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Forager Mitsuba

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Table of Contents

Character Tier

About

A young woman who hails from Hinomoto and has come to study local Alberian cuisine. She learned the potential of outdoor cooking after trying it with friends, and now plans to use it so she might return the family restaurant to glory.

CV Info - English CV Info - Japanese
Ana Sani Miku Ito
Wind
Blade
Support
Foraging Chef
Obtainable as a 5

Character Stats

MAX HP 781
MAX STR 494

Shared Skill

Fiend Ikejime
Lvl 2 Deals wind damage to the target and nearby enemies, and inflicts bleeding.
200
Lvl 3 Deals wind damage to the target and nearby enemies, and inflicts bleeding.
300
SP Cost 9081 Iframe Long
Unlock Materials
Cost 6 Level 1

Skills

Skill 1

Fiend Ikejime
Lvl 1 Deals wind damage to the target and nearby enemies, and inflicts bleeding.
100
Lvl 2 Deals wind damage to the target and nearby enemies, and inflicts bleeding.
200
Lvl 3 Deals wind damage to the target and nearby enemies, and inflicts bleeding.
300
SP Cost 2838 Iframe Long

Skill 2

Fiend Banquet
Lvl 1 Grants the user a "New Dish" for every 15-hit combo, and creates a buff zone that surrounds them for 15 seconds. This buff zone's effects will be based on the number of New Dishes the user has, up to a maximum of three. One: Increases skill damage by 8%. Two: Increases skill damage by 8% and critical rate by 8%. Three: Increases skill damage by 8%, critical rate by 8%, and strength by 5%. This skill can only be used when the user has at least one New Dish, and using it will consume all New Dishes.
100
Lvl 2 Grants the user a "New Dish" for every 15-hit combo, and creates a buff zone that surrounds them for 15 seconds. This buff zone's effects will be based on the number of New Dishes the user has, up to a maximum of three. One: Increases skill damage by 10%. Two: Increases skill damage by 10% and critical rate by 10%. Three: Increases skill damage by 10%, critical rate by 10%, and strength by 5%. This skill can only be used when the user has at least one New Dish, and using it will consume all New Dishes.
200
Lvl 3
300
SP Cost 10000 Iframe Medium

Abilities

Ability 1

Bleeding = User Strength +8%

Buffs the user's strength by 8% for 10 seconds upon successfully inflicting an enemy with bleeding. After activating, this ability will not activate again for five seconds.

80
Upgrades To
Bleeding = User Strength +10%

Buffs the user's strength by 10% for 10 seconds upon successfully inflicting an enemy with bleeding. After activating, this ability will not activate again for five seconds.

100

Ability 2

Freeze Res +50%

Reduces susceptibility to freezing by 50%.

60
Upgrades To
Freeze Res +100%

Reduces susceptibility to freezing by 100%.

100

Ability 3

Chef's Savvy I

Using Fiend Banquet grants the user the "Plucked Mandradish" effect. When this effect is active, the user's skill gauge fill rate will be increased by 10%, and their next force strike will inflict poison. This effect cannot stack, and will be consumed on use.

80
Upgrades To
Chef's Savvy II

Using Fiend Banquet grants the user the "Plucked Mandradish" effect. When this effect is active, the user's skill gauge fill rate will be increased by 15%, and their next force strike will inflict poison. This effect cannot stack, and will be consumed on use.

100

Co-Abilities

Strength +5%

Increases strength by 5%. Benefits your whole team.

170
Show Upgrades

Increases strength by 6%. Benefits your whole team.

Increases strength by 7%. Benefits your whole team.

Increases strength by 8%. Benefits your whole team.

Increases strength by 10%. Benefits your whole team.

Co-Ability Chain

(Wind) HP 80% = Water Res +1%

If a team member is attuned to (Wind): reduces water damage taken by them by 1% when their HP is 80% or above. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): reduces water damage taken by them by 2% when their HP is 80% or above. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 3% when their HP is 80% or above. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 4% when their HP is 80% or above. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+11

Mana x 550
HP+13

Mana x 450
STR+11
Adventurer Story Unlock

Mana x 550
HP+14

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+14

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+16

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 3,200
STR+15

Mana x 4,000
HP+19

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+19

Mana x 3,200
STR+16

Mana x 4,000
HP+19

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+21

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+10

Mana x 6,200