Defender
Range
Range
Range
Position

Tags

Combat Description

Can heal allies by using the skill

Operator Description

Saria, former researcher of Rhine Lab, will serve as a core part of the squad's defense and healing unit on the battlefield.

Operator Quote

Diamond is more flexible than she is.

Potentials

Talent

For every 20 seconds Saria is deployed, ATK +2% and DEF +2%, stacking up to 5 times
For every 20 seconds Saria is deployed, ATK +3% (+1%) and DEF +3% (+1%), stacking up to 5 times
For every 20 seconds Saria is deployed, ATK +5% and DEF +4%, stacking up to 5 times
For every 20 seconds Saria is deployed, ATK +6% (+1%) and DEF +5% (+1%), stacking up to 5 times
When Saria restores an ally's HP, she also restores 1 extra Skill Point to them

Stats

HP 3150
ATK 485
DEF 595
Magic Resist
10
Redeploy Time
70
Cost
18
Block
2
Attack Time
1.2

Skills

SP Cost:
6
6
6
5
5
5
5
4
4
4
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
Skill Effect
Restores the HP of a nearby ally with less than 50% HP by 110% of Nearl's ATK in the next attack
Can store 1 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 115% of Nearl's ATK in the next attack
Can store 1 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 120% of Nearl's ATK in the next attack
Can store 1 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 130% of Nearl's ATK in the next attack
Can store 1 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 135% of Nearl's ATK in the next attack
Can store 1 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 140% of Nearl's ATK in the next attack
Can store 1 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 150% of Nearl's ATK in the next attack
Can store 2 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 160% of Nearl's ATK in the next attack
Can store 2 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 170% of Nearl's ATK in the next attack
Can store 2 charge(s)
Restores the HP of a nearby ally with less than 50% HP by 180% of Nearl's ATK in the next attack
Can store 3 charge(s)
Skill Range
SP Cost:
10
10
10
9
9
9
8
8
8
7
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
Skill Effect
Restores the HP of all allies within a certain range by 80% of Saria's ATK
Restores the HP of all allies within a certain range by 85% of Saria's ATK
Restores the HP of all allies within a certain range by 90% of Saria's ATK
Restores the HP of all allies within a certain range by 95% of Saria's ATK
Restores the HP of all allies within a certain range by 100% of Saria's ATK
Restores the HP of all allies within a certain range by 105% of Saria's ATK
Restores the HP of all allies within a certain range by 110% of Saria's ATK
Restores the HP of all allies within a certain range by 120% of Saria's ATK
Restores the HP of all allies within a certain range by 130% of Saria's ATK
Restores the HP of all allies within a certain range by 140% of Saria's ATK
Skill Range
SP Cost:
80
80
80
80
80
80
80
80
80
80
Initial SP:
45
45
45
50
50
50
55
60
65
70
SP Charge Type
Skill Activation
Duration
10 Seconds
12 Seconds
14 Seconds
16 Seconds
18 Seconds
20 Seconds
22 Seconds
24 Seconds
27 Seconds
30 Seconds
Skill Effect
Restores the HP of all nearby allies by 10% of Saria's ATK
Increases the Arts damage taken by nearby enemies by +20% and reduces their Movement Speed by -60%
Restores the HP of all nearby allies by 10% of Saria's ATK
Increases the Arts damage taken by nearby enemies by +20% and reduces their Movement Speed by -60%
Restores the HP of all nearby allies by 10% of Saria's ATK
Increases the Arts damage taken by nearby enemies by +20% and reduces their Movement Speed by -60%
Restores the HP of all nearby allies by 15% of Saria's ATK
Increases the Arts damage taken by nearby enemies by +30% and reduces their Movement Speed by -60%
Restores the HP of all nearby allies by 15% of Saria's ATK
Increases the Arts damage taken by nearby enemies by +30% and reduces their Movement Speed by -60%
Restores the HP of all nearby allies by 15% of Saria's ATK
Increases the Arts damage taken by nearby enemies by +30% and reduces their Movement Speed by -60%
Restores the HP of all nearby allies by 20% of Saria's ATK
Increases the Arts damage taken by nearby enemies by +40% and reduces their Movement Speed by -60%
Restores the HP of all nearby allies by 25% of Saria's ATK
Increases the Arts damage taken by nearby enemies by +45% and reduces their Movement Speed by -60%
Restores the HP of all nearby allies by 30% of Saria's ATK
Increases the Arts damage taken by nearby enemies by +50% and reduces their Movement Speed by -60%
Restores the HP of all nearby allies by 35% of Saria's ATK
Increases the Arts damage taken by nearby enemies by +55% and reduces their Movement Speed by -60%
Skill Range

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x5
x4
3 ➝ 4
Lv1
x8
x5
4 ➝ 5
Lv1
x8
x4
x3
5 ➝ 6
Lv1
x8
x8
6 ➝ 7
Lv1
x8
x4
x5
Skill Level Requisites Materials
1
Lv1 8h
x6
x4
x8
Lv1 16h
x12
x3
x6
Lv1 24h
x15
x6
x5
2
Lv1 8h
x6
x4
x4
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x5
3
Lv1 8h
x6
x4
x6
Lv1 16h
x12
x4
x5
Lv1 24h
x15
x6
x6

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x8
x5
x180000
x4
x4
x5

Overall Elite Cost

Total Cost

Building Buffs

(线索搜集·α)
Room Type:
Reception Room
When this Operator is assigned to the Reception Room, Clue search speed increases by 10%
Watchman Lvl: 1
(守望者)
Room Type:
Reception Room
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Rhine Lab

Operator Overview

“All things are bound to evolution by the laws of nature. Yet Rhine Lab attempted to change it; take control of it, even. What a foolish plan...”

Saria is the head of security at Rhine Lab. She may be hard to get along with, but she fills an unusual niche as a heal-tank Defender who can also generate SP for her allies.

All of Saria’s skills utilize her syringe gun to heal herself and her allies. Her secondary talent Spiritual Recovery grants allies SP when healed, enhancing her support further by accelerating skill usage. First Aid heals an adjacent ally when they hit ½ or lower HP, making it a good choice when using Saria alongside Medics, helping them in healing allies. Saria’s second skill, Medicine Dispensing, provides an AoE heal on a short cooldown. This enables her to provide healing as efficiently as some Medics, making this skill the most common choice for her. The third and last skill is Calcification, a more offensively oriented skill. During its duration every enemy in Saria’s range will be slowed down and receive more Arts damage, making this the perfect support for holding back waves of stronger enemies.

Overall Saria is a pretty versatile Defender, with her every skill being fit for a different situation. As she lacks DPS like most defenders, not only will she have trouble holding a lane if deployed alone, but all of her supportive potential will go to waste as well. Saria works best placed in the center of action, holding back enemies and recovering SP for her allies. She’ll synergize well with every operator but ones with Arts damage or charge on attack skills will benefit most from her support.
 

Operator Profile

Artist NoriZC
CV Yuka Iguchi
Gender Female
Place of Birth Columbia
Birthday April 23
Race Vouivre
Height 174cm
Physical Strength Excellent
Mobility Normal
Physiological Endurance Outstanding
Tactical Planning Outstanding
Combat Skill Excellent
Originium Adaptability Outstanding

Profile

Saria was once the director of the Rhine Lab Defense Division. She has made contributions to the fields of life sciences, microbiology, and OriginiumArts. At the same time, she has also proven herself formidable when it comes to annihilation, protection, and aNormaly containment missions. Currently, she is working with Rhodes Island in various scientific fields and is negotiating a more in-depth cooperation plan with them.

Clinical Analysis

Increase Trust to 25.
Medical tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected. [Cell-Originium Fusion Rate] 0% Operator shows no sign of infection. [Blood Crystal Density] 0.11u/L Operator suspects there is a way to protect oneself from infection. Though this Operator has frequently come into contact with Originium through her work, her numbers are still very low. Saria was my coworker at Rhine Lab. She isauthoritativein the domain of medical treatment, but did not become a medic Operator. My guess is this is due to her lack of bedside manner. Just kidding. - Medic Operator Ptilopsis

Archive File 1

Increase Trust to 50.
[Originium Arts Assessment] Lady Saria has explained in detail the theory behind her OriginiumArtsto Caster and Medic Operators. The specifics of the theory are cryptical and complicated, but in a nutshell, aside from normal OriginiumArts, Lady Saria is capable of freely manipulating the calcium and chemical compounds in a circular area around her. Combining her erudite medical knowledge and capabilities, she is quite able to meet what's required of her, whether it's using her OriginiumArtsto block and weaken the enemy, or using her weapon to protect her teammates. As Lady Saria herself says, the strength of OriginiumArtslies not in how you use them, but the purpose you use them for.

Archive File 2

Increase Trust to 100.
Lady Saria was once the leader of Rhine Lab's Defense Division. Lady Saria's shield also functions as her staff. In most cases, her enemy is not worth using OriginiumArtson. As a few Rhodes Island Operators have said, Lady Saria is one of Rhodes Island's few strategic Operators. On the one hand, Lady Saria uses her medical knowledge and equipment to help heal her teammates on the battlefield. On the other hand, with her extraordinary fighting skills, Lady Saria can easily use her shield to break apart her enemies, causing them to lose their will to fight and even destroying their equipment. More importantly, Lady Saria is equally accomplished when it comes to commanding the battlefield. Although the plans Lady Saria's team implements on the battlefield are heavily biased towards defense, one can be sure that when Lady Saria is involved, the team will suffer very few casualties. "When Lady Saria raises her shield, she is not only protecting the Operators standing behind her, she is protecting the whole team." Of course, many Operators feel that if Lady Saria abandoned her shield and syringe and used both her fists to fight, she would be stronger than she is now, or at the very least more destructive. You don't want to see what kinds of capture demonstrations she used when training the team.

Archive File 3

Increase Trust to 150.
The relationship between Lady Saria and Rhine Lab is very complicated. Though all Rhine Lab Operators who work with Rhodes Island show some amount of respect for Lady Saria, Rhine Lab's Medic Operator, Silence, shows great hatred for her. At the same time, Lady Saria is not surprised by Silence's feelings toward her. Whenever Lady Saria attempts to talk with Caster Operator Ifrit, Silence gets in the way. According to available information, the conflict between Saria and Silence originated from an experiment at Rhine Lab led by Silence. The experiment was an unfortunate failure. Lady Saria acted alone in suppressing the experimental items that had gone out of control. Similarly, because of this experiment's mishaps, Lady Saria left Rhine Lab. It is not known why Lady Saria chose to cooperate with Rhodes Island after leaving Rhine Lab.

Archive File 4

Increase Trust to 200.
[Privileged Record] I have already inquired with her as to the reason she wanted to work with Rhodes Island. She had no reservations about speaking bluntly, as if on the offensive. Saria is worried about Ifrit's continued growth and breakthroughs. She candidly said that if the situation is not controlled, the resulting crisis will not only destroy Rhodes Island, but will also set off other catastrophes. She said that the upper echelon of Rhine Lab is covering up the truth and that Silence is completely in the dark about all this. I expressed to her that we will continue monitoring Ifrit's infection and that we invite Saria to strengthen her cooperation with Rhodes Island on the condition that she cut off all her political relationships. Rhodes Island still needs to draw upon Saria's power to solve some problems, namely problems with some other Rhine Lab Operators. Also, we need to get ready to confront some Operators behind the scenes. Saria and I both agree on this. We must be careful when trying to deal with the Rhine Lab problem. Amiya should be careful of some of the involved Operators' political power. - Kal'tsit

Promotion Record

Upgrade to Elite LV2.
Rhodes Island admits that Lady Saria is personally quite strong. However, she has not let this strength get the better of her. She is doing her duty and firmly defending her teammates with her shield and her OriginiumArts. However, many Operators have raised a question: if Lady Saria is so powerful, why does she insist on using her shield and auxiliary OriginiumArtsto assist the team rather than releasing her own power and launching devastating attacks on the enemy directly? Lady Saria has not answered this question directly. On the contrary, she will chide other Operators to discipline them. Strength is not the essence of combat. Strength should not be used unscrupulously. In the midst of the tempest, only those on guard stay standing.