GamePress
Position
Attack Type

Tags

Archetype

Traits

Deals Arts damage

Operator Description

Rhodes Island Guard Operator Surtr, a person difficult to approach.

Operator Quote

Hopefully she will make an exception for the Doctor.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No (CN: Yes)
Release Date (CN) 9/24/2020
Release Date (Global) 3/25/2021
Recruitment Pool Date (CN) 2/1/2024

Potentials

Potential Item

Surtr's Token A photocopied document filled with place names, several of which have been crossed out in red. If you have time, you can help scout these locations.

Talent

Attacks ignore 12 RES
Info
Attacks ignore 14 (+2) RES
Info
Attacks ignore 20 RES
Info
Attacks ignore 22 (+2) RES
Info
After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 4 seconds later
Info
After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 5 (+1) seconds later
Info
After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later
Info
After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 (+1) seconds later
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
10
Redeploy Time
70
DP Cost
19
Block
1
Attack Interval
1.25

Skills

SP Cost:
4
4
4
3
3
3
3
3
3
2
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Increases the ATK of the next attack to 200%. If the target is defeated, immediately recover all Skill Points
Increases the ATK of the next attack to 205%. If the target is defeated, immediately recover all Skill Points
Increases the ATK of the next attack to 210%. If the target is defeated, immediately recover all Skill Points
Increases the ATK of the next attack to 220%. If the target is defeated, immediately recover all Skill Points
Increases the ATK of the next attack to 225%. If the target is defeated, immediately recover all Skill Points
Increases the ATK of the next attack to 230%. If the target is defeated, immediately recover all Skill Points
Increases the ATK of the next attack to 240%. If the target is defeated, immediately recover all Skill Points
Increases the ATK of the next attack to 260%. If the target is defeated, immediately recover all Skill Points
Increases the ATK of the next attack to 280%. If the target is defeated, immediately recover all Skill Points
Increases the ATK of the next attack to 310%. If the target is defeated, immediately recover all Skill Points
Detailed Skill Info
atk_scale (Attack Scale) 2
atk_scale (Attack Scale) 2.05
atk_scale (Attack Scale) 2.1
atk_scale (Attack Scale) 2.2
atk_scale (Attack Scale) 2.25
atk_scale (Attack Scale) 2.3
atk_scale (Attack Scale) 2.4
atk_scale (Attack Scale) 2.6
atk_scale (Attack Scale) 2.8
atk_scale (Attack Scale) 3.1
SP Cost:
28
27
26
25
24
23
22
21
20
18
Initial SP:
7
7
7
8
8
8
9
10
11
12
SP Charge Type
Skill Activation
Duration
15 Seconds
15 Seconds
15 Seconds
16 Seconds
16 Seconds
16 Seconds
17 Seconds
17 Seconds
17 Seconds
18 Seconds
Skill Effect
ATK +50%, attack range +1 and attack target count +1. When attacking only one enemy, deal 140% ATK as damage to the target
ATK +55%, attack range +1 and attack target count +1. When attacking only one enemy, deal 140% ATK as damage to the target
ATK +60%, attack range +1 and attack target count +1. When attacking only one enemy, deal 140% ATK as damage to the target
ATK +65%, attack range +1 and attack target count +1. When attacking only one enemy, deal 140% ATK as damage to the target
ATK +70%, attack range +1 and attack target count +1. When attacking only one enemy, deal 140% ATK as damage to the target
ATK +75%, attack range +1 and attack target count +1. When attacking only one enemy, deal 140% ATK as damage to the target
ATK +80%, attack range +1 and attack target count +1. When attacking only one enemy, deal 150% ATK as damage to the target
ATK +90%, attack range +1 and attack target count +1. When attacking only one enemy, deal 150% ATK as damage to the target
ATK +100%, attack range +1 and attack target count +1. When attacking only one enemy, deal 150% ATK as damage to the target
ATK +120%, attack range +1 and attack target count +1. When attacking only one enemy, deal 160% ATK as damage to the target
Skill Range
Detailed Skill Info
atk 0.5
ability_range_forward_extend 1
attack@max_target 2
attack@surtr_s_2[critical].atk_scale 1.4
atk 0.55
ability_range_forward_extend 1
attack@max_target 2
attack@surtr_s_2[critical].atk_scale 1.4
atk 0.6
ability_range_forward_extend 1
attack@max_target 2
attack@surtr_s_2[critical].atk_scale 1.4
atk 0.65
ability_range_forward_extend 1
attack@max_target 2
attack@surtr_s_2[critical].atk_scale 1.4
atk 0.7
ability_range_forward_extend 1
attack@max_target 2
attack@surtr_s_2[critical].atk_scale 1.4
atk 0.75
ability_range_forward_extend 1
attack@max_target 2
attack@surtr_s_2[critical].atk_scale 1.4
atk 0.8
ability_range_forward_extend 1
attack@max_target 2
attack@surtr_s_2[critical].atk_scale 1.5
atk 0.9
ability_range_forward_extend 1
attack@max_target 2
attack@surtr_s_2[critical].atk_scale 1.5
atk 1
ability_range_forward_extend 1
attack@max_target 2
attack@surtr_s_2[critical].atk_scale 1.5
atk 1.2
ability_range_forward_extend 1
attack@max_target 2
attack@surtr_s_2[critical].atk_scale 1.6
SP Cost:
10
10
10
9
9
9
8
7
6
5
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Immediately recover all HP; ATK +180%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
Immediately recover all HP; ATK +190%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
Immediately recover all HP; ATK +200%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
Immediately recover all HP; ATK +210%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
Immediately recover all HP; ATK +220%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
Immediately recover all HP; ATK +230%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
Immediately recover all HP; ATK +240%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
Immediately recover all HP; ATK +270%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
Immediately recover all HP; ATK +300%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
Immediately recover all HP; ATK +330%, attack range +2, attack target count +3 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
Skill Range
Detailed Skill Info
atk 1.8
ability_range_forward_extend 2
max_hp 5000
interval 0.2
hp_ratio 0.2
duration 60
attack@max_target 3
atk 1.9
ability_range_forward_extend 2
max_hp 5000
interval 0.2
hp_ratio 0.2
duration 60
attack@max_target 3
atk 2
ability_range_forward_extend 2
max_hp 5000
interval 0.2
hp_ratio 0.2
duration 60
attack@max_target 3
atk 2.1
ability_range_forward_extend 2
max_hp 5000
interval 0.2
hp_ratio 0.2
duration 60
attack@max_target 3
atk 2.2
ability_range_forward_extend 2
max_hp 5000
interval 0.2
hp_ratio 0.2
duration 60
attack@max_target 3
atk 2.3
ability_range_forward_extend 2
max_hp 5000
interval 0.2
hp_ratio 0.2
duration 60
attack@max_target 3
atk 2.4
ability_range_forward_extend 2
max_hp 5000
interval 0.2
hp_ratio 0.2
duration 60
attack@max_target 3
atk 2.7
ability_range_forward_extend 2
max_hp 5000
interval 0.2
hp_ratio 0.2
duration 60
attack@max_target 3
atk 3
ability_range_forward_extend 2
max_hp 5000
interval 0.2
hp_ratio 0.2
duration 60
attack@max_target 3
atk 3.3
ability_range_forward_extend 2
max_hp 5000
interval 0.2
hp_ratio 0.2
duration 60
attack@max_target 4

RIIC Base Skills

(近卫专精·α)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%
(剑术记忆)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +60%

Botzu's Quick Evaluation

+ An Arts Guard so powerful that all future content needs to be balanced around her
+ Passive 20 RES ignore means that she is still doing good damage even against the highest RES targets
+ S3: Some of the highest Arts damage in the game that can last as long as you can keep her alive. Long range for a melee unit and hits up to 3 targets. Only requires 5 sp to activate, so it can be used quickly after deploy for assassination purposes. The Max HP gain also makes her incredibly tanky, and it is not reduced by things like Contingency Contract Risks.
+ S2: Great for when you want consistent Arts DPS on the front line.
+ Talent: Prevents death for 8 additional seconds when at 1 HP allowing her to hold back even the most difficult enemies for a short time
- Can get very DP expensive to redeploy her multiple times for her S3

Operator Overview

“What I hate most are those who will not stop asking why. I hope you are not like this.”

Surtr is an Infected who has dozens of memories that contradict each other, practically no talent for Originium Arts, and a giant flaming broadsword that can casually destroy anything that gets in her way. To say she is an enigma would be an understatement: nothing is known about her (or the giant flaming broadsword) and there doesn’t seem to be much chance of finding answers anytime soon. This doesn’t bother Surtr, though. She’s happy to kill some time at Rhodes Island as a 6* Arts Guard, bringing her unstoppable DPS and undefeatable survivability to the table. And then slicing the table in half.

For a person who can barely use Originium Arts, Surtr is a stupidly powerful Arts DPS unit. Her first Talent, Molten Flame, causes her to ignore a flat amount of enemy RES, making it that much more difficult for enemies to withstand her onslaught. Her E2 Talent, Remnant Ash, gives Surtr several seconds of immortality when she takes lethal damage and then retreats her from the field; even death will not stop Surtr from killing a few more foes!

And there’s no doubt that killing her foes is exactly what Surtr will be doing. Her first Skill, Laevatain, is a quick-charging auto Skill that dramatically increases her ATK for her next attack. If she kills her target with this Skill, it immediately recharges. If facing a steady stream of enemies she can one-shot, Surtr can keep using this Skill forever—and that’s just her first Skill! Her second, Molten Giant, widens the scope of her attack: her ATK increases, her attack range increases, and the number of targets she can hit increases. Furthermore, if Surtr is only hitting one target, the ATK buff increases in strength, making this a great general-purpose Skill. But let’s be real: you’re here for her Skill 3, Twilight. Twilight increases Surtr’s max HP and restores her to full HP, then pumps her ATK, attack range, and number of targets through the roof. The Skill charges very quickly and is permanent once activated, turning Surtr into a one-woman Catastrophe burning the world to the ground.

There must be a drawback to Twilight’s immense power, right? Sadly, there is. Twilight constantly drains Surtr’s HP once activated—and remember, Twilight is permanent, so once you’ve hit the ignition switch, you can’t stop it. The self-damage starts out small but ramps up over time, up to 20% of Surtr’s HP per second. It’s possible to heal through this damage, but it’s not really the point. Sooner or later Surtr will run out of HP, activate Remnant Ash for a few final seconds of destruction, and then retreat so she can cool down and do it all over again.

You can get pretty consistent DPS out of Surtr with Laevatain or Molten Giant, but Twilight changes the playing field, making her more of a drop-in assassin. This is an expensive proposition—Surtr’s DP cost is already high, and it skyrockets if you start deploying her multiple times in a fight (to say nothing of waiting for her redeployment timer to run down). Used recklessly, Surtr can burn through all of your resources as easily as she does the enemy forces, leaving you scrambling for the fire extinguisher. But used well, who can resist the siren song of Surtr’s true power—the melody, you might say, of a Song of Fire and, er, Fire.

Newbie Tier List Explanation

Breaks the game in half with S3. Very strong offensive unit with high damage that can be used quickly after deploy and kills almost anything. Still good at E1 but not nearly as game-breaking.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S3M3 S++ S++ S++
S2M3 None None C+
Surtr is utterly broken and it is mainly because of her S3 and it gets a lot out of M3 as well. On top of ever increasing damage, she hits another target, and most importantly reduces her wind-up to a very helidrop worthy 5 seconds. Everyone who has Surtr (and intends to use her) should do S3M3.

Her S2 is a strong skill, but since there is the lost opportunity cost of her S3, it's not worth considering... usually. She is still one of the strongest picks in the Roguelike mode, but the forced retreat can be a big drawback which gives some space for S2 to be useful. S2 Mastery is still a luxury as SL7 is usually more than sufficient in those scenarios, but alternatives on the most powerful units available always have some value.

Integrated Strategies Tier List Explanation

General IS Notes

+ Very long-lasting invulnerability from Talent.
+ Res ignore lets her take on any enemy regardless of stats.
+ S2: Workable, smaller (but still powerful) bursts of Arts damage that can be useful in a pinch.
+ S3: Extremely powerful helidroppable bursts of Arts damage that can melt most enemies very quickly.
+ S3: Long-lasting invincibility from talent pairs well with this skill's extreme damage.
- S3: Forcefully retreats Surtr after a while.

IS2 Specific Notes

Ideal option for bursting down Boss 1 from a melee position, though still needs support to do it by herself.

Good Relics

'Brokenblade'
Support Escape Crane

Relic Interactions

S3 benefits massively from a shorter Redeployment Timer to deliver successive bursts of massive Arts damage very quickly. Can largely ignore HP and Defense downsides.

Recommended Promotion

E2 required. S3 is her main skill.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x4
x4
3 ➝ 4
Lv1
x8
x7
4 ➝ 5
Lv1
x8
x4
x4
5 ➝ 6
Lv1
x8
x6
6 ➝ 7
Lv1
x8
x5
x4
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x4
2
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x5
3
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x6

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x12
x4
x180000
x4
x4
x5

Overall Elite Cost

Total Cost

Operator Profile

Artist Ask
CV Yui Horie
Gender Female
Place of Birth Unknown
Birthday Jan 22
Race Sarkaz
Height 162cm
Combat Experience
2 Years
Infection Status Confirmed Infected by medical examination.
Nation
Physical Strength Normal
Mobility Normal
Physiological Endurance Normal
Tactical Planning Excellent
Combat Skill Normal
Originium Adaptability Flawed

Profile

Surtr is a mysterious Sarkaz girl who suffers from amnesia, perhaps due to her Oripathy. Her condition is rarely seen even among Infected. She is currently undergoing treatment at Rhodes Island.
During testing, Surtr displayed an inexplicably high combat prowess, and was quickly drafted as a combat operator.

Clinical Analysis

Increase Trust to 25.
Imaging tests have shown the outlines of her internal organs to be indistinct due to slight shadows. Minute amounts of Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.

[Cell-Originium Assimilation] 1%
Operator Surtr has basically no signs of infection on the surface of her body.

[Blood Originium-Crystal Density] 0.10u/L
Operator Surtr's Originium-Crystal density is at the lower end.

Archive File 1

Increase Trust to 50.
Operator Surtr was found in the ruins of a small town ravaged by a Catastrophe, on the outskirts of Ursus. At the time, Rhodes Island operators were carrying out a post-Catastrophe scouting mission and stumbled upon Surtr, who was resting alone in a destroyed building. Assuming that Surtr was a victim of the Catastrophe and afraid that she would fall victim to its aftereffects, the operators decided to bring her back to Rhodes Island. It was only later that we realized Surtr was merely a passing traveler looking for a place to rest.

Archive File 2

Increase Trust to 100.
Though Surtr's combat prowess far surpasses the average combat operator, her power cannot be attributed to any kind of Originium Arts. With the two-handed sword she carries, Surtr can do significant damage to her environs. The sheer heat emitted from the blade can melt most substances, but the theory behind it is difficult to explain. Surtr herself is unable to recall the origin of the sword. It became an indispensable companion without her noticing. Because of this, even if Surtr frequently passes through normal Infected areas, her Infection will not significantly worsen. Whether it will become a key area of interest in the research of Oripathy remains unknown at this point.

Archive File 3

Increase Trust to 150.
Surtr's memory impairment is different from normal amnesia, and is more akin to memory confusion due to overlapping memories within the same period of time. Based on Surtr's explanation, her mind contains many differing memories. In these memories, Surtr herself could be in completely different locations, with completely different interpersonal relationships. Due to the difficulty of investigation, the authenticity of her report cannot be determined as of now. It is unconfirmed if these are really Surtr's own experiences, or others' experiences that Surtr came to treat as her own.

Archive File 4

Increase Trust to 200.
Surtr's lifestyle on the Rhodes Island landship is rather free, without many of the constraints and requirements expected of normal operators. Medical understands her circumstances, and has compiled a partial list of Surtr's memories to aid in her investigation. Surtr spends most of her time looking for clues at the locations in her memories. It is clear that Surtr may never be able to finish investigating all the locations in her memories within her lifetime, but Surtr herself does not seem to mind. Perhaps to her, the journey is far more important than the destination.

Promotion Record

Upgrade to Elite LV2.
[A particular page of Surtr's personal records]
[No permission required for viewing]
Forest, endless trees, stream, carriage, bandits.
Skyscrapers, alleyway, cake shop, icing, albumen.
Wasteland, ruins, enemies, friends, a series of explosions.
Snowy mountain, a barren snowy mountain, unending snowy mountains.
Castle, stone castle, tower, unopenable door.
School, street, sports field, newsstand, mugger.
Police station, interrogation room, timer, criminal.
Balloons, amusement park, fountain, roller coaster.
Ocean, sea monster, fishing boats.
Electric tower, broadcast station, rooftop.
————
Many lines have been crossed out.

Voice Lines

Default
Appointed as Assistant You've failed to complete the tasks within your purview, and are now asking me for help?
Talk 1 Don't expect me to instruct others in Originium Arts. I have no interest in wasting time with plebeians.
Talk 2 I'm not here because I have to, but because I want to.
Talk 3 The people I hate most are the ones who ask too many questions. I hope you are not one of them.
Talk after Promotion 1 It appears that you have gained some understanding of my Arts by now. I do hope you are aware of the danger as well.
Talk after Promotion 2 Before I realized it, these Arts and this staff had already become my steadfast companions. I do not remember when I gained such power. Of course, I do not actually care.
Talk after Trust Increase 1 I possess all kinds of memories. I don't know from whence did they came, nor do I know which truly belong to me. To discover the source of my memories, I have been traveling back and forth, from country to country, and now I have arrived at Rhodes Island.
Talk after Trust Increase 2 There is truly nothing better than an ice-cream to calm me down when I am absorbed in chaotic memories. I always relied on ice-cream, when I was alone.
Talk after Trust Increase 3 These memories of Rhodes Island are completely different from those before. They have a sense of realism about them. For the first time, I'm able to feel that I am truly myself. All of this is thanks to you, and all of Rhodes Island. ...What? I am capable of giving thanks where it is deserved, all right?
Idle Tch... what a waste of time.
Onboard I am Surtr. Are you the Doctor they mentioned? I will be working at Rhodes Island, starting today. I hope that you will not bore me too much.
Watching Battle Record That's it?
Promotion 1 Have you started to value me after witnessing my power?
Promotion 2 You value not my power, but me myself? Then I shall put in the appropriate level of effort to repay you.
Added to Squad Am I needed now?
Appointed as Squad Leader I alone am enough.
Depart Let's go.
Begin Operation Are they the ones to be eliminated?
Selecting Operator 1 Do not order me around.
Selecting Operator 2 Enough, I understand.
Deployment 1 Not a bad position.
Deployment 2 I'm on it!
In Battle 1 Die!
In Battle 2 Don't even think about running!
In Battle 3 Laevatain!
In Battle 4 Foolish fools.
4-star Result Hmph. Piece of cake.
3-star Result Naturally.
Sub 3-star Result Can you not even do such a simple thing?
Operation Failure If you can do nothing to help, just retreat! I'll handle this.
Assigned to Facility An acceptably clean room, I suppose.
Tap I know how to walk on my own.
Trust Tap Silence.
Title Arknights.
Greeting Oh, here you are.