Table of Contents
About | |
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A girl who came to the castle with her brother Lowen, she handles everything from housework to battle with grace. She can be overprotective of her younger brother, but that's only a side effect of her courageous and generous spirit. |
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CV Info - English | CV Info - Japanese |
Arlow Laker | Sora Amamiya |


Doting Sister |
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Obtainable as a 5
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Character Stats
Overview
Louise is a 5★ Wind Bow user who forgoes Force Strikes in favor of Poison chip damage. Sound familiar? But unlike Eleonora-- who is built around the Affliction-- the Doting Sister uses Poison as part of a well-rounded kit. Overdrive Punisher shortens the amount of time bosses spend launching frequent attacks, while Strength Doublebuff brings her offense up to par with the strongest ranged attackers. She won’t be doing flashy burst damage, but steady ranged attacks provide a solid foundation for frontliners.
Strengths
Reliability
Being free of the Full HP Abilities characteristic of Maribelle and Eleonora, Louise remains powerful even when things get tough. Overdrive Punisher also has universal utility for taking down bosses in all content.
Mobility
Thanks to a ranged weapon type and Bog Res, Louise can freely dodge while spamming basic attacks and interwoven Skills.
Weaknesses
Depends on team synergy
Louise does her best with the right teammates: Lowen and Aeleen activate Strength Doublebuff while Eleonora, Musashi, and Addis are helpful for increasing Poison uptime. Separated from them though, she’ll have trouble competing with the damage of other ranged Adventurers.
Low burst
Although Bows are great at sustained DPS, Louise’s kit and weapon class aren’t fit for bursting bosses during the Break State.
Dragon Recommendations
- Zephyr - The ideal pick for Wind DPS, boasting a 40-60% Strength and AOE stun.
- Roc - Though she lags behind Zephyr in raw numbers, Roc’s availability means a 30-45% Strength boost is more realistic.
- High Midgardsormr - Provides a hybrid approach with decent Strength.
- Tsumuji - The budget Strength dragon.
Weapon Recommendations
Budget option: Faerie Bow
Wyrmprint Recommendations
Pair 1
Pair 2
Pair 1: This set is specialized for High Mercury's Trial, where maintaining full HP isn't as difficult. Forest Bonds can replace Resounding Rendition since High Mercury herself is stationary for much of the fight, increasing the reliability of Bow Force Strikes.
Pair 2: The general purpose setup for Bows. If facing high-pressure content where combo counts are harder to maintain, Flash of Genius can be replaced with a %STR Wyrmprint such as Bonds Between Worlds or Jewels of the Sun.
Budget picks like Plunder Pals or Hitting the Books complement Louise's two damaging Skills.
Shared Skill
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Lvl 2 | Deals wind damage to enemies in a line, and inflicts poison. | 200 ![]() |
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Lvl 3 | Deals wind damage to enemies in a line, and inflicts poison. | 300 ![]() |
Lvl 4 | Deals wind damage to enemies in a line, inflicts poison, and restores 5% of the damage inflicted as HP to the user. This recovery caps at 5% of their maximum HP. | ![]() |
SP Cost | 5792 | Iframe | Medium |
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Unlock Materials |
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Cost | 5 | Level | 1 |
Skills
Skill 1
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Lvl 1 | Deals wind damage to enemies in a line, and inflicts poison. | 100 ![]() |
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Lvl 2 | Deals wind damage to enemies in a line, and inflicts poison. | 200 ![]() |
Lvl 3 | Deals wind damage to enemies in a line, and inflicts poison. | 300 ![]() |
Lvl 4 | Deals wind damage to enemies in a line, inflicts poison, and restores 5% of the damage inflicted as HP to the user. This recovery caps at 5% of their maximum HP. | ![]() |
SP Cost | 2896 | Iframe | Medium |
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Skill 2
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Lvl 1 | Deals wind damage to enemies in a line. Poisoned foes take extra damage. | 100 ![]() |
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Lvl 2 | Deals wind damage to enemies in a line. Poisoned foes take extra damage. | 200 ![]() |
Lvl 3 | Deals wind damage to enemies in a line. Poisoned foes take extra damage. Damage will be decreased as the user's HP decreases. | 300 ![]() |
SP Cost | 5001 | Iframe | Medium |
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Abilities
Ability 1
![]() Increases damage to enemies in overdrive state by 10%. |
80
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Upgrades To | |
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![]() Increases damage to enemies in overdrive state by 13%. |
100
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Upgrades To | |
![]() Increases damage to enemies in overdrive state by 15%. |
120
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Ability 2
![]() Reduces susceptibility to bog by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to bog by 100%. |
100 ![]() |
Upgrades To | |
![]() Reduces susceptibility to bog by 100%. When the user is hit by an attack that would have inflicted bog on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
![]() Increases strength by 10% for 15 seconds each time a defense up buff is received. |
80 ![]() |
Upgrades To | |
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![]() Increases strength by 13% for 15 seconds each time a defense up buff is received. |
100 ![]() |
Upgrades To | |
![]() Increases strength by 15% for 15 seconds each time a defense up buff is received. |
110
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Co-Abilities
![]() Increases skill gauge fill rate by 8%. Benefits your whole team. |
170 ![]() |
Show Upgrades
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Increases skill gauge fill rate by 9%. Benefits your whole team. |
Increases skill gauge fill rate by 11%. Benefits your whole team. |
Increases skill gauge fill rate by 12%. Benefits your whole team. |
Increases skill gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
(Wind) Poison = User Water Res +3%
If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Wind): reduces water damage taken by them by 4% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 2
Total Materials
Unbind Materials
Effects
Mana Circle 5
Total Materials
Unbind Materials
Effects

Mana Circle 6
Total Materials
Unbind Materials
Effects
