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Dragonyule Malora

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Table of Contents

Character Tier

About

The seductive sniper gets a holiday glow-up! With her sweet voice and unmatched charm, she punishes men who tarnish the purity of love. Make way for Lady Starfall!

CV Info - English CV Info - Japanese
Mavis Ada Ayako Kawasumi
Light
Axe
Attack
Lady Starfall
Obtainable as a 5

Character Stats

MAX HP 747
MAX STR 515

Overview

Dragonyule Malora charms her way into the flagship spot for the second iteration of Dragonyule Defenders. As far as Light Axe wielders go, Malora stands undisputed for her raw, unadulterated damage. Defense reduction is a versatile and deadly debuff that meshes well with Malora’s kit and with teammates overall. Armed with Curse immunity, Malora has no trouble breaking into the HZD meta and serves as a powerful pick for all difficulties.

Strengths

DEF Reduction Kit 

Defense reduction isn’t subject to the same boss resistances as other afflictions and will always be proc’d reliably. In addition to boosting the team’s overall DPS, Chill of Winter’s damage is multiplied substantially. As a kicker, Starfall Surprise also grants a %HP shield.

Survivability 

Curse immunity earns her a spot in High Zodiark content, her %HP shield mitigates chip damage elsewhere. 

Weaknesses

Low Range and Mobility 

Malora will be in HZD baiting range alongside Fleur, which may pose issues due to Axes’ lack of mobility. Maneuvering about HZD’s charges will also be harder than with other weapon classes. 

Dragon Recommendations

Cupid remains the prime Light pick for his raw STR and utility.

Takemikazuchi synergizes well with Malora’s innate Overdrive Punisher. 

Corsaint Phoenix isn't a bad pick, as several common Light powerhouses will keep bosses permanently Paralyzes. 

Lindworm is a functional budget pick that grants 45% STR when fully unbound.

Weapon Recommendations

Budget Option: The Tyrant

Wyrmprint Recommendations

Pair 1

Pair 1: General purpose Axe setup, highlighting Malora's two damage skills and Axes' Crit Rate. 

Skills

Skill 1

Starfall Surprise
Lvl 1 Deals light damage to enemies directly ahead, and reduces the defense of shadow-attuned foes by 15% for 15 seconds. This defense reduction effect will not stack.
100
Lvl 2 Deals light damage to enemies directly ahead, and reduces the defense of shadow-attuned foes by 15% for 15 seconds. This defense reduction effect will not stack.
200
Lvl 3 Deals light damage to enemies directly ahead, and reduces the defense of shadow-attuned foes by 15% for 15 seconds. This defense reduction effect will not stack.
300
SP Cost 3849 Iframe Long

Skill 2

Chill of Winter
Lvl 1 Deals light damage to enemies directly ahead. Foes whose defense is decreased take extra damage.
100
Lvl 2 Deals light damage to enemies directly ahead. Foes whose defense is decreased take extra damage.
200
Lvl 3 "
300
SP Cost 6296 Iframe Medium

Abilities

Ability 1

Overdrive Punisher +10%

Increases damage to enemies in overdrive state by 10%.

80
Upgrades To
Overdrive Punisher +13%

Increases damage to enemies in overdrive state by 13%.

100

Ability 2

Curse Res +50%

Reduces susceptibility to curses by 50%.

60
Upgrades To
Curse Res +100%

Reduces susceptibility to curses by 100%.

100

Ability 3

Defense Reduced = User Shield I

Grants the user a one-use shield that nullifies damage less than 15% of the user's maximum HP upon successfully reducing an enemy's defense. After activating, this ability will not activate again for five seconds. This does not stack with any other shields.

80
Upgrades To
Defense Reduced = User Shield II

Grants the user a one-use shield that nullifies damage less than 20% of the user's maximum HP upon successfully reducing an enemy's defense. After activating, this ability will not activate again for five seconds. This does not stack with any other shields.

100

Co-Abilities

Defense +9%

Increases defense by 9%. Benefits your whole team.

170
Show Upgrades

Increases defense by 10%. Benefits your whole team.

Increases defense by 11%. Benefits your whole team.

Increases defense by 12%. Benefits your whole team.

Increases defense by 15%. Benefits your whole team.

Co-Ability Chain

(Light) Paralysis = User Strength +6%

If a team member is attuned to (Light): increases their strength by 6% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Light): increases their strength by 7% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Light): increases their strength by 8% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Light): increases their strength by 9% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Light): increases their strength by 13% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+12

Mana x 550
HP+13

Mana x 450
STR+12
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+13

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+9

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+17

Mana x 4,000
HP+18

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200