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Fjorm

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Table of Contents

Character Tier

About

One of the princesses of the Ice Kingdom Nifl. She met Alfonse when fleeing her country after it was conquered. She's kind-hearted, loves her family, and believes in honoring debts—but she also despises those who ruined her home.

CV Info - English CV Info - Japanese
Heather Watson Rie Takahashi
Water
Lance
Attack
Princess of Ice
Obtainable as a 5

Character Stats

MAX HP 902
MAX STR 608

Overview

Hailing from the Kingdom of Nifl, Fjorm Princess of Ice comes to us as a Water Lance user. With 100% Skill Prep, Fjorm joins the Freeze Cheese club thanks to an upgraded Frigid Smash inflicting both Freeze and Frostbite. However, Ice Mirror is the real distinguisher here, rooting Fjorm in place and reflecting back damage with a vengeance. If timed correctly around predictable damage, this can carve away huge chunks of HP against bosses such as High Brunhilda, and with Ice Mirror gaining spell vamp, Fjorm's risk factor drops significantly.

Strengths

Unique Active Skills

Frigid Smash packs both Freeze and Frostbite, making Fjorm relevant across all Water content. Ice Mirror can also be timed around High Brunhilda's Scorching Blast to return massive damage.

Self Sustaining

Ice Mirror now has a spell vamp element, recovering almost a third of Fjorm's HP when capped. Although it won't cover 1-shots, Fjorm won't be as big a burden on her party's healer. Last Bravery has also gained an extra charge, adding another piece of accident forgiveness.

Weaknesses

Risky Playstyle

Fjorm's kit requires her to get dangerously low for maximum effect. A miscalculation on the player's part can end in death instead of a huge Ice Mirror or Last Bravery trigger.

Fierce Competition

Between Xainfried, Elisanne, and now Gauld, the Water Lance slot is highly contested, especially since Elisanne is free. Furthermore, there is no shortage of Frostbite inflictors atop the Water roster.

Dragon Recommendations

Siren is the strongest choice to enhance both of Fjorm's attack skills.

Leviathan/DY!Jeanne: These are good secondaries for DPS, with Leviathan more coveted for his Bog.

Vodyanoy: A budget 4★ option with a good strength boost.

Weapon Recommendations

Budget optionAbyssal Prize

Wyrmprint Recommendations

Pair 1

Pair 2

Pair 1: General purpose offense set for Frostbiters. 

Pair 2: A relic from the old days. Enables 4 Fjorms to speedrun standard High Brunhilda's Trials. 

Shared Skill

Frigid Smash
Lvl 2 Deals water damage to enemies directly ahead, and inflicts freeze.
200
Lvl 3 Deals water damage to enemies directly ahead, and inflicts freeze.
300
Lvl 4 Deals water damage to enemies directly ahead, and inflicts freeze and frostbite.
SP Cost 5476 Iframe Long
Unlock Materials
Cost 6 Level 1

Skills

Skill 1

Frigid Smash
Lvl 1 Deals water damage to enemies directly ahead.
100
Lvl 2 Deals water damage to enemies directly ahead, and inflicts freeze.
200
Lvl 3 Deals water damage to enemies directly ahead, and inflicts freeze.
300
Lvl 4 Deals water damage to enemies directly ahead, and inflicts freeze and frostbite.
SP Cost 2738 Iframe Long

Skill 2

Ice Mirror
Lvl 1 Summons "Ice Mirror," then deals water damage to the target and nearby enemies. Additional bonus damage will be dealt relative to the damage taken while "Ice Mirror" is active.
100
Lvl 2 Summons "Ice Mirror," then deals water damage to the target and nearby enemies. Additional bonus damage will be dealt relative to the damage taken while "Ice Mirror" is active.
200
Lvl 3 Summons "Ice Mirror," then deals water damage to the target and nearby enemies. Additional bonus damage will be dealt relative to the damage taken while "Ice Mirror" is active. Also restores 8% of the damage inflicted as HP to the user. This recovery caps at 30% of their maximum HP.
300
SP Cost 4548 Iframe Medium

Abilities

Ability 1

Last Bravery I

Increases the entire team's strength by 20% and defense by 30% for 15 seconds when the user's HP drops to 30% (once per quest).

70
Upgrades To
Last Bravery II

Increases the entire team's strength by 30% and defense by 40% for 15 seconds when the user's HP drops to 30% (once per quest).

100
Upgrades To
Last Bravery III

Increases the entire team's strength by 30% and defense by 40% for 15 seconds when the user's HP drops to 30% (twice per quest). After activating, this ability will not activate again for 15 seconds.

120

Ability 2

Burn Res +50%

Reduces susceptibility to burning by 50%.

60
Upgrades To
Burn Res +100%

Reduces susceptibility to burning by 100%.

100
Upgrades To
Potent Burn Res +100%

Reduces susceptibility to burning by 100%. When the user is hit by an attack that would have inflicted burning on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

120

Ability 3

Skill Prep +75%

Fills 75% of skill gauges at the start of quests.

80
Upgrades To
Skill Prep +100%

Fills 100% of skill gauges at the start of quests.

100
Upgrades To
Skill Prep +100% & Skill Charge

Fills 100% of skill gauges at the start of quests. Using a skill fills skill gauges by 5%.

120

Co-Abilities

HP +9%

Increases HP by 9%. Benefits your whole team.

170
Show Upgrades

Increases HP by 10%. Benefits your whole team.

Increases HP by 12%. Benefits your whole team.

Increases HP by 13%. Benefits your whole team.

Increases HP by 15%. Benefits your whole team.

Co-Ability Chain

(Water) Frostbite = User Strength +6%

If a team member is attuned to (Water): increases their strength by 6% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Water): increases their strength by 7% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Water): increases their strength by 8% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Water): increases their strength by 9% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Water): increases their strength by 13% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+11

Mana x 550
HP+13

Mana x 450
STR+12
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+13

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+9

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+11

Mana x 6,200

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
Standard Attack Level Increase