GamePress
Position
Attack Type

Tags

Archetype

Traits

Attacks deal Arts damage, and can inflict Elemental Damage

Operator Description

Sarkaz Cyclope Valarqvin, out from frozen caverns.

Operator Quote

She sees the outcome, and searches for the cause.

Obtain Approach

Activity Acquisition
The Operator is acquired by completing specific activities (in-game Events).
Obtain Approach Detail
  • IS#4
Headhunting: No Recruitment: No
Release Date (CN) 7/13/2023
Release Date (Global) 2/27/2024

Potentials

Potential Item

Valarqvin's Token An eternal flame, its lighting element of the same material as her staff. She may be able to see in the dark, but she's not sure about you.

Talent

During [Expeditioner's Jǫklumarkar], attacks deal an additional 15% of ATK as Necrosis·Allied
Info
During [Expeditioner's Jǫklumarkar], attacks deal an additional 30% of ATK as Necrosis·Allied
Info
ATK +6%, ASPD +6
Info
ATK +7% (+1%), ASPD +7 (+1)
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
5
Redeploy Time
70
DP Cost
13
Block
1
Attack Interval
1.6

Skills

SP Cost:
17
16
15
14
13
12
10
9
8
7
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
The next attack deals 40% of ATK as Arts damage and 30% of ATK as Necrosis·Allied
Can store 1 charges
The next attack deals 50% of ATK as Arts damage and 30% of ATK as Necrosis·Allied
Can store 1 charges
The next attack deals 60% of ATK as Arts damage and 30% of ATK as Necrosis·Allied
Can store 1 charges
The next attack deals 70% of ATK as Arts damage and 40% of ATK as Necrosis·Allied
Can store 2 charges
The next attack deals 80% of ATK as Arts damage and 40% of ATK as Necrosis·Allied
Can store 2 charges
The next attack deals 90% of ATK as Arts damage and 40% of ATK as Necrosis·Allied
Can store 2 charges
The next attack deals 100% of ATK as Arts damage and 50% of ATK as Necrosis·Allied
Can store 2 charges
The next attack deals 110% of ATK as Arts damage and 60% of ATK as Necrosis·Allied
Can store 2 charges
The next attack deals 120% of ATK as Arts damage and 70% of ATK as Necrosis·Allied
Can store 2 charges
The next attack deals 130% of ATK as Arts damage and 80% of ATK as Necrosis·Allied
Can store 2 charges
Detailed Skill Info
atk_scale (Attack Scale) 0.4
ep_damage_ratio 0.3
cnt 1
atk_scale (Attack Scale) 0.5
ep_damage_ratio 0.3
cnt 1
atk_scale (Attack Scale) 0.6
ep_damage_ratio 0.3
cnt 1
atk_scale (Attack Scale) 0.7
ep_damage_ratio 0.4
cnt 2
atk_scale (Attack Scale) 0.8
ep_damage_ratio 0.4
cnt 2
atk_scale (Attack Scale) 0.9
ep_damage_ratio 0.4
cnt 2
atk_scale (Attack Scale) 1
ep_damage_ratio 0.5
cnt 2
atk_scale (Attack Scale) 1.1
ep_damage_ratio 0.6
cnt 2
atk_scale (Attack Scale) 1.2
ep_damage_ratio 0.7
cnt 2
atk_scale (Attack Scale) 1.3
ep_damage_ratio 0.8
cnt 2
SP Cost:
40
40
40
37
37
37
34
33
32
30
Initial SP:
5
5
5
10
10
10
15
15
15
15
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
Skill Effect
ASPD +10, attacks hit 1 additional target, and each attack additionally deals 15% of ATK as Necrosis·Allied
ASPD +14, attacks hit 1 additional target, and each attack additionally deals 15% of ATK as Necrosis·Allied
ASPD +18, attacks hit 1 additional target, and each attack additionally deals 15% of ATK as Necrosis·Allied
ASPD +22, attacks hit 1 additional target, and each attack additionally deals 20% of ATK as Necrosis·Allied
ASPD +26, attacks hit 1 additional target, and each attack additionally deals 20% of ATK as Necrosis·Allied
ASPD +30, attacks hit 1 additional target, and each attack additionally deals 20% of ATK as Necrosis·Allied
ASPD +35, attacks hit 1 additional target, and each attack additionally deals 25% of ATK as Necrosis·Allied
ASPD +40, attacks hit 1 additional target, and each attack additionally deals 30% of ATK as Necrosis·Allied
ASPD +45, attacks hit 1 additional target, and each attack additionally deals 30% of ATK as Necrosis·Allied
ASPD +50, attacks hit 1 additional target, and each attack additionally deals 35% of ATK as Necrosis·Allied
Detailed Skill Info
attack_speed 10
attack@ep_damage_ratio 0.15
attack_speed 14
attack@ep_damage_ratio 0.15
attack_speed 18
attack@ep_damage_ratio 0.15
attack_speed 22
attack@ep_damage_ratio 0.2
attack_speed 26
attack@ep_damage_ratio 0.2
attack_speed 30
attack@ep_damage_ratio 0.2
attack_speed 35
attack@ep_damage_ratio 0.25
attack_speed 40
attack@ep_damage_ratio 0.3
attack_speed 45
attack@ep_damage_ratio 0.3
attack_speed 50
attack@ep_damage_ratio 0.35

RIIC Base Skills

Foresight Lvl: 1
(远见)
Room Type:
Reception Room
When this Operator is assigned to the Reception Room, increases Clue search speed by 10%, and when assigned together with Typhon, increases Clue search speed by an additional 15% while self Morale loss per hour +0.5
(未来之途)
Room Type:
Reception Room
When this Operator is assigned to the Reception Room, increases Clue search speed by 10%, and when assigned together with Typhon, increases Clue search speed by an additional 15% while self Morale loss per hour +0.5, and increases the likelihood of obtaining clues that are not on the Clue Board

Botzu's Quick Evaluation

+ Necrosis effect is powerful. The actual damage bypasses enemy DEF and RES and few, if any, enemies have coded resistance to it. It also has a -50% ATK debuff.
+ Her application of Necrosis is based on her ATK (not damage) and therefore bypasses enemy RES.
= Enemies can have resistance to the Necrosis damage and to the resulting Fallout damage. Currently, very few enemies have either, but this could easily change in the future.
- Talent: Her mode specific IS#4 buff isn't anything special and she doesn't fit in well with the IS#4 meta.
- S2: Since the Necrosis effect is gradual and she has no targeting priority, she will usually continue to spend her attacks on an enemy already affected by Necrosis.
- S1: Requires three charges to apply the Necrosis effect, but she can only store two. S1 is very inconsistent in application and is much worse against elites/bosses.

Operator Overview

Credits:  LastChancellor, Setsura

"You are the same as I have ever seen... No, please don't mind. I am a cyclops who came out of the cave in the Sami Mountains. Seeing the darkness approaches, I asked for cooperation. Please call me Valarqvin."

------------------------------------------------

"I don't doubt your narrative. Sarkaz Cyclops, prophet, seer of doom, Sami hermit... Rhodes Island has no objection to these descriptions. At least, everyone including me, a small number of people have heard the truth about the disappearance of the Cyclops.

"On this basis, I will ask directly—whose messenger are you?"

"No, Ms. Operator, you are mistaken. I am not a messenger of any kind.

"I left the cave of my own volition, seeking cooperation everywhere."

"So, why do you choose Rhodes Island?"

"In my vision, I saw the appearance of this landship."

"Thank you for the bad news."

"You're not going to ask me what I saw?"

"I just hope that you will continue to abide by the Cyclops' code of silence when you come into contact with Rhodes Island operators in the future.

"In addition, I don't believe that all the visions you describe are true. You came here with your own plans."

———————————————

Illustrator: 伍秋秋秋秋

CV: Misuzu Togashi

Talents and Skills

Rarity: 5★

Archetype: Supporter [Ritualist]

Trait: Attacks deal Arts Damage and can deal Elemental Damage

Talent 1: In IS#4 [Expeditioner's Jǫklumarkar], Valarǫvin's attacks deals additional Necrosis Damage

Talent 2: +ATK, +ASPD

Skill 1: Valarqvin's next attack deals X% ATK and an additional Y% ATK as Necrosis Damage. 2 charges.

Skill 2: +X ASPD. Attacks target one additional enemy and deal an additional Y% ATK as Necrosis Damage

[Necrosis Damage] When the enemy loses all of their Elemental HP to Necrosis Damage, they receive:

  • -ATK that gradually decays.
  • Typeless damage/second. (It deals damage to normal HP but it is neither physical, Arts, nor true damage)
  • These effects can only trigger once every several seconds.

Newbie Tier List Explanation

If you're willing to grind out the IS#4 rewards ladder early using support units, then Valarqvin can make a decent early option. Even at E1 and SL7, she can trigger Necrosis versus bosses and elites in a single S2 activation. Since the resulting damage is effectively True damage, that can be a valuable thing to have access to since it can bypass certain mechanics and tough enemies. However, that's ultimately fairly situational and more typical DPS options will carry you further in the early going. Additionally, Amiya's S3 True Damage is far more potent and her E2 promotion is eventually required.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 B- B B

Valarqvin is our first introduction to friendly Necrosis damage. For a 5★ introducing a new mechanic, she's pretty decent at it too since her Necrosis damage is calculated before enemy RES (unlike Primal Casters). In the broader assessment, her total damage isn't all that special and her skill cycle is too long for the duration the debuff lasts. However, the ability to reliably apply 12k damage which bypasses traditional DEF and RES is pretty powerful for the rarity. It makes her a unit worth noting, especially for those who favor more off-meta approaches, although she is mainly just a novelty for more meta focused players.

S2 is Valarqvin's better skill by quite a bit, primarily due to how S1 struggles to build Necrosis damage in a timely manner. At max level and S2M3, she will only require 6 attacks during S2's duration to trigger the Necrosis fallout which is just over 6.5 seconds. A decent pace! That's down from 8 attacks at SL7 so Mastery makes a fairly large difference as well.

In comparison, she requires 3 charges of S1 to trigger the Necrosis Fallout against regular enemies. At best, this takes 8 seconds at S1M3 which is already slower than S2 along with a lower target count. This also assumes all 3 charges hit the same target and she's allowed to build up two (her max) before the target comes in range. Any benefits to consistency that these charge skills typically have is mostly lost to S2's pretty forgiving downtime time. And finally, all these numbers stack up much much worse versus elites. Even against elites and bosses, she can still still trigger Fallout in a single S2 activation while S1 requires a whopping 8 charges at 7 SP each!

The one exception here is within IS#4 where her mode specific Talent will allow her to apply Necrosis Fallout on regular enemies in two charges and elites within three thanks to the extra build-up. That might have some value if you're aiming for low-rarity IS#4 clears, but is just too fringe of a scenario for most people to consider.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x7
3 ➝ 4
Lv1
x6
x3
4 ➝ 5
Lv1
x6
x4
5 ➝ 6
Lv1
x6
x5
6 ➝ 7
Lv1
x6
x3
x3
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x4
Lv1 16h
x6
x3
x4
Lv1 24h
x10
x4
x3
2
Lv1 8h
x5
x3
x3
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x3

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x3
x3
x120000
x3
x10
x7

Overall Elite Cost

Total Cost

Operator Profile

Artist 伍秋秋秋秋
CV 富㭴美铃
CV (EN) Maya Lindh
CV (CN) 秦紫翼
CV (KR) 金採璘
Gender Female
Place of Birth Sami
Birthday No exact date provided
Race Sarkaz
Height 188cm
Combat Experience
None
Infection Status Originium crystals distributed across surface of body, confirmed Infected by medical examination.
Nation
Physical Strength Standard
Mobility Normal
Physiological Endurance Standard
Tactical Planning Excellent
Combat Skill Standard
Originium Adaptability Excellent

Profile

Operator Valarqvin belongs to a Cyclops tribe that lives in seclusion in the Wintertooth Mountains and is said to have the ability to see into the future.
For the foreseeable future, she is proactively seeking partnerships with as many parties as possible, and has currently reached an agreement with Rhodes Island to provide assistance in matters related to Sami and its northern icefields.

Clinical Analysis

Increase Trust to 25.
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.

[Cell-Originium Assimilation] 5%
Originium crystals are prominent on the body's surface.

[Blood Originium-Crystal Density] 0.23u/L
Operator Valarqvin has a keen sense of self-preservation and the requisite knowledge to do so. However, if she follows the path she has recently laid out to Rhodes Island, then it is very likely that her BOCD will be on the high side.

Archive File 1

Increase Trust to 50.
Historical records have always left the Sarkaz tribe of the Cyclopes shrouded in mystery. In modern times, some even believe their deeds to be nothing more than myths or legends, tall tales born from misunderstandings. With the exception of the memories passed down through the Sarkaz, the last written record of the Cyclopes in the nations of Terra appeared about a hundred and ten years ago. Afterward, they disappeared completely from the public eye. Even though Rhodes Island knew that the Cyclopes had foretold the firestorm that would engulf Londinium, none of them were witnessed appearing during the conflict itself.
Which is why when Valarqvin took the initiative to reach out to Rhodes Island and even expressed her desire to work together, the news was met with astonishment even by Sarkaz familiar with the Cyclopes. Astonishment, but also deep concern. Curiosity and joy were the furthest things from anyone's minds.
What the legends say about the Cyclopes have largely proven true—they can indeed foresee the future, and what they see are usually visions of doom.

[Classified Log]
What we witnessed in Chernobog can to some extent elucidate the true nature of the Cyclopes' visions. Either through perceptions incongruous with reality, or through collective emotions brought about by currently unfolding events, certain large-scale prophecies will course through the entire long history of the Sarkaz lineage, and sometimes cause history itself to converge around them. This has given the Cyclopes a terrible reputation even among the Sarkaz. However, the reality is that is not what a Cyclops sees.
Although their foresight does fall within the scope of Originium Arts, a more accurate description would be an 'innate sensitivity' rather than an active use of 'Arts.' It is in essence still a comprehensive deduction derived from the collective memory of the Sarkaz, but the cognitive tendencies shaped by the race's long suffering may be why the Cyclopes tend only to foresee miserable fates. However, an overwhelming majority of their visions are arbitrary, fleeting, fragmented, chaotic, and illogical. The Arts they spend a lifetime mastering are simply a means to interpret them.
Do their prophecies always come true?
Even if they have, one after another, my opinion has not changed since Chernobog.

Archive File 2

Increase Trust to 100.
Valarqvin's purpose is extremely clear: to combat the threat looming before Sami, she is willing to cooperate with anyone who can spare concern for the country and the endless icefields.
Because her behavior is quite inconsistent with the impression given by the normally reclusive Cyclopes, Rhodes Island carefully inquired into her past experiences cooperating with others, as well as her recent actions before making contact with us. What she told us was astonishing, and her vast knowledge of the outside lands was enough to prove that it was not entirely fabricated. Over the last decade, she has been all across the wilderness. She has worked with Columbian scientific expedition teams as a guide, joined Yan's Tianshi in the icefields to exchange what information they had gleaned about the demons, and even managed to lure an Ursine army to the site of an attack out of concern for the vile contamination encroaching on their borders...
However, her narration suddenly ended there. Next, before the Rhodes Island operator could respond, she wrapped things up on her own: 'I admit, the way I have used others in the past has not always been as respectful as my current request for cooperation with Rhodes Island. Please forgive me, as fate will show no mercy.'
Needless to say, the ideals of the Cyclopes as well as their code of conduct have drawn her much criticism, but the people most at odds with her are her closest neighbors, the Elafia of Sami, who find her violation of said code most objectionable. In Sami, the Cyclopes living in seclusion in the Wintertooth Mountains are treated much like any other tribe, peacefully following their own traditions while still a part of Sami culture. However, as the rifts in opinion among the various Sami tribes have become more and more apparent in recent years, it has become increasingly difficult for people to stomach the interference of the Cyclopes. The Sami warriors have immense pride in their duty of protecting the northern front; they do not trust outsiders, nor do they believe that their duty—passed down from generation to generation—needs to be shared with anyone else. They also understand the Cyclopes, and know that what drives Valarqvin to reach out to everyone cannot be a good omen.
We should always keep in mind that this solemn and sincere messenger of fate may well be hiding something from us. Her true nature may be that of a madwoman, an opportunist, or someone harboring the resentment of the Sarkaz and seeking vengeance. But even so, she truly is trying to draw more eyes towards the northern icefields, hoping to muster enough forces to cross that chasm, and Rhodes Island happens to share her vision in that regard. That alone is sufficient basis for cooperation.

Archive File 3

Increase Trust to 150.
The Cyclopes are a pessimistic race.
But they are not born that way. Almost every Cyclops has challenged the fate they foresaw, and tried to prevent some disaster or death only to discover in the end that their own actions contributed to it, or ushered it in sooner. As a result, it has become a tacit rule among the Cyclopes to avoid interfering with anything outside and instead focus on what they need to do internally as a people.
As for the young Cyclops Valarqvin, she was only fulfilling the duty entrusted to her by fate that day, tracking the traces left by the demons upon the frozen soil. The Cyclopes have been observing and fighting this threat for a long time: cleaning up ruins, controlling the spread of contamination, and preventing innocent people and beasts from falling prey. Those were the things within her power.
But she saw a survivor, seriously wounded by a demon and on the verge of transforming.
What she saw was not guided by fate. She had never seen that child before then, and after that moment, decided that she would not stand by and look on any longer.
She risked bringing the Sarkaz girl back to her cave. As a Cyclops who had fought against the demons for a long time, she had some skill at using necrotic Arts to absorb energy and prevent the spread of contamination, but that method was but dressing a wound, and difficult to use on a seriously injured child at death's door. If judged through the fates of the countless people seen in her complex visions, the chance to survive for a girl unfortunate enough to have caught the demons' gaze was almost zero, not to mention she was still clinging onto a contaminated weapon as if fused with it. Valarqvin simply stayed by the girl's side, taking care of her, waiting for the moment she became completely contaminated, and secretly vowing that she would not eliminate the threat before then.
She kept thinking of the child's determination despite her instinctive fear. It was as if she still wanted to fight back, unwilling to cower to any foe, even the demons.
After an unknown amount of time, fate revealed its answer, and the child woke up. Valarqvin knew that she would be unable to care for her like a parent; the girl ought to be free, and should break free from all shackles including those of her inevitable fate, just as she broke free from the demonic transfiguration. Valarqvin, alone, would remain in fate's cage. As she thought this to herself, she turned her back on the girl, and walked towards the ever-shifting icefield beyond the cave.
Although Valarqvin would later avoid making any predictions about Typhon's future, did she really see nothing at all when she decided to save her?
Indeed, she has seen a great many sights and possibilities. And she will forever remain silent about them.

Archive File 4

Increase Trust to 200.
[Classified Log]
The Cyclopes' northward migration was not a large-scale movement widely observed and recorded in the annals of history. However, the Sarkaz know that it began even before the Terran Era. Over the following millennia, the reclusive and solitary Cyclopes slowly moved north one by one, disappearing from everyone's sight. Only a few historical fragments can, when put together, reveal a common thread for this migration. Of course, the Sarkaz Royal Court never truly lost sight of this branch, though they also knew that Kazdel would not be built for them. The Cyclopes' attention had long since shifted away from the fate of the Sarkaz race, to instead focus on the endless icefields. Perhaps as early as thousands of years ago, they had already foreseen the doom lurking in the icefields' depths.
The Cyclopes have a code of silence not to disclose a doomsday prophecy to outsiders, even after thousands of years. So I can only speculate based on historical facts recorded in ancient texts that such prophecies are indeed possible, because the last distinctly identified Lord of the Cyclops Court was also a King of the Sarkaz who had accepted the Black Crown. And the time of her succession was close to the beginning of the Cyclopes' northward migration.
Some ancient texts claim that their departure was due to disillusionment with the other Sarkaz, a reasonable conclusion given that the Cyclops King of that era was assassinated. However, for an individual who can traverse the memories of all Sarkaz souls, how could a monarch able to foresee all manner of tragic fates fall prey to a mere assassination? And no matter how many different interpretations come from the multivarious records, they all ultimately emphasize that 'she accepted her death peacefully.'
......
The Cyclopes find the power of words to be taboo, but history must be recorded accurately.
For a fellow Sarkaz who wishes to embrace change, I would like to show my respect.
––Logos

Promotion Record

Upgrade to Elite LV2.
[Classified Log]
You want to know where I've seen you?
Sorry, I'm not someone who can answer your vague questions. Foresight is not omniscience, and the Cyclopes' visions are not things that can be played back.
But if you truly do not care for your past and simply want to know your future––
You will find yourself... before a 'door.' A door I have seen many times, but never have I seen it glowing so brightly.

Voice Lines

Default
Appointed as Assistant Pages of truth torn and lost, blood of friends spilt and chilled... Will you stop that ever-writing hand, if such scene is in you eyes...? I see. I shall assist you in your undertaking.
Talk 1 Oh... It's dark outside. My apologies, I must have misled you. Rather than having fallen into slumber, I was merely too immersed in reading. You need not wait by my side in such silence. Could you find your own light? Allow me to illuminate it for you.
Talk 2 We and the Sami are alike? No, we merely hide among them. Our foresight and the Sami's divination are two pathways to the future, and neither side has fully accepted the other... Worry not, Doctor. The reproach I have suffered is not important. I humbly urge you to facilitate the cooperation between us all.
Talk 3 You seem worried that I'll have a difficult time adapting here. But in my eyes, this metal cave is not at all dissimilar to our dwelling. You perceive the flow of fate via the shadows projected on the cave wall, while we have gazed into labyrinthine darkness since our birth. That is the only difference.
Talk after Promotion 1 Yes, I am gazing at the Sarkaz tracks beneath your feet, but please do not let this bother you. I shall not be prying into your affairs, for the Cyclopes have long turned their attention away from Kazdel. My cooperation with Rhodes Island looks to the threat from the north, and this is my position within your fate.
Talk after Promotion 2 Is your interest really piqued by this note? You may read it, by all means. But it cannot foretell one's fate. The shapes that prophecies take are not set in stone, therefore keeping records is forbidden to us. In spite of this, I have written these words and fragments. Please view these as... lies that I must make, no matter the means.
Talk after Trust Increase 1 No, no... Please, do not say that... Typhon's life is unrelated to any prophecies. I saved her in the heat of the moment. She is unaware of the cause, nor is she curious about her fate. And it is my wish to never lay eyes on her future.
Talk after Trust Increase 2 The wind pays no heed to where each snowflake falls, as it is plenty accustomed to the sight of melting snow. On the icefileds, it sees the ravines sculped by fate... I ask you to understand us in that way. However... As I gaze at you here, I cannot help but feel a hint of sadness.
Talk after Trust Increase 3 This is all my own choices. I would do whatever it takes to fulfill the prophecy that must be fulfilled, no matter the cost. When the day comes, you may loathe me. And so, allow me to offer you my apologies in advance. Would you perhaps think that... Sorry, please, pay me no heed.
Idle It is still snowing.
Onboard You look the same as I saw you before... Sorry, please pay me no mind. I am a Cyclops from the caverns of the Sami mountains. With the impending darkness in my sight, I seek your cooperation. Please, call me Valarqvin.
Watching Battle Record No matter how much you gaze into the past, there are no more possibilities to be seen there.
Promotion 1 My mission will never change, no matter the time. Even so, you would go through the effort to prepare a promotion ceremony for me? You have my thanks.
Promotion 2 A dark fate looms over the lands in silence, only for the occasional flash of lightning to tear it briefly asunder. It is in those moments when the foresighted see. Likewise, it is in those moments that warriors seek to wager their lives.
Added to Squad As foretold.
Appointed as Squad Leader This ray of light may be dim, but I ask all of you to follow it.
Depart Avoid becoming engulfed in snow, as were the fates of many.
Begin Operation I have no intention of setting my eyes on you.
Selecting Operator 1 Please accept my advice.
Selecting Operator 2 I am here.
Deployment 1 Please deliver my visions to the masses.
Deployment 2 I have received enlightenment.
In Battle 1 May the lightning tear chaos apart.
In Battle 2 May the blizzard cleanse life and death.
In Battle 3 May the mountains prolong our fates.
In Battle 4 'We gaze, from the beginning to the end.'
4-star Result Fate is always heartless.
3-star Result With your axe and wit, you have left your mark on the icefield. Now, we can continue our journey forward.
Sub 3-star Result Are you still concerned? Fate will bring back to you the enemies who escaped.
Operation Failure Please... do not stand before me... No, just allow me to take a moment of rest by myself.
Assigned to Facility I thank you for arranging for me a place of respite. Alas, I am afraid I cannot make use of it often.
Tap Oh... That's awfully childish of you.
Trust Tap This place… is quiet.
Title Arknights.
Greeting May you advance without hesitation, Doctor.