Table of Contents
About | |
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With a new outfit, Alex has become Elisanne's personal guard. The white hood represents her leaving the assassin's life, and she swears a vow upon her blade to safeguard her friend and never lose heart, no matter what. |
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CV Info - English | CV Info - Japanese |
Emily Tennant | Ayaka Suwa |
Liberated Assassin |
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Obtainable as a 5
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Character Stats
Overview
After a year and a half, the Shadow roster is finally graced with a top tier Sword user. Despite fierce competition, Gala Alex distinguishes herself with an adaptable kit chock full of Poison, team support, and Dispel. Complemented by dual status immunity and a synergistic Chain Co-ability, Alex easily enters both Kai Yan and High Jupiter’s Trial, taking her place alongside Gala Cleo atop the DPS charts.  Â
One important distinction is that Gala Alex's basic combo chains are unlike standard Swords. Instead of ending with an awkward aerial hop, Alex's chain is much more fluid and her optimal rotation is simply spamming Combo 5.
Skill Chain Guide:
- Crisis Edge --> Crisis Edge: Reduced DEF Bonus
- Umbral Erasure --> Umbral Erasure: Poison Bonus
- Crisis Edge --> Umbral Erasure OR Umbral Erasure --> Crisis Edge: Dispel / Target is Broken
Strengths
Self-Enabled PunishersÂ
Alex flexes both DEF reduction and Poison and can function at maximum potential regardless of team composition. Â
Dispel
Alex Dispels by chaining either of her skills into the other, granting flexibility on par with Cleo/Nefaria’s Force Strike Dispels.Â
Dual ImmunityÂ
Alex is the one of few 5★ adventurers with Blind immunity, making her viable in all endgame Light content.Â
Weaknesses
Sword UserÂ
Like all Swordies, Alex suffers from short reach and relatively low mobility, placing her closer to danger than she’d like.Â
Skill Description Length
They're only getting longer these days.Â
Dragon Recommendations
Shinobi is the premier pick to complement Alex’s two attack skills.Â
Gala Cat Sith is great for shorter content but is prone to running out of charges given Alex's skill spamming playstyle.Â
Fatalis’s raw STR is powerful in content that doesn’t emphasize Shapeshifting.
Epimetheus meshes well with Alex's own Poison Punisher.
Juggernaut is an strong budget alternative.
Weapon Recommendations
Budget Option: Dark Dementia
Wyrmprint Recommendations
Pair 1
Flurry picks may be replaced with their %HP counterparts (EX. Crystalian Envoy, Levin's Champion).
Doublebuff picks like Brothers in Arms / First-Rate Hospitality can be subbed in if running with Patia / Grace support.
Skills
Skill 1
Crisis Edge | ||
Lvl 1 | Deals damage to the target, and reduces their defense. After using this skill, or upon using Umbral Erasure when the target has a buff or is in break state, for a set period of time it will be possible to trigger a "Skill Chain." If Crisis Edge is activated during the Skill Chain window, a variant with different effects will be used instead, and it will deal bonus damage if the attack connects. | 100 |
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Lvl 2 | Deals damage to the target, and reduces their defense. After using this skill, or upon using Umbral Erasure when the target has a buff or is in break state, for a set period of time it will be possible to trigger a "Skill Chain." If Crisis Edge is activated during the Skill Chain window, a variant with different effects will be used instead, and it will deal bonus damage if the attack connects. | 200 |
Lvl 3 | Deals damage to the target, and reduces their defense. After using this skill, or upon using Umbral Erasure when the target has a buff or is in break state, for a set period of time it will be possible to trigger a "Skill Chain." If Crisis Edge is activated during the Skill Chain window, a variant with different effects will be used instead, and it will deal bonus damage if the attack connects. | 300 |
Lvl 4 | Deals damage to the target, and reduces their defense. After using this skill, or upon using Umbral Erasure when the target has a buff or is in break state, for a set period of time it will be possible to trigger a "Skill Chain." If Crisis Edge is activated during the Skill Chain window, a variant with different effects will be used instead, and it will deal bonus damage if the attack connects. |
SP Cost | 1129 | Iframe | Long |
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Skill 2
Umbral Erasure | ||
Lvl 1 | Deals damage to the target, and inflicts poison. After using this skill, or upon using Crisis Edge when the target has a buff or is in break state, for a set period of time it will be possible to trigger a "Skill Chain." If Umbral Erasure is activated during the Skill Chain window, a variant with different effects will be used instead, and it will deal bonus damage if the attack connects. | 100 |
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Lvl 2 | Deals damage to the target, and inflicts poison. After using this skill, or upon using Crisis Edge when the target has a buff or is in break state, for a set period of time it will be possible to trigger a "Skill Chain." If Umbral Erasure is activated during the Skill Chain window, a variant with different effects will be used instead, and it will deal bonus damage if the attack connects. | 200 |
Lvl 3 | Deals damage to the target, and inflicts poison. After using this skill, or upon using Crisis Edge when the target has a buff or is in break state, for a set period of time it will be possible to trigger a "Skill Chain." If Umbral Erasure is activated during the Skill Chain window, a variant with different effects will be used instead, and it will deal bonus damage if the attack connects. | 300 |
SP Cost | 2120 | Iframe | Long |
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Abilities
Ability 1
Reduced Defense Punisher +25%
Increases damage to enemies with reduced defense by 25%. |
80
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Upgrades To | |
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Reduced Defense Punisher +30%
Increases damage to enemies with reduced defense by 30%. |
100
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Upgrades To | |
Liberated Assassin
Increases damage to enemies with reduced defense by 30%. Also, grants Alex a strength amp with a maximum team amp level of three when she reduces enemy defense. After this amp is granted, this ability will not grant it again for 30 seconds. |
120
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Ability 2
Guardian Shadow I
Reduces susceptibility to blindness and paralysis by 50%. |
80 |
Upgrades To | |
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Guardian Shadow II
Reduces susceptibility to blindness and paralysis by 100%. |
100 |
Upgrades To | |
Guardian Shadow III
Reduces susceptibility to blindness and paralysis by 100%. When Alex is hit by an attack that would have blinded or paralyzed her, her strength is increased by 15% for 10 seconds. This increase will not stack, and, after activating, this buff cannot be activated again by the same affliction for 15 seconds. |
120
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Ability 3
Poisoned Punisher +25%
Increases damage to poisoned enemies by 25%. |
80 |
Upgrades To | |
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Poisoned Punisher +30%
Increases damage to poisoned enemies by 30%. |
100 |
Upgrades To | |
Poisoned Punisher & Poison Edge I
Increases the chances of inflicting poison by 30%, and increases damage to poisoned enemies by 30%. |
120
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Co-Abilities
Dragon Haste +8%
Increases dragon gauge fill rate by 8%. Benefits your whole team. |
170 |
Show Upgrades
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Increases dragon gauge fill rate by 9%. Benefits your whole team. |
Increases dragon gauge fill rate by 11%. Benefits your whole team. |
Increases dragon gauge fill rate by 12%. Benefits your whole team. |
Increases dragon gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
(Shadow) Poison = User Strength +6%
If a team member is attuned to (Shadow): increases their strength by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Shadow): increases their strength by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Shadow): increases their strength by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Shadow): increases their strength by 9% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Shadow): increases their strength by 13% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6