Table of Contents
About | |
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A young woman who hails from Hinomoto and has come to study local Alberian cuisine. She learned the potential of outdoor cooking after trying it with friends, and now plans to use it so she might return the family restaurant to glory. |
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CV Info - English | CV Info - Japanese |
Ana Sani | Miku Ito |
Foraging Chef |
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Obtainable as a 5
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Character Stats
Shared Skill
Fiend Ikejime | ||
Lvl 2 | Deals wind damage to the target and nearby enemies, and inflicts bleeding. | 200 |
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Lvl 3 | Deals wind damage to the target and nearby enemies, and inflicts bleeding. | 300 |
SP Cost | 9081 | Iframe | Long |
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Unlock Materials |
Wind Tome x6
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Cost | 6 | Level | 1 |
Skills
Skill 1
Fiend Ikejime | ||
Lvl 1 | Deals wind damage to the target and nearby enemies, and inflicts bleeding. | 100 |
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Lvl 2 | Deals wind damage to the target and nearby enemies, and inflicts bleeding. | 200 |
Lvl 3 | Deals wind damage to the target and nearby enemies, and inflicts bleeding. | 300 |
SP Cost | 2838 | Iframe | Long |
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Skill 2
Fiend Banquet | ||
Lvl 1 | Grants the user a "New Dish" for every 15-hit combo, and creates a buff zone that surrounds them for 15 seconds. This buff zone's effects will be based on the number of New Dishes the user has, up to a maximum of three. One: Increases skill damage by 8%. Two: Increases skill damage by 8% and critical rate by 8%. Three: Increases skill damage by 8%, critical rate by 8%, and strength by 5%. This skill can only be used when the user has at least one New Dish, and using it will consume all New Dishes. | 100 |
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Lvl 2 | Grants the user a "New Dish" for every 15-hit combo, and creates a buff zone that surrounds them for 15 seconds. This buff zone's effects will be based on the number of New Dishes the user has, up to a maximum of three. One: Increases skill damage by 10%. Two: Increases skill damage by 10% and critical rate by 10%. Three: Increases skill damage by 10%, critical rate by 10%, and strength by 5%. This skill can only be used when the user has at least one New Dish, and using it will consume all New Dishes. | 200 |
Lvl 3 | 300 |
SP Cost | 10000 | Iframe | Medium |
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Abilities
Ability 1
Bleeding = User Strength +8%
Buffs the user's strength by 8% for 10 seconds upon successfully inflicting an enemy with bleeding. After activating, this ability will not activate again for five seconds. |
80
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Upgrades To | |
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Bleeding = User Strength +10%
Buffs the user's strength by 10% for 10 seconds upon successfully inflicting an enemy with bleeding. After activating, this ability will not activate again for five seconds. |
100
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Ability 2
Freeze Res +50%
Reduces susceptibility to freezing by 50%. |
60 |
Upgrades To | |
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Freeze Res +100%
Reduces susceptibility to freezing by 100%. |
100 |
Ability 3
Chef's Savvy I
Using Fiend Banquet grants the user the "Plucked Mandradish" effect. When this effect is active, the user's skill gauge fill rate will be increased by 10%, and their next force strike will inflict poison. This effect cannot stack, and will be consumed on use. |
80 |
Upgrades To | |
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Chef's Savvy II
Using Fiend Banquet grants the user the "Plucked Mandradish" effect. When this effect is active, the user's skill gauge fill rate will be increased by 15%, and their next force strike will inflict poison. This effect cannot stack, and will be consumed on use. |
100 |
Co-Abilities
Strength +5%
Increases strength by 5%. Benefits your whole team. |
170 |
Show Upgrades
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Increases strength by 6%. Benefits your whole team. |
Increases strength by 7%. Benefits your whole team. |
Increases strength by 8%. Benefits your whole team. |
Increases strength by 10%. Benefits your whole team. |
Co-Ability Chain
(Wind) HP 80% = Water Res +1%
If a team member is attuned to (Wind): reduces water damage taken by them by 1% when their HP is 80% or above. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Wind): reduces water damage taken by them by 2% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 3% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 4% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 6% when their HP is 80% or above. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5