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Position
Attack Type

Tags

Archetype

Traits

Deals AOE Physical damage

Operator Description

W, Sarkaz mercenary, is the single most dangerous signal on the battlefield.

Operator Quote

Nothing good ever comes of her laughter. And she's always laughing.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Obtain Approach Detail

This Operator is a Limited Operator in the [Celebration] Limited series.  They appeared on the following banners:

Headhunting: Yes (LIMITED) Recruitment: No
Release Date (CN) 5/1/2020
Release Date (Global) 12/30/2020

Potentials

Potential Item

W's Token A selfie of W making a peace-sign gesture. In the corner is another white-haired Sarkaz woman who is standing not far away, seemingly talking with others.

Talent

Ambush
Lvl: 1
After remaining deployed for 10 seconds, obtains 40% Physical and Arts Dodge, and is less likely to be targeted by enemies
Info
Ambush
Lvl: 1
After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies
Info
Enemies in range take +18% Physical Physical Damage when Stun
Info
Enemies in range take +21% (+3%) Physical Physical Damage when Stun
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
25
Block
1
Attack Interval
2.8

Summon Stats

HP
1000
ATK
100
DEF
0
Arts Resist
0
DP Cost
0
Block
0
Detailed Info

Skills

SP Cost:
25
24
23
22
21
20
19
18
17
16
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Immediately launches a grenade, dealing 230% ATK as Physical damage to all enemies hit and Stun them for 1.5 seconds
Immediately launches a grenade, dealing 240% ATK as Physical damage to all enemies hit and Stun them for 1.5 seconds
Immediately launches a grenade, dealing 250% ATK as Physical damage to all enemies hit and Stun them for 1.5 seconds
Immediately launches a grenade, dealing 270% ATK as Physical damage to all enemies hit and Stun them for 1.8 seconds
Immediately launches a grenade, dealing 280% ATK as Physical damage to all enemies hit and Stun them for 1.8 seconds
Immediately launches a grenade, dealing 290% ATK as Physical damage to all enemies hit and Stun them for 1.8 seconds
Immediately launches a grenade, dealing 310% ATK as Physical damage to all enemies hit and Stun them for 2.1 seconds
Immediately launches a grenade, dealing 320% ATK as Physical damage to all enemies hit and Stun them for 2.4 seconds
Immediately launches a grenade, dealing 330% ATK as Physical damage to all enemies hit and Stun them for 2.7 seconds
Immediately launches a grenade, dealing 350% ATK as Physical damage to all enemies hit and Stun them for 3 seconds
Detailed Skill Info
atk_scale (Attack Scale) 2.3
stun 1.5
atk_scale (Attack Scale) 2.4
stun 1.5
atk_scale (Attack Scale) 2.5
stun 1.5
atk_scale (Attack Scale) 2.7
stun 1.8
atk_scale (Attack Scale) 2.8
stun 1.8
atk_scale (Attack Scale) 2.9
stun 1.8
atk_scale (Attack Scale) 3.1
stun 2.1
atk_scale (Attack Scale) 3.2
stun 2.4
atk_scale (Attack Scale) 3.3
stun 2.7
atk_scale (Attack Scale) 3.5
stun 3
SP Cost:
12
12
12
11
11
11
10
9
9
8
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 190% Physical damage to all nearby enemies and Stun them for 1.4 seconds
* Detailed information on the landmines can be seen here.
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 200% Physical damage to all nearby enemies and Stun them for 1.4 seconds
* Detailed information on the landmines can be seen here.
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 210% Physical damage to all nearby enemies and Stun them for 1.4 seconds
* Detailed information on the landmines can be seen here.
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 220% Physical damage to all nearby enemies and Stun them for 1.6 seconds
* Detailed information on the landmines can be seen here.
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 230% Physical damage to all nearby enemies and Stun them for 1.6 seconds
* Detailed information on the landmines can be seen here.
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 240% Physical damage to all nearby enemies and Stun them for 1.6 seconds
* Detailed information on the landmines can be seen here.
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 250% Physical damage to all nearby enemies and Stun them for 1.8 seconds
* Detailed information on the landmines can be seen here.
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 260% Physical damage to all nearby enemies and Stun them for 1.8 seconds
* Detailed information on the landmines can be seen here.
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 270% Physical damage to all nearby enemies and Stun them for 2 seconds
* Detailed information on the landmines can be seen here.
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 280% Physical damage to all nearby enemies and Stun them for 2.2 seconds
* Detailed information on the landmines can be seen here.
Detailed Skill Info
atk_scale (Attack Scale) 1.9
stun 1.4
atk_scale (Attack Scale) 2
stun 1.4
atk_scale (Attack Scale) 2.1
stun 1.4
atk_scale (Attack Scale) 2.2
stun 1.6
atk_scale (Attack Scale) 2.3
stun 1.6
atk_scale (Attack Scale) 2.4
stun 1.6
atk_scale (Attack Scale) 2.5
stun 1.8
atk_scale (Attack Scale) 2.6
stun 1.8
atk_scale (Attack Scale) 2.7
stun 2
atk_scale (Attack Scale) 2.8
stun 2.2
SP Cost:
45
44
43
42
41
40
39
37
35
33
Initial SP:
11
12
13
14
15
16
17
18
19
20
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 220% ATK as Physical damage to nearby enemies and Stun them for 3 seconds
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 230% ATK as Physical damage to nearby enemies and Stun them for 3 seconds
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 240% ATK as Physical damage to nearby enemies and Stun them for 3 seconds
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 250% ATK as Physical damage to nearby enemies and Stun them for 3.5 seconds
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 260% ATK as Physical damage to nearby enemies and Stun them for 3.5 seconds
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 270% ATK as Physical damage to nearby enemies and Stun them for 3.5 seconds
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 280% ATK as Physical damage to nearby enemies and Stun them for 4 seconds
Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 290% ATK as Physical damage to nearby enemies and Stun them for 4 seconds
Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 300% ATK as Physical damage to nearby enemies and Stun them for 4.5 seconds
Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 310% ATK as Physical damage to nearby enemies and Stun them for 5 seconds
Detailed Skill Info
max_target 3
atk_scale (Attack Scale) 2.2
stun 3
max_target 3
atk_scale (Attack Scale) 2.3
stun 3
max_target 3
atk_scale (Attack Scale) 2.4
stun 3
max_target 3
atk_scale (Attack Scale) 2.5
stun 3.5
max_target 3
atk_scale (Attack Scale) 2.6
stun 3.5
max_target 3
atk_scale (Attack Scale) 2.7
stun 3.5
max_target 3
atk_scale (Attack Scale) 2.8
stun 4
max_target 4
atk_scale (Attack Scale) 2.9
stun 4
max_target 4
atk_scale (Attack Scale) 3
stun 4.5
max_target 4
atk_scale (Attack Scale) 3.1
stun 5

Modules

Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Increases ATK to 110% when attacking blocked enemies
Deals AOE Physical damage
Equip Attribute Bonuses
Stat Value
max_hp 130
atk 54
Additional Information
Unlock Information
Materials
x4
x2
x80000
Missions
Defeat a total of 80 enemies with W (excluding Support Units)
Clear Intermezzi DM-3 with a 3-star rating; You must deploy your own W and have W defeat at least 2 Sarkaz Lancers
Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Attacks ignore 100 DEF
Deals AOE Physical damage
Equip Attribute Bonuses
Stat Value
max_hp 160
atk 45
Unlock Information
Materials
x4
x2
x80000
Missions
During battle, have W use Jack in the Box a total of 10 times (excluding Support Units)
Clear Intermezzi DM-7 with a 3-star rating; You must deploy your own W, and cannot include any Specialist Operators as members

RIIC Base Skills

(狙击专精·α)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%
Patience Lvl: 1
(伺机而动)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +65%
Insipid Lvl: 1
(索然无味)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Sniper Operator's skill to Specialization Level 3

Botzu's Quick Evaluation

+ Trait: Attacks do Physical AoE splash damage
+ Talent: She gains Physical and Arts Dodge and becomes less likely to be attacked 10 seconds after deployment, which allows her to be placed later and still survive
+ Her abilities focus on stuns, which is one of the strongest forms of crowd control
+ S2: When there is downtime between waves, she can cover a large area with mines and continuously stun enemies as they approach
+ S3: Huge AoE burst damage and a long duration stun on multiple enemies. Best used on large mobs of enemies huddled together
+ Much easier to use than previous AoE snipers as she works well independently
- Typically Archetypal drawbacks: Expensive to deploy and slow ASPD

Operator Overview

"There are a few cute little operators who always grit their teeth when they look at me, but when are they gonna actually gonna do something... Kal'tsit already explained the situation? They’re dealing with it? The hell’s up with that? This place really should respect the importance of individual desires more. Just let ‘em do it because like, I’m totally bored anyway."

Can it be?! A member of Reunion, Rhodes Island’s sworn enemies, helping the Doctor?! It can and it is! Fan favorite W has joined Rhodes Island (for her own nefarious purposes, no doubt) as a 6* AoE Sniper, one who specializes in Stunning explosives and nefarious trickery. Would you want it any other way?

Any opponents who expect W to fight fair will be disappointed as soon as her Talents come into play. Her E1 Talent, Ambush, gives W enormous Physical and Arts Dodge and makes her less likely to be targeted by enemies. Ambush does take a few seconds before it activates, however, so try to deploy W with enough time to activate if she will be deployed in harm’s way. Her E2 Talent, Insult to Injury, causes Stunned enemies within her attack range to take increased physical damage. And as it just so happens, all of W’s Skills involve dealing physical damage and Stunning enemies.

  1. Skill 1, King of Hearts, is a manual Skill that causes W’s next attack to deal a lot more damage and also Stun all enemies it hits. It’s easy to use and reliable, though it has a fairly long charge time for a single-attack Skill.
  2. Skill 2, Jack-in-the-box, is an automatic Skill that replaces W’s next attack with a landmine that deploys on a grid within her attack range. When an enemy walks over it, it explodes, dealing AoE damage and Stunning all damaged enemies. The Skill charges quickly, but because you don’t place the landmines manually, you can end up with badly-placed landmines that don’t help you very much.
  3. Skill 3, D12, is a manual Skill that places timebombs on multiple targets within W’s attack range. A few seconds later, the bombs explode, each one dealing AoE damage and Stunning all damaged targets. This Skill has the longest charge time of W’s Skills, but also the longest Stun duration, and it can destroy an entire wave in one shot if activated at the right time.

Despite all her tricks, W suffers from the usual drawbacks of AoE Snipers: high DP cost and very slow attack speed. The slow attack speed is particularly galling, since W really wants to attack while enemies are Stunned, but most Stuns are rather short in duration. Fortunately, her Insult to Injury Talent can still benefit her allies even if W herself is between shots, making W a surprisingly good team player. Maybe she has secretly been nice all along!

…naaaaah.

Newbie Tier List Explanation

Makes your problems explode with great damage and stuns. Can be very useful in the early game, but will have a bit less impact toward middle and late game.

Elite Promotion Discussion

  • 3rd Skill – D12 – “The timebomb one.” Sets timebombs on multiple enemies that explode after 3 seconds. Each bomb deals AoE damage and inflicts a long Stun. Because the damage is AoE, keeping the bombed enemies close together—for example, with a Slow Supporter’s help—results in each enemy taking damage from multiple bombs, massively increasing the effect! As W’s best burst damage Skill and her best Stunning Skill, this is a key part of her kit.
  • 2nd Skill – Jack in the Box – Leveling S2 results in slightly higher damage, slightly longer Stuns, and a slightly reduced SP cost. The SP cost is the big win here. Charging the landmines faster allows W to place more of them throughout a battle, with devastating results.
  • Talent 2 – Insult to Injury – Enemies in W’s attack range take bonus damage while Stunned. All of W’s Skills apply Stun (and they do it before dealing damage), so this is a big DPS increase for W—and it benefits her allies as well!
  • Talent 1 Upgrade – Ambush – Increases W’s Physical and Arts Dodge buffs from 40% to 60%. W’s Dodge rarely comes into play, so it’s just icing on the cake.

Skill Discussion

  • Note: Stuns are applied before damage calculation, so her Talent will improve Skill damage

Skill 1

  • The radius of the grenade explosion range is 1.2

Skill 2

  • Mines have a detection and explosion radius of 1.35, and explode after a delay of 1.5s. Mines do not damage flying units.
  • When there are enemies within attack range, mines will be deployed in locations closest to the enemy; when there are no enemies within attack range, deploy mines in random locations.
  • When there are multiple enemies that allows equal mine deployment distance, chooses the enemy with the highest aggression level; when the aggression levels are equal, chooses the closest enemy to the base.

Skill 3

  • The radius of the bomb explosion range is 1.2. Detonated after 3s.
  • When the installed target disappears or dies, the bomb explodes in advance.

Skill
Mastery
Story
Advanced
Roguelike
S2M1 Breakpoint
S3M1 Breakpoint
S3M3 A+ A+ A+
S2M3 A A A+

W is a powerful DPS unit, but not exactly top tier. This makes her Mastery rankings a little less absolute than others. You will find plenty of opinions on both sides of the debate of S2 vs S3 and many will recommend the M6 on her. Personally, I think S3 is the better skill as it has better controllable damage, but the utility and consistency on S2 tends to be more popular. Which skill to begin with is largely a matter of preference. Somewhat unusually, both skills have M1 Breakpoints, so start there and see which you like better before diving in further.

She gains a lot of value in IS#3 that she didn't have in IS#2 thanks to her long range and stun, which are both very valuable, although the debate between S2 and S3 remains. Further, S1 becomes a consideration as well. It is still ungraded since the usage is very fringe, but it does strike a nice balance of cooldown and stun that her other skills lack.

Integrated Strategies Tier List Explanation

General IS Notes

+ S2: Decent damage and crowd-control capabilities.
+ S3: Good burst of damage against large crowds of enemies.
- Expensive to deploy.
- Lackluster support options in comparison to other Operators.
- Generally a worse option than many other Snipers.

IS2 Specific Notes

Performs decently well in certain gimmicky maps, but often not enough to be worth the Hope over many other Snipers.

Good Relics

'Children's Puppet'

Relic Interactions

Long-lasting stuns get converted into great Arts damage through this relic set.

Recommended Promotion

E2 recommended for access to S3 and Masteries.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x3
4 ➝ 5
Lv1
x8
x5
x3
5 ➝ 6
Lv1
x8
x4
6 ➝ 7
Lv1
x8
x3
x4
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x6
2
Lv1 8h
x8
x3
x4
Lv1 16h
x12
x4
x10
Lv1 24h
x15
x6
x5
3
Lv1 8h
x8
x4
x8
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x6

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x12
x5
x180000
x4
x4
x7

Overall Elite Cost

Total Cost

Operator Profile

Artist Liduke
CV Ayana Taketatsu
CV (CN) 阮从青
Gender Female
Place of Birth Kazdel
Birthday Claims to have forgotten
Race Sarkaz
Height 165cm
Combat Experience
11 Years
Infection Status Confirmed Infected by medical examination.
Group
Physical Strength Standard
Mobility Standard
Physiological Endurance Excellent
Tactical Planning Outstanding
Combat Skill Excellent
Originium Adaptability Standard

Profile

W, Sarkaz mercenary leader. W's squad, having been involved in Kazdel's lengthy civil war, is infamous for their brutal and efficient combat methods. W clashed with Rhodes Island during the Chernobog incident, but after defecting from Reunion for unknown reasons, signed a strategic cooperation agreement with Rhodes Island after negotiating with Dr. Kal'tsit in person.

Clinical Analysis

Increase Trust to 25.
Imaging tests have shown the outlines of W's internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.

[Cell-Originium Assimilation] 14%
Mercenary W shows clear signs of infection. No further examinations available.

[Blood Originium-Crystal Density] 0.29u/L
There is little reason for optimism regarding W's prognosis due to prolonged exposure in the Kazdel region, as well as unchecked abuse of military-grade Originium products. However, she has never experienced dysphoria regarding her status as an Infected; perhaps, as is true for many Sarkaz, she has become accustomed to persecution for her dual identity.

As everyone already knows, W has a very disagreeable personality. Even after entering into a cooperation agreement with Rhodes Island, she has never agreed to an examination— yes, that's right, examination, not treatment. To be honest, I don't know many who are willing to treat her, beyond their duties as medics. Even so, this Sarkaz has demonstrated remarkably little willingness to comply with anything, frequently spouting off rubbish such as 'If you don't want to help, then don't bother,' or 'I've duked it out with folks like you before. No need to stand on ceremony here.' Of course I already knew that, but... even though that's a different matter, bring her over here right now!
—A medical department director

Archive File 1

Increase Trust to 50.
W belonged to an independent mercenary team during the war in Kazdel. The team gained notoriety for its frequent raids on commercial Laterano convoys, and many of its members have claimed their guns as trophies. These guns, often awarded as part of a formal ceremony, fetch a very high price at the Scar Market, Kazdel's infamous black market. W herself still has a number of these guns in her collection, but it was marked as contraband and confiscated following her onboarding in order to avoid arousing the ire of our Laterano operators. Among the many weapons she uses is an explosives-launching device with obvious signs of modification. As for its provenance... after thorough consideration, we decided to not investigate the matter further.
Following the conclusion of the war, W accepted an offer from Talulah to fight for Reunion as a mercenary, thus becoming one of Reunion's accomplices. Subsequently, W unilaterally broke off her cooperation with Reunion and reached an agreement with Rhodes Island that continues to this day. From the above, we most likely have no way of determining W's specific role during the Kazdel Civil War, her motivation in joining and then quickly betraying Reunion, or her purpose in cooperating with Rhodes Island. We know nothing about her history from the onset of the Kazdel Civil War to the time she joined Reunion. Considering that W is still a mercenary, and also factoring in what she did during the incident with Reunion, we urge all ordinary operators to keep their distance from W as much as possible, and also urge all departments to exercise caution when dealing with these dangerous collaborators.
[Classified Log]
You want an ordinary operator to keep tabs on W? Isn't that asking too much? They'd lack critical information. But since we're old acquaintances, why not let me take care of it?
Fine, fine. We should be thankful W rarely needs to stay aboard the landship. Everyone hates her as much as they fear her, but how could things be that simple? What I'm asking is: how complicated could she be? If you know what she used to be, you should know how to get along with these lunatics. Her skills are the real deal - otherwise, how would she have been able to pull all her mercenaries from Talulah? But don't worry, even if she dared pull something on us, Dr. Kal'tsit would see right through it.
Still, we should definitely keep our distance from her. Especially for our adorable operators who don't get how the world works. W could really upset them. As for our elite operators... I worry that equal parts conflict and alcohol could spark an explosion that ends up destroying half of the ship, if not all of it. I hope that never happens. I'm serious.
Finally, please remember that as members of the HR Department, we would never recruit an unstable person into the ranks of Rhodes Island. That's the most important condition for employment, after all. So the possibilities are twofold - first, the situation is dangerous enough to demand such measures, or second... we've always known the truth. Or it could be a bit of both. Wouldn't you agree?
—■■■

Archive File 2

Increase Trust to 100.
Sarkaz mercenaries. Up until the final days of Kazdel's Civil War, mercenaries were the most common armed forces seen in Kazdel's barren lands. Each of them worked in small teams, sometimes being recruited by nobles with vast funds and supplies, other times forming spontaneous coalitions with other mercenary teams. In Kazdel, where allegiances shift like the sands and various groups frequently find themselves at each others' throats, the concepts of life and death take on a different form than compared to any other region. For the soldiers mired in conflicts across the regions, becoming mercenaries has become an increasingly popular option. In the history of modern warfare, the topic of 'Sarkaz mercenaries' has always been a subject of intense debate. Some Sarkaz mercenaries were sponsored by someone outside of Kazdel who was both well-equipped and skilled in local strategic configurations, an alarming arrangement that posed a security challenge to all parties. As a result, professional forces dedicated to counteracting the Sarkaz mercenaries have been formed, though specific details are not yet available.
After the incumbent regent clashed with the orthodox royal family to spark the civil war, the remnants of Kazdel's army which had been scattered among various nobles began to gradually unite with civilian forces, eventually being split into factions. The fighting was brutal and harrowing, but some scholars believed that the Civil War allowed a new process of redistribution and restructuring to take root in the barren and chaotic Kazdel. Although the heirs of the orthodox royal family were expelled from Kazdel, they were still supported by various ancient clans and noble families who pitched their massive economic power into unifying a large number of mercenaries, effectively gathering these scattered warriors under a king's banner. This event is considered to be the official start of the mercenaries' prominent role in the Civil War. Shortly afterwards, the regent's side returned fire and did the same. As a result, most mercenaries were brought under one of these major banners, which to some extent eroded the original meaning of the term, 'mercenary.' Despite this, there still remain a small number of mercenaries who are unwilling to get shackled down to this unsurvivable conflagration, and still struggle to maintain an independent position between the two main groups. They believe that mercenaries, or rather, Sarkaz as a whole, should be free. Their deeds are widely circulated as legends among the civilians of Kazdel, albeit having been heavily embellished for artistic purposes.
—'Struggle and Freedom' Chapter 2 - 'Kazdel and the Modern History of Mercenaries,' excerpt. This book came from W's personal belongings, and the author's name is unexpectedly abbreviated to only the letter 'H.' The sentence, 'Sarkaz should be free,' is highlighted in red.

Archive File 3

Increase Trust to 150.
W and her squad remained largely independent from Rhodes Island, and considering the peculiarities of Sarkaz mercenaries, rarely spent time stationed on the Rhodes Island landship. Even her infrequent sightings on the ship are enough to cause quite an uproar.
One need not reiterate W's nasty temperament, and aside from Dr. Kal'tsit and the Doctor, she considers few to be worth her attention. The last time W came back to the ship for debriefing, we almost had a brawl with two elite operators on our hands... the reason? W provoked them, of course. Even when there is no ill intent behind her words, her attitude alone is enough to incite conflict, particularly when it comes to the dead — including the ones she had something to do with! Truly, a Sarkaz who sheds neither blood nor tears!
Oh, right, regarding Amiya.
Amiya does not seem to know much about W, and W, despite not considering Amiya to be particular noteworthy, will still defer to her. Isn't that strange? We all think so. Despite her grumbling, complaints and tendency to disregard orders and act according to her own judgment, W has complied with Amiya's orders, at least when it comes to reporting results. It's as if... W has high expectations for Amiya, but I don't think that's a good thing.
One more thing - I'm not entirely sure if this is just my imagination, and the boss stops my observations—
But sometimes, W will stand in front of an empty room, unmoving... as if in a daze. Other times, she'll just watch Amiya while she goes about her daily business. Yeah, just stare.
What in the world could she be thinking? In the likely event that it's something dangerous, we must take precautionary measures.
Importantly... every time she was observed, she wasn't smiling.

Archive File 4

Increase Trust to 200.
[Classified Log]
Doctor, I'm sure you realized this as well, but there is some relationship between W and Rhodes Island... as well as with your past.
When a Sarkaz like Flamebringer showed up at Rhodes Island, I knew this day would come. Miraculously, from Kazdel to Ursus, then to Lungmen to today, and maybe on into the future, we've continued to move forward, but we still meet the same people we started this journey with - only now, with the far-reaching effects they left behind. And once again, I have to come to terms with the fact that there are things in this life that we can't avoid, or run from. I talked to Ms. Kal'tsit and Amiya, and even brought a bunch of snacks to bribe Closure with - and everyone had a different opinion.
I begged ■■■ to please let me talk to you, Doctor. Even though you might not recognize me anymore, I feel like I have to talk to you about something. You just have to keep thinking of me... as a Sarkaz boiler worker.
I wanted to talk about W. I've known W for a long time. Did W mention this to you... while She was still alive? About Her Majesty. Us 'old Operators' swore to never speak of this again, but it's not because we're trying to hide anything from you, Doctor. The reason is simple - none of us are willing to confront that past. Ms. Kal'tsit... also knows about this, of course. Hm? Don't worry, I checked in with her before I came by. There are some things I can't do as thoroughly as she'd like, so I'm just here to have a little chat.
Back to W - in the beginning, she was a kid, who only knew to follow Her Majesty's orders, and nobody else's. Even among the then-unified Sarkaz, not many people knew about W's existence. What about Amiya, at the time? They wouldn't have met each other by then; after all, she had just enlisted as a mercenary. Unscrupulous, cynical, and flashing that devil-may-care smile. As for me, I was just a boiler worker at the time who had never seen a battlefield— huh? That's right, I built these muscles at work... I just got lucky and beat that elite operator at arm wrestling... I've never been on the battlefield. I don't know how extreme the soldiers thought W was, and I don't know why they thought she was unstable. I've never seen her in a fight, except she came back from a mission, trailing behind Her Majesty, thinking it's not her place to even say hello. The way I see it, she was trying to follow Her Majesty. Following Her ideals, Her light, just like every Sarkaz before.
But W isn't that person anymore. There aren't very many people at Rhodes Island who know about W. But most of the people W knew are gone now. She wore her disguise... for too long, and it sank in too deep. She used to have some friends. Yes, even someone like her still needs the help and companionship of friends. They used to all fight alongside us, and though it wasn't for a very long time, if those friends were still here today, they might still be able to lend her a helping hand. Now, I'm thinking there isn't a single person is left who can help her. That's right, nothing we can do. Nothing you or Dr. Kal'tsit can do, and I'd get it if nobody wanted to do this anyway. But we shouldn't take that for granted.
We all want to know what W is after, and what her plans are. In her eyes, is Rhodes Island just a flash in the pan, or a brand new future to carry the hopes of the past? That's a very important question, maybe even more important to people still haunted by the past. That includes Amiya, and even Ms. Kal'tsit. It also matters to how W will handle her relationship with Rhodes Island in the coming days, as well as with Amiya, Ms. Kal'tsit, and even you.
Hm? Oh. There's a simple reason I came to see you. You might not remember the past, but the people from your past keep popping up, one by one. Some are trusting, some not so much, and I'm sure you must be having a hard time dealing with them... Haha, too bad I'm just a lowly boiler worker with no place to worry about the Doctor of Rhodes Island.
Ms. Kal'tsit and Amiya may be able to take good care of you, and also keep Rhodes Island in steady, continued operations. But W... is nothing like them. Whether she's coming at you, or the other way around, I just hope both of you can keep calm and don't be hasty.
I wanted Amiya or Ms. Kal'tsit to tell you this stuff, or at least have it delivered by ■■■. Everyone gave up and let me do it, but truth be told, I'm also pretty nervous.
I mean, I'm just your typical, run-of-the-mill Sarkaz. I can't do crazy Arts or swing big swords and axes - if anything, I'd just drop them on my feet. The best I can do is to take care of my own work. All I hope... is that Rhodes Island can keep on trucking across the world, safely.
Hm? You have a question for me? Theresa? You... where'd you hear that name?
... Theresa, huh?
Maybe it won't be so long before you have to truly face your past.

Promotion Record

Upgrade to Elite LV2.
'So you didn't actually...'
'Death is a great way to get people off your trail. It was his idea to sneak out and meet you here, that's all.'
'So when do we go to Victoria? Wouldn't want to keep our usurper waiting.'
'The situation in Victoria is a lot more complicated than you think. Don't have that much info on Theresis, you know?'
'Still not enough for you?'
'Maybe for you. But for Rhodes Island? Not even close. Do you want to get everyone killed?'
'Fine, fine... since you're so eager to give this a try, I thought you... Oh, did you just want to go help that guy?'
'I want you to sit quietly for now. It's not time yet.'
'Oh... in other words...?'
'......'
'How about that? To think we'd be get all these clues about Londinium just by hanging out at Rhodes Island for a bit. How could Kal'tsit be that unprepared?'
'You've done your homework, so stuff like this happens. After all, you also 'get along' so well with the Doctor.'
'Piqued your interest, huh?'
'Not really. I'd like to head back and see Ascalon, if I get a chance.'
'Are you going to Rhodes Island yourself?'
'Sure am. I'm looking forward to seeing what you do next, so try your best to not die when you leave Victoria. We still have a lot of unfinished business.'
'It's okay, don't worry about it. We'll tie up all our loose ends someday.'
'Hmph... You'd better uphold your end of the deal. I'll be waiting. '

Voice Lines

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Appointed as Assistant Truthfully, I've thought up countless possibilities about coming back here, looking out at the same scenery that she saw that day... But I never could have imagined that I'd actually be standing here with you. Heh, It's just too outrageous, 'Doctor.'
Talk 1 Where'd I go? Can't tell you. Kal'tsit bypassed you and gave me a secret order... I'm lying? Oh my, I'm almost touched by how much you trust her. Fine, fine. I just went to splurge on a bunch of clothes, that's all. And I've already gone through inspection. What, are you surprised?
Talk 2 Some of your little cuties are always glaring at me through gritted teeth. But when are they actually gonna find the balls to pick a fight...? Kal'tsit already explained the situation? They're dealing with it? C'mon, show some respect for the needs of your staff. Just let 'em come at me. I'm bored out of my skull here anyway.
Talk 3 You used to like working with us mercs a whole bunch. Mercenaries are efficient instruments of war. Just like fast food, ready to eat and easily disposable. You want to know what happened in the past? Hmm, some people would prefer I keep my mouth shut about that topic. Say, it must be such a blessing to not remember anything, right?
Talk after Promotion 1 Save the Infected? Almost all the Sarkaz in Kazdel are infected, and you haven't even seen the kinds of oppression and conflict that go on there... So, how far do you plan to go with this 'salvation'? You got Kal'tsit, who can't even protect ONE single Sarkaz. And you, a goddamned hooded amnesiac. Now, tell me, what are you gonna do?
Talk after Promotion 2 Look at these fresh operators of yours, starry eyes, full of naïvety. Can't help but wonder, if they had to watch those kind and gentle folk die, one by one, would they still do things the same way, with the same old song and dance? Hey, I'm not trying to look down on anyone. I'm just reminding you, don't just go twisting her ideas into some stupid little joke.
Talk after Trust Increase 1 Hey you, ever noticed those little thingies Amiya wears? You do know that Kal'tsit is keeping stuff from you, right? Man, I thought you were super smart and observant and good at getting everyone to trust you, considering you don't remember a thing. Honestly, it's kinda weird that you can even trust other people. Makes me wonder what those two jerks would say if they saw you like this.
Talk after Trust Increase 2 This place sure does get all kinds, huh? A lot more weirdos here than before. Oh, don't get me wrong. I don't give a shit what they're thinking. But I gotta say, Amiya's doing a pretty good job. At least she's working hard to become more like a certain someone, and I can't say I hate that.
Talk after Trust Increase 3 Dr. {@nickname}, since nobody's ever mentioned this to you before, I'm pretty curious how you'll react when you start to remember what happened— Don't give me that confused look. For now, just remember this name: Theresa. Yeah, Theresa.
Idle Somebody's got it easy. Never thought there'd come a day when the {@nickname} would be napping here completely defenseless... The past doesn't bug you at all, huh? Sleeping like a baby…
Onboard Sarkaz mercenary, W. It's been a while, but I guess 'a while' might be something totally different for you. Aw, don't worry, the 'you' here isn't the 'you' I'm looking for. So you're safe, for now. Just for now.
Watching Battle Record This is all too familiar. Kinda scarily familiar. Be straight with me, did you really lose all your memories?
Promotion 1 Yeah, yeah, I'm listening. Didn't think you'd be this hands-on with stuff. Honestly, I'd rather snatch a medal off someone else than suffer this honor from your hand.
Promotion 2 It's a funny little thing that I get to fight alongside this version of you. And look, it turns out the two of us can get along. At least, until you remember what happened that day…
Added to Squad Hey everybody, let's try to stay alive.
Appointed as Squad Leader A mercenary's leadership is about practicality. Don't expect a babysitter.
Depart Yep. Another beautiful day.
Begin Operation Kill them all to finish the job, right? Not that simple? What a pain in the ass...
Selecting Operator 1 Roger that.
Selecting Operator 2 Understood.
Deployment 1 Who knows, I might sneak off somewhere.
Deployment 2 Nice, nice, I'll take a power nap over here.
In Battle 1 Who's gonna hit the jackpot today?
In Battle 2 Step right up, plenty of surprises for everyone!
In Battle 3 You've got until 'three' to surrender. THREE!
In Battle 4 Boom! Ahahaha!
4-star Result Seeing you pull a hundred and ten percent out of everyone out there… I feel the nostalgia.
3-star Result Did you see that guy's face just now? The total despair when he realized he was gonna get blown to bits, no matter what he did? Wasn't that hilarious?!
Sub 3-star Result You don't usually make mistakes like that. Are you getting rusty, or is there too much on your mind?
Operation Failure Retreat? Keep casualties to a minimum? Heh, can't believe those words are coming out of your mouth.
Assigned to Facility This door seems to be repaired, huh.
Tap Looks like there's a lot more stuff here, but far fewer people.
Trust Tap ...Which side of you is the real one?
Title Arknights.
Greeting Dr. {@nickname}, what would you like to do for Rhodes Island today? The usual?
Fugue Voice Lines