Table of Contents
About | |
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After discovering an ancient wand in the castle, Cleo has gained new power and taken her place on the front lines. Her tactical acumen more than makes up for her questionable stamina, and she intends to do much more than heal the wounded. |
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CV Info - English | CV Info - Japanese |
Siobhan Williams | Yumi Uchiyama |


Supreme Sorcerer |
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Obtainable as a 5
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Character Stats
Overview
With Wand in hand and ears revealed, Cleo arrives as Shadow’s first Gala Dragalia star. The offensive and defensive support she provides is unparalleled as shown by her enormous buff zone and abundant Skill Shifts. By boosting the team’s DPS while also shelling out heavy damage, Cleo undisputedly marks her spot in the upper echelons of the Shadow roster for the foreseeable future.
Strengths
Versatile SupportÂ
Cleo effectively has a teamwide 25% STR boost tied to her primary Skill, which sports a generous radius and high uptime. Furthermore, Cleo’s second Skill Shift reduces both enemy DEF and STR, topped off with occasional regen healing. Â
Dual ImmunityÂ
Joining a shallow pool of Blind-immune adventurers, Cleo finds herself a viable pick for any Light-attuned content.Â
100% Skill Prep
Having two damaging Skills instantly available accords massive burst damage and helps Cleo get a head start on both Skill Shifts.
Weaknesses
Altered Strike PlacementÂ
Depending on the content, Cleo may have to choose between buffing herself or her melee allies. Mobile or high pressure bosses will force the team to abandon the buff zone entirely.Â
FragileÂ
Like others of her weapon class, Cleo isn’t built to take hits, though this is somewhat mitigated by her Skill Shift’s STR reduction.
Dragon Recommendations
Gala Cat Sith is the industry standard for her insane Skill Damage boosts.Â
Shinobi is the ideal pick for his immediate Energizing and titanic Skill Damage boost.Â
Fatalis with a huge 80% str buff is optimal for fights that only require you to shapeshift to kill.
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Weapon Recommendations
Budget Option: Chimeratech Oratorio extremely cheap but very effective weapon to just barely get you through content.
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Wyrmprint Recommendations
Pair 1
Broken Punisher meshes well with Wands' burst playstyle. HP conditionals may be swapped with their Flurry counterparts (EX. Flash of Genius, Howling to the Heavens)
Shared Skill
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Lvl 2 | Deals damage to multiple targets and enemies near those targets and activates "Skill Shift" if the attack connects. This Skill Shift will cycle through a total of three phases. | 200 ![]() |
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Lvl 3 | Deals damage to multiple targets and enemies near those targets and activates "Skill Shift" if the attack connects. This Skill Shift will cycle through a total of three phases. | 300 ![]() |
Lvl 4 | Deals damage to multiple targets and enemies near those targets and activates "Skill Shift" if the attack connects. This Skill Shift will cycle through a total of three phases. | ![]() |
SP Cost | 7316 | Iframe | Medium |
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Unlock Materials |
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Cost | 5 | Level | 1 |
Skills
Skill 1
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Lvl 1 | Deals damage to multiple targets and enemies near those targets and activates "Skill Shift" if the attack connects. This Skill Shift will cycle through a total of three phases. | 100 ![]() |
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Lvl 2 | Deals damage to multiple targets and enemies near those targets and activates "Skill Shift" if the attack connects. This Skill Shift will cycle through a total of three phases. | 200 ![]() |
Lvl 3 | Deals damage to multiple targets and enemies near those targets and activates "Skill Shift" if the attack connects. This Skill Shift will cycle through a total of three phases. | 300 ![]() |
Lvl 4 | Deals damage to multiple targets and enemies near those targets and activates "Skill Shift" if the attack connects. This Skill Shift will cycle through a total of three phases. | ![]() |
SP Cost | 2814 | Iframe | Medium |
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Skill 2
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Lvl 1 | Deals damage to the target and nearby enemies, reduces their defense, and activates "Skill Shift" if the attack connects. This Skill Shift will cycle through a total of three phases. | 100 ![]() |
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Lvl 2 | Deals damage to the target and nearby enemies, reduces their defense, and activates "Skill Shift" if the attack connects. This Skill Shift will cycle through a total of three phases. | 200 ![]() |
Lvl 3 | Deals damage to the target and nearby enemies, reduces their defense, and activates "Skill Shift" if the attack connects. This Skill Shift will cycle through a total of three phases. | 300 ![]() |
SP Cost | 6000 | Iframe | Medium |
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Abilities
Ability 1
![]() Using Ancient Ray grants Cleo the "Altered Strike" effect. When this effect is active, Cleo's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 20%. This effect cannot stack, and will be consumed on use. |
80
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Upgrades To | |
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![]() Using Ancient Ray grants Cleo the "Altered Strike" effect. When this effect is active, Cleo's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 25%. This effect cannot stack, and will be consumed on use. |
100
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Upgrades To | |
![]() Using Ancient Ray grants Cleo the "Altered Strike" effect. When this effect is active, Cleo's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 25%. This effect cannot stack, and will be consumed on use. In addition, using Ancient Ray will grant Cleo a strength amp with a maximum team amp level of three. After this amp is granted, this ability will not grant it again for 30 seconds. |
120
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Ability 2
![]() Reduces susceptibility to blindness and paralysis by 50%. |
80 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to blindness and paralysis by 100%. |
100 ![]() |
Upgrades To | |
![]() Reduces susceptibility to blindness and paralysis by 100%. When Cleo is hit by an attack that would have blinded or paralyzed her, her strength is increased by 15% for 10 seconds. This increase will not stack, and, after activating, this buff cannot be activated again by the same affliction for 15 seconds. |
120
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Ability 3
![]() Fills 75% of skill gauges at the start of quests. |
80 ![]() |
Upgrades To | |
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![]() Fills 100% of skill gauges at the start of quests. |
100 ![]() |
Upgrades To | |
![]() Fills 100% of skill gauges at the start of quests and increases the potency of recovery skills by 15%. |
120
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Co-Abilities
![]() Increases attack skill damage by 8%. Benefits your whole team. |
170 ![]() |
Show Upgrades
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Increases attack skill damage by 9%. Benefits your whole team. |
Increases attack skill damage by 11%. Benefits your whole team. |
Increases attack skill damage by 12%. Benefits your whole team. |
Increases attack skill damage by 15%. Benefits your whole team. |
Co-Ability Chain
(Shadow) HP 80% = Light Res +1%
If a team member is attuned to (Shadow): reduces light damage taken by them by 1% when their HP is 80% or above. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Shadow): reduces light damage taken by them by 2% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Shadow): reduces light damage taken by them by 3% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Shadow): reduces light damage taken by them by 4% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Shadow): reduces light damage taken by them by 6% when their HP is 80% or above. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects

Mana Circle 6
Total Materials
Unbind Materials
Effects
