GamePress
Guard
Crusher
Range
Range
Range
Position
Attack Type

Tags

Archetype

Traits

Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.]

Operator Description

Wind Chimes, Messenger to rural parts, pacing the distance between mountains and nomadic cities by her own two feet.

Operator Quote

She doesn't try to hide why her horn is broken, but still, it embarrasses her a little.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 2/14/2023
Release Date (Global) 8/22/2023

Potentials

Potential Item

Wind Chimes's Token A small copper-forged bell, worked slightly such that a little force is required for it to ring. Her worry was that an unsympathetic wind might sound the bell, rousing the far-flung traveler's heart for home.

Talent

Max HP +5%, gain Vigor effect of +15% ATK when HP is above 50%
Info
Max HP +5%, gain Vigor effect of +17% (+2%)ATK when HP is above 50%
Info
Max HP +5%, gain Vigor effect of +20% ATK when HP is above 50%
Info
Max HP +5%, gain Vigor effect of +22% (+2%)ATK when HP is above 50%
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
19
Block
2
Attack Interval
2.5

Skills

SP Cost:
40
40
40
37
37
37
35
34
33
30
Initial SP:
0
0
0
5
5
5
10
10
10
15
SP Charge Type
Skill Activation
Duration
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
Skill Effect
ATK +30%
ATK +35%
ATK +40%
ATK +45%
ATK +50%
ATK +55%
ATK +60%
ATK +75%
ATK +90%
ATK +100%
Detailed Skill Info
atk 0.3
atk 0.35
atk 0.4
atk 0.45
atk 0.5
atk 0.55
atk 0.6
atk 0.75
atk 0.9
atk 1
SP Cost:
35
35
35
30
30
30
25
25
25
25
Initial SP:
0
0
0
3
3
3
5
6
8
10
SP Charge Type
Skill Activation
Duration
5 Seconds
5 Seconds
5 Seconds
5 Seconds
5 Seconds
5 Seconds
5 Seconds
5 Seconds
5 Seconds
5 Seconds
Skill Effect
Stops attacking, gains 20% Shelter, ATK gradually increases to +50%. When skill expires, deals 140% ATK as Physical damage to all ground enemies in front and Stun them for 1 sec.
Can manually deactivate skill (skill can be interrupted at any time)
Stops attacking, gains 20% Shelter, ATK gradually increases to +50%. When skill expires, deals 150% ATK as Physical damage to all ground enemies in front and Stun them for 1 sec.
Can manually deactivate skill (skill can be interrupted at any time)
Stops attacking, gains 20% Shelter, ATK gradually increases to +50%. When skill expires, deals 160% ATK as Physical damage to all ground enemies in front and Stun them for 1 sec.
Can manually deactivate skill (skill can be interrupted at any time)
Stops attacking, gains 25% Shelter, ATK gradually increases to +50%. When skill expires, deals 170% ATK as Physical damage to all ground enemies in front and Stun them for 1 sec.
Can manually deactivate skill (skill can be interrupted at any time)
Stops attacking, gains 25% Shelter, ATK gradually increases to +50%. When skill expires, deals 180% ATK as Physical damage to all ground enemies in front and Stun them for 1 sec.
Can manually deactivate skill (skill can be interrupted at any time)
Stops attacking, gains 25% Shelter, ATK gradually increases to +50%. When skill expires, deals 190% ATK as Physical damage to all ground enemies in front and Stun them for 1 sec.
Can manually deactivate skill (skill can be interrupted at any time)
Stops attacking, gains 30% Shelter, ATK gradually increases to +50%. When skill expires, deals 200% ATK as Physical damage to all ground enemies in front and Stun them for 1 sec.
Can manually deactivate skill (skill can be interrupted at any time)
Stops attacking, gains 32% Shelter, ATK gradually increases to +50%. When skill expires, deals 210% ATK as Physical damage to all ground enemies in front and Stun them for 1 sec.
Can manually deactivate skill (skill can be interrupted at any time)
Stops attacking, gains 35% Shelter, ATK gradually increases to +50%. When skill expires, deals 220% ATK as Physical damage to all ground enemies in front and Stun them for 1 sec.
Can manually deactivate skill (skill can be interrupted at any time)
Stops attacking, gains 40% Shelter, ATK gradually increases to +50%. When skill expires, deals 230% ATK as Physical damage to all ground enemies in front and Stun them for 1 sec.
Can manually deactivate skill (skill can be interrupted at any time)
Detailed Skill Info
damage_resistance 0.2
atk 0.5
attack@stun 1
attack@atk_scale 1.4
maxcnt 5
damage_resistance 0.2
atk 0.5
attack@stun 1
attack@atk_scale 1.5
maxcnt 5
damage_resistance 0.2
atk 0.5
attack@stun 1
attack@atk_scale 1.6
maxcnt 5
damage_resistance 0.25
atk 0.5
attack@stun 1
attack@atk_scale 1.7
maxcnt 5
damage_resistance 0.25
atk 0.5
attack@stun 1
attack@atk_scale 1.8
maxcnt 5
damage_resistance 0.25
atk 0.5
attack@stun 1
attack@atk_scale 1.9
maxcnt 5
damage_resistance 0.3
atk 0.5
attack@stun 1
attack@atk_scale 2
maxcnt 5
damage_resistance 0.32
atk 0.5
attack@stun 1
attack@atk_scale 2.1
maxcnt 5
damage_resistance 0.35
atk 0.5
attack@stun 1
attack@atk_scale 2.2
maxcnt 5
damage_resistance 0.4
atk 0.5
attack@stun 1
attack@atk_scale 2.3
maxcnt 5

RIIC Base Skills

(跋山涉水)
Room Type:
Trading Post
When this Operator is assigned to a Trading Post, Morale loss of Operators in the Trading Post -0.1 per hour, with an additional -0.01 for every 10 Worldly Plight
(万里传书)
Room Type:
Trading Post
When this Operator is assigned to a Trading Post, Morale loss of Operators in the Trading Post -0.1 per hour, with an additional -0.02 for every 10 Worldly Plight

Botzu's Quick Evaluation

+ Talent: good ATK modifier that can be easily maintained as long as a healer is nearby
+ S2: Stops attacking for 5s, gain shelter and builds ATK to unleash a slash that travels 3 tiles ahead dealing damage to enemies on the path. Good single hit burst that can easily deal with small mobs.
- S2: A buildup time that can be awkward to time for incoming enemy waves. Between the buildup time and the SP cost there's long delays between activations without a battery.

Operator Overview

Wind Chimes is a fierce Forte mountain climber who worked as a messenger in the Yan Kingdom, where she was born. Strong-bodied and strongminded, she had aspirations of opening trade routes between her home village and the big city. She blazed several trails through the mountains to accomplish this goal, but much to her shock, her home village ignored her efforts, with many of her neighbors signing contracts to work for metropolitan factories instead. The memory still stings, and she tries to forget it as she swings her sword in the employ of Rhodes Island as a 5* Crusher Guard who buffs herself with Vigor and Shelter.

The Crusher archetype is a massive ball of HP and ATK stats that suffers from 0 DEF and slow attacks that can hit multiple targets. Wind Chimes enhances these stats with her Mountain Traveler Talent, which increases her base HP and grants a Vigor effect when her HP is above a certain percentage. The Vigor effect can multiply powerfully with her Unchanging Rural Heart Skill—a very unusual Skill that causes Wind Chimes to stop attacking for a wind-up period, then unleash an enhanced blow in front of her that also inflicts Stun. During the wind-up period, Wind Chimes protects herself with a Shelter effect and also gradually ramps up her ATK before releasing it all in the final burst.

Unfortunately, this Skill is laden with drawbacks. It has an unforgivably high SP cost and atrocious DPS, since Wind Chimes stops attacking during the wind-up period. The Shelter effect does little to protect Wind Chimes from actually dangerous enemies, and the Stun is bafflingly brief considering how long it takes to pull off. In many cases, you may be better off using her generic ATK Up γ S1 instead. Worst of all, Unchanging Rural Heart in no way makes up for the downsides of the Crusher archetype, which tends to be extremely fragile due to their 0 DEF and already has poor DPS due to their slow ASPD.

Though she has an appealing visual design, Wind Chimes is extremely ill-suited to Rhodes Island’s increasingly intense battles. Think carefully before you decide to invest in her combat abilities—they are not this Forte’s forte.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S1M3 None

Wind Chimes is a design failure, suffering from the worst of multiple worlds. Her archetype is incredibly fragile without offering much upside, and her rarity often suffers from being undertuned for the price. The result is a nearly unusable unit, featuring low damage, low survivability, and negligible utility. If you have an affinity for promoting awful units, I'd suggest going with her S1 despite being a basic Attack Strengthening skill. The damage and "utility" on her S2 is just so brutally undertuned that her S1, which at least has a good cycle, will outperform it a majority of the time. However, while extremely undertuned, her S2 is the more unique option, so the choice really depends on why you’re promoting her in the first place.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x4
3 ➝ 4
Lv1
x6
x4
4 ➝ 5
Lv1
x6
x5
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x3
x3
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x5
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x3
2
Lv1 8h
x5
x3
x3
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x4
x3
x120000
x3
x7
x16

Overall Elite Cost

Total Cost

Operator Profile

Artist 〇亻
CV 平田宏美
CV (EN) Vivian Lu
CV (CN) 大汪
CV (KR) 车英僖
Gender Female
Place of Birth Yan
Birthday Apr 7
Race Forte
Height 175cm
Combat Experience
None
Infection Status Confirmed Infected by medical examination.
Nation
Physical Strength Standard
Mobility Standard
Physiological Endurance Excellent
Tactical Planning Normal
Combat Skill Standard
Originium Adaptability Standard

Profile

Wind Chimes, a Messenger who travels around northwestern Yan, allowing remote villages to communicate with each other. She came to Rhodes Island for Oripathy treatment and now works part-time as a Messenger for Rhodes Island.

Clinical Analysis

Increase Trust to 25.
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.

[Cell-Originium Assimilation] 7%
Crystal distribution clearly visible on the abdomen.

[Blood Originium-Crystal Density] 0.19u/L
Considering the location of the Oripathy lesions, the patient should refrain from heavy lifting or work that requires the use of her core muscles.
—Sussurro
Yeah, no way that's happening.
—Wind Chimes

Archive File 1

Increase Trust to 50.
A Messenger from a mountain village in the northwestern region of Yan. Travel-worn, but still friendly to everyone she meets.
The northwestern region is full of mountains with villages big and small sparsely scattered all over, unable to communicate effectively with each other unlike the villages in Jiangnan with their waterways. Even land transportation is extremely inconvenient, and Wind Chimes was born in one of those villages.
With her good grades, the steadfast Wind Chimes was admitted to a school in a nomadic city. However, after studying for a few years she gave up her chance of further education and returned to her hometown to work as the village's Messenger.
Young and strong, she trekked the mountain paths to figure out a way to make travelling between the nearby villages easier. On top of that, she also tried to open an agricultural trade route between the villages and nomadic cities, but it did not work out.
She had been recounting her experience in her usual frank manner up till this point where she fell silent. We assumed that high logistics costs were the main reason she had failed to achieve her goal, but that was just the most direct, yet least important reason for her plans going awry.
'I promised the official in charge of commerce and trade that a village representative would come to the city for discussion. Then I excitedly returned to the village, but was greeted with the sight of several factory recruitment notices and a whole stack of signed recruitment contracts at the village headman's place. I looked at the signatures and they were all dated within a few days of my departure.'

Archive File 2

Increase Trust to 100.
As a child, Wind Chimes was fond of the Messengers coming to and from the village, and even learned to read from the words on the envelopes. To her, it was the letters, or more precisely, the greetings, news, and emotions in them that connected those who had traveled far from their villages to their homes.
With such experiences and a steadfast and kindhearted personality, her setback only set her sights on a much broader and rugged place—she tried to become the regional Messenger of the entire mountainous region around her hometown.
After a testing period, she quickly attained the position in an official capacity, and held a year-long record of zero missed deliveries until it was broken by a pack of hungry tuskbeasts.
After returning to the city, Wind Chimes asked her colleagues for advice on how to avoid the beasts. However, before she could break her own record again, another incident happened.
She ran into a group of bandits.
'I was blindfolded, and yelling at them till my voice was hoarse to leave the letters alone. The goods could be replaced, but if the letters were destroyed, the words within could never be replaced.
'No, the bandit chief didn't laugh like the ones you see on television. He even told me somewhat sincerely that it was not possible. He didn't kill the official, but didn't leave the officers even a scrap of information, because in his line of work, he could easily lose his head from a little carelessness.'
'I heard the sound of paper going up in flames, and I knew right then that it was time for me to buy a sword.'
Since then, her colleagues would occasionally see fresh wounds on her, but the goods and letters she carried were never lost again.

Archive File 3

Increase Trust to 150.
In order to ensure the safety and communication between the nomadic cities in Yan, maintenance and construction work on Chidao both old and new is a never ending project, from which countless business opportunities and life-changing chances emerge. For those especially who do not live in a nomadic city, the compensation for helping out with the Chidao is often enough to make a considerable leap in their standard of living. Though after such a change, there comes the question on how to maintain the new status quo.
Most settled communities often want long-term contracts with the Chidao maintenance agency, but such opportunities are rare.
For the more proactive people, getting a glimpse of the Chidao and the fragments of the nomadic cities they bring renders them unable to hold back their aspirations. Many young people and even those older follow the Chidao on their journey to the nomadic cities. An entire village moving to a city like in Wind Chime's case is certainly a bit extreme, but it is by no means unheard of.
Wind Chimes gets dejected at the sight of one deserted village after another, but she also understands that those people have the right to pursue a better life.
What she could do, then, was to send back wanders's money and letters together to their parents, and then deliver their words as well as letters from others with huge bags of dried meat back to the city.
An old man was calculating his money under the light of an oil lamp, pondering over what farming equipment to purchase, what crops to grow, if he should use an entire barrel of soy sauce to pickle meat, and eventually decided to use a majority of the funds to rear some livestock; a young person was lying in bed exhausted, watching a beautiful life depicted on the television screen, subconsciously going through an entire packet of dried meat while talking to themselves with a few hints of their rusty native tongue.
At that moment, Wind Chimes was out in the wilderness travelling between cities. The twin moons shone overhead, the mountains stretched in all directions, and the night breeze blew through the thin clothing she had chosen to keep her journey lighter.

Archive File 4

Increase Trust to 200.
There is a Moushan Village in the area that Wind Chimes works. When she was there to deliver a huge sum of money, the village was in chaos. However, the uproar did not concern her much and she quickly moved on after dropping off the money, for there were many more deliveries to make.
Only later did she learn that there was a cruel connection between the teenager she had parted on bad terms with and the baffling commotion in the village.
She spent an entire day watching the footage in the young man's camera: the scenery, the monologue, the interview, the little stunt of pretending the camera was off while leaving the microphone on, and the 'apology letter.'
After that, Wind Chimes started bringing the camera everywhere.
At first, her experience was limited to filming deliveries. She is not a film enthusiast, so it was not surprising for her to assume the camera was broken because the lens cap was not on. But still, she persevered with the same tenacity she traversed the mountains with, and went from filming goods, to people, and then the roads she traveled, and the memory card soon ran out of space.
The more videos she shot, the more she regretted her actions back then. Naivety is not arrogance, but willful ignorance is.
However, when she was asked if she wanted to sell the rights of her footage to companies, she merely laughed at the thought.
She knew that her work was shining a spotlight on the daily isolation and poverty of the villages, as well as the foundations of her nostalgia. She would not cut herself any slack, but did not want to publicize it either. These images were ruthless, but also extremely valuable to her.
As for that disturbance, none of the Rhodes Island operators involved in the incident have spoken much about it. We only found out her opinion on the matter when Wind Chimes talked about it in a conversation with others.
'I remember it all, I'll never forget it. But that person's death... was purely an accident.'
'If I didn't deliver the money, what else could they have done?'
'I can't think of anything else.'

Promotion Record

Upgrade to Elite LV2.
When Wind Chimes first started working the camera, the file names were way too long. For the sake of brevity, we have helped to rename her files stored on Rhodes Island in a numerical fashion with her original file names in the videos' metadata.

0007: The 'tractor' put together by two mischievous people in Moushan Village. I'm a little afraid they'll actually try to drive that thing on the mountain roads, it's too dangerous.
0008: There was a small flower on the side of the mountain path. I wanted to film the flower blooming just like I'd seen in another video, but it took too long. I held the camera up till my arms ached and it didn't even change a bit.
0009: A fowlbeast suddenly leapt over my head. I didn't get it on video, but managed to record its cry. It's a nice sound.
0010: I went to have a second look, and the flower had already withered... so fast?
0011: Someone walking on the mountain road. Had a few words with him. He said he was heading to town to procure some farming equipment for his village, like a planter or weeder or something else he didn't know the name of. We debated over the name for half a day and still didn't manage to figure it out.
0012: Road

[Classified Log]
'I'm sorry, Wind Chimes, you're not here right now, but the name of this video is really different than the usual, so I really can't help but be curious... Besides, back then when I asked you about it, you just said 'it's all scenery, but you can look if you really want to', right?'
...
'What the... it's just a barren forest? But why does she keep her camera's focus on the traces of that campsite?'

Voice Lines

Default
Appointed as Assistant Are these the documents you need to mail? Alright, let me check them off.
Talk 1 There's a letter for you from the Lungmen slums, Doctor. A former patient? Your expression tells me pretty much exactly what's in this letter.
Talk 2 I use this sword to fight beasts that slip into the village, as well as bandits and thieves. For beasts, it's just a matter of driving them away. But people, it's hard to keep them from going astray.
Talk 3 There are villages that don't even appear on maps, relying on Messengers to communicate. I used to follow the ones who came to my village around, and even learned my first words from the stuff written on envelopes. But I had to grow up before I learned how much those few words meant.
Talk after Promotion 1 I once went back to the village where I grew up. All I found was a few abandoned huts and fields. The people who lived there probably found new lives in the cities. But sometimes I wonder, if I had worked harder, would they have stayed?
Talk after Promotion 2 You know, I haven't been to that many places. I've wandered between the mountains and cities, and seen people suffering from hardship, helplessness, and stress... This is a vast land, but how many people live in its nameless corners from birth to death, with no one ever to know they existed?
Talk after Trust Increase 1 The villagers didn't kick me out when they learned I had Oripathy, but still I couldn't go back to my old life. No, getting infected was my own responsibility. It'd be too full of myself to say I got Infected to help people.
Talk after Trust Increase 2 I'm still looking for the young man's family. My words were too harsh... I didn't know his name, even at the very end of it. Superficial as it might have been, he came down for a taste of our harsh lives and recorded it. There's meaning in that.
Talk after Trust Increase 3 I've seen many people wait at the village entrance, hoping for a letter from their families. I've seen all sorts of emotions on their faces when they opened the letters. Messengers carry little slivers of people's lives. That's got nothing to do with me, and everything too.
Idle What a beautiful sunset. The weather tomorrow should be fine and clear.
Onboard Hi there, Are you the Doctor that's in charge here? I heard I could get treatment for Oripathy in exchange for work here... Oh, right, just call me Wind Chimes. It's a name that represents hope.
Watching Battle Record I'd rather not get into fights while making deliveries...
Promotion 1 All I did was carry out my duties as a Messenger... Anyway, leave it to me if you have a job like that again. I won't let you down.
Promotion 2 Many more people are waiting for hopeful news. Doctor, let's walk this path together.
Added to Squad As long as there's a destination, there's a way.
Appointed as Squad Leader I'll make sure everyone arrives safely.
Depart The road is long. Walk slowly.
Begin Operation Get out of the way.
Selecting Operator 1 I'm ready.
Selecting Operator 2 Ready to go.
Deployment 1 Bare mountains, dirt n' dust... all familiar sights.
Deployment 2 A long path through tall mountains… Stay alert.
In Battle 1 Leave now and I'll act like I never saw you.
In Battle 2 I never wanted to point this blade at anyone.
In Battle 3 There are people waiting for me.
In Battle 4 Don't keep pushing down the wrong path…
4-star Result No matter how far the destination, you will get there one day, as long as you keep moving forward.
3-star Result I'm happy to bring news of victory, but I would rather avoid conflict like this.
Sub 3-star Result The goods are still here. Let's hope those who ran away will learn and repent.
Operation Failure Let's rest and regroup. We can take back what we lost later.
Assigned to Facility It's good to have a place to rest.
Tap Huh?
Trust Tap Careful, I just got back and I'm covered in dust…
Title Arknights.
Greeting Letter for you, Doctor.