GamePress
Position
Attack Type

Tags

Archetype

Traits

Can launch Ranged Attacks that deal 80% of normal ATK
atk_scale = 0.8

Operator Description

Thorns, Guard Operator of Rhodes Island, wastes not an ounce of energy, calculating each strike meticulously.

Operator Quote

He'll cooperate according to his own interpretation of the commands.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: Yes
Release Date (CN) 8/11/2020
Release Date (Global) 1/20/2021
Recruitment Pool Date (CN) 8/1/2023
Recruitment Pool Date (Global) 1/16/2024

Potentials

Potential Item

Thorns' Token A small vial of medicinal fluid, a reminder of some of his earliest work; Danger, use with caution.

Talent

Poisons the targets when attacking, dealing 65 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)
Info
Poisons the targets when attacking, dealing 80 (+15) Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)
Info
Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)
Info
Poisons the targets when attacking, dealing 140 (+15) Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)
Info
If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second
Info
If this unit hasn't attacked for 2 seconds, restores 4% (+0.5%) of Max HP every second
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
5
Redeploy Time
70
DP Cost
18
Block
2
Attack Interval
1.3

Skills

SP Cost:
40
40
40
37
37
37
35
34
33
30
Initial SP:
0
0
0
5
5
5
10
10
10
15
SP Charge Type
Skill Activation
Duration
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
Skill Effect
ATK +30%
ATK +35%
ATK +40%
ATK +45%
ATK +50%
ATK +55%
ATK +60%
ATK +75%
ATK +90%
ATK +100%
Detailed Skill Info
atk 0.3
atk 0.35
atk 0.4
atk 0.45
atk 0.5
atk 0.55
atk 0.6
atk 0.75
atk 0.9
atk 1
SP Cost:
35
34
33
32
31
30
29
28
27
25
Initial SP:
10
10
10
10
10
10
10
10
10
10
SP Charge Type
Skill Activation
Duration
30 Seconds
31 Seconds
32 Seconds
33 Seconds
34 Seconds
35 Seconds
36 Seconds
37 Seconds
38 Seconds
40 Seconds
Skill Effect
Stops attacking; ATK +30%, DEF +40%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)
Stops attacking; ATK +30%, DEF +45%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)
Stops attacking; ATK +30%, DEF +50%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)
Stops attacking; ATK +30%, DEF +55%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)
Stops attacking; ATK +30%, DEF +60%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)
Stops attacking; ATK +30%, DEF +65%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)
Stops attacking; ATK +40%, DEF +70%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.75-second cooldown)
Stops attacking; ATK +45%, DEF +80%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.7-second cooldown)
Stops attacking; ATK +50%, DEF +90%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.65-second cooldown)
Stops attacking; ATK +60%, DEF +110%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.6-second cooldown)
Skill Range
Detailed Skill Info
atk 0.3
def 0.4
cooldown 0.8
max_target 4
atk 0.3
def 0.45
cooldown 0.8
max_target 4
atk 0.3
def 0.5
cooldown 0.8
max_target 4
atk 0.3
def 0.55
cooldown 0.8
max_target 4
atk 0.3
def 0.6
cooldown 0.8
max_target 4
atk 0.3
def 0.65
cooldown 0.8
max_target 4
atk 0.4
def 0.7
cooldown 0.75
max_target 4
atk 0.45
def 0.8
cooldown 0.7
max_target 4
atk 0.5
def 0.9
cooldown 0.65
max_target 4
atk 0.6
def 1.1
cooldown 0.6
max_target 4
SP Cost:
15
15
15
15
15
15
15
15
15
15
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
Skill Effect
Attack Range expands, ATK +26%, ASPD +12, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
Attack Range expands, ATK +28%, ASPD +12, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
Attack Range expands, ATK +30%, ASPD +12, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
Attack Range expands, ATK +33%, ASPD +14, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
Attack Range expands, ATK +35%, ASPD +14, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
Attack Range expands, ATK +37%, ASPD +14, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
Attack Range expands, ATK +40%, ASPD +16, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
Attack Range expands, ATK +45%, ASPD +19, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
Attack Range expands, ATK +50%, ASPD +22, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
Attack Range expands, ATK +60%, ASPD +25, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
Skill Range
Detailed Skill Info
atk 0.26
attack_speed 12
thorns_s_3[b].atk 0.52
thorns_s_3[b].attack_speed 24
thorns_s_3[b].duration -1
atk 0.28
attack_speed 12
thorns_s_3[b].atk 0.56
thorns_s_3[b].attack_speed 24
thorns_s_3[b].duration -1
atk 0.3
attack_speed 12
thorns_s_3[b].atk 0.6
thorns_s_3[b].attack_speed 24
thorns_s_3[b].duration -1
atk 0.33
attack_speed 14
thorns_s_3[b].atk 0.66
thorns_s_3[b].attack_speed 28
thorns_s_3[b].duration -1
atk 0.35
attack_speed 14
thorns_s_3[b].atk 0.7
thorns_s_3[b].attack_speed 28
thorns_s_3[b].duration -1
atk 0.37
attack_speed 14
thorns_s_3[b].atk 0.74
thorns_s_3[b].attack_speed 28
thorns_s_3[b].duration -1
atk 0.4
attack_speed 16
thorns_s_3[b].atk 0.8
thorns_s_3[b].attack_speed 32
thorns_s_3[b].duration -1
atk 0.45
attack_speed 19
thorns_s_3[b].atk 0.9
thorns_s_3[b].attack_speed 38
thorns_s_3[b].duration -1
atk 0.5
attack_speed 22
thorns_s_3[b].atk 1
thorns_s_3[b].attack_speed 44
thorns_s_3[b].duration -1
atk 0.6
attack_speed 25
thorns_s_3[b].atk 1.2
thorns_s_3[b].attack_speed 50
thorns_s_3[b].duration -1

RIIC Base Skills

'Alchemy' Lvl: 1
(“炼金术”)
Room Type:
Workshop
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50%
(“爆炸艺术”)
Room Type:
Workshop
When this Operator is assigned to the Workshop to process any material, this Operator's Morale will be restored once for every 2 times no byproducts are produced during processing, equal to the Morale consumed for processing that corresponding formula one time (the final Morale total is calculated after processing is completed)

Botzu's Quick Evaluation

+ Trait: Can perform ranged attacks at 80% ATK
+ Talent: Attacks deal Arts damage per second for 3s (Doubled against enemies possessing ranged attacks)
+ Talent: If Thorns has not actively attacked for 2s, recovers a percentage of Max HP every second. Great self sustain that allows him to regenerate his health between waves
+ S2: A good defensive DPS option for large waves of fast attacking enemies.
+ S3: While active, Thorns performs like a ground sniper dealing large amounts of physical damage very quickly and some Arts damage over time
+ A very solid meta unit that can be brought to almost any map, so long as he has enough time to build up his on-attack SP to activate his skill
- S3: Thorns needs to build up his SP through attacking for quite a while before he becomes strong and his range is expanded infinitely

Operator Overview

“Quickly and efficiently reduce the opponent’s ability to act and win victory with the lowest cost—I think I fully understand your command. So what is the problem with me using this paralytic neurotoxin to pair with my attacks?”

It’s a common occurrence for Operator Thorns to stumble around Rhodes Island HQ with his clothes accidentally inside-out and his hair filled with smoke from a failed experiment. Shockingly, this hot mess has chosen to use an Iberian school of swordsmanship that is impossibly physically and mentally demanding. And even more surprisingly, he’s incredibly good at it, wielding his massive spiked blade as a 6★ Ranged Guard and demonstrating his prowess at damage over time, self-defense, and increasingly powerful ranged DPS, especially when countering ranged enemies.

Thorns’ attacks trigger his Nerve Corrosion Talent, which deals Arts damage over time to his targets. The damage dealt is doubled against enemies with ranged attacks, making it a potent threat. His E2 Talent, Echoes of Ancestral Waves, is almost the complete opposite: it regenerates Thorns’ HP over time after he hasn’t directly attacked for a while. Echoes of Ancestral Waves allows Thorns to heal up in between enemy waves, but it also works beautifully with his sea-urchin-based S2, Protective Spikes, which causes Thorns to stop attacking for a long duration. During this time, he gains bonus ATK and DEF and, when attacked, will shoot spikes at multiple enemies within an increased range. These spikes do not count as direct attacks, so Echoes of Ancestral Waves will activate during Protective Spikes, allowing Thorns to take a defensive role if desired. 

Of course, if you’re looking for more offense instead, look no further than his Supreme Arts S3, which removes the damage penalty for his ranged attacks and increases his ATK, ASPD, and attack range. Use this Skill twice in one battle and the buffs double in strength and become infinite in duration, making Thorns a gatling gun for the remainder of the battle. Between his increased attack range and the bonus damage from Nerve Corrosion, Thorns is an excellent choice for outranging and annihilating ranged enemies, but he’s quite capable of destroying melee enemies as well.

Considering the power and variety of his tricks and tools, Thorns is an Operator who excels in a variety of circumstances. His DP cost is a little high and his direct damage can be a little unimpressive without his S3, but his ability to dominate in either a defensive or offensive role makes him a very flexible Operator. In any battle where you can trigger Supreme Arts twice, Thorns will demonstrate his mastery of Iberian swordfighting—much to the regret of his opponents.

Newbie Tier List Explanation

ok at E1, but doesn't really shine until E2, where he becomes a very strong consistent damage dealer.

Elite Promotion Discussion

  • 3rd Skill - Supreme Arts - Singlehandedly the thing that makes Thorns broken. Supreme Arts gives Thorns increased ATK, ASPD, and attack range, and upon its second activation in a battle, the buffs become permanent (and twice as potent). This basically makes Thorns a ground-deployed Sniper, with terrific range, quick attacks, and inexorable DPS.

  • Talent 2 - Echoes of Ancestral Waves - Grants self-healing over time when Thorns isn't directly attacking. Makes Thorns a lot more durable and works amazingly with his S2, Protective Spikes (since the counterattacks don't count as direct attacks).

  • Talent 1 Upgrade - Nerve Corrosion - The damage from Nerve Corrosion almost doubles, going from 65 damage per second to 125 (or from 80 to 140, with Potential increases). Don't forget that this damage is doubled again on enemies with ranged attacks! For most enemies this is just a nice bonus, but against ranged enemies, E2 Nerve Corrosion is devastating.

Skill Discussion

Talent:
  • When a target that is affected by Nerve Corrosion is attacked again, the duration of Nerve Corrosion is reset; damage dealt remains constant
S2:
  • Reflecting damage does not interrupt the effect his second talent
  • Reflected damage is always affected by the damage multiplier of ranged attacks
  • Everything counts as a "normal attack" unless specified otherwise
S3:
  • When Thorns is retreated, the skill's activation counter resets.

Mastery

Skill
Mastery
Story
Advanced
Roguelike
S3M3 S+ S S+
Although not the first cornerstone unit, Thorns is the one that really broke the role into the forefront of the meta. He is an absolute monster of a unit, and like his predecessor cornerstone Blaze, that power comes down to a single skill which for Thorns is his S3. In terms of power, there's really no reason to do anything else. Thorns only gains DPS from his Masteries, but keep in mind the second activation doubles all the values so the DPS gain is tremendous and since his regen only kicks in when he's not attacking it makes a sizable difference to his sustain as well.

Thorns is probably the best starter unit in IS#2; however, he’s lost a lot of value in IS#3. While he is still quite good at the lower difficulty levels of IS#3, the removal of E2 starts tremendously hurts his value, especially as the Ascension (difficulty) level increases. Thorns is still very strong and well worth maximizing, but in the current content, he is nowhere near as essential as he was in IS#2.

Integrated Strategies Tier List Explanation

General IS Notes

"+ Poster child for laneholding.
+ Decently strong self-sustain through regeneration.
+ S3: Very powerful sustained damage with massive range."

IS2 Specific Notes

Can defend himself and other Operators quite well against Neural Drones thanks to his wide range, short attack interval and high damage.

Good Relics

'Second Economic Reform Act'

Relic Interactions

Extra initial SP can shorten the time until his second Destreza activation.

Recommended Promotion

E2 required. S3 is his main skill and benefits heavily from Masteries.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x5
x4
3 ➝ 4
Lv1
x8
x4
4 ➝ 5
Lv1
x8
x3
x3
5 ➝ 6
Lv1
x8
x8
6 ➝ 7
Lv1
x8
x3
x6
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x6
2
Lv1 8h
x8
x4
x8
Lv1 16h
x12
x3
x6
Lv1 24h
x15
x6
x5
3
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x5

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x8
x3
x180000
x4
x4
x6

Overall Elite Cost

Total Cost

Operator Profile

Artist Huànxiàng Hēi Tù
CV Kaito Ishikawa
CV (CN) 徐翔
Gender Male
Place of Birth Iberia
Birthday Mar 17
Race Ægir
Height 177cm
Combat Experience
5 Years
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Excellent
Mobility Standard
Physiological Endurance Standard
Tactical Planning Standard
Combat Skill Excellent
Originium Adaptability Standard

Profile

Thorns, a front-line combatant for Rhodes Island, is proficient in swordsmanship and pharmacology. Born in the Iberian hinterland, Thorns left his hometown in the midst of local religious strife. After leaving the Iberian region, he was invited to join Rhodes Island.
The above section describing the situation in Iberia was self-reported by Thorns and has not been fully verified.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Thorns has no signs of Originium infections.

[Blood Originium-Crystal Density] 0.14u/L
Operator Thorns often comes into contact with Originium-based reagents, which puts him at some risk of infection.

Don't worry, he is very vigilant about self-protection and his numbers have been stable. The risk of something happening is low. Properly taking care of oneself is a quality that everyone who enters and exits this laboratory should cultivate.
—Ansel

Archive File 1

Increase Trust to 50.
When Thorns first joined Rhodes Island, his combat style on the battlefield gave others an impression of indifference, or even ruthlessness. After spending more time together, everyone gradually realized that though the Iberian swordsman may seem cold in demeanor and speak in a blunt manner, his actual nature was rather straightforward, free-spirited and suave, though not overblown.
The swordsman seems to be aware of the issues some may have with his blunt and easily-misunderstood way of speaking, but he isn't particularly bothered by this. For Thorns, others' perceptions of him are ultimately inconsequential, and the way the outside world evaluates him has no effect upon him.

Thorns often delves deeply into the extraction and preparation of medicinals and ends up ignoring other things in the process — such as his own outward appearance. Forgetting to wear a jacket, having one trouser leg rolled up, wearing clothes with holes in them, and even wearing things backwards or insides out — all of these are commonplace occurrences. If you encounter Thorns in the hallway displaying one of these features, don't read too much into it.
For a swordsman who pursues precision and efficiency, it isn't worthwhile to spend too much time maintaining one's appearance. Even if Thorns' hair puffs up and curls over because of an awry experiment gone explosive, Thorns continues to conduct his own business, withstanding the curious eyes of all bystanders without a care.

Archive File 2

Increase Trust to 100.
Thorns' swordsmanship is extremely potent. According to him, his particular style of swordsmanship requires every single motion to be precisely calculated. This swift and precise technique is widely known throughout Iberia as the 'Destreza.'
The mainstay weapons of the Iberian region have always been swords and knives, with a wide variety of techniques spread across the land. However, the technique known as the 'Destreza' is not accessible to everyone. Needless to say, this technique requires excellent physical fitness, but it also has extremely demanding requirements for the user's mind. These strict requirements make the technique very difficult to learn, but if mastered, the rewards are great.
At the same time, many traditional Iberian blademasters believe that 'Destreza' can only be used to describe swordsmanship using a standardized subset of weapons; and in their eyes, the styles used by non-Liberis, including Thorns, are nothing but clumsy and blasphemous imitations. However, according to Thorns, those people have absorbed more than enough of the technique's framework and apply them in a more realistic manner. On this basis, there are no issues with considering them as users of 'Destreza.' In other words, people who fight over semantics will quickly perish when they have to actually cross swords. After, they would not be exclusively facing swordsmen. 
However, even these renegade swordsmen will readily admit that Iberian swordsmanship is as vast and as dangerous as the ocean. No swordsman may ever exhaust that knowledge within his lifetime; not to mention, that lifetime is generally very short as well.

In any case, by combining the precise swordsmanship he has mastered with the deadly poisons he concocted himself, Thorns will always complete his missions upon the battlefield with efficiency and ease, ensuring optimal results while keeping losses minimal.
His method of operating is beyond reproach in terms of efficiency; however, in many situations, Thorns himself ends up garnering criticism.
Thorns' swordsmanship and his pharmacological knowledge were learned from a local priest. He and several other children studied under the priest, following him through childhood and adolescence. Because this priest became involved in the religious turmoil that would later break out, several of his students have taken divergent paths.
Thorns is exceptionally skilled at swordsmanship, and also exhibits extraordinary talents in pharmacology. He is particularly skilled at extracting and purifying drug compounds, especially toxins. The precise efficacy of some of the neurotoxins he's produced has been praised by the members of the Medical Department. In addition, Thorns always has bolder ideas when it comes to refining other reagents; and while his experiments do sometimes yield positive results, they end with an explosion more often than not.
Even in the face of failure, Thorns always seems to enjoy himself.

Archive File 3

Increase Trust to 150.
When putting together operator files, HR Department personnel will often conduct investigations from various directions, such as direct inquiries with the operator, field examinations of their hometown, observation of the operator's behavioral trends within the ship, and interviews with other operators. An operator's profile overview can only be completed by synthesizing all of the available information.
Through these investigations, we've noticed that the personalities of the operators who come to Rhodes Island are almost always complex and multifaceted, almost impossible to reduce down to a list of simple traits, and never exactly the same between two operators. Of course, Thorns is no exception. 
Many people who've been in contact with Thorns will describe him as 'difficult to get along with.' While these evaluations seem to reflect poorly upon him, further investigation revealed that many of the operators who gave him these negative evaluations still maintain frequent and friendly interactions with him. Those who are able to see more and more of Thorns's flaws are, conversely, closer to him and have a deeper relationship.
While people complain that Thorns is 'difficult to get along with,' they still make the effort to do so. In regards to the issue of Thorns' interpersonal relationship with other operators, we concluded that there is no need for further monitoring.

[Addendum]
I agree that long-term observation can enhance our understanding of an operator.
But to be honest, I originally thought he was kind of cool, but within a few months, all I could think of was him and his.... uh... how should I put this... lively operators doing all kinds of weird exercises together. They'd talk about wacky topics all day long, and then try to actually build that stuff. Sometimes, their crafts will explode before even being finished! Who's going to be able to keep an eye on a guy like that? How come no one has come to hang these people on deck yet?

[Recorder's Addendum]
We already tried that, but it didn't do anything.
The investigation period ends today. I have some comments I'd like to write on this file, but my boss said they were too subjective, so nevermind. What I will say is, the potion bang snaps they made today were a lot of fun.

Archive File 4

Increase Trust to 200.
Iberians rarely talk about their hometown, and this isn't exactly a secret as long as you pay attention. Occasionally, when you mention their homeland, even Iberians who are generally impassive or stony-faced will show some complex expressions, and these subtle nuances can reveal a lot about their attitudes.
Thorns is one of the few people among us who actually will give an unreserved impression of Iberia. Compared with the silence or vague remarks of the other operators, Thorns actually can give a calm response to our inquiries. He's provided us with a lot of referential information, and while a lot of it is fairly similar to more mainstream conceptions, some of it completely subverts these notions.
In the past, this seaside country was often associated with passion, vitality, indulgence, where sunshine melts into the coast along the horizon. Once widely known for the resplendent beauty of its golden sunlight, this country was often discussed in conjunction with Laterano because of its religious connections. However, in recent years, this rich land has gradually become silent and faded from the public eye.

[Classified Log]
Very little is known about the current state of Iberia. According to Thorns, the treatment of the Ægir in Iberia has gone from bad to worse over the past few decades. He described a once prosperous city as gloomy and stagnant.
The local administrators do not seem to prohibit locals from leaving, but they have enacted tight restrictions on re-entry. Rhodes Island's investigators have been staying near the area for a long time, but have not found a way to conduct an in-depth investigation.
The Investigation Department has reached a similar assessment, discouraging any attempts to rashly enter the area until the need arises to prepare for an in-depth investigation.

Promotion Record

Upgrade to Elite LV2.
If every order is executed faithfully, will every result be flawlessly precise as well?
Actually, the answer to this question depends on how well you know him. What you must know is that without sufficient mutual trust, Iberians tend to strictly calculate the conditions of the battlefield and only pursue the results, not necessarily solving problems in a way that others want.

Voice Lines

Default
Appointed as Assistant Before you start working, take some of this. Good. Now, for the duration of this drug, you won't be slacking off, right?
Talk 1 Separation and analysis of the extract are almost complete, next step is purification. Actual effect needs further testing... Huh? Why are you staring at my hair, Doctor? My hair... is a total mess? Don't worry about it. Wouldn't be the first time my experiment has failed, or the second.
Talk 2 The drugs I carry on me? They're not fatal, but it'd be best not to touch them.
Talk 3 Always keep your mind running. Giving up on thought is tantamount on handing your keys to your enemies. I've been taught this many times, and always think back to it.
Talk after Promotion 1 My people originally had a completely different appearance. Our skin was as hard as a carapace, and our hair was as smooth as flowing water. However, the scorching sun and dry air have turned us into what we are today. You believed that? Sorry, I was just speaking gibberish just now.
Talk after Promotion 2 If you are not a follower of the Laterano religion, it is best not to go to Iberia. Their so-called 'purest faith' is rooted in that land, and the people there are so pious that even the Laterano people are ashamed of it. As for me? None of that concerns me in the slightest.
Talk after Trust Increase 1 Doctor, have you heard anything about the past history of the Iberian Correctional Army? If you've heard even anything remotely relevant, you should know that the inhabitants of that chunk of land are far crazier than their cold, plain gray buildings suggest.
Talk after Trust Increase 2 The angle of attack, the vector of evasion, the posture of defense. Every action is calculated, and there are no wasteful movements. This is what they call the 'Destreza.' Don't you think this is similar to your commanding style, Doctor?
Talk after Trust Increase 3 I need to unwind a bit more when I'm resting? Not thinking about anything and just bask in the sun or let my hair blow in the wind? ...Well, it might be nice to give it a try every now and then. Come up, over here. The breeze up here reminds me of my hometown...
Idle Zzz... zzz... Huh? ...What happened? Did I fall asleep too?
Onboard So you're the Doctor? I'll give a brief introduction then. Code name, Thorns. Starting today, I'll be taking my post— Huh? One trouser leg is rolled up? ...Don't worry about it, this happens a lot.
Watching Battle Record Hmm... This information does have some merit.
Promotion 1 A promotion? You should decide on things like that. Can I go now?
Promotion 2 Quickly and efficiently seal the opponent's ability to act, and attain victory at the lowest cost — I think I fully understand your orders. In that case, I'll use this paralytic neurotoxin in tandem with my attacks. I take it that you have no issue with this?
Added to Squad Let me see how Rhodes Island fights.
Appointed as Squad Leader Team leader? It'd be best not to have any expectations. I'm not very good at leading.
Depart Let's make this quick. My time is valuable.
Begin Operation Be careful. Don't get overconfident.
Selecting Operator 1 Understood.
Selecting Operator 2 Give me your orders.
Deployment 1 This won't take long.
Deployment 2 Let's just incapacitate them and move on.
In Battle 1 Stop moving around. It'll spare all of us the effort.
In Battle 2 Your attacks are all within my calculations.
In Battle 3 Futile.
In Battle 4 Watch carefully, this is the Destreza of Iberia!
4-star Result A pristine outcome. Was this also a part of your calculations?
3-star Result Mission complete. Very precise and efficient command, Doctor.
Sub 3-star Result There was an omission in your command, and my improper execution amplified this omission. We should both reflect upon this after we return.
Operation Failure Considering the losses of our squad, there is no better option than to retreat immediately.
Assigned to Facility How are the protective measures here?
Tap Shoot, the potion's going to spill.
Trust Tap My hair? Gah... I just combed it, why's it messed up again?
Title Arknights.
Greeting You seem tired. Should I help wake you up, Doctor?