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Delphi

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Table of Contents

Character Tier

About

A young man from the tribe of the Tutelaries, who served the Alberian royal family by watching over ancient ruins. After losing his parents in childhood, his only remaining relative is a young brother whom he loves with blind devotion.

CV Info - English CV Info - Japanese
Aidan Drummond Daiki Yamashita
Shadow
Dagger
Support
Tutelary Successor
Obtainable as a 5

Character Stats

MAX HP 956
MAX STR 572

Overview

Delphi is Dragalia’s first 5★ Shadow Dagger user, and an oddity at that. Despite the unattractive 60% STR handicap and titanic competition, Delphi makes his case with enemy DEF reduction and damage-over-time Skills. As the first non-Wind adventurer to inflict Poison, Delphi doesn’t compete for Bleed stacks, instead enhancing his Bleed allies with a Crit Rate Co-ability. These factors make Delphi ideal for Mercurial Gauntlet and High Jupiter, as both bosses are immobile for extended periods of time.

Strengths

Powerful DoT and Support 

Delphi’s Poison ticks are on par with Ieyasu’s Bleed and similarly isn’t resisted by most Light bosses. His debuff zone amplifies his entire team’s damage to make up for his personal Strength reduction. 

Self-charging Skills 

Delphi’s Skills continue to charge when running from High Jupiter’s attacks and even during Shapeshifts, turning a handicap into a boon.

Weaknesses

Handicapped 

Had Delphi 60% more STR, he would be the undisputed king of Shadow DPS. 

Irregular Iframes

Rigid Skill timings place higher priority on positioning, as Delphi will have to fall back on his weapon’s Skill to avoid damage.

Dragon Recommendations

Fatalis / Marishiten are chosen over Shinobi as the majority of Delphi’s Poison damage comes from his enhanced Force Strike, placing higher priority on raw STR than Skill Damage.

Nyarlathotep covers Delphi's awkward iframe timings with Last Bulwark. 

Juggernaut is an accessible and powerful budget option. 

Weapon Recommendations

Budget Option: The Dreamer’s Greatsword

Wyrmprint Recommendations

Pair 1

Pair 1: Delphi's general purpose setup, making full use of his Poison. SS may be replaced with Mega Friends or other Force Strike picks.

Skills

Skill 1

Ruination Cage
Lvl 1 Deals shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 10%. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase.
100
Lvl 2 Deals shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase.
200
Lvl 3 Deals shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase.
300
Lvl 4 Deals shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 20%. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase.
SP Cost 999999 Iframe Long

Skill 2

Corrosive Cage
Lvl 1 Summons "Heaven's Cage," then deals shadow damage to the target and nearby enemies, inflicts poison, and reduces the strength of light-attuned enemies by 10% for 15 seconds. This strength reduction effect will not stack. Additional bonus damage will be dealt relative to the damage taken while "Heaven's Cage" is active. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase.
100
Lvl 2 Summons "Heaven's Cage," then deals shadow damage to the target and nearby enemies, inflicts poison, and reduces the strength of light-attuned enemies by 15% for 15 seconds. This strength reduction effect will not stack. Additional bonus damage will be dealt relative to the damage taken while "Heaven's Cage" is active. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase.
200
Lvl 3 Summons "Heaven's Cage," then deals shadow damage to the target and nearby enemies, inflicts poison, and reduces the strength of light-attuned enemies by 15% for 15 seconds. This strength reduction effect will not stack. Additional bonus damage will be dealt relative to the damage taken while "Heaven's Cage" is active. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase.
300
SP Cost 999999 Iframe Long

Abilities

Ability 1

Poisonous Cage I

The user's strength is lowered by 70% during quests. Using Ruination Cage grants the user the "Poisonous Cage" effect. When this effect is active, the user's next force strike will inflict poison. This effect cannot stack, and will be consumed on use.

80
Upgrades To
Poisonous Cage II

The user's strength is lowered by 60% during quests. Using Ruination Cage grants the user the "Poisonous Cage" effect. When this effect is active, the user's next force strike will inflict poison. This effect cannot stack, and will be consumed on use.

100
Upgrades To
Poisonous Cage III

The user's strength is lowered by 55% during quests. Using Ruination Cage grants the user the "Poisonous Cage" effect. When this effect is active, the user's next force strike will inflict poison. This effect cannot stack, and will be consumed on use.

120

Ability 2

Paralysis Res +50%

Reduces susceptibility to paralysis by 50%.

60
Upgrades To
Paralysis Res +100%

Reduces susceptibility to paralysis by 100%.

100
Upgrades To
Potent Paralysis Res +100%

Reduces susceptibility to paralysis by 100%. When the user is hit by an attack that would have paralyzed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

120

Ability 3

Flurry Poison Edge +50%

Increases chances of inflicting poison by 50% when the combo count is 15 or higher.

80
Upgrades To
Flurry Poison Edge +60%

Increases chances of inflicting poison by 60% when the combo count is 15 or higher.

100
Upgrades To
Flurry Poison Edge +70%

Increases chances of inflicting poison by 70% when the combo count is 15 or higher.

120

Co-Abilities

Critical Rate +5%

Increases critical rate by 5%. Benefits your whole team.

170
Show Upgrades

Increases critical rate by 6%. Benefits your whole team.

Increases critical rate by 7%. Benefits your whole team.

Increases critical rate by 8%. Benefits your whole team.

Increases critical rate by 10%. Benefits your whole team.

Co-Ability Chain

(Shadow) Poison Edge +30%

If a team member is attuned to (Shadow): increases their chances of inflicting poison by 30%. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Shadow): increases their chances of inflicting poison by 35%. Benefits your whole team.

If a team member is attuned to (Shadow): increases their chances of inflicting poison by 40%. Benefits your whole team.

If a team member is attuned to (Shadow): increases their chances of inflicting poison by 45%. Benefits your whole team.

If a team member is attuned to (Shadow): increases their chances of inflicting poison by 50%. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+11

Mana x 450
STR+8

Mana x 550
HP+11

Mana x 450
STR+8

Mana x 550
HP+11
Adventurer Story Unlock

Mana x 450
STR+8

Mana x 550
Force Strike

Mana x 650
HP+11

Mana x 450
STR+9

Mana x 550

Mana Circle 2

Total Materials

Unbind Materials

Effects

HP+12

Mana x 1,550
STR+9

Mana x 1,950
HP+13

Mana x 1,550
STR+9
Adventurer Story Unlock

Mana x 1,950
HP+13

Mana x 1,550
STR+10

Mana x 1,950
HP+13

Mana x 1,550
STR+10
Adventurer Story Unlock

Mana x 1,950
HP+13

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

STR+11

Mana x 4,000
HP+25

Mana x 3,200
STR+11

Mana x 4,000
HP+25
Adventurer Story Unlock

Mana x 3,200
STR+11

Mana x 4,000
HP+26

Mana x 3,200
STR+12

Mana x 4,000

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+16

Mana x 5,000
STR+12

Mana x 6,200
Force Strike (Upgrade 2)

HP+16

Mana x 5,000
STR+13

Mana x 6,200
HP+16

Mana x 5,000
STR+13

Mana x 6,200
HP+16

Mana x 5,000

Mana Circle 6

Total Materials

Unbind Materials

Effects