GamePress
Sniper
Range
Range
Range
Position
Attack Type

Tags

Archetype

Traits

Deals AOE Physical Damage

Operator Description

W, Sarkaz mercenary, is the single most dangerous signal on the battlefield.

Operator Quote

Nothing good ever comes of her laughter. And she's always laughing.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes (LIMITED) Recruitment: No
Release Date (CN) 5/1/2020
Release Date (Global) N/A

Potentials

Potential Item

W's Token 一张W比着“V”手势的自拍照片。照片的一角是另一名白发的萨卡兹女性,她似乎正站在不远处与其他人交谈。

Talent

Ambush
Lvl: 1
After remaining deployed for 10 seconds, obtains 40% Physical and Arts Dodge, and is less likely to be targeted by enemies
Info
Ambush
Lvl: 1
After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies
Info
Enemies in range take +18% Physical Damage when stunned
Info
Enemies in range take +21% (+3%)Physical Damage when stunned
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
25
Block
1
Attack Interval
2.8

Skills

SP Cost:
25
24
23
22
21
20
19
18
17
16
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Immediately launches a grenade, dealing 230% Physical Damage to all enemies hit and stunning them for 1.5 seconds
Immediately launches a grenade, dealing 240% Physical Damage to all enemies hit and stunning them for 1.5 seconds
Immediately launches a grenade, dealing 250% Physical Damage to all enemies hit and stunning them for 1.5 seconds
Immediately launches a grenade, dealing 270% Physical Damage to all enemies hit and stunning them for 1.8 seconds
Immediately launches a grenade, dealing 280% Physical Damage to all enemies hit and stunning them for 1.8 seconds
Immediately launches a grenade, dealing 290% Physical Damage to all enemies hit and stunning them for 1.8 seconds
Immediately launches a grenade, dealing 310% Physical Damage to all enemies hit and stunning them for 2.1 seconds
Immediately launches a grenade, dealing 320% Physical Damage to all enemies hit and stunning them for 2.4 seconds
Immediately launches a grenade, dealing 330% Physical Damage to all enemies hit and stunning them for 2.7 seconds
Immediately launches a grenade, dealing 350% Physical Damage to all enemies hit and stunning them for 3 seconds
Detailed Skill Info
atk_scale (Attack Scale) 2.3
stun 1.5
atk_scale (Attack Scale) 2.4
stun 1.5
atk_scale (Attack Scale) 2.5
stun 1.5
atk_scale (Attack Scale) 2.7
stun 1.8
atk_scale (Attack Scale) 2.8
stun 1.8
atk_scale (Attack Scale) 2.9
stun 1.8
atk_scale (Attack Scale) 3.1
stun 2.1
atk_scale (Attack Scale) 3.2
stun 2.4
atk_scale (Attack Scale) 3.3
stun 2.7
atk_scale (Attack Scale) 3.5
stun 3
SP Cost:
12
12
12
11
11
11
10
9
9
8
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's attack range; The mine will detonate when an enemy passes by it, dealing 190% Physical Damage to all nearby enemies and stunning them for 1.4 seconds
* Detailed information on the landmines can be seen here.
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's attack range; The mine will detonate when an enemy passes by it, dealing 200% Physical Damage to all nearby enemies and stunning them for 1.4 seconds
* Detailed information on the landmines can be seen here.
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's attack range; The mine will detonate when an enemy passes by it, dealing 210% Physical Damage to all nearby enemies and stunning them for 1.4 seconds
* Detailed information on the landmines can be seen here.
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's attack range; The mine will detonate when an enemy passes by it, dealing 220% Physical Damage to all nearby enemies and stunning them for 1.6 seconds
* Detailed information on the landmines can be seen here.
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's attack range; The mine will detonate when an enemy passes by it, dealing 230% Physical Damage to all nearby enemies and stunning them for 1.6 seconds
* Detailed information on the landmines can be seen here.
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's attack range; The mine will detonate when an enemy passes by it, dealing 240% Physical Damage to all nearby enemies and stunning them for 1.6 seconds
* Detailed information on the landmines can be seen here.
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's attack range; The mine will detonate when an enemy passes by it, dealing 250% Physical Damage to all nearby enemies and stunning them for 1.8 seconds
* Detailed information on the landmines can be seen here.
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's attack range; The mine will detonate when an enemy passes by it, dealing 260% Physical Damage to all nearby enemies and stunning them for 1.8 seconds
* Detailed information on the landmines can be seen here.
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's attack range; The mine will detonate when an enemy passes by it, dealing 270% Physical Damage to all nearby enemies and stunning them for 2 seconds
* Detailed information on the landmines can be seen here.
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's attack range; The mine will detonate when an enemy passes by it, dealing 280% Physical Damage to all nearby enemies and stunning them for 2.2 seconds
* Detailed information on the landmines can be seen here.
Detailed Skill Info
atk_scale (Attack Scale) 1.9
stun 1.4
atk_scale (Attack Scale) 2
stun 1.4
atk_scale (Attack Scale) 2.1
stun 1.4
atk_scale (Attack Scale) 2.2
stun 1.6
atk_scale (Attack Scale) 2.3
stun 1.6
atk_scale (Attack Scale) 2.4
stun 1.6
atk_scale (Attack Scale) 2.5
stun 1.8
atk_scale (Attack Scale) 2.6
stun 1.8
atk_scale (Attack Scale) 2.7
stun 2
atk_scale (Attack Scale) 2.8
stun 2.2
SP Cost:
45
44
43
42
41
40
39
37
35
33
Initial SP:
11
12
13
14
15
16
17
18
19
20
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Places bombs on up to 3 enemies within range, prioritizing enemies with the highest HP; after a delay, bombs will detonate, each dealing 220% Physical Damage to nearby enemies and stunning them for 3 seconds
Places bombs on up to 3 enemies within range, prioritizing enemies with the highest HP; after a delay, bombs will detonate, each dealing 230% Physical Damage to nearby enemies and stunning them for 3 seconds
Places bombs on up to 3 enemies within range, prioritizing enemies with the highest HP; after a delay, bombs will detonate, each dealing 240% Physical Damage to nearby enemies and stunning them for 3 seconds
Places bombs on up to 3 enemies within range, prioritizing enemies with the highest HP; after a delay, bombs will detonate, each dealing 250% Physical Damage to nearby enemies and stunning them for 3.5 seconds
Places bombs on up to 3 enemies within range, prioritizing enemies with the highest HP; after a delay, bombs will detonate, each dealing 260% Physical Damage to nearby enemies and stunning them for 3.5 seconds
Places bombs on up to 3 enemies within range, prioritizing enemies with the highest HP; after a delay, bombs will detonate, each dealing 270% Physical Damage to nearby enemies and stunning them for 3.5 seconds
Places bombs on up to 3 enemies within range, prioritizing enemies with the highest HP; after a delay, bombs will detonate, each dealing 280% Physical Damage to nearby enemies and stunning them for 4 seconds
Places bombs on up to 4 enemies within range, prioritizing enemies with the highest HP; after a delay, bombs will detonate, each dealing 290% Physical Damage to nearby enemies and stunning them for 4 seconds
Places bombs on up to 4 enemies within range, prioritizing enemies with the highest HP; after a delay, bombs will detonate, each dealing 300% Physical Damage to nearby enemies and stunning them for 4.5 seconds
Places bombs on up to 4 enemies within range, prioritizing enemies with the highest HP; after a delay, bombs will detonate, each dealing 310% Physical Damage to nearby enemies and stunning them for 5 seconds
Detailed Skill Info
max_target 3
atk_scale (Attack Scale) 2.2
stun 3
max_target 3
atk_scale (Attack Scale) 2.3
stun 3
max_target 3
atk_scale (Attack Scale) 2.4
stun 3
max_target 3
atk_scale (Attack Scale) 2.5
stun 3.5
max_target 3
atk_scale (Attack Scale) 2.6
stun 3.5
max_target 3
atk_scale (Attack Scale) 2.7
stun 3.5
max_target 3
atk_scale (Attack Scale) 2.8
stun 4
max_target 4
atk_scale (Attack Scale) 2.9
stun 4
max_target 4
atk_scale (Attack Scale) 3
stun 4.5
max_target 4
atk_scale (Attack Scale) 3.1
stun 5

RIIC Base Skills

(狙击专精·α)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%
Patience Lvl: 1
(伺机而动)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased to +65%
Insipid Lvl: 1
(索然无味)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is decreased by +1 when training a Sniper Operator’s skill to Specialization Level 3

Operator Overview

"There are a few cute little operators who always grit their teeth when they look at me, but when are they gonna actually gonna do something... Kal'tsit already explained the situation? They’re dealing with it? The hell’s up with that? This place really should respect the importance of individual desires more. Just let ‘em do it because like, I’m totally bored anyway."

Can it be?! A member of Reunion, Rhodes Island’s sworn enemies, helping the Doctor?! It can and it is! Fan favorite W has joined Rhodes Island (for her own nefarious purposes, no doubt) as a 6* AoE Sniper, one who specializes in Stunning explosives and nefarious trickery. Would you want it any other way?

Any opponents who expect W to fight fair will be disappointed as soon as her Talents come into play. Her E1 Talent, Ambush, gives W enormous Physical and Arts Dodge and makes her less likely to be targeted by enemies. Ambush does take a few seconds before it activates, however, so try to deploy W with enough time to activate if she will be deployed in harm’s way. Her E2 Talent, Insult to Injury, causes Stunned enemies within her attack range to take increased physical damage. And as it just so happens, all of W’s Skills involve dealing physical damage and Stunning enemies.

  1. Skill 1, King of Hearts, is a manual Skill that causes W’s next attack to deal a lot more damage and also Stun all enemies it hits. It’s easy to use and reliable, though it has a fairly long charge time for a single-attack Skill.
  2. Skill 2, Jack-in-the-box, is an automatic Skill that replaces W’s next attack with a landmine that deploys on a grid within her attack range. When an enemy walks over it, it explodes, dealing AoE damage and Stunning all damaged enemies. The Skill charges quickly, but because you don’t place the landmines manually, you can end up with badly-placed landmines that don’t help you very much.
  3. Skill 3, D12, is a manual Skill that places timebombs on multiple targets within W’s attack range. A few seconds later, the bombs explode, each one dealing AoE damage and Stunning all damaged targets. This Skill has the longest charge time of W’s Skills, but also the longest Stun duration, and it can destroy an entire wave in one shot if activated at the right time.

Despite all her tricks, W suffers from the usual drawbacks of AoE Snipers: high DP cost and very slow attack speed. The slow attack speed is particularly galling, since W really wants to attack while enemies are Stunned, but most Stuns are rather short in duration. Fortunately, her Insult to Injury Talent can still benefit her allies even if W herself is between shots, making W a surprisingly good team player. Maybe she has secretly been nice all along!

…naaaaah.

Skill Discussion

Source: Mooncell Translation: Laulicon#6707

Skill 1

  • The radius of the grenade explosion range is 1.2

Skill 2

  • Mines have a detection and explosion radius of 1.35, and explode after a delay of 1.5s. Mines do not damage flying units.
  • When there are enemies within attack range, mines will be deployed in locations closest to the enemy; when there are no enemies within attack range, deploy mines in random locations.
  • When there are multiple enemies that allows equal mine deployment distance, chooses the enemy with the highest aggression level; when the aggression levels are equal, chooses the closest enemy to the base.

Skill 3

  • The radius of the bomb explosion range is 1.2. Detonated after 3s.
  • When the installed target disappears or dies, the bomb explodes in advance.

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x3
4 ➝ 5
Lv1
x8
x5
x3
5 ➝ 6
Lv1
x8
x4
6 ➝ 7
Lv1
x8
x3
x4
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x6
2
Lv1 8h
x8
x3
x4
Lv1 16h
x12
x4
x10
Lv1 24h
x15
x6
x5
3
Lv1 8h
x8
x4
x8
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x6

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x12
x5
x180000
x4
x4
x7

Overall Elite Cost

Total Cost

Operator Profile

Artist Liduke
CV Ayana Taketatsu
Gender Female
Place of Birth Kazdel
Birthday Claims to have forgotten
Race Sarkaz
Height 165cm
Combat Experience 11 Years
Physical Strength Standard
Mobility Standard
Physiological Endurance Excellent
Tactical Planning Superlative
Combat Skill Excellent
Originium Adaptability Standard

Profile

W, Sarkaz mercenary leader. W’s squad, having been involved in Kazdel’s lengthy civil war, is infamous for their brutal and efficient combat methods. W clashed with Rhodes Island during the Chernobog incident, but after defecting from Reunion for unknown reasons, signed a strategic cooperation agreement with Rhodes Island after negotiating with Dr. Kal’tsit in person.

Clinical Analysis

Increase Trust to 25.
Imaging tests have shown the outlines of W’s internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.

[Cell-Originium Assimilation] 14%
Mercenary W shows clear signs of infection. No further examinations available.

[Blood Originium-Crystal Density] 0.29u/L
There is little reason for optimism regarding W’s prognosis due to prolonged exposure in the Kazdel area, as well as unchecked misuse of military-grade Originium products. However, she has never experienced dysphoria regarding her status as an Infected; perhaps, as is true for many Sarkaz, she has become accustomed to persecution for her dual identity.

As everyone already knows, W has a very disagreeable personality. Even after entering a cooperation agreement with Rhodes Island, she has never complied with our inspection— yes, that’s right, inspection, not treatment. To be honest, I don’t know many who are willing to look after her, beyond their duties as medics. Even so, this Sarkaz has demonstrated remarkably little willingness to comply with anything, frequently spouting off rubbish such as “If you don’t want to help me, then don’t bother,” or “I’ve killed your people before, so there’s no need to embarrass yourselves over formalities.” Of course I already knew that, but... even though that’s a different matter, bring her over here right now!
—A medical department director

Archive File 1

Increase Trust to 50.
W belonged to an independent mercenary team during the war in Kazdel. The team gained notoriety for its frequent raids on Laterano business convoys, and many of its members have claimed guardian guns as trophies. These guardian guns, often awarded through formal ceremonies, can fetch a very high price at the Scar Market, Kazdel’s infamous black market. W herself still has a number of guardian guns in her collection, but this collection was marked as contraband and confiscated following her onboarding in order to avoid inciting the ire of our Laterano operators. Among the many weapons that she often uses, is an explosives-launching device with obvious signs of modification. As for its source... after thorough consideration, we decided to not investigate the matter any further.
After the conclusion of the war, W accepted an offer from Talulah to fight for Reunion as a mercenary, thus becoming one of Reunion’s accomplices. Following that, W unilaterally broke off her cooperation with Reunion and reached an agreement with Rhodes Island that continues to this day. From the above, we most likely have no way of determining W’s specific role during the Kazdel Civil War, her motivation in joining and then quickly betraying Reunion, or her purpose in cooperating with Rhodes Island. We know nothing about her history from the onset of the Kazdel Civil War to the time she joined Reunion. Considering that W is still a mercenary, and also factoring in what she did during the incident with Reunion, we urge all ordinary operators to keep their distance from W as much as possible, and also urge all departments to exercise caution when dealing with these dangerous collaborators.
[Classified Log]
You want to let an ordinary operator keep tabs on W? Isn’t that asking for too much? There’s too much they wouldn’t know. But since we’re old acquaintances, why not let me take care of it?
Fine, fine. We should be thankful that W rarely needs to stay aboard the landship. Everyone views her with hatred and fear, but how could things be that simple? What I’m saying is, how complicated could she be? If you’ve seen what she used to be, you should know how to get along with these kinds of lunatics. Her abilities are the real deal - otherwise, how would she have been able to pull all her mercenaries from Talulah? But don’t worry, even if she dared to pull something on us, Dr. Kal’tsit would see right through it.
However, it is true that we should keep our distance from her. Especially for our adorable operators who are still naive towards the world’s affairs, W’s provocation would be too upsetting. As for our elite operators... I fear that equal parts conflict and alcohol would spark an explosion that ends up destroying half of the landship, if not all of it. I pray that such a thing never comes to pass. I’m serious.
Finally, please remember that as members of the HR Department, we would never invite instability into the ranks of Rhodes Island. After all, teamwork is critical to our success. Therefore, the possibilities are twofold - first, the situation is dangerous enough to require such measures, or second... we’ve always known the truth. Or perhaps, it’s a bit of both. Wouldn’t you agree?
—■■■

Archive File 2

Increase Trust to 100.
Sarkaz mercenaries. Up until the final days of Kazdel’s Civil War, mercenaries were the most common armed forces seen in Kazdel’s barren lands. Each of them worked in small teams, sometimes being recruited by nobles with vast funds and supplies, other times forming spontaneous coalitions with other mercenary teams. In Kazdel, where allegiances shift like the sands and various groups frequently find themselves at each others’ throats, the concepts of life and death take on a different form than compared to any other region. For the soldiers mired in conflicts across the regions, becoming mercenaries has become an increasingly popular option. In the history of modern warfare, the topic of “Sarkaz mercenaries” has always been a subject of intense debate. Some Sarkaz mercenaries were sponsored by someone outside of Kazdel who was both well-equipped and skilled in local strategic configurations, an alarming arrangement that posed a security challenge to all parties. As a result, professional forces dedicated to counteracting the Sarkaz mercenaries have been formed, though specific details are not yet available.
After the incumbent regent clashed with the orthodox royal family to spark the civil war, the remnants of Kazdel’s army which had been scattered among various nobles began to gradually unite with civilian forces, eventually being split into factions. The fighting was brutal and harrowing, but some scholars believed that the Civil War allowed a new process of redistribution and restructuring to take root in the barren and chaotic Kazdel. Although the heirs of the orthodox royal family were expelled from Kazdel, they were still supported by various ancient clans and noble families who pitched their massive economic power into unifying a large number of mercenaries, effectively gathering these scattered warriors under a king’s banner. This event is considered to be the official start of the mercenaries’ prominent role in the Civil War. Shortly afterwards, the regent’s side returned fire and did the same. As a result, most mercenaries were brought under one of these major banners, which to some extent eroded the original meaning of the term, “mercenary.” Despite this, there still remain a small number of mercenaries who are unwilling to get shackled down to this unsurvivable conflagration, and still struggle to maintain an independent position between the two main groups. They believe that mercenaries, or rather, Sarkaz as a whole, should be free. Their deeds are widely circulated as legends among the civilians of Kazdel, albeit having been heavily embellished for artistic purposes.
—”Struggle and Freedom” Chapter 2 - “Kazdel and the Modern History of Mercenaries,” excerpt. This book came from W’s personal belongings, and the author’s name is unexpectedly abbreviated to only the letter “H.” The sentence, “Sarkaz should be free,” is highlighted in red.

Archive File 3

Increase Trust to 150.
W and her squad remained largely independent from Rhodes Island, and considering the peculiarities of Sarkaz mercenaries, rarely spent time stationed on the Rhodes Island landship. Even her infrequent sightings on the ship are enough to cause quite an uproar.
One need not reiterate W’s nasty temperament, and excluding Dr. Kal’tsit and Dr. {@nickname}, she considers few to be worth her attention. The last time I came back to the ship for debriefing, I almost got in a fight with two elite operators... the reason? W’s provocations, of course. Even when there is no ill intent behind her words, her mere attitude is enough to incite conflict, particularly when it comes to her attitude towards the deceased — not to mention, some of who were originally very close to her! Truly, a Sarkaz who sheds neither blood nor tears!
Oh, right, regarding Amiya.
Amiya does not seem to know much about W, and W, despite not considering Amiya to be particular noteworthy, will still defer to her. Isn’t that strange? We all think so. Even despite her grumbling, complaints and tendency to disregard orders and act according to her own judgment, W has complied with Amiya’s orders at least when it comes to reporting results. It’s as if... W has greater expectations for Amiya, but I don’t think that’s a good thing.
One more thing - I’m not entirely sure if this is just my imagination, and the boss doesn’t let me keep observing—
But sometimes, W will stand in front of some empty rooms and just stand there... as if in a daze. At other times, she’ll just watch Amiya while she goes about her various chores. Yeah, she’ll just stare.
What in the world could she be thinking? In the likely situation that it’s something dangerous, we must take precautions to prevent it.
After all... during all those times, she wasn’t smiling.

Archive File 4

Increase Trust to 200.
[Classified Log]
Doctor, surely you must have discovered this as well, but there is actually some relationship between W and Rhodes Island... as well as with your past.
When a Sarkaz like Flamebringer showed up at Rhodes Island, I knew that this day would eventually come. Miraculously, from Kazdel to Ursus, then to Lungmen until today, and even perhaps into the future, we’ve continued to move forward, yet still meet the same people we began this journey with - only now, with the far-reaching effects that they left behind. And once again, I must come to terms with the fact that there are things in this life that cannot be avoided, that we cannot run from. I talked to Ms. Kal’tsit and Amiya, and even brought a bunch of snacks to bribe Closure with - and everyone brought a different opinion.
I’m begging you■■ Please let me talk to the Doctor. Even though you might not recognize me anymore, I feel like I have to talk to you about something. Mm. You just have to keep thinking of me... as a Sarkaz boiler worker.
I wanted to talk about W. I’ve known W for a long time. Did W mention this to you... while She was still alive? About Her Majesty. Originally, this is a topic that us “old Operators” swore to never bring up, but it’s not that we were deliberately trying to hide anything from you, Doctor. The reason is simple - none of us are willing to confront that past. Ms. Kal’tsit... of course she also knows about this. Hm? Don’t worry, I said hello to Ms. Kal’tsit before coming here. I can't do certain things as thoroughly as Ms. Kal'tsit would like, so I'm just here to have a little chat
Back to W - in the beginning, she was a child who only knew to follow Her Majesty’s commands, and nobody else’s. Even among the then-unified Sarkaz, few knew about W’s existence. What about Amiya at the time? Their paths should not have crossed yet at that point; after all, she had just enlisted as a mercenary, unscrupulous, cynical, and sporting a devil-may-care smile. As for me, I was just a boiler worker at the time who had never set foot upon the battlefield— huh? That's right, I've had to work hard for every little thing in this lifetime... and becoming an elite operator was a complete accident... I've never been on the battlefield. I don't know how extreme W was considered in the eyes of those soldiers, and I don't know why she was considered as an unstable person. I've never seen her on the battlefield except when returning from a mission, trailing Her Majesty from a distance and never daring to be so presumptuous as to utter a greeting. As I saw it, she was simply trying to pursue Her Majesty. Pursuing Her ideals, pursuing Her light, just like every Sarkaz who had come before.
But W is no longer that same person. There aren't actually very many people in Rhodes Island who know about W. But most of the people who W knew are now gone. She wore her disguise... for too long, and let it sink in too deeply. She used to have several friends. Yes, even someone like her still needs the help and companionship of others. They used to all fight alongside us, and though it wasn't for a very long time, if those friends were still here today, they might still be able to lend her a helping hand. Now, perhaps not a single person is left who can help her. That's right, there's nothing we can do. There's nothing that you or Dr. Kal'tsit can do, and it would be understandable if nobody wanted to do this anyway. But we shouldn't take that for granted.
We all want to know what W seeks, and what she plans to do. In her eyes, is Rhodes Island merely a lingering illusion, or a brand new future to carry the hopes of the past? This is a very important question, perhaps even more important to those who are still haunted by the past. That includes Amiya, and even Ms. Kal'tsit. This is also related to how W will handle her relationship with Rhodes Island in the coming days, as well as with Amiya, Ms. Kal'tsit, and even you.
Hm? Ah. The reason I came to talk to you about this is very simple. You might not be able to remember the past, but the people from your past have appeared before you one by one. Some are trusting while others harbor suspicions, and I'm sure you must be having a hard time dealing with them... Haha, unfortunately, I am but a lowly boiler worker with no right to worry about the Doctor of Rhodes Island. Ms. Kal'tsit and Amiya may be able to take good care of you and also allow for the steady, continued operation of Rhodes Island, but W... is nothing like them. Regardless of whether she's confronting you or vice versa, I do hope that both of you can stay calm and not rush things.
Originally, these words were supposed to be shared to you by Amiya or Ms. Kal’tsit, or at least personally delivered by ■■■. Everyone acquiesced to letting me handle the matter, but truth be told, I also was quite nervous.
After all, I am just a normal, run-of-the-mill Sarkaz. I can’t manipulate crazy Arts or swing massive swords or axes - if anything, I’m more likely to drop them on my feet. The best I can do is to take care of my own work. All I hope... is that Rhodes Island can continue to move forward on this land, safely.
Hm? You have a question for me? Theresa? You... where’d you hear that name from?
... Theresa, huh?
Perhaps the day when you have to truly face your past is not far away either.

Promotion Record

Upgrade to Elite LV2.
“After all, you...”
“Death is also an effective means of fraud. The idea of escaping to meet you was his idea, nothing more.”
“Then, when can we also go to Victoria? Wouldn’t be nice to keep the usurper waiting.”
“The situation in Victoria is much more complicated than you think. We only have the bit of intel from Thelesis, right?”
“Still not enough for you?”
“For you, perhaps. But for Rhodes Island, far from it. Do you want everyone with you to die?”
“Fine, fine... since you’re so eager to give this a try, I thought you... Oh, were just thinking about how to help him?”
“Just sit quietly for now. It’s not time yet.”
“Oh... in other words...?”
“......”
“Goodness, to think that we’d be able to find all these clues about Londinium just by staying over at Rhodes Island for a bit. How could Kal’tsit be this unprepared?”
“You’ve done your homework, so stuff like this happens. After all, you also “get along” very well with the Doctor.”
“Does that pique your attention?”
“Not really. If possible, I’d like to head back and find Ascalon.”
“Are you going to Rhodes Island yourself?”
“That’s right. I’m looking forward to seeing what you do next, so try your best to not die outside Victoria. We still have a lot of unfinished business.”
“It’s okay, don’t worry about it. There will come a day when we tie together all the loose ends.”
“Hmph... You’d better uphold your end of the bargain. I’m be waiting. ”

Voice Lines

Appointed as Assistant Truthfully, I’ve thought up countless possibilities about coming back here, looking out at the same scenery that she saw that day... But I never could have imagined that I’d actually be standing here with you. It’s all too outrageous, “Doctor.”
Talk 1 Where’d I go? Can’t tell you. Kal'tsit bypassed you and directly gave me this order... Don’t believe me? Guess the amount of trust you have in her is really telling. Fine, fine. I just went to splurge on some stuff. Just a bunch of clothes, and I’ve already gone through inspection. What, are you surprised?
Talk 2 There are a few cute little operators who always grit their teeth when they look at me, but when are they gonna actually gonna do something... Kal'tsit already explained the situation? They’re dealing with it? The hell’s up with that? This place really should respect the importance of individual desires more. Just let ‘em do it because like, I’m totally bored anyway.
Talk 3 You used to like working with us a whole bunch. Mercenaries are efficient instruments of war; like fast food, ready to eat and easily disposable. You want to know what happened? Hmm, some people would prefer that I keep my mouth shut about that topic~ Must be such a blessing to not remember anything, right?
Talk after Promotion 1 Save the Infected? Almost all the Sarkaz in Kazdel are infected, and you haven’t even seen the kinds of oppression and conflict that go on there... So, how far do you plan to go with your “salvation?” For someone like Kal’tsit, who can’t even protect a single Sarkaz, and for the person you’ve now become, what exactly do you intend to do?
Talk after Promotion 2 I want to know, if these idealistic and starry-eyed operators had witnessed those kind and gentle people die one by one, would they still do things the same way, with the same old song and dance? Hey, I’m not trying to look down on anyone. I’m just reminding you, don’t just go twisting that person’s ideas into some simple-minded mockery.
Talk after Trust Increase 1 Hey you, about that thing on Amiya’s body, y’know that Kal'tsit is keeping stuff from you, right? Luckily, you can gain the trust of others when you don’t remember anything, but no, it’s stranger that you can even trust other people. I have no idea what those two would say if they saw the way you are now.
Talk after Trust Increase 2 There really are all sorts of people here. More weirdos here than before. Ah, don’t get me wrong, I don’t give a shit about what the likes of them think about me but I’ve gotta say, Amiya’s doing a pretty good job. At least she’s working hard to become more like that person, and I’ve gotta respect that.
Talk after Trust Increase 3 Dr. {@nickname}, since nobody’s ever mentioned this to you before, I’m pretty curious how you’ll react when you start to remember that incident— No need to look all confused. For now, just remember this name: Theresa. Yes, Theresa.
Idle What an easygoing fellow you are. Never imagined there’d come a day when that* Dr. {@nickname} would be napping here so defenselessly... Is your life really that leisurely without memories of the past?
Onboard Sarkaz mercenary, W. It’s been a while, though I’m sure that means something altogether different to you. But don’t worry, considering the “you” of the present is not the “you” that I’m looking for, consider yourself safe for the time being. Just for the time being.
Watching Battle Record This is all too familiar, almost terrifyingly so. Hey you, are you sure you lost your memories?
Promotion 1 Sure, I’m listening. Didn’t think you were the type to personally micromanage the small stuff. But y’know, I’d much rather snatch something like this than have it be given freely.
Promotion 2 The fact that I’d get to fight alongside you the way you are now is certainly a charming little twist of fate. Why look, it seems that as long as you don’t remember what happened on that day, the two of us can get along after all.
Added to Squad The two of us, let’s both try to survive.
Appointed as Squad Leader A mercenary’s leadership focuses on practicality. Don’t expect me to babysit others.
Depart Mm, another beautiful day.
Begin Operation Just gotta kill them all to finish the job, right? Don’t think in such simple terms? But that’s a pain in the ass...
Selecting Operator 1 Copy.
Selecting Operator 2 Understood.
Deployment 1 Who knows, I might sneak off to somewhere else.
Deployment 2 Nice, I’ll take a nice nap over here.
In Battle 1 Who’s gonna hit the jackpot today?
In Battle 2 Step right up, plenty of surprises for everyone~
In Battle 3 I’ll give you until the count of three to surrender. Three~
In Battle 4 Boom! Ahahaha~!
4-star Result Seeing you draw out the full extent of everyone’s power on the battlefield... It’s a bit nostalgic.
3-star Result Did you see that guy’s face just now? That absolute despair when he realized he was going to get blown apart and couldn’t do a thing about it, have you ever seen anything funnier?
Sub 3-star Result It’s rare for you to make mistakes like this. Are you getting rusty, or do you have more things worrying you?
Operation Failure Retreat? Keep casualties to a minimum? Heh, hard to imagine I’m hearing those words from your mouth.
Assigned to Facility This door’s already been repaired, huh.
Tap Looks like there’s a lot more stuff here, but far fewer people.
Trust Tap ...Which side of you is the real one?
Title Arknights.
Greeting Dr. {@nickname}, what would you like to do for Rhodes Island today? The same as usual?