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Erik

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Table of Contents

Character Tier
4

About

After surviving 10 years on a deserted island through sheer tyranny of will, he's now deeply appreciative of any place with a roof. Of noble descent, his conduct and knowledge hint at the high-class education he received.

CV Info - English CV Info - Japanese
Michael Richards Toshiki Masuda
Shadow
Axe
Attack
Feral Noble
Obtainable as a 3

Character Stats

MAX HP 844
MAX STR 590

Overview

Erik, Feral Noble, is a 3★ Shadow Axe user with a kit built for Force Strikes and AoE Skill Damage. With two attacking Skills Erik consistently delivers serious damage, while his Abilities augment the potency of his Axe’s already excellent AoE Force Strikes.

With Blind Res, Erik is ideally suited to Light IO, where the hordes of enemies can be cleaned up by wide Force Strikes and whirlwind damage.

Strengths

Damage-Focused Kit

With two damage-dealing Skills and Force Strike passive, Erik’s kit is built to hit hard.

Excellent AOE

Erik shines against large numbers of foes thanks to his powered up Force Strikes and S1’s AoE, and his resistance makes him ideal for Light IO.

Weaknesses

Low Resistance

As a 3★ Adventurer, Erik can’t natively reach 100% resistance, meaning you must either bring a wyrmprint, or take the risk he will be Blinded.

Requires Team Support

Erik has no defensive or recovery abilities, and relies on his team for healing and buffs.

Dragon Recommendations

Martishen: The best Shadow DPS dragon, and her AoE skill supports Erik’s playstyle.

Juggernaut/Phantom: If you lack Martishen, these are the best options when MUB.

Nyarlathotep: Due to his HP conditional, this dragon should only be used in conjunction with healing support, as Erik has no way to maintain the conditional on his own.

Weapon Recommendations

  • Primordial Titan: It has a forgettable Active Skill, but amazing stats for building Erik to his fullest potential. 
  • Traitor’s Despair: With a relevant active Skill, this is the budget weapon of choice.
  • Soulreaver: At best, this is a stopgap until better weapons become available.

Wyrmprint Recommendations

Pair 1

Pair 2

Erik most appreciates more Force Strike damage and Skill damage.Top picks for him include Stellar Show and Resounding Rendition.

Skills

Skill 1

Tenacious Swing
Lvl 1 Deals shadow damage to surrounding enemies and draws them toward the user.
100
Lvl 2 Deals shadow damage to surrounding enemies and draws them toward the user.
200
Lvl 3 Deals shadow damage to surrounding enemies and draws them toward the user.
300
Lvl 4 Deals shadow damage to surrounding enemies and draws them toward the user. Poisoned foes take extra damage.
SP Cost 2868 Iframe Short

Skill 2

Wild Strike
Lvl 1 Deals shadow damage to enemies directly ahead.
100
Lvl 2 Deals shadow damage to enemies directly ahead.
200
Lvl 3 Deals shadow damage to enemies directly ahead. Poisoned foes take extra damage.
300
SP Cost 5883 Iframe Short

Abilities

Ability 1

Force Strike +20%

Increases force strike damage by 20%.

40
Upgrades To
Force Strike +30%

Increases force strike damage by 30%.

60
Upgrades To
Wild Noble

Increases force strike damage by 30%. Using Wild Strike grants the user the "Dispel Strike" effect. When this effect is active, the user's next force strike will dispel one enemy buff. This effect cannot stack, and will be consumed on use.

120

Ability 2

Blindness Res +25%

Reduces susceptibility to blindness by 25%.

40
Upgrades To
Blindness Res +50%

Reduces susceptibility to blindness by 50%.

60
Upgrades To
Potent Blindness Res +50%

Reduces susceptibility to blindness by 50%. When the user is hit by an attack that would have blinded them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

120

Ability 3

Blindness Res +25%

Reduces susceptibility to blindness by 25%.

40
Upgrades To
Blindness Res +50%

Reduces susceptibility to blindness by 50%.

60

Co-Abilities

Defense +5%

Increases defense by 5%. Benefits your whole team.

50
Show Upgrades

Increases defense by 7%. Benefits your whole team.

Increases defense by 9%. Benefits your whole team.

Increases defense by 11%. Benefits your whole team.

Increases defense by 15%. Benefits your whole team.

Co-Ability Chain

(Shadow) Poison = User Strength +6%

If a team member is attuned to (Shadow): increases their strength by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Shadow): increases their strength by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Shadow): increases their strength by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Shadow): increases their strength by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Shadow): increases their strength by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+12

Mana x 200
STR+11

Mana x 250
HP+12

Mana x 200
STR+11
Adventurer Story Unlock

Mana x 250
HP+12

Mana x 200
Force Strike

Mana x 300
STR+12

Mana x 250
HP+13

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 950
HP+14

Mana x 800
STR+8

Mana x 950
HP+14
Adventurer Story Unlock

Mana x 800
STR+8

Mana x 950
HP+14

Mana x 800
STR+8

Mana x 950
HP+15
Adventurer Story Unlock

Mana x 800
STR+8

Mana x 950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+16

Mana x 1,700
STR+11

Mana x 2,200
HP+17

Mana x 1,700
STR+12

Mana x 2,200
HP+17

Mana x 1,700
STR+12
Adventurer Story Unlock

Mana x 2,200
HP+17

Mana x 1,700
STR+12

Mana x 2,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+14

Mana x 2,600
STR+13

Mana x 3,200
Force Strike (Upgrade 2)

HP+14

Mana x 2,600
STR+13

Mana x 3,200
HP+14

Mana x 2,600
STR+14

Mana x 3,200
HP+15

Mana x 2,600

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+4 HP+5

Mana x 12,000
STR+4 HP+5

Mana x 12,000
STR+4 HP+5

Mana x 12,000
STR+4 HP+5

Mana x 12,000
STR+4 HP+5

Mana x 12,000
STR+4 HP+6

Mana x 12,000
Standard Attack Level Increase