóng Míng
CV Haruka Tomatsu
CV (CN) 翁媛
Gender Female
Place of Birth 维多利亚
Birthday 5月31日
Race Vouivre
Height 166cm
Combat Experience
两年
Infection Status 参照医学检测报告,确认为非感染者。
Nation
Physical Strength Excellent
Mobility Standard
Physiological Endurance Excellent
Tactical Planning Normal
Combat Skill Standard
Originium Adaptability Standard

Profile

前维多利亚仪仗队执旗手,服役于维多利亚小丘郡地方部队,经历战乱后,由小丘郡办事处负责人引荐,成为罗德岛合作干员。接受过维多利亚军的基础训练,体能优异,在各类任务中展现出了强大的支援能力。

Clinical Analysis

Increase Trust to 25.
造影检测结果显示,该干员体内脏器轮廓清晰,未见异常阴影,循环系统内源石颗粒检测未见异常,无矿石病感染迹象,现阶段可确认为非矿石病感染者。

【体细胞与源石融合率】0%
干员琴柳没有被源石感染的迹象。

【血液源石结晶密度】0.19u/L
干员琴柳甚少接触源石。

在被脏弹轰炸过的废墟里跑了那么多个来回,琴柳小姐的指标竟然还这么稳定!除了原本身体就很健康以外,小丘郡办事处的大家也确实很好地教了她防护技巧吧......
——医疗干员苏苏洛

Archive File 1

Increase Trust to 50.
在维多利亚,一名普通士兵想要成为仪仗兵,往往需要经过严苛的选拔。因此,许多人第一眼看到琴柳小姐,都会被她出色的外表与仪态吸引。但干员们最喜欢的,还是她极具亲和力的性格。琴柳小姐会不厌其烦地将自己的护肤和美发秘诀分享给感兴趣的干员,并在好奇的孩子们面前表演过好几次掌旗行进。除此之外,她迅速加入了由古米等人发起的烹饪爱好小组,亲手制作了一大批维多利亚特色点心,在随后的美食节上收获了诸多好评。
然而,如果查看下琴柳小姐在罗德岛上的时刻表,大家就会发现,她一天中的绝大部分时间都花在了训练场上。有多名教官对她训练时的拼命程度留下了深刻印象。教官坚雷反馈,她的训练强度已经到了有些危险的地步,可是结合本人意愿及医疗部门对瓦伊凡身体素质的综合评估,这份超量训练计划还是继续了下去。
连续几次测试结果显示,琴柳小姐的战斗能力正在迅速提升,加上原本的军人基础,她无疑会在短时间内成长为一名出色的作战干员。

Archive File 2

Increase Trust to 100.
在填写入职申请表的时候,琴柳小姐特地提出了想再多花一点时间思考的请求,一天之后,她才写下了现在这个代号。
“这是柳树的意思,我查了很久资料,希望没有拼写错误。”当时她这样说道。
据她所说,她选择的这种拼写方式,是源自一种名叫塔拉语的古老语言,而非她熟悉的现代维多利亚语。从资料来看,琴柳小姐出生于一座维多利亚南部沿湖城市,与塔拉地区并无关联。她本人的所有塔拉语相关知识,全部来自一名在小丘郡当地结识的朋友。她说,在塔拉地区,每年春天的节日里,人们会用刚刚长出新芽的柳枝来装点街道和雕像。在小丘郡服役的每一年里,她都会与这位好友一起去郊外的农用地块挑选最合适的柳枝,来完成这件颇具纪念意义的事。虽然琴柳小姐并没有明说她这位朋友如今的去向,但根据小丘郡事件相关报告中的记载,那座城市已在战争中沦为废墟,她的好友也极有可能已经遭遇不幸。
在小丘郡的经历无疑改变了琴柳小姐对许多事情的看法。她如此急迫地提升自己的作战能力,可能正是源自她没能阻止悲剧发生的遗憾。好在这份遗憾并没有令她沉浸在悲痛之中,更没有让她走上复仇之路,而是成为了她蜕变的契机,也给予了她前进的力量。毕竟,琴柳小姐会选择这个代号,无疑寄托了小丘郡能在灰烬中重生的希望。

Archive File 3

Increase Trust to 150.
【小丘郡事件报告摘录】
......我们没有想到,真正的挑战发生在撤离小丘郡之后。
在我们即将进入半岛郡之前,运输车遭遇了一次袭击。攻击我们的人打扮普通,但我们都能认出来,他们一定是深池的人。车和通信设备都毁了,我和弗雷德受了伤,碎纸机更是差点送命。是简妮硬把我们一个个地从废铁底下扒了出来,走到商道上拦了一支商队,好说歹说借了一辆货车,才救了大家的命。
那位病人全程都没有醒。奇怪的是,在那次攻击之后,敌人也没再追上来。他们仿佛只是确认了下病人是不是真的和我们在一起,又试探了下我们究竟有几分实力。在被座椅压得动弹不得的时候,我本以为我们死定了。他们可是杀了Outcast女士!我们几个人,就算真的拼上性命,又怎么可能有她十分之一的实力?
......
最后,我想推荐简妮,我是说随我们回舰的简·薇洛小姐正式加入罗德岛。我早就在路上确认过她的意愿。原本最合适的推荐人应该是Outcast女士——怀着无比沉痛的心情,我替代她说出这些话。薇洛小姐和我们一起,在小丘郡救了很多人,未来她还有机会救更多人。无论是从品性还是能力来看,她都很适合成为我们的同行者。
——罗德岛驻小丘郡办事处负责人奥利弗·伯纳德提交的报告

Archive File 4

Increase Trust to 200.
琴柳小姐并没有对任何人明说,但毫无疑问,她始终都在做着回到维多利亚继续战斗的准备。
与风笛小姐不同的是,她并不认为这是她的职责。从她决心离开军队的那一刻起,她就已经不再把自己当作维多利亚军人看待。事实上,她非常适应罗德岛干员这一新的身份,并很快就积极投入了各类作战或非作战的任务中。她不止一次提及已故的精英干员Outcast女士对她的影响。回到维多利亚,对她来说,更像是一种使命。她信仰着心中的正义,下定决心要尽一切努力,去对抗这些带给她惨痛回忆的恶行。
很快,在得知风笛小姐也来到罗德岛之后,她第一时间去找了风笛。两人长谈了一整夜,第二天她便提出了可能会在近期暂时离舰的申请。她明白,回去的时机就快到了。

“从小丘郡事件透露出来的信息来看,塔拉地区的局势已经到了一触即发的地步。如果他们的领导者不是德拉克,那么冲突爆发的时间点或许会被延后十年,但整体态势并不会发生改变。
维多利亚数百年来延续的对塔拉人的种种政策给今天的战火带来了必然性。可回顾历史,在被迫分割了一半权力给阿斯兰之后,原本主宰着整个维多利亚的德拉克王室,必然不可能放任另一支同族安稳地统治三分之一的国土。而其他不得不与新晋贵族分享利益的贵族们,同样不会放过压榨这一地区的原住民以弥补损失的机会。
我并不认为这会是一场局部冲突。我只能说,这场战争,或许将彻底改变维多利亚这个国家。至于这对我们接下来的伦蒂尼姆行动有没有好处?别忘了,我只是个给大家补补历史课的老师而已。”
——海帕提亚于某次历史课后的答疑录音

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Appointed as Assistant 整理档案我很拿手呀!啊......这些表格和理论分析好难读......和浪漫小说不一样。博士,您也读过维多利亚的文学作品吗?悄悄告诉您,我最喜欢的那一本,主角和我同名哦。
Talk 1 过去我以为,只要我对感染者微笑,他们就能感受到。现在我知道了......在对他们笑之前,我更应该努力理解他们有多痛。面对其他受压迫者时也一样。
Talk 2 和阿米娅还有博士聊完,我更能理解,作为精英干员的她......还有罗德岛的大家,为什么会做出那样的选择了。
Talk 3 有些不好意思说......我很羡慕风笛小姐。无论经历了什么,她始终为自己曾是维多利亚军人而自豪。请别误会,我也依然爱着维多利亚。正是这份爱促使我离开了故乡。
Talk after Promotion 1 一路上摆脱深池的追杀很不容易。后来我和那个叫苇草的姑娘说过话,她好像不记得我了。对她来说......是好事吧?有机会的话,我还想找她聊聊诗歌和小说。啊,能交个朋友就更好啦。
Talk after Promotion 2 掌旗行进的每一个动作都刻在我的身体里。可要真正支撑这面旗帜的重量,要看清楚前进的方向,我还差得远。
Talk after Trust Increase 1 是啊,养护头发会花上一点时间。表面光鲜确实不够,但我愿意把这些步骤看作认真生活的一部分。博士,您的头发有些乱了,需要我帮您整理吗?
Talk after Trust Increase 2 如果有一天您不得不面对那些可怕的敌人,请务必让我站在您的身边。
Talk after Trust Increase 3 博士......假如我们在那件事之前相遇,我一定会忍不住依赖您吧。然而我不能永远等着别人来告诉自己何为正义。至少,在这段同行路上,我想成为您可以依赖的伙伴。
Idle 博士,看到您现在的模样,我总会想起那些躲在罗德岛办事处里偷懒的日子......阳光,牌局,还有大家。啊,真的好怀念。
Onboard 您就是罗德岛的指挥官?新人琴柳,向您报到!
Watching Battle Record 啊,这里麻烦您停一停。我想记下笔记。
Promotion 1 我曾对......他们感到失望。因此,在离开维多利亚的时候,我丢掉了所有绶带和勋章。但罗德岛不同。谢谢您,博士。我愿意收下您的嘉奖。
Promotion 2 那逼退了黑夜的枪火仍在我梦中。哪怕是此刻的我,也依旧离她很远、很远。
Added to Squad 愿我的旗帜,能守护我所见的每一个无辜之人。
Appointed as Squad Leader 战友们,只要我们站在一起,定能击溃一切邪恶!
Depart 跟着我,前进!
Begin Operation 如果战斗无法避免,我不会放任自己的软弱。
Selecting Operator 1 呼......我准备好了。
Selecting Operator 2 请下令。
Deployment 1 我必须站在这里。
Deployment 2 我不会退缩。
In Battle 1 你有没有听见孩子们的悲鸣?
In Battle 2 你有没有感受到城市在分崩离析?
In Battle 3 你不曾注意阴谋得逞者在狞笑。
In Battle 4 你是否想过......朋友不再是朋友,家园不再是家园。
4-star Result 我只想捍卫人们生存的权利。无论他们是不是维多利亚人,是不是感染者。
3-star Result 您让我看到了废墟中挣扎着抬起头的青草。谢谢您。
Sub 3-star Result 但愿他们已认清自己的不义。
Operation Failure 博士,这一次换我守在这里。您快带着大家离开。
Assigned to Facility 呼......真的成了这里的员工的话,就不好偷懒了吧?
Tap 欸?您好呀!
Trust Tap 您是不是累了?这是我烤的甜司康饼。您可以坐下来,喝点茶,与我说说您的烦心事。
Title 明日方舟。
Greeting 嗨,博士,今天您也这么有精神呀!