Table of Contents
About | |
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An alchemist from a thousand years in the past. After learning what a big event her birthday is, she's come to the birthplace of Dragonyule—and though the legends puzzle her, she's set on proving Saint Starfall is real in order to protect the hopes and dreams of children everywhere. |
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CV Info - English | CV Info - Japanese |
Kelly Sheridan | Rie Takahashi |
Blessed Alchemist |
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Obtainable as a 5
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Character Stats
Shared Skill
Full Throttle Ride | ||
Lvl 2 | Deals damage to enemies directly ahead. Changing direction is possible during the attack. | 200 |
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Lvl 3 | Deals damage to enemies directly ahead. Changing direction is possible during the attack. | 300 |
SP Cost | 8115 | Iframe | Medium |
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Unlock Materials |
Flame Tome x5
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Cost | 5 | Level | 1 |
Skills
Skill 1
Full Throttle Ride | ||
Lvl 1 | Consumes the entire alchemy gauge and all alchemic cartridges and deals damage to enemies directly ahead. If two or more cartridges are consumed, this damage and its area of effect will be increased based on the number of cartridges consumed. Changing direction is possible during the attack. | 100 |
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Lvl 2 | Consumes the entire alchemy gauge and all alchemic cartridges and deals damage to enemies directly ahead. If two or more cartridges are consumed, this damage and its area of effect will be increased based on the number of cartridges consumed. Changing direction is possible during the attack. | 200 |
Lvl 3 | Consumes the entire alchemy gauge and all alchemic cartridges and deals damage to enemies directly ahead. If two or more cartridges are consumed, this damage and its area of effect will be increased based on the number of cartridges consumed. Changing direction is possible during the attack. | 300 |
SP Cost | 3810 | Iframe | Medium |
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Skill 2
Dragonyule Boost | ||
Lvl 1 | Fills the alchemy gauge by one charge and grants the entire team a team defense amp. | 100 |
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Lvl 2 | Completely fills the alchemy gauge and grants the entire team a team defense amp. | 200 |
Lvl 3 | 300 |
SP Cost | 18000 | Iframe | Medium |
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Abilities
Ability 1
Alchemic Agility I
Dodging will carry out an additional attack toward the target. This ability also grants the user an alchemy gauge. The alchemy gauge fills when standard attacks and dodge attacks connect with enemies. Also, each time one charge of the alchemy gauge is filled, the user will be granted an alchemic cartridge. |
80
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Upgrades To | |
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Alchemic Agility II
Dodging will carry out an additional attack toward the target. This ability also grants the user an alchemy gauge. The alchemy gauge fills when standard attacks and dodge attacks connect with enemies. Also, each time one charge of the alchemy gauge is filled, the user will be granted an alchemic cartridge. |
100
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Ability 2
Stun Res +50%
Reduces susceptibility to stun by 50%. |
60 |
Upgrades To | |
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Stun Res +100%
Reduces susceptibility to stun by 100%. |
100 |
Ability 3
Starfall Spirit I
Grants the user the "Starfall Spirit" effect for 15 seconds when an alchemic cartridge is consumed. Starfall Spirit can stack up to three times, and each stack increases the user's strength and critical rate by 10%. |
80 |
Upgrades To | |
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Starfall Spirit II
Grants the user the "Starfall Spirit" effect for 15 seconds when an alchemic cartridge is consumed. Starfall Spirit can stack up to three times, and each stack increases the user's strength and critical rate by 15%. |
100 |
Co-Abilities
Gauge Accelerator +12%
Speeds the rate the mode gauge decreases by 12%. Benefits your whole team. |
170 |
Show Upgrades
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Speeds the rate the mode gauge decreases by 14%. Benefits your whole team. |
Speeds the rate the mode gauge decreases by 16%. Benefits your whole team. |
Speeds the rate the mode gauge decreases by 18%. Benefits your whole team. |
Speeds the rate the mode gauge decreases by 20%. Benefits your whole team. |
Co-Ability Chain
(Flame) Above 10 Hits = Wind Res +5%
If a team member is attuned to (Flame): reduces wind damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Flame): reduces wind damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5