Tags
Archetype
Traits
Operator Description
Operator Quote
Obtain Approach
Headhunting: Yes | Recruitment: No |
Release Date (CN) | 9/24/2020 |
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Release Date (Global) | 3/25/2021 |
Potentials
Potential Item
Talent
Stats
Skills
- Skill 1
- Skill 2
- Skill 3
atk_scale (Attack Scale) | 2 |
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atk_scale (Attack Scale) | 2.05 |
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atk_scale (Attack Scale) | 2.1 |
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atk_scale (Attack Scale) | 2.2 |
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atk_scale (Attack Scale) | 2.25 |
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atk_scale (Attack Scale) | 2.3 |
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atk_scale (Attack Scale) | 2.4 |
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atk_scale (Attack Scale) | 2.6 |
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atk_scale (Attack Scale) | 2.8 |
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atk_scale (Attack Scale) | 3.1 |
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atk | 0.5 |
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ability_range_forward_extend | 1 |
[email protected]_target | 2 |
[email protected]_s_2[critical].atk_scale | 1.4 |
atk | 0.55 |
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ability_range_forward_extend | 1 |
[email protected]_target | 2 |
[email protected]_s_2[critical].atk_scale | 1.4 |
atk | 0.6 |
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ability_range_forward_extend | 1 |
[email protected]_target | 2 |
[email protected]_s_2[critical].atk_scale | 1.4 |
atk | 0.65 |
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ability_range_forward_extend | 1 |
[email protected]_target | 2 |
[email protected]_s_2[critical].atk_scale | 1.4 |
atk | 0.7 |
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ability_range_forward_extend | 1 |
[email protected]_target | 2 |
[email protected]_s_2[critical].atk_scale | 1.4 |
atk | 0.75 |
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ability_range_forward_extend | 1 |
[email protected]_target | 2 |
[email protected]_s_2[critical].atk_scale | 1.4 |
atk | 0.8 |
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ability_range_forward_extend | 1 |
[email protected]_target | 2 |
[email protected]_s_2[critical].atk_scale | 1.5 |
atk | 0.9 |
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ability_range_forward_extend | 1 |
[email protected]_target | 2 |
[email protected]_s_2[critical].atk_scale | 1.5 |
atk | 1 |
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ability_range_forward_extend | 1 |
[email protected]_target | 2 |
[email protected]_s_2[critical].atk_scale | 1.5 |
atk | 1.2 |
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ability_range_forward_extend | 1 |
[email protected]_target | 2 |
[email protected]_s_2[critical].atk_scale | 1.6 |
atk | 1.8 |
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ability_range_forward_extend | 2 |
max_hp | 5000 |
interval | 0.2 |
hp_ratio | 0.2 |
duration | 60 |
[email protected]_target | 3 |
atk | 1.9 |
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ability_range_forward_extend | 2 |
max_hp | 5000 |
interval | 0.2 |
hp_ratio | 0.2 |
duration | 60 |
[email protected]_target | 3 |
atk | 2 |
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ability_range_forward_extend | 2 |
max_hp | 5000 |
interval | 0.2 |
hp_ratio | 0.2 |
duration | 60 |
[email protected]_target | 3 |
atk | 2.1 |
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ability_range_forward_extend | 2 |
max_hp | 5000 |
interval | 0.2 |
hp_ratio | 0.2 |
duration | 60 |
[email protected]_target | 3 |
atk | 2.2 |
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ability_range_forward_extend | 2 |
max_hp | 5000 |
interval | 0.2 |
hp_ratio | 0.2 |
duration | 60 |
[email protected]_target | 3 |
atk | 2.3 |
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ability_range_forward_extend | 2 |
max_hp | 5000 |
interval | 0.2 |
hp_ratio | 0.2 |
duration | 60 |
[email protected]_target | 3 |
atk | 2.4 |
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ability_range_forward_extend | 2 |
max_hp | 5000 |
interval | 0.2 |
hp_ratio | 0.2 |
duration | 60 |
[email protected]_target | 3 |
atk | 2.7 |
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ability_range_forward_extend | 2 |
max_hp | 5000 |
interval | 0.2 |
hp_ratio | 0.2 |
duration | 60 |
[email protected]_target | 3 |
atk | 3 |
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ability_range_forward_extend | 2 |
max_hp | 5000 |
interval | 0.2 |
hp_ratio | 0.2 |
duration | 60 |
[email protected]_target | 3 |
atk | 3.3 |
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ability_range_forward_extend | 2 |
max_hp | 5000 |
interval | 0.2 |
hp_ratio | 0.2 |
duration | 60 |
[email protected]_target | 4 |
RIIC Base Skills






Botzu's Quick Evaluation
+ Passive 20 RES ignore means that she is still doing good damage even against the highest RES targets
+ S3: Some of the highest Arts damage in the game that can last as long as you can keep her alive. Long range for a melee unit and hits up to 3 targets. Only requires 5 sp to activate, so it can be used quickly after deploy for assassination purposes. The Max HP gain also makes her incredibly tanky, and it is not reduced by things like Contingency Contract Risks.
+ S2: Great for when you want consistent Arts DPS on the front line.
+ Talent: Prevents death for 8 additional seconds when at 1 HP allowing her to hold back even the most difficult enemies for a short time
- Can get very DP expensive to redeploy her multiple times for her S3
- She can make the game too easy.
Operator Overview
“What I hate most are those who will not stop asking why. I hope you are not like this.”
Surtr is an Infected who has dozens of memories that contradict each other, practically no talent for Originium Arts, and a giant flaming broadsword that can casually destroy anything that gets in her way. To say she is an enigma would be an understatement: nothing is known about her (or the giant flaming broadsword) and there doesn’t seem to be much chance of finding answers anytime soon. This doesn’t bother Surtr, though. She’s happy to kill some time at Rhodes Island as a 6* Arts Guard, bringing her unstoppable DPS and undefeatable survivability to the table. And then slicing the table in half.
For a person who can barely use Originium Arts, Surtr is a stupidly powerful Arts DPS unit. Her first Talent, Molten Flame, causes her to ignore a flat amount of enemy RES, making it that much more difficult for enemies to withstand her onslaught. Her E2 Talent, Remnant Ash, gives Surtr several seconds of immortality when she takes lethal damage and then retreats her from the field; even death will not stop Surtr from killing a few more foes!
And there’s no doubt that killing her foes is exactly what Surtr will be doing. Her first Skill, Laevatain, is a quick-charging auto Skill that dramatically increases her ATK for her next attack. If she kills her target with this Skill, it immediately recharges. If facing a steady stream of enemies she can one-shot, Surtr can keep using this Skill forever—and that’s just her first Skill! Her second, Molten Giant, widens the scope of her attack: her ATK increases, her attack range increases, and the number of targets she can hit increases. Furthermore, if Surtr is only hitting one target, the ATK buff increases in strength, making this a great general-purpose Skill. But let’s be real: you’re here for her Skill 3, Twilight. Twilight increases Surtr’s max HP and restores her to full HP, then pumps her ATK, attack range, and number of targets through the roof. The Skill charges very quickly and is permanent once activated, turning Surtr into a one-woman Catastrophe burning the world to the ground.
There must be a drawback to Twilight’s immense power, right? Sadly, there is. Twilight constantly drains Surtr’s HP once activated—and remember, Twilight is permanent, so once you’ve hit the ignition switch, you can’t stop it. The self-damage starts out small but ramps up over time, up to 20% of Surtr’s HP per second. It’s possible to heal through this damage, but it’s not really the point. Sooner or later Surtr will run out of HP, activate Remnant Ash for a few final seconds of destruction, and then retreat so she can cool down and do it all over again.
You can get pretty consistent DPS out of Surtr with Laevatain or Molten Giant, but Twilight changes the playing field, making her more of a drop-in assassin. This is an expensive proposition—Surtr’s DP cost is already high, and it skyrockets if you start deploying her multiple times in a fight (to say nothing of waiting for her redeployment timer to run down). Used recklessly, Surtr can burn through all of your resources as easily as she does the enemy forces, leaving you scrambling for the fire extinguisher. But used well, who can resist the siren song of Surtr’s true power—the melody, you might say, of a Song of Fire and, er, Fire.
Newbie Tier List Explanation
Breaks the game in half with S3. Very strong offensive unit with high damage that can be used quickly after deploy and kills almost anything. Still good at E1 but not nearly as game-breaking.
Skill Discussion
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S3M3 | S++ | S+++ | S++ |
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S2M3 | None | None | C+ |
Her S2 is a strong skill, but since there is the lost opportunity cost of her S3, it's not worth considering... usually. She is still one of the strongest picks in the Roguelike mode, but the forced retreat can be a big drawback which gives some space for S2 to be useful. S2 Mastery is still a luxury as SL7 is usually more than sufficient in those scenarios, but alternatives on the most powerful units available always have some value.
Operator Featured Articles
Skill Upgrade Costs
Level | Requisites | Materials |
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1 ➝ 2 |
Lv1
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2 ➝ 3 |
Lv1
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3 ➝ 4 |
Lv1
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4 ➝ 5 |
Lv1
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5 ➝ 6 |
Lv1
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6 ➝ 7 |
Lv1
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Skill | Level | Requisites | Materials |
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1 |
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Lv1
8h
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Lv1
16h
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|
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Lv1
24h
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|
2 |
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Lv1
8h
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Lv1
16h
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|
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Lv1
24h
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|
3 |
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Lv1
8h
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Lv1
16h
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Lv1
24h
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Overall Skill Cost
Elite Upgrade Costs
Total Cost
Operator Profile
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Ask |
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Yui Horie |
Gender | Female |
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Place of Birth | Unknown |
Birthday | Jan 22 |
Race | Sarkaz |
Height | 162cm |
Combat Experience |
2 Years
|
Infection Status | Confirmed Infected by medical examination. |
Nation |
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Physical Strength | Normal |
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Mobility | Normal |
Physiological Endurance | Normal |
Tactical Planning | Excellent |
Combat Skill | Normal |
Originium Adaptability | Flawed |
Profile
During testing, Surtr displayed an inexplicably high combat prowess, and was quickly drafted as a combat operator.
Clinical Analysis
Increase Trust to 25.[Cell-Originium Assimilation] 1%
Operator Surtr has basically no signs of infection on the surface of her body.
[Blood Originium-Crystal Density] 0.10u/L
Operator Surtr's Originium-Crystal density is at the lower end.
Archive File 1
Increase Trust to 50.Archive File 2
Increase Trust to 100.Archive File 3
Increase Trust to 150.Archive File 4
Increase Trust to 200.Promotion File
Upgrade to Elite LV2.[No permission required for viewing]
Forest, endless trees, stream, carriage, bandits.
Skyscrapers, alleyway, cake shop, icing, albumen.
Wasteland, ruins, enemies, friends, a series of explosions.
Snowy mountain, a barren snowy mountain, unending snowy mountains.
Castle, stone castle, tower, unopenable door.
School, street, sports field, newsstand, mugger.
Police station, interrogation room, timer, criminal.
Balloons, amusement park, fountain, roller coaster.
Ocean, sea monster, fishing boats.
Electric tower, broadcast station, rooftop.
————
Many lines have been crossed out.
Voice Lines
Appointed as Assistant | You've failed to complete the tasks within your purview, and are now asking me for help? |
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Talk 1 | Don't expect me to instruct others in Originium Arts. I have no interest in wasting time with plebeians. |
Talk 2 | I'm not here because I have to, but because I want to. |
Talk 3 | The people I hate most are the ones who ask too many questions. I hope you are not one of them. |
Talk after Promotion 1 | It appears that you have gained some understanding of my Arts by now. I do hope you are aware of the danger as well. |
Talk after Promotion 2 | Before I realized it, these Arts and this staff had already become my steadfast companions. I do not remember when I gained such power. Of course, I do not actually care. |
Talk after Trust Increase 1 | I possess all kinds of memories. I don't know from whence did they came, nor do I know which truly belong to me. To discover the source of my memories, I have been traveling back and forth, from country to country, and now I have arrived at Rhodes Island. |
Talk after Trust Increase 2 | There is truly nothing better than an ice-cream to calm me down when I am absorbed in chaotic memories. I always relied on ice-cream, when I was alone. |
Talk after Trust Increase 3 | These memories of Rhodes Island are completely different from those before. They have a sense of realism about them. For the first time, I'm able to feel that I am truly myself. All of this is thanks to you, and all of Rhodes Island. ...What? I am capable of giving thanks where it is deserved, all right? |
Idle | Tch... what a waste of time. |
Onboard | I am Surtr. Are you the Doctor they mentioned? I will be working at Rhodes Island, starting today. I hope that you will not bore me too much. |
Watching Battle Record | That's it? |
Promotion 1 | Have you started to value me after witnessing my power? |
Promotion 2 | You value not my power, but me myself? Then I shall put in the appropriate level of effort to repay you. |
Added to Squad | Am I needed now? |
Appointed as Squad Leader | I alone am enough. |
Depart | Let's go. |
Begin Operation | Are they the ones to be eliminated? |
Selecting Operator 1 | Do not order me around. |
Selecting Operator 2 | Enough, I understand. |
Deployment 1 | Not a bad position. |
Deployment 2 | I'm on it! |
In Battle 1 | Die! |
In Battle 2 | Don't even think about running! |
In Battle 3 | Laevatain! |
In Battle 4 | Foolish fools. |
4-star Result | Hmph. Piece of cake. |
3-star Result | Naturally. |
Sub 3-star Result | Can you not even do such a simple thing? |
Operation Failure | If can do nothing to help, just retreat! I'll handle this. |
Assigned to Facility | An acceptably clean room, I suppose. |
Tap | I know how to walk on my own. |
Trust Tap | Silence. |
Title | Arknights. |
Greeting | Oh, here you are. |