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Formal Noelle

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Table of Contents

Character Tier

About

A messenger from Svenitla, a nation in the north. Her zeal for her duty is unmatched, which is why she was chosen to serve as an ambassador. Dressed in unfamiliar formalwear, she faces an official venue for the very first time.

CV Info - English CV Info - Japanese
Jacki Gunn Akemi Kanda
Wind
Staff
Healing
Bridge Builder
Obtainable as a 5

Character Stats

MAX HP 807
MAX STR 468

Overview

Formal Noelle offers more robust team support than her Wand form through considerable buffs and debuffs. A quick glance at her kit reveals striking similarities to Lowen’s: a Strength buff, max HP boosts, and Dispel. However, Noelle does bring a solid game changer to the table: Poison Res reduction. This debuff serves as excellent offensive support and prevents Poisoned Punisher loadouts from falling off during longer fights like Master Ciella’s Wrath.

Strengths

Shreds Poison Res 

Master difficulty Ciella doesn’t transform and reset her Poison Res, so multiple Poison users will quickly build up her immunity. Noelle’s Skill 2 counteracts this resistance stacking and indirectly increases her allies’ damage by 25%+ by extending The Plaguebringer’s effectiveness.

Stacking HP Buffs

Similar to Lowen, Noelle makes her team progressively tankier as fights stretch on. This allows squisher teammates extra breathing room to survive attacks that would have otherwise one-shot them.

Weaknesses

Misplaced Damage 

Despite a damaging Skill 2 and innate Poisoned Punisher, Noelle won’t be topping any DPS charts. As such, these aspects of her kit are essentially worthless since Staff users aren’t typically built to deal damage. 

Competes with Lowen 

From a defensive standpoint, Lowen offers a DEF buff, Skill Prep, and Bog cleansing. These assets greatly boost team survivability and offer more wiggle room than Noelle’s slower paced regen.

Dragon Recommendations

Freyja offers the most support by far, pairing Skill Haste with an extra teamwide heal.

Ariel is a suitable Skill Haste alternative that adds some punch to Skill 2.

Midgardsormr Zero provides additional Res reduction with his active skill.

Weapon Recommendations

Budget Option: Skypainter Staff

Wyrmprint Recommendations

Pair 1

This set forgoes strong picks like A Dog's Day in favor of Bow's Boon. The above picks max out both Recovery Potency and Skill Haste.

Shared Skill

Grim Missive
Lvl 2 Deals wind damage to enemies directly ahead, dispels one buff from each target, and lowers their poison resistance by 20% for 30 seconds. This resistance reduction will not stack.
200
Lvl 3
300
SP Cost 16075 Iframe Long
Unlock Materials
Cost 6 Level 2

Skills

Skill 1

Goodwill Mission
Lvl 1 Gradually recovers the entire team's HP for 40 seconds, and increases their strength by 8% for 60 seconds. This strength increase will not stack.
100
Lvl 2 Gradually recovers the entire team's HP for 40 seconds, and increases their strength by 10% for 60 seconds. This strength increase will not stack.
200
Lvl 3 Gradually recovers the entire team's HP for 40 seconds, and increases their strength by 15% for 60 seconds. This strength increase will not stack.
300
SP Cost 5916 Iframe Medium

Skill 2

Grim Missive
Lvl 1 Deals wind damage to enemies directly ahead, dispels one buff from each target, and lowers their poison resistance by 10% for 30 seconds. This resistance reduction will not stack.
100
Lvl 2 Deals wind damage to enemies directly ahead, dispels one buff from each target, and lowers their poison resistance by 20% for 30 seconds. This resistance reduction will not stack.
200
Lvl 3
300
SP Cost 8352 Iframe Long

Abilities

Ability 1

Resolute Ambassador I

Using Goodwill Mission grants the user the "Friendly Ties" effect. When this effect is active, the user's next force strike will increase the entire team's max HP by 10% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead. This effect cannot stack, and will be consumed on use.

80
Upgrades To
Resolute Ambassador II

Using Goodwill Mission grants the user the "Friendly Ties" effect. When this effect is active, the user's next force strike will increase the entire team's max HP by 15% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead. This effect cannot stack, and will be consumed on use.

100

Ability 2

Freeze Res +50%

Reduces susceptibility to freezing by 50%.

60
Upgrades To
Freeze Res +100%

Reduces susceptibility to freezing by 100%.

100

Ability 3

Poisoned Punisher +25%

Increases damage to poisoned enemies by 25%.

80
Upgrades To
Poisoned Punisher +30%

Increases damage to poisoned enemies by 30%.

100

Co-Abilities

Recovery Potency +10%

Increases the potency of recovery skills by 10%. Benefits your whole team.

170
Show Upgrades

Increases the potency of recovery skills by 12%. Benefits your whole team.

Increases the potency of recovery skills by 14%. Benefits your whole team.

Increases the potency of recovery skills by 16%. Benefits your whole team.

Increases the potency of recovery skills by 20%. Benefits your whole team.

Co-Ability Chain

(Wind) Poison = User Strength +6%

If a team member is attuned to (Wind): increases their strength by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): increases their strength by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their strength by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their strength by 9% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their strength by 13% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+14

Mana x 450
STR+10

Mana x 550
HP+14

Mana x 450
STR+11
Adventurer Story Unlock

Mana x 550
HP+14

Mana x 450
Force Strike

Mana x 650
STR+11

Mana x 550
HP+14

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,950
HP+16

Mana x 1,550
STR+7

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+16

Mana x 1,550
STR+8

Mana x 1,950
HP+17
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+19

Mana x 3,200
STR+15

Mana x 4,000
HP+19

Mana x 3,200
STR+15
Adventurer Story Unlock

Mana x 4,000
HP+19

Mana x 3,200
STR+15

Mana x 4,000
HP+20

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+9

Mana x 6,200
HP+21

Mana x 5,000
Force Strike (Upgrade 2)

STR+9

Mana x 6,200
HP+22

Mana x 5,000
STR+10

Mana x 6,200
HP+22

Mana x 5,000
STR+10

Mana x 6,200