Table of Contents
About | |
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Tobias, clad in armor imbued with fae protection. Forged with the prayers of a faerie who broke her own wings to shepherd humankind toward peace, it can manifest a single wing, granting flight to a warrior who would fight for those in need. |
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CV Info - English | CV Info - Japanese |
Jonathan Ostonal | Kengo Takanashi |
Winged Knight |
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Obtainable as a 5
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Character Stats
Shared Skill
Fae Judgment | ||
Lvl 2 | Deals damage to the target and nearby enemies, and inflicts freeze. | 200 |
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Lvl 3 | Deals damage to the target and nearby enemies, and inflicts freeze. | 300 |
SP Cost | 11321 | Iframe | Long |
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Unlock Materials |
Water Tome x5
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Cost | 5 | Level | 1 |
Skills
Skill 1
Fae Judgment | ||
Lvl 1 | Deals damage to the target and nearby enemies, and inflicts freeze. | 100 |
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Lvl 2 | Deals damage to the target and nearby enemies, inflicts freeze, and partially fills the skill gauge for Fae Lance. | 200 |
Lvl 3 | Deals damage to the target and nearby enemies, inflicts freeze, and partially fills the skill gauge for Fae Lance. | 300 |
SP Cost | 2738 | Iframe | Long |
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Skill 2
Fae Lance | ||
Lvl 1 | Activates "Fae Lance." During Fae Lance, the user's standard attack patterns will change, and the user will be unable to move, use force strikes, or dodge. This skill will also become Spiritual Purge and be immediately readied for use. Fae Lance will end after a set period of time, or after using any skill other than Fae Judgment. Spiritual Purge deals damage to surrounding enemies and inflicts frostbite. | 100 |
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Lvl 2 | Activates "Fae Lance." During Fae Lance, the user's standard attack patterns will change, and the user will be unable to move, use force strikes, or dodge. This skill will also become Spiritual Purge and be immediately readied for use. Fae Lance will end after a set period of time, or after using any skill other than Fae Judgment. Spiritual Purge deals damage to surrounding enemies and inflicts frostbite. | 200 |
Lvl 3 | 300 |
SP Cost | 20000 | Iframe | Medium |
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Abilities
Ability 1
Flurry Devastation +10%
Increases critical rate by 10% when the combo count is 15 or higher. |
80
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Upgrades To | |
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Flurry Devastation +13%
Increases critical rate by 13% when the combo count is 15 or higher. |
100
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Ability 2
Stun Res +50%
Reduces susceptibility to stun by 50%. |
60 |
Upgrades To | |
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Stun Res +100%
Reduces susceptibility to stun by 100%. |
100 |
Ability 3
Overdrive Punisher +10%
Increases damage to enemies in overdrive state by 10%. |
80 |
Upgrades To | |
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Overdrive Punisher +13%
Increases damage to enemies in overdrive state by 13%. |
100 |
Co-Abilities
HP +9%
Increases HP by 9%. Benefits your whole team. |
170 |
Show Upgrades
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Increases HP by 10%. Benefits your whole team. |
Increases HP by 12%. Benefits your whole team. |
Increases HP by 13%. Benefits your whole team. |
Increases HP by 15%. Benefits your whole team. |
Co-Ability Chain
(Water) Above 10 Hits = Critical Rate +7%
If a team member is attuned to (Water): increases their critical rate by 7% when the combo count is 10 or higher. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Water): increases their critical rate by 8% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Water): increases their critical rate by 9% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Water): increases their critical rate by 10% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Water): increases their critical rate by 13% when the combo count is 10 or higher. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5