Table of Contents
- 4* Art
- 5* Art
About | |
---|---|
A sylvan girl who loves to paint. Endlessly curious, she aspires to leave the forest to further her artistic studies, and ultimately dreams of pioneering a new style of art that fuses human and sylvan culture. |
|
CV Info - English | CV Info - Japanese |
Christine Ivsak | Yumiri Hanamori |
Budding Artist |
---|
Obtainable as a 4
|
Character Stats
Overview
Fleur is a Curse-immune Light Dagger user and the featured 4★ of the Hunt for Harmony. Similar to her predecessor, Fritz, the Budding Artist moves away from Daggers’ traditional Crit emphasis and focuses on attack Skills and afflictions. Paralysis is a powerful affliction that most Shadow enemies are susceptible to, and Fleur capitalizes with frequent applications and Paralysis Punisher. Crucially, Fleur’s arrival adds a fourth Curse-immune weapon class to round out eventual High Zodiark teams.
Strengths
High Skill Uptime
Palette Punch is the first Skill in Dragalia to fully charge another Skill on cast, enabling quick-fire double-casts of Captivating Canvas. Built-in Skill Haste contributes to the rapid cycling and all but ensures that Skill Shift will reach Phase III successfully.
Â
Powerful Burst Damage
Captivating Canvas double-casts, 25% STR steroid, and Paralysis Punisher grant substantial power spikes to otherwise constant DPS.
Â
Curse Immunity
The ideal resistance for a Skill-oriented adventurer. Fleur also populates the fourth slot of Zodiark teams, which were previously composed of only Lance, Staff, and Wand users.
Weaknesses
Gated by HP and Paralysis
Paralysis Punisher and Skill Haste comprise a large part of Fleur’s kit. Failure to Paralyze enemies or remain healthy will cause Fleur’s damage to stagnate since her basic attacks lack the staying power of traditional Crit Dagger users.
Fragile
A melee adventurer with a low HP pool is especially vulnerable. Fleur must rely on her Skill i-frames and mobility to stay effective.
Dragon Recommendations
- Cupid and Lindworm grant the highest boost to raw damage.
- Gilgamesh, Liger and Halloween Silke provide survivability without sacrificing power. Â
- Jupiter, Astral Imp, Hinata, and Shishimai are usable budget options.
Weapon Recommendations
Budget Option: Dreamer's Greatsword
Wyrmprint Recommendations
Pair 1
Pair 2
Pair 1: General Dagger setup that capitalizes on their rapid Combo stacking.Â
Pair 2: THA is best for clearing high density content like Imperial Onslaught.Â
Shared Skill
Captivating Canvas | ||
Lvl 2 | Deals light damage to enemies directly ahead, and inflicts paralysis. Paralyzed foes take extra damage. Activates "Skill Shift" if the attack connects. Phase II increases paralysis's success rate, while Phase III restores HP to all allies. | 200 |
---|---|---|
Lvl 3 | Deals light damage to enemies directly ahead, and inflicts paralysis. Paralyzed foes take extra damage. Activates "Skill Shift" if the attack connects. Phase II increases paralysis's success rate, while Phase III restores HP to all allies. | 300 |
SP Cost | 11129 | Iframe | Long |
---|---|---|---|
Unlock Materials |
Light Tome x6
|
||
Cost | 6 | Level | 1 |
Skills
Skill 1
Captivating Canvas | ||
Lvl 1 | Deals light damage to enemies directly ahead, and inflicts paralysis. Paralyzed foes take extra damage. Activates "Skill Shift" if the attack connects. Phase II increases paralysis's success rate, while Phase III restores HP to all allies. | 100 |
---|---|---|
Lvl 2 | Deals light damage to enemies directly ahead, and inflicts paralysis. Paralyzed foes take extra damage. Activates "Skill Shift" if the attack connects. Phase II increases paralysis's success rate, while Phase III restores HP to all allies. | 200 |
Lvl 3 | Deals light damage to enemies directly ahead, and inflicts paralysis. Paralyzed foes take extra damage. Activates "Skill Shift" if the attack connects. Phase II increases paralysis's success rate, while Phase III restores HP to all allies. | 300 |
SP Cost | 3478 | Iframe | Long |
---|
Skill 2
Palette Punch | ||
Lvl 1 | Immediately readies the Captivating Canvas skill for use, and increases the user's strength by 20% for 5 seconds. | 100 |
---|---|---|
Lvl 2 | Immediately readies the Captivating Canvas skill for use, and increases the user's strength by 25% for 5 seconds. | 200 |
Lvl 3 | " | 300 |
SP Cost | 5934 | Iframe | Medium |
---|
Abilities
Ability 1
HP 70% = Skill Haste +6%
Increases skill gauge fill rate by 6% when HP is 70% or above. |
60
|
Upgrades To | |
---|---|
HP 70% = Skill Haste +8%
Increases skill gauge fill rate by 8% when HP is 70% or above. |
80
|
Ability 2
Curse Res +50%
Reduces susceptibility to curses by 50%. |
60 |
Upgrades To | |
---|---|
Curse Res +100%
Reduces susceptibility to curses by 100%. |
100 |
Ability 3
Paralyzed Punisher +20%
Increases damage to paralyzed enemies by 20%. |
60 |
Upgrades To | |
---|---|
Co-Abilities
Critical Rate +3%
Increases critical rate by 3%. Benefits your whole team. |
110 |
Show Upgrades
|
Increases critical rate by 4%. Benefits your whole team. |
Increases critical rate by 5%. Benefits your whole team. |
Increases critical rate by 7%. Benefits your whole team. |
Increases critical rate by 10%. Benefits your whole team. |
Co-Ability Chain
(Light) Paralysis = User Shadow Res +3%
If a team member is attuned to (Light): reduces shadow damage taken by them by 3% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
|
If a team member is attuned to (Light): reduces shadow damage taken by them by 3% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Light): reduces shadow damage taken by them by 5% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Light): reduces shadow damage taken by them by 5% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Light): reduces shadow damage taken by them by 7% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5