Table of Contents
About | |
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A messenger from Svenitla, a nation in the north. Her zeal for her duty is unmatched, which is why she was chosen to serve as an ambassador. Dressed in unfamiliar formalwear, she faces an official venue for the very first time. |
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CV Info - English | CV Info - Japanese |
Jacki Gunn | Akemi Kanda |
Bridge Builder |
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Obtainable as a 5
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Character Stats
Overview
Formal Noelle offers more robust team support than her Wand form through considerable buffs and debuffs. A quick glance at her kit reveals striking similarities to Lowen’s: a Strength buff, max HP boosts, and Dispel. However, Noelle does bring a solid game changer to the table: Poison Res reduction. This debuff serves as excellent offensive support and prevents Poisoned Punisher loadouts from falling off during longer fights like Master Ciella’s Wrath.
Strengths
Shreds Poison ResÂ
Master difficulty Ciella doesn’t transform and reset her Poison Res, so multiple Poison users will quickly build up her immunity. Noelle’s Skill 2 counteracts this resistance stacking and indirectly increases her allies’ damage by 25%+ by extending The Plaguebringer’s effectiveness.
Stacking HP Buffs
Similar to Lowen, Noelle makes her team progressively tankier as fights stretch on. This allows squisher teammates extra breathing room to survive attacks that would have otherwise one-shot them.
Weaknesses
Misplaced DamageÂ
Despite a damaging Skill 2 and innate Poisoned Punisher, Noelle won’t be topping any DPS charts. As such, these aspects of her kit are essentially worthless since Staff users aren’t typically built to deal damage.Â
Competes with LowenÂ
From a defensive standpoint, Lowen offers a DEF buff, Skill Prep, and Bog cleansing. These assets greatly boost team survivability and offer more wiggle room than Noelle’s slower paced regen.
Dragon Recommendations
Freyja offers the most support by far, pairing Skill Haste with an extra teamwide heal.
Ariel is a suitable Skill Haste alternative that adds some punch to Skill 2.
Midgardsormr Zero provides additional Res reduction with his active skill.
Weapon Recommendations
Budget Option: Skypainter Staff
Wyrmprint Recommendations
Pair 1
This set forgoes strong picks like A Dog's Day in favor of Bow's Boon. The above picks max out both Recovery Potency and Skill Haste.
Shared Skill
Grim Missive | ||
Lvl 2 | Deals wind damage to enemies directly ahead, dispels one buff from each target, and lowers their poison resistance by 20% for 30 seconds. This resistance reduction will not stack. | 200 |
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Lvl 3 | 300 |
SP Cost | 16075 | Iframe | Long |
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Unlock Materials |
Wind Tome x6
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Cost | 6 | Level | 2 |
Skills
Skill 1
Goodwill Mission | ||
Lvl 1 | Gradually recovers the entire team's HP for 40 seconds, and increases their strength by 8% for 60 seconds. This strength increase will not stack. | 100 |
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Lvl 2 | Gradually recovers the entire team's HP for 40 seconds, and increases their strength by 10% for 60 seconds. This strength increase will not stack. | 200 |
Lvl 3 | Gradually recovers the entire team's HP for 40 seconds, and increases their strength by 15% for 60 seconds. This strength increase will not stack. | 300 |
SP Cost | 5916 | Iframe | Medium |
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Skill 2
Grim Missive | ||
Lvl 1 | Deals wind damage to enemies directly ahead, dispels one buff from each target, and lowers their poison resistance by 10% for 30 seconds. This resistance reduction will not stack. | 100 |
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Lvl 2 | Deals wind damage to enemies directly ahead, dispels one buff from each target, and lowers their poison resistance by 20% for 30 seconds. This resistance reduction will not stack. | 200 |
Lvl 3 | 300 |
SP Cost | 8352 | Iframe | Long |
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Abilities
Ability 1
Resolute Ambassador I
Using Goodwill Mission grants the user the "Friendly Ties" effect. When this effect is active, the user's next force strike will increase the entire team's max HP by 10% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead. This effect cannot stack, and will be consumed on use. |
80
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Upgrades To | |
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Resolute Ambassador II
Using Goodwill Mission grants the user the "Friendly Ties" effect. When this effect is active, the user's next force strike will increase the entire team's max HP by 15% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead. This effect cannot stack, and will be consumed on use. |
100
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Ability 2
Freeze Res +50%
Reduces susceptibility to freezing by 50%. |
60 |
Upgrades To | |
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Freeze Res +100%
Reduces susceptibility to freezing by 100%. |
100 |
Ability 3
Poisoned Punisher +25%
Increases damage to poisoned enemies by 25%. |
80 |
Upgrades To | |
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Poisoned Punisher +30%
Increases damage to poisoned enemies by 30%. |
100 |
Co-Abilities
Recovery Potency +10%
Increases the potency of recovery skills by 10%. Benefits your whole team. |
170 |
Show Upgrades
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Increases the potency of recovery skills by 12%. Benefits your whole team. |
Increases the potency of recovery skills by 14%. Benefits your whole team. |
Increases the potency of recovery skills by 16%. Benefits your whole team. |
Increases the potency of recovery skills by 20%. Benefits your whole team. |
Co-Ability Chain
(Wind) Poison = User Strength +6%
If a team member is attuned to (Wind): increases their strength by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Wind): increases their strength by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): increases their strength by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): increases their strength by 9% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): increases their strength by 13% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5