Table of Contents
About | |
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A young man from the tribe of the Tutelaries, who served the Alberian royal family by watching over ancient ruins. After losing his parents in childhood, his only remaining relative is a young brother whom he loves with blind devotion. |
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CV Info - English | CV Info - Japanese |
Aidan Drummond | Daiki Yamashita |


Tutelary Successor |
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Obtainable as a 5
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Character Stats
Overview
Delphi is Dragalia’s first 5★ Shadow Dagger user, and an oddity at that. Despite the unattractive 60% STR handicap and titanic competition, Delphi makes his case with enemy DEF reduction and damage-over-time Skills. As the first non-Wind adventurer to inflict Poison, Delphi doesn’t compete for Bleed stacks, instead enhancing his Bleed allies with a Crit Rate Co-ability. These factors make Delphi ideal for Mercurial Gauntlet and High Jupiter, as both bosses are immobile for extended periods of time.
Strengths
Powerful DoT and SupportÂ
Delphi’s Poison ticks are on par with Ieyasu’s Bleed and similarly isn’t resisted by most Light bosses. His debuff zone amplifies his entire team’s damage to make up for his personal Strength reduction.Â
Self-charging SkillsÂ
Delphi’s Skills continue to charge when running from High Jupiter’s attacks and even during Shapeshifts, turning a handicap into a boon.
Weaknesses
HandicappedÂ
Had Delphi 60% more STR, he would be the undisputed king of Shadow DPS.Â
Irregular Iframes
Rigid Skill timings place higher priority on positioning, as Delphi will have to fall back on his weapon’s Skill to avoid damage.
Dragon Recommendations
Fatalis / Marishiten are chosen over Shinobi as the majority of Delphi’s Poison damage comes from his enhanced Force Strike, placing higher priority on raw STR than Skill Damage.
Nyarlathotep covers Delphi's awkward iframe timings with Last Bulwark.Â
Juggernaut is an accessible and powerful budget option.Â
Weapon Recommendations
Budget Option: The Dreamer’s Greatsword
Wyrmprint Recommendations
Pair 1
Pair 1: Delphi's general purpose setup, making full use of his Poison. SS may be replaced with Mega Friends or other Force Strike picks.
Skills
Skill 1
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Lvl 1 | Deals shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 10%. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. | 100 ![]() |
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Lvl 2 | Deals shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. | 200 ![]() |
Lvl 3 | Deals shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. | 300 ![]() |
Lvl 4 | Deals shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 20%. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. | ![]() |
SP Cost | 999999 | Iframe | Long |
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Skill 2
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Lvl 1 | Summons "Heaven's Cage," then deals shadow damage to the target and nearby enemies, inflicts poison, and reduces the strength of light-attuned enemies by 10% for 15 seconds. This strength reduction effect will not stack. Additional bonus damage will be dealt relative to the damage taken while "Heaven's Cage" is active. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. | 100 ![]() |
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Lvl 2 | Summons "Heaven's Cage," then deals shadow damage to the target and nearby enemies, inflicts poison, and reduces the strength of light-attuned enemies by 15% for 15 seconds. This strength reduction effect will not stack. Additional bonus damage will be dealt relative to the damage taken while "Heaven's Cage" is active. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. | 200 ![]() |
Lvl 3 | Summons "Heaven's Cage," then deals shadow damage to the target and nearby enemies, inflicts poison, and reduces the strength of light-attuned enemies by 15% for 15 seconds. This strength reduction effect will not stack. Additional bonus damage will be dealt relative to the damage taken while "Heaven's Cage" is active. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. | 300 ![]() |
SP Cost | 999999 | Iframe | Long |
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Abilities
Ability 1
Poisonous Cage I
The user's strength is lowered by 70% during quests. Using Ruination Cage grants the user the "Poisonous Cage" effect. When this effect is active, the user's next force strike will inflict poison. This effect cannot stack, and will be consumed on use. |
80
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Upgrades To | |
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Poisonous Cage II
The user's strength is lowered by 60% during quests. Using Ruination Cage grants the user the "Poisonous Cage" effect. When this effect is active, the user's next force strike will inflict poison. This effect cannot stack, and will be consumed on use. |
100
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Upgrades To | |
Poisonous Cage III
The user's strength is lowered by 55% during quests. Using Ruination Cage grants the user the "Poisonous Cage" effect. When this effect is active, the user's next force strike will inflict poison. This effect cannot stack, and will be consumed on use. |
120
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Ability 2
![]() Reduces susceptibility to paralysis by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to paralysis by 100%. |
100 ![]() |
Upgrades To | |
![]() Reduces susceptibility to paralysis by 100%. When the user is hit by an attack that would have paralyzed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
Flurry Poison Edge +50%
Increases chances of inflicting poison by 50% when the combo count is 15 or higher. |
80 ![]() |
Upgrades To | |
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Flurry Poison Edge +60%
Increases chances of inflicting poison by 60% when the combo count is 15 or higher. |
100 ![]() |
Upgrades To | |
Flurry Poison Edge +70%
Increases chances of inflicting poison by 70% when the combo count is 15 or higher. |
120
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Co-Abilities
![]() Increases critical rate by 5%. Benefits your whole team. |
170 ![]() |
Show Upgrades
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Increases critical rate by 6%. Benefits your whole team. |
Increases critical rate by 7%. Benefits your whole team. |
Increases critical rate by 8%. Benefits your whole team. |
Increases critical rate by 10%. Benefits your whole team. |
Co-Ability Chain
(Shadow) Poison Edge +30%
If a team member is attuned to (Shadow): increases their chances of inflicting poison by 30%. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Shadow): increases their chances of inflicting poison by 35%. Benefits your whole team. |
If a team member is attuned to (Shadow): increases their chances of inflicting poison by 40%. Benefits your whole team. |
If a team member is attuned to (Shadow): increases their chances of inflicting poison by 45%. Benefits your whole team. |
If a team member is attuned to (Shadow): increases their chances of inflicting poison by 50%. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects
