Table of Contents
- 4* Art
- 5* Art
About | |
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A sunny cheerleader who rallies the competitors in Apollonia. She sees cheering as her life's work, and travels the world carrying it out. Anytime she's unable to cheer, she tends to feel rather low. |
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CV Info - English | CV Info - Japanese |
Rachel McFly | Aoi Yuki |


Encouraging Cheerleader |
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Obtainable as a 4
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Character Stats
Overview
The Encouraging Cheerleader embodies the role of a true support, forsaking personal damage to provide a slew of team buffs. Serving as Flame’s version of Noelle / Elisanne, Emma plays even further into her supportive role by padding her team’s survivability. Vigorous Defense is an excellent accessory Skill that rounds out Emma’s status as a team player and booster of team spirit.
Strengths
Powerful Strength Buff
Emma’s claim to fame, Pom-pom Pump, is potent, low cost, and long lasting.
Robust Peripheral Support
Although innate Buff Time and a potent Strength buff alone would make Emma a great adventurer, her secondary buffs add icing on the cake. Emma offers Primed Strength, a %HP shield, and another Doublebuff source for Ramona.
Weaknesses
Nonexistent Individual Damage
The absence of attack Skills places higher priority on having strong teammates that will put her support buffs to good use.
Squishy
Despite her defensive utility, Emma’s lack of Stun immunity leaves her little room for error when tackling High Midgardsormr’s Trial.
Only Buffs Flame units
Mirroring Noelle, Emma is only relevant within her element and cannot be flexed to other content.
Dragon Recommendations
Gala Mars: With the ability to provide his own strength buff and instantly charge Emma's skills, Gala Mars is the best for her.
Phoenix: Often, Emma can act as a pseudo healer by shifting to Phoenix and healing her allies. Since her personal damage is basically non-existant, this isn't much of a DPS loss.
Ifrit is easily unbound and provides a usable level of Strength.
Weapon Recommendations
Budget Option: Ironside Lance
Wyrmprint Recommendations
Pair 1
Pair 1: Buff Time and Skill Haste are the cornerstones of any support unit. Bellathorna is a suitable budget pick.
Shared Skill
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Lvl 2 | Increases the strength of flame-attuned adventurers in the team by 20% for 15 seconds. | 200 ![]() |
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Lvl 3 | Increases the strength of flame-attuned adventurers in the team by 25% for 15 seconds. | 300 ![]() |
SP Cost | 14122 | Iframe | Long |
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Unlock Materials |
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Cost | 6 | Level | 1 |
Skills
Skill 1
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Lvl 1 | Increases the strength of flame-attuned adventurers in the team by 15% for 15 seconds. | 100 ![]() |
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Lvl 2 | Increases the strength of flame-attuned adventurers in the team by 20% for 15 seconds. | 200 ![]() |
Lvl 3 | Increases the strength of flame-attuned adventurers in the team by 25% for 15 seconds. | 300 ![]() |
SP Cost | 3817 | Iframe | Long |
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Skill 2
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Lvl 1 | Increases the defense of flame-attuned adventurers in the team by 10% for 15 seconds, and grants them a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. | 100 ![]() |
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Lvl 2 | Increases the defense of flame-attuned adventurers in the team by 15% for 15 seconds, and grants them a one-use shield that nullifies damage less than 25% of the user's maximum HP. This does not stack with any other shields. | 200 ![]() |
Lvl 3 | " | 300 ![]() |
SP Cost | 9154 | Iframe | Long |
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Abilities
Ability 1
![]() Increases duration of buff skills by 20%. |
60
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Upgrades To | |
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![]() Increases duration of buff skills by 25%. |
80
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Ability 2
![]() Reduces susceptibility to sleep by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to sleep by 100%. |
100 ![]() |
Ability 3
![]() Increases the strength of the adventurer you are currently controlling by 5% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. |
60 ![]() |
Upgrades To | |
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Co-Abilities
![]() Increases HP by 7%. Benefits your whole team. |
110 ![]() |
Show Upgrades
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Increases HP by 8%. Benefits your whole team. |
Increases HP by 9%. Benefits your whole team. |
Increases HP by 12%. Benefits your whole team. |
Increases HP by 15%. Benefits your whole team. |
Co-Ability Chain
(Flame) HP Below 40% = Strength +10%
If a team member is attuned to (Flame): increases their strength by 10% when their HP is 40% or below. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Flame): increases their strength by 10% when their HP is 40% or below. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 12% when their HP is 40% or below. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 12% when their HP is 40% or below. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 14% when their HP is 40% or below. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
Mana Circle 1
Total Materials
Effects
Mana Circle 2
Total Materials
Unbind Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects
