Table of Contents
- 3* Art
- 4* Art
- 5* Art
About | |
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After surviving 10 years on a deserted island through sheer tyranny of will, he's now deeply appreciative of any place with a roof. Of noble descent, his conduct and knowledge hint at the high-class education he received. |
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CV Info - English | CV Info - Japanese |
Michael Richards | Toshiki Masuda |


Feral Noble |
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Obtainable as a 3
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Character Stats
Overview
Erik, Feral Noble, is a 3★ Shadow Axe user with a kit built for Force Strikes and AoE Skill Damage. With two attacking Skills Erik consistently delivers serious damage, while his Abilities augment the potency of his Axe’s already excellent AoE Force Strikes.
With Blind Res, Erik is ideally suited to Light IO, where the hordes of enemies can be cleaned up by wide Force Strikes and whirlwind damage.
Strengths
Damage-Focused Kit
With two damage-dealing Skills and Force Strike passive, Erik’s kit is built to hit hard.
Excellent AOE
Erik shines against large numbers of foes thanks to his powered up Force Strikes and S1’s AoE, and his resistance makes him ideal for Light IO.
Weaknesses
Low Resistance
As a 3★ Adventurer, Erik can’t natively reach 100% resistance, meaning you must either bring a wyrmprint, or take the risk he will be Blinded.
Requires Team Support
Erik has no defensive or recovery abilities, and relies on his team for healing and buffs.
Dragon Recommendations
Martishen: The best Shadow DPS dragon, and her AoE skill supports Erik’s playstyle.
Juggernaut/Phantom: If you lack Martishen, these are the best options when MUB.
Nyarlathotep: Due to his HP conditional, this dragon should only be used in conjunction with healing support, as Erik has no way to maintain the conditional on his own.
Weapon Recommendations
- Primordial Titan: It has a forgettable Active Skill, but amazing stats for building Erik to his fullest potential.
- Traitor’s Despair: With a relevant active Skill, this is the budget weapon of choice.
- Soulreaver: At best, this is a stopgap until better weapons become available.
Wyrmprint Recommendations
Pair 1
Pair 2
Erik most appreciates more Force Strike damage and Skill damage.Top picks for him include Stellar Show and Resounding Rendition.
Shared Skill
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Lvl 2 | Deals shadow damage to surrounding enemies and draws them toward the user. | 200 ![]() |
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Lvl 3 | Deals shadow damage to surrounding enemies and draws them toward the user. | 300 ![]() |
Lvl 4 | Deals shadow damage to surrounding enemies and draws them toward the user. Poisoned foes take extra damage. | ![]() |
SP Cost | 6883 | Iframe | Short |
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Unlock Materials |
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Cost | 7 | Level | 1 |
Skills
Skill 1
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Lvl 1 | Deals shadow damage to surrounding enemies and draws them toward the user. | 100 ![]() |
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Lvl 2 | Deals shadow damage to surrounding enemies and draws them toward the user. | 200 ![]() |
Lvl 3 | Deals shadow damage to surrounding enemies and draws them toward the user. | 300 ![]() |
Lvl 4 | Deals shadow damage to surrounding enemies and draws them toward the user. Poisoned foes take extra damage. | ![]() |
SP Cost | 2868 | Iframe | Short |
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Skill 2
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Lvl 1 | Deals shadow damage to enemies directly ahead. | 100 ![]() |
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Lvl 2 | Deals shadow damage to enemies directly ahead. | 200 ![]() |
Lvl 3 | Deals shadow damage to enemies directly ahead. Poisoned foes take extra damage. | 300 ![]() |
SP Cost | 5883 | Iframe | Short |
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Abilities
Ability 1
![]() Increases force strike damage by 20%. |
40
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Upgrades To | |
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![]() Increases force strike damage by 30%. |
60
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Upgrades To | |
![]() Increases force strike damage by 30%. Using Wild Strike grants the user the "Dispel Strike" effect. When this effect is active, the user's next force strike will dispel one enemy buff. This effect cannot stack, and will be consumed on use. |
120
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Ability 2
![]() Reduces susceptibility to blindness by 25%. |
40 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to blindness by 50%. |
60 ![]() |
Upgrades To | |
![]() Reduces susceptibility to blindness by 50%. When the user is hit by an attack that would have blinded them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
![]() Reduces susceptibility to blindness by 25%. |
40 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to blindness by 50%. |
60 ![]() |
Co-Abilities
![]() Increases defense by 5%. Benefits your whole team. |
50 ![]() |
Show Upgrades
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Increases defense by 7%. Benefits your whole team. |
Increases defense by 9%. Benefits your whole team. |
Increases defense by 11%. Benefits your whole team. |
Increases defense by 15%. Benefits your whole team. |
Co-Ability Chain
(Shadow) Poison = User Strength +6%
If a team member is attuned to (Shadow): increases their strength by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Shadow): increases their strength by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Shadow): increases their strength by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Shadow): increases their strength by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Shadow): increases their strength by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects

Mana Circle 6
Total Materials
Unbind Materials
Effects
