Table of Contents

Character Tier

About

The Grand Paladyn serves as a model and leader to all other Paladyns—and Elisanne finds herself the youngest ever to be appointed to the position. Clad in white armor blessed over several months, Elisanne decisively faces the Goddess's foes.

CV Info - English CV Info - Japanese
Alison Wandzura Saori Hayami
Water
Axe
Attack
Godly Guide
Obtainable as a 5

Character Stats

MAX HP 745
MAX STR 516

Overview

Gala Elisanne takes up the mantle of Grand Paladyn and Gala Dragalia’s first Water adventurer. In contrast to her support-focused base form, Gala Elisanne trades her Lance for an Axe, conceding SP gains for damage. Knockback immunity is functionally innate and allows her to complete basic attack chains uninterrupted. Unlike other Water powerhouses, Gala Elisanne isn’t held back by status in any way, enabling versatile damage and support capabilities.

Strengths

Robust Support 

Like her base form, Elisanne’s claim to fame is her potent, teamwide STR buff. In light of Thaniel’s limited effectiveness, 30 seconds of Flame Res and a %HP shield add some wiggle room when facing High Brunhilda.

Dual Immunity 

Elisanne is viable in all Flame content, requiring no additional Wyrmprints to enter High Brunhilda’s Trials. 

Weaknesses

Skill Uptime 

Axe users have the lowest SP gains in the game, a fact compounded by the independently charging nature of Celestial Ascent. Since Gala Elisanne no longer packs innate Buff Time, Holy Accord’s effects will be felt far less than Brave Bastion’s. 

Dragon Recommendations

Dragonyule Jeanne meshes well with Axes’ high base Crit Rate. 

Halloween Maritimus sacrifices damage entirely in favor of support. 

Leviathan offers a 60% STR boost for consistent neutral DPS. 

Vodyanoy is a suitable budget pick, providing 45% STR when fully unbound. 

Weapon Recommendations

Budget Option: The Tyrant

Wyrmprint Recommendations

Pair 1

Pair 2

Pair 1: General purpose Axe setup. Slot 2 may be replaced by any %STR, such as Crystalian Envoy or United by One Vision.

Pair 2: High Brunhilda setup that allows teammates greater freedom with Wyrmprint choices. 

Skills

Skill 1

Holy Accord
Lvl 1 Increases the strength of water-attuned adventurers in the team by 20% for 15 seconds.
100
Lvl 2 Increases the strength of water-attuned adventurers in the team by 25% for 15 seconds.
200
Lvl 3 Increases the strength of water-attuned adventurers in the team by 30% for 15 seconds.
300
SP Cost 4377 Iframe Medium

Skill 2

Celestial Ascent
Lvl 1 Deals water damage to enemies directly ahead, increases the user's energy level by two stages, increases the entire team's flame resistance by 20% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 15% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically over time unless the gauge is already completely filled. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero.
100
Lvl 2 Deals water damage to enemies directly ahead, increases the user's energy level by three stages, increases the entire team's flame resistance by 25% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically over time unless the gauge is already completely filled. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero.
200
SP Cost 38400 Iframe Medium

Abilities

Ability 1

Divine Oath I

Elisanne will gain the "Divine Revelation" effect for 12 seconds if any of the following occurs: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback.

80
Upgrades To
Divine Oath II

Elisanne will gain the "Divine Revelation" effect for 13 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback.

100

Ability 2

Heaven's Shield I

Reduces susceptibility to burning and stun by 50%.

80
Upgrades To
Heaven's Shield II

Reduces susceptibility to burning and stun by 100%.

100

Ability 3

Primed Strength +8%

Increases the strength of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.

80
Upgrades To
Primed Strength +10%

Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.

100

Co-Abilities

Defense +9%

Increases defense by 9%. Benefits your whole team.

170
Show Upgrades

Increases defense by 10%. Benefits your whole team.

Increases defense by 11%. Benefits your whole team.

Increases defense by 12%. Benefits your whole team.

Increases defense by 15%. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+12

Mana x 550
HP+13

Mana x 450
STR+12
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+13

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+9

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+9

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+17

Mana x 4,000
HP+18

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200