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Gala Alex

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Table of Contents

Character Tier

About

With a new outfit, Alex has become Elisanne's personal guard. The white hood represents her leaving the assassin's life, and she swears a vow upon her blade to safeguard her friend and never lose heart, no matter what.

CV Info - English CV Info - Japanese
Olivia Howard Ayaka Suwa
Shadow
Sword
Attack
Liberated Assassin
Obtainable as a 5

Character Stats

MAX HP 752
MAX STR 506

Overview

After a year and a half, the Shadow roster is finally graced with a top tier Sword user. Despite fierce competition, Gala Alex distinguishes herself with an adaptable kit chock full of Poison, team support, and Dispel. Complemented by dual status immunity and a synergistic Chain Co-ability, Alex easily enters both Kai Yan and High Jupiter’s Trial, taking her place alongside Gala Cleo atop the DPS charts.   

One important distinction is that Gala Alex's basic combo chains are unlike standard Swords. Instead of ending with an awkward aerial hop, Alex's chain is much more fluid and her optimal rotation is simply spamming Combo 5.

Skill Chain Guide:

  • Crisis Edge --> Crisis Edge: Reduced DEF Bonus
  • Umbral Erasure --> Umbral Erasure: Poison Bonus
  • Crisis Edge --> Umbral Erasure OR Umbral Erasure --> Crisis Edge: Dispel / Target is Broken

Strengths

Self-Enabled Punishers 

Alex flexes both DEF reduction and Poison and can function at maximum potential regardless of team composition.  

Dispel

Alex Dispels by chaining either of her skills into the other, granting flexibility on par with Cleo/Nefaria’s Force Strike Dispels. 

Dual Immunity 

Alex is the one of few 5★ adventurers with Blind immunity, making her viable in all endgame Light content. 

Weaknesses

Sword User 

Like all Swordies, Alex suffers from short reach and relatively low mobility, placing her closer to danger than she’d like. 

Skill Description Length

They're only getting longer these days. 

Dragon Recommendations

Shinobi is the premier pick to complement Alex’s two attack skills. 

Gala Cat Sith is great for shorter content but is prone to running out of charges given Alex's skill spamming playstyle. 

Fatalis’s raw STR is powerful in content that doesn’t emphasize Shapeshifting.

Epimetheus meshes well with Alex's own Poison Punisher.

Juggernaut is an strong budget alternative.

Weapon Recommendations

Budget Option: Dark Dementia

Wyrmprint Recommendations

Pair 1

Caps both Skill Damage and STR while also adding even more Poisoned Punisher to Alex's kit. TSO may be replaced with Resounding Rendition if not Shapeshifting. 

Note: TSO isn’t ideal with Fatalis as proc’ing Dragon’s Claws precludes all Skill Damage.

Skills

Skill 1

Crisis Edge
Lvl 1 Deals shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack. After using this skill, for a set period of time it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal shadow damage to enemies directly ahead, and deal bonus damage afterwards, and in both cases damage is increased against foes with reduced defense. Furthermore, if the target meets one of the following conditions when using Umbral Erasure, this will also result in a "Skill Chain," altering the effects of Crisis Edge if it is used during the "Skill Chain" window. In this case, it will deal shadow damage to the target, along with the following bonus effects depending on which condition is met: 1. If the target has a buff, this skill will dispel one buff from them, and deal bonus damage afterwards. This bonus damage will be increased if the foe's defense is reduced. 2. If the target is in break state, this skill will deal extra damage to them. It will also deal bonus damage afterwards. This bonus damage will also be increased by the enemy being in break state. If an enemy meets both of the above conditions, condition one will be prioritized.
100
Lvl 2 Deals shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack. After using this skill, for a set period of time it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal shadow damage to enemies directly ahead, and deal bonus damage afterwards, and in both cases damage is increased against foes with reduced defense. Furthermore, if the target meets one of the following conditions when using Umbral Erasure, this will also result in a "Skill Chain," altering the effects of Crisis Edge if it is used during the "Skill Chain" window. In this case, it will deal shadow damage to the target, along with the following bonus effects depending on which condition is met: 1. If the target has a buff, this skill will dispel one buff from them, and deal bonus damage afterwards. This bonus damage will be increased if the foe's defense is reduced. 2. If the target is in break state, this skill will deal extra damage to them. It will also deal bonus damage afterwards. This bonus damage will also be increased by the enemy being in break state. If an enemy meets both of the above conditions, condition one will be prioritized.
200
Lvl 3 Deals shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack. After using this skill, for a set period of time it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal shadow damage to enemies directly ahead, and deal bonus damage afterwards, and in both cases damage is increased against foes with reduced defense. Furthermore, if the target meets one of the following conditions when using Umbral Erasure, this will also result in a "Skill Chain," altering the effects of Crisis Edge if it is used during the "Skill Chain" window. In this case, it will deal shadow damage to the target, along with the following bonus effects depending on which condition is met: 1. If the target has a buff, this skill will dispel one buff from them, and deal bonus damage afterwards. This bonus damage will be increased if the foe's defense is reduced. 2. If the target is in break state, this skill will deal extra damage to them. It will also deal bonus damage afterwards. This bonus damage will also be increased by the enemy being in break state. If an enemy meets both of the above conditions, condition one will be prioritized.
300
SP Cost 1129 Iframe Long

Skill 2

Umbral Erasure
Lvl 1 Deals shadow damage to the target, and inflicts poison. After using this skill, for a set period of time it will be possible to trigger a "Skill Chain." Using Umbral Erasure during this window will make it deal shadow damage to the target, and deal bonus damage afterwards, and in both cases damage is increased against poisoned foes. Furthermore, if the target meets one of the following conditions when using Crisis Edge, this will also result in a "Skill Chain," altering the effects of Umbral Erasure if it is used during the "Skill Chain" window. In this case, it will deal shadow damage to the target, along with the following bonus effects depending on which condition is met: 1. If the target has a buff, this skill will dispel one buff from them, and deal bonus damage afterwards. This bonus damage will be increased if the foe is poisoned. 2. If the target is in break state, this skill will deal extra damage to them. It will also deal bonus damage afterwards. This bonus damage will also be increased by the enemy being in break state. If an enemy meets both of the above conditions, condition one will be prioritized.
100
Lvl 2 Deals shadow damage to the target, and inflicts poison. After using this skill, for a set period of time it will be possible to trigger a "Skill Chain." Using Umbral Erasure during this window will make it deal shadow damage to the target, and deal bonus damage afterwards, and in both cases damage is increased against poisoned foes. Furthermore, if the target meets one of the following conditions when using Crisis Edge, this will also result in a "Skill Chain," altering the effects of Umbral Erasure if it is used during the "Skill Chain" window. In this case, it will deal shadow damage to the target, along with the following bonus effects depending on which condition is met: 1. If the target has a buff, this skill will dispel one buff from them, and deal bonus damage afterwards. This bonus damage will be increased if the foe is poisoned. 2. If the target is in break state, this skill will deal extra damage to them. It will also deal bonus damage afterwards. This bonus damage will also be increased by the enemy being in break state. If an enemy meets both of the above conditions, condition one will be prioritized.
200
Lvl 3
300
SP Cost 2120 Iframe Long

Abilities

Ability 1

Reduced Defense Punisher +25%

Increases damage to enemies with reduced defense by 25%.

80
Upgrades To
Reduced Defense Punisher +30%

Increases damage to enemies with reduced defense by 30%.

100

Ability 2

Guardian Shadow I

Reduces susceptibility to blindness and paralysis by 50%.

80
Upgrades To
Guardian Shadow II

Reduces susceptibility to blindness and paralysis by 100%.

100

Ability 3

Poisoned Punisher +25%

Increases damage to poisoned enemies by 25%.

80
Upgrades To
Poisoned Punisher +30%

Increases damage to poisoned enemies by 30%.

100

Co-Abilities

Dragon Haste +8%

Increases dragon gauge fill rate by 8%. Benefits your whole team.

170
Show Upgrades

Increases dragon gauge fill rate by 9%. Benefits your whole team.

Increases dragon gauge fill rate by 11%. Benefits your whole team.

Increases dragon gauge fill rate by 12%. Benefits your whole team.

Increases dragon gauge fill rate by 15%. Benefits your whole team.

Co-Ability Chain

(Shadow) Poison = User Strength +6%

If a team member is attuned to (Shadow): increases their strength by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Shadow): increases their strength by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Shadow): increases their strength by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Shadow): increases their strength by 9% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Shadow): increases their strength by 13% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+11

Mana x 550
HP+13

Mana x 450
STR+12
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+13

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+9

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+11

Mana x 6,200