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Defender
Range
Range
Range
Position
Attack Type

Tags

Archetype

Traits

Can heal allies by using the skill

Operator Description

Saria, former researcher of Rhine Lab, will serve as a core part of the squad's defense and healing unit on the battlefield.

Operator Quote

Diamond is more flexible than she is.

Obtain Approach

Recruitment & Headhunting
Headhunting: Yes Recruitment: Yes
Release Date (CN) 4/30/2019
Release Date (Global) 1/16/2020
Recruitment Pool Date (CN) 4/30/2019
Recruitment Pool Date (Global) 1/16/2020

Potentials

Potential Item

Saria's Token Several security cooperation contracts. Some of them already have a gray calcareous stamp on them.

Talent

For every 20 seconds Saria is deployed, ATK +2% and DEF +2%, stacking up to 5 times
Info
For every 20 seconds Saria is deployed, ATK +3% (+1%) and DEF +3% (+1%), stacking up to 5 times
Info
For every 20 seconds Saria is deployed, ATK +5% and DEF +4%, stacking up to 5 times
Info
For every 20 seconds Saria is deployed, ATK +6% (+1%) and DEF +5% (+1%), stacking up to 5 times
Info
When Saria restores an ally's HP, she also restores 1 extra Skill Point to them
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
10
Redeploy Time
70
DP Cost
18
Block
2
Attack Interval
1.2

Skills

SP Cost:
6
6
6
5
5
5
5
4
4
4
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Restores the HP of a nearby ally with less than 50% HP by 110% of Saria's ATK in the next attack
Can store 1 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 115% of Saria's ATK in the next attack
Can store 1 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 120% of Saria's ATK in the next attack
Can store 1 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 130% of Saria's ATK in the next attack
Can store 1 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 135% of Saria's ATK in the next attack
Can store 1 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 140% of Saria's ATK in the next attack
Can store 1 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 150% of Saria's ATK in the next attack
Can store 2 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 160% of Saria's ATK in the next attack
Can store 2 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 170% of Saria's ATK in the next attack
Can store 2 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 180% of Saria's ATK in the next attack
Can store 3 charge(s)
Skill Range
Detailed Skill Info
heal_scale 1.1
ct 1
heal_scale 1.15
ct 1
heal_scale 1.2
ct 1
heal_scale 1.3
ct 1
heal_scale 1.35
ct 1
heal_scale 1.4
ct 1
heal_scale 1.5
ct 2
heal_scale 1.6
ct 2
heal_scale 1.7
ct 2
heal_scale 1.8
ct 3
SP Cost:
10
10
10
9
9
9
8
8
8
7
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Restores the HP of all allies within a certain range by 80% of Saria's ATK
Restores the HP of all allies within a certain range by 85% of Saria's ATK
Restores the HP of all allies within a certain range by 90% of Saria's ATK
Restores the HP of all allies within a certain range by 95% of Saria's ATK
Restores the HP of all allies within a certain range by 100% of Saria's ATK
Restores the HP of all allies within a certain range by 105% of Saria's ATK
Restores the HP of all allies within a certain range by 110% of Saria's ATK
Restores the HP of all allies within a certain range by 120% of Saria's ATK
Restores the HP of all allies within a certain range by 130% of Saria's ATK
Restores the HP of all allies within a certain range by 140% of Saria's ATK
Skill Range
Detailed Skill Info
heal_scale 0.8
heal_scale 0.85
heal_scale 0.9
heal_scale 0.95
heal_scale 1
heal_scale 1.05
heal_scale 1.1
heal_scale 1.2
heal_scale 1.3
heal_scale 1.4
SP Cost:
80
80
80
80
80
80
80
80
80
80
Initial SP:
45
45
45
50
50
50
55
60
65
70
SP Charge Type
Skill Activation
Duration
10 Seconds
12 Seconds
14 Seconds
16 Seconds
18 Seconds
20 Seconds
22 Seconds
24 Seconds
27 Seconds
30 Seconds
Skill Effect
Restores the HP of all nearby allies by 10% of Saria's ATK each second.
The Arts damage taken by nearby enemies +20% and their Movement Speed -60%
Restores the HP of all nearby allies by 10% of Saria's ATK each second.
The Arts damage taken by nearby enemies +20% and their Movement Speed -60%
Restores the HP of all nearby allies by 10% of Saria's ATK each second.
The Arts damage taken by nearby enemies +20% and their Movement Speed -60%
Restores the HP of all nearby allies by 15% of Saria's ATK each second.
The Arts damage taken by nearby enemies +30% and their Movement Speed -60%
Restores the HP of all nearby allies by 15% of Saria's ATK each second.
The Arts damage taken by nearby enemies +30% and their Movement Speed -60%
Restores the HP of all nearby allies by 15% of Saria's ATK each second.
The Arts damage taken by nearby enemies +30% and their Movement Speed -60%
Restores the HP of all nearby allies by 20% of Saria's ATK each second.
The Arts damage taken by nearby enemies +40% and their Movement Speed -60%
Restores the HP of all nearby allies by 25% of Saria's ATK each second.
The Arts damage taken by nearby enemies +45% and their Movement Speed -60%
Restores the HP of all nearby allies by 30% of Saria's ATK each second.
The Arts damage taken by nearby enemies +50% and their Movement Speed -60%
Restores the HP of all nearby allies by 35% of Saria's ATK each second.
The Arts damage taken by nearby enemies +55% and their Movement Speed -60%
Skill Range
Detailed Skill Info
[email protected]_scale 0.1
demkni_s_3.move_speed -0.6
demkni_s_3.damage_scale 1.2
fake.b 0.2
[email protected]_scale 0.1
demkni_s_3.move_speed -0.6
demkni_s_3.damage_scale 1.2
fake.b 0.2
[email protected]_scale 0.1
demkni_s_3.move_speed -0.6
demkni_s_3.damage_scale 1.2
fake.b 0.2
[email protected]_scale 0.15
demkni_s_3.move_speed -0.6
demkni_s_3.damage_scale 1.3
fake.b 0.3
[email protected]_scale 0.15
demkni_s_3.move_speed -0.6
demkni_s_3.damage_scale 1.3
fake.b 0.3
[email protected]_scale 0.15
demkni_s_3.move_speed -0.6
demkni_s_3.damage_scale 1.3
fake.b 0.3
[email protected]_scale 0.2
demkni_s_3.move_speed -0.6
demkni_s_3.damage_scale 1.4
fake.b 0.4
[email protected]_scale 0.25
demkni_s_3.move_speed -0.6
demkni_s_3.damage_scale 1.45
fake.b 0.45
[email protected]_scale 0.3
demkni_s_3.move_speed -0.6
demkni_s_3.damage_scale 1.5
fake.b 0.5
[email protected]_scale 0.35
demkni_s_3.move_speed -0.6
demkni_s_3.damage_scale 1.55
fake.b 0.55

RIIC Base Skills

(线索搜集·α)
Room Type:
Reception Room
When this Operator is assigned to the Reception Room, Clue search speed increases by 10%
Watchman Lvl: 1
(守望者)
Room Type:
Reception Room
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Rhine Lab (Clue 1)

Botzu's Quick Evaluation

+ Trait: Heals allies with her Skills
+ E2 Talent: Grants +1 SP to Operators she heals (HP must be restored)
+ S2: Extremely good AoE healing that can replace a medic
+ Great stats all around that, with her Talent, further increase as she is on the field
+ S3 provides good slowing and a strong Arts damage boost along with the healing
- No DEF boosting Skills means she has a hard time surviving the strongest Physical Damage enemies
- Does not restore SP if she heals an ally already at full health

Operator Overview

“All things are bound to evolution by the laws of nature. Yet Rhine Lab attempted to change it; take control of it, even. What a foolish plan...”

Saria is the head of security at Rhine Lab. She may be hard to get along with, but she fills an unusual niche as a Healing Defender who can also generate SP for her allies.

All of Saria’s Skills utilize her syringe gun to heal herself and her allies. Her second Talent, Spiritual Recovery, grants allies SP when healed (Note: they must recover HP), enhancing her support by accelerating skill usage. Her first Skill, First Aid, heals an adjacent ally when they hit ½ or lower HP, making it a good choice when using Saria alongside Medics. Saria’s second Skill, Medicine Dispensing, provides an AoE heal on a short cooldown. This enables her to provide healing as efficiently as some Medics, making it the most common choice for her. The third Skill is Calcification, a more offensive and utility oriented skill. During its duration every enemy in the Skill's extended range is slowed and receives increased Arts damage, making this the perfect support for holding back waves of stronger enemies.

Saria is a versatile Defender, with every Skill being fit for a different situation.  Like most Defenders, she lacks strong DPS, and works best when placed in the center of the action and among her allies, holding back enemies and recovering SP. She synergizes well with any Operator, but especially ones with Arts Damage or Skills with an On-Attack charge type.  Once you have her, Saria will be a pillar on your front-line that will help raise you to new heights.

Elite Promotion Discussion

  • 3rd Skill - Calcification - This is a Skill that does a LOT of good things very well.  So many things, in fact, that we need to use more bullets to address them all:

    • It has a huge range. 

    • It does a lot of healing, up to 35% of Saria’s ATK per second.  This is not mentioned in the in-game description, which is a crime against Saria, decency, and all things cute, since many players think the amount of healing listed is what is done over the entire duration.  Medics typically have an attack Interval around 3 seconds. This means Saria can heal almost 3 times for every 1 heal by a typical Medic.

    • Along with her Talent 2 (mentioned below), it can potentially generate a considerable amount of SP charge for your Operators(See Talent 2 discussion below for the “however”).

    • It increases Arts Damage Taken, one of the few sources in the game, which is a multiplicative damage increase.

    • It reduces enemy movement speed significantly.

    • It has a decent duration.

    • It does your laundry and makes you a sandwich.

  • Talent 2 - Refreshment - As mentioned above, it gives an extra Skill Point to any ally she heals.  Paired up with her Skill 2 and 3 healing effects, this can make a huge difference and should not be underestimated.  However, what that tricky Saria fails to tell you in the in-game description is that Operators only gain SP if HP is actually restored (healing an ally at full health gives them nothing).  Thus, this Talent is not quite able to reach the potential that it seems to have at first glance.

  • Talent 1 upgrade - Rhine Charged Suit - A boost to a decent self buff.

Skill Discussion

Skill 2 - Medicine Dispensing - Because of full-HP-Refreshement problem and the relatively long cooldown, players will usually be using Skill 2 instead of Skill 3.  Skill 2 provides regular AoE healing covering a large range. Mastery of this skill reduces its cooldown and increases the multiplicative ATK buff, making her significantly better at handling healing duties.

Operator GIF Gallery

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x5
x4
3 ➝ 4
Lv1
x8
x5
4 ➝ 5
Lv1
x8
x4
x3
5 ➝ 6
Lv1
x8
x8
6 ➝ 7
Lv1
x8
x4
x5
Skill Level Requisites Materials
1
Lv1 8h
x6
x4
x8
Lv1 16h
x12
x3
x6
Lv1 24h
x15
x6
x6
2
Lv1 8h
x6
x4
x4
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x5
3
Lv1 8h
x6
x4
x6
Lv1 16h
x12
x4
x5
Lv1 24h
x15
x6
x6

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x8
x5
x180000
x4
x4
x5

Overall Elite Cost

Total Cost

Operator Profile

Artist NoriZC
CV Yuka Iguchi
Gender Female
Place of Birth Columbia
Birthday April 23
Race Vouivre
Height 174cm
Combat Experience 5 Years
Physical Strength Excellent
Mobility Normal
Physiological Endurance Excellent
Tactical Planning Excellent
Combat Skill Excellent
Originium Adaptability Outstanding

Profile

Saria was once the director of the Rhine Lab Defense Division. She has made contributions to the fields of life science, microbiology, and Originium Arts. At the same time, she has also proven herself formidable when it comes to demolition, protection, and anomaly containment missions.
Currently, she is working with Rhodes Island in various scientific fields and is negotiating a more in-depth cooperation plan with them.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.

[Cell-Originium Fusion Rate] 0%
Operator shows no sign of infection.

[Blood Crystal Density] 0.11u/L
Operator suspects there is a way to protect oneself from infection. Though this Operator has frequently come into contact with Originium in the course of her work, her indicators remain very low.

Saria was my coworker at Rhine Lab. She is authoritative in the field of medical treatment, but did not become a Medic Operator. My guess is this is due to her lack of bedside manner.
Just kidding.
- Medic Operator Ptilopsis

Archive File 1

Increase Trust to 50.
[Originium Arts Assessment]
Lady Saria has explained in detail the theory behind her Originium Arts to Caster and Medic Operators. The specifics of the theory are cryptic and complicated, but in a nutshell, aside from normal Originium Arts, Lady Saria is also capable of freely manipulating the calcium and chemical compounds in a circular area around her. Combining her erudite medical knowledge and capabilities, she is quite able to meet what's required of her, whether it's using her Originium Arts to block and weaken the enemy, or using her weapon to protect her teammates.
As Lady Saria herself says, the strength of Originium Arts lies not in how you use them, but the purpose you use them for.

Archive File 2

Increase Trust to 100.
Lady Saria was once the leader of Rhine Lab's Defense Division.
Lady Saria's shield also functions as her staff. In most cases, she finds enemies not worth using Originium Arts on.
As a few Rhodes Island Operators have said, Lady Saria is one of our few strategic Operators.
On the one hand, she uses her medical knowledge and equipment to heal her teammates on the battlefield.
On the other hand, with her extraordinary fighting skills, Lady Saria can easily use her shield to break apart her enemies, causing them to lose their will to fight and even destroying their equipment.
More importantly, Lady Saria is equally accomplished when it comes to commanding the battlefield. Although the plans her team implements are heavily biased towards defense, one can be sure that when Lady Saria is involved, the team will suffer very few casualties.
"When Lady Saria raises her shield, she is not only protecting the Operators standing behind her, she is protecting the whole team."
Of course, many Operators feel that if Lady Saria abandoned her shield and syringe and used both her fists to fight, she would be stronger than she is now, or at the very least more destructive.
You don't want to know what kinds of demonstrations she used to train the team.

Archive File 3

Increase Trust to 150.
The relationship between Lady Saria and Rhine Lab is very complicated.
Though all Rhine Lab Operators who work with Rhodes Island show some amount of respect for Lady Saria, Rhine Lab's Medic Operator, Silence, shows nothing but hatred for her.
At the same time, Lady Saria appears unsurprised by Silence's feelings toward her.
Whenever Lady Saria attempts to talk with Caster Operator Ifrit, Silence gets in the way.
According to available information, the animosity between Saria and Silence stems from an experiment at Rhine Lab led by Silence.
The experiment was an unfortunate failure. Lady Saria acted alone in suppressing the experimental materials that had gone out of control. Similarly, because of this experiment's mishaps, Lady Saria left Rhine Lab.
It is not known why she chose to cooperate with Rhodes Island after leaving Rhine Lab.

Archive File 4

Increase Trust to 200.
[Classified Log]
I have already spoken with her about her reasons for working with Rhodes Island. She had no reservations about speaking bluntly, as if on the offensive.
Saria is worried about Ifrit's continued growth and development. She candidly said that if the situation is not properly controlled, the results will not only destroy Rhodes Island, but will also set off other catastrophes. She said that the upper echelon of Rhine Lab is covering up the truth and that Silence is completely in the dark about all this.
I expressed to her that we will continue monitoring Ifrit's infection and that we invite Saria to strengthen her cooperation with Rhodes Island on the condition that she sever all her political relationships.
Rhodes Island still needs to draw upon Saria's power to solve some problems, namely problems with some other Rhine Lab Operators. Also, we need to get ready to confront some Operators behind the scenes. Saria and I both agree on this.
We must be careful when dealing with the Rhine Lab issue. Amiya should be wary of some of the involved players' political inclinations.

- Kal'tsit

Promotion Record

Upgrade to Elite LV2.
Rhodes Island admits that Lady Saria is personally quite strong. However, she has not let this strength get the better of her. She is doing her duty and stalwartly defending her teammates with her shield and her Originium Arts.
However, many Operators have raised a question: if Lady Saria is so powerful, why does she insist on using her shield and auxiliary Originium Arts to assist the team rather than releasing her own power and launching devastating attacks on the enemy directly?
Lady Saria has not yet answered this question. On the contrary, she will chide and discipline other Operators. Strength is not the essence of combat. Strength should not be used hastily.
In the midst of the tempest, only those on guard stay standing.

Voice Lines

Appointed as Assistant I've checked your schedule... Isn't it time you took a break? Excuse me, then.
Talk 1 All things are bound to evolution by the laws of nature. Yet Rhine Lab attempted to change it; take control of it, even. What a foolish plan...
Talk 2 As a researcher, have you ever participated in some experiments you probably shouldn't have? No? That's good.
Talk 3 Don't you think it's too noisy at Rhodes Island? A work environment must be quiet and focused. You should enforce discipline on your subordinates.
Talk after Promotion 1 My true power has nothing to do with first aid. However, I have slightly adjusted the operation of this power to accommodate it to your command.
Talk after Promotion 2 You think Calcification magic only makes organisms weaker? You're wrong. I can condense calcium into a tough enamel. Let the enemy try, no one can break my shield.
Talk after Trust Increase 1 You've seen me fighting with Silence? Yes, we do that a lot... Sorry for causing you trouble, and Rhodes Island.
Talk after Trust Increase 2 Please tell Ifrit on my behalf, "No matter what happens, I will protect you"... Face her? No, I'm not ready for that.
Talk after Trust Increase 3 Even in the most desperate of situations, I shall stand fast and make an everlasting impression to the people I hold dear. Such is my bottom line and my motto in life. You will do the same, won't you?
Idle I'm going back to my room if you don't need me.
Onboard I am Saria, ex-member of the Rhine Lab Medical Research Institute Experiment Team. As for now... in order to lead those who have lost their way back onto the right path, I need Rhodes Island's assistance.
Watching Battle Record What are you doing?
Promotion 1 Listen, you must continue motivating your subordinates with your ideas if you hope to maintain influence over them.
Promotion 2 Promotion? I don't want this to be some special treatment. However, for that girl's sake, I do need your help, until all those distorted rules are corrected...!
Added to Squad I am within my rights to have my own opinion on your command.
Appointed as Squad Leader Let's have a briefing on the upcoming mission.
Depart All Operators must maintain strict discipline.
Begin Operation Are they the ones that created the disaster and kindled the fire of war?
Selecting Operator 1 It's my turn.
Selecting Operator 2 Suppress them.
Deployment 1 Forward.
Deployment 2 Vermin.
In Battle 1 You're not strong enough to stop me.
In Battle 2 This will be over soon.
In Battle 3 Solidify.
In Battle 4 Don't give up!
4-star Result Your tactics appear modern, yet the ideas behind them are primitive at their roots. Just what era do you stem from?
3-star Result All must return to the existing order. None shall disobey the rules.
Sub 3-star Result The routed enemies may be calling for reinforcements. We must hunt down every last one of them.
Operation Failure Where did I go wrong...?
Assigned to Facility This room has interesting decor. I'd be more fond of a futuristic style, though.
Tap Hm? What?
Trust Tap Doctor, you might do a bit of research into the past in your free time. You will find it most interesting, I'm sure.
Title Arknights.
Greeting Doctor, are you well?