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Gala Cleo

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Table of Contents

Character Tier

About

After discovering an ancient wand in the castle, Cleo has gained new power and taken her place on the front lines. Her tactical acumen more than makes up for her questionable stamina, and she intends to do much more than heal the wounded.

CV Info - English CV Info - Japanese
Siobhan Rebecca Yumi Uchiyama
Shadow
Wand
Support
Supreme Sorcerer
Obtainable as a 5

Character Stats

MAX HP 785
MAX STR 489

Overview

With Wand in hand and ears revealed, Cleo arrives as Shadow’s first Gala Dragalia star. The offensive and defensive support she provides is unparalleled as shown by her enormous buff zone and abundant Skill Shifts. By boosting the team’s DPS while also shelling out heavy damage, Cleo undisputedly marks her spot in the upper echelons of the Shadow roster for the foreseeable future.

Strengths

Versatile Support 

Cleo effectively has a teamwide 25% STR boost tied to her primary Skill, which sports a generous radius and high uptime. Furthermore, Cleo’s second Skill Shift reduces both enemy DEF and STR, topped off with occasional regen healing.  

Dual Immunity 

Joining a shallow pool of Blind-immune adventurers, Cleo finds herself a viable pick for any Light-attuned content. 

100% Skill Prep

Having two damaging Skills instantly available accords massive burst damage and helps Cleo get a head start on both Skill Shifts.

Weaknesses

Altered Strike Placement 

Depending on the content, Cleo may have to choose between buffing herself or her melee allies. Mobile or high pressure bosses will force the team to abandon the buff zone entirely. 

Fragile 

Like others of her weapon class, Cleo isn’t built to take hits, though this is somewhat mitigated by her Skill Shift’s STR reduction.

Dragon Recommendations

Shinobi is the ideal pick for his immediate Energizing and titanic Skill Damage boost. 

Marishiten is still a solid choice with her hefty 40/60% STR buff. 

Juggernaut is a more accessible pick that outperforms non MUB 5★ Dragons when fully unbound.

Weapon Recommendations

Budget Option: Rod of Alchemy

Wyrmprint Recommendations

Pair 1

Pair 2

Pair 1: General purpose wand setup that includes Skill Haste for tighter basic attack chains

Pair 2: Heavy defensive focus designed to survive High Jupiter's Trials. Luca's Prank remains the prime Light Res pick for its substantial yet reliable Skill Damage. 

Skills

Skill 1

Ancient Ray
Lvl 1 Deals shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects. Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies. Targets will be chosen by their proximity to the user, and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits.
100
Lvl 2 Deals shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects. Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies. Targets will be chosen by their proximity to the user, and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits.
200
Lvl 3 Deals shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects. Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies. Targets will be chosen by their proximity to the user, and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits.
300
SP Cost 2814 Iframe Medium

Skill 2

Faith of the Elders
Lvl 1 Deals shadow damage to the target and nearby enemies, reduces their defense by 8% for 20 seconds, and activates "Skill Shift" if the attack connects. Phase II adds an additional 3% decrease to enemies' strength, while Phase III also restores HP to all allies and continues healing over the next 15 seconds.
100
Lvl 2 Deals shadow damage to the target and nearby enemies, reduces their defense by 10% for 20 seconds, and activates "Skill Shift" if the attack connects. Phase II adds an additional 5% decrease to enemies' strength, while Phase III also restores HP to all allies and continues healing over the next 15 seconds.
200
SP Cost 6000 Iframe Medium

Abilities

Ability 1

Magical Modification I

Using Ancient Ray grants the user the "Altered Strike" effect. When this effect is active, the user's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 20%. This effect cannot stack, and will be consumed on use.

80
Upgrades To
Magical Modification II

Using Ancient Ray grants the user the "Altered Strike" effect. When this effect is active, the user's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 25%. This effect cannot stack, and will be consumed on use.

100

Ability 2

Perpetual Protection I

Reduces susceptibility to blindness and paralysis by 50%.

80
Upgrades To
Perpetual Protection II

Reduces susceptibility to blindness and paralysis by 100%.

100

Ability 3

Skill Prep +75%

Fills 75% of skill gauges at the start of quests.

80
Upgrades To
Skill Prep +100%

Fills 100% of skill gauges at the start of quests.

100

Co-Abilities

Skill Damage +8%

Increases attack skill damage by 8%. Benefits your whole team.

170
Show Upgrades

Increases attack skill damage by 9%. Benefits your whole team.

Increases attack skill damage by 11%. Benefits your whole team.

Increases attack skill damage by 12%. Benefits your whole team.

Increases attack skill damage by 15%. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+11

Mana x 550
HP+14

Mana x 450
STR+11
Adventurer Story Unlock

Mana x 550
HP+14

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+14

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+16

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 3,200
STR+15

Mana x 4,000
HP+19

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+19

Mana x 3,200
STR+16

Mana x 4,000
HP+19

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+9

Mana x 6,200
HP+21

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+10

Mana x 6,200