Table of Contents
About | |
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The Grand Paladyn serves as a model and leader to all other Paladyns—and Elisanne finds herself the youngest ever to be appointed to the position. Clad in white armor blessed over several months, Elisanne decisively faces the Goddess's foes. |
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CV Info - English | CV Info - Japanese |
Alison Wandzura | Saori Hayami |
Godly Guide |
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Obtainable as a 5
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Character Stats
Overview
Gala Elisanne takes up the mantle of Grand Paladyn and Gala Dragalia’s first Water adventurer. In contrast to her mobile, long-range base form, Gala Elisanne trades her Lance for an Axe and gains even more support capabilities. Knockback immunity is functionally innate and allows her to complete basic attack chains uninterrupted. Although an Axe is more unwieldy than her previous Lance, Gala Elisanne's shield and Flame Res are invaluable when facing high-pressure endgame content.
Strengths
Robust SupportÂ
Like her base form, Elisanne’s claim to fame is her potent, teamwide STR buff. In tandem with Jiang Ziya, 30 seconds of Flame Res and a %HP shield add some wiggle room when facing High Brunhilda.
Dual ImmunityÂ
Elisanne is viable in all Flame content, requiring no additional Wyrmprints to enter High Brunhilda’s Trial.Â
Weaknesses
Skill UptimeÂ
Axe users have the lowest SP gains in the game, a fact compounded by the independently charging nature of Celestial Ascent. Since Gala Elisanne no longer packs innate Buff Time, Holy Accord’s effects will be felt less than Brave Bastion’s.Â
Dragon Recommendations
Gaibhne & Creidhne slash Eli's high SP costs by a permanent 35%.Â
Halloween Maritimus sacrifices damage entirely in favor of support.Â
Leviathan offers a 60% STR boost for consistent neutral DPS.Â
Vodyanoy is a suitable budget pick, providing 45% STR when fully unbound.Â
Weapon Recommendations
Since her personal DPS doesn't matter, G!Elisanne's can also use Jagged Rainstorm for it's 50% Skill Prep.Â
Budget option: Grand Seadragon
Wyrmprint Recommendations
Pair 1
Maximizes skill haste and buff time, with Bow's Boon (3) and Staff's Boon (2) as bonuses.
Shared Skill
Holy Accord | ||
Lvl 2 | Increases the strength of water-attuned adventurers in the team. | 200 |
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Lvl 3 | Increases the strength of water-attuned adventurers in the team. | 300 |
Lvl 4 | Increases the strength of water-attuned adventurers in the team, and grants them the "Holy Accord" effect. |
SP Cost | 15360 | Iframe | Medium |
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Unlock Materials |
Water Tome x6
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Cost | 6 | Level | 1 |
Skills
Skill 1
Holy Accord | ||
Lvl 1 | Increases the strength of water-attuned adventurers in the team. | 100 |
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Lvl 2 | Increases the strength of water-attuned adventurers in the team. | 200 |
Lvl 3 | Increases the strength of water-attuned adventurers in the team. | 300 |
Lvl 4 | Increases the strength of water-attuned adventurers in the team, and grants them the "Holy Accord" effect. |
SP Cost | 4377 | Iframe | Medium |
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Skill 2
Celestial Ascent | ||
Lvl 1 | Deals damage to enemies directly ahead, increases the user's energy level, increases the entire team's flame resistance, and grants all teammates a shield. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically over time unless the gauge is already completely filled. | 100 |
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Lvl 2 | Deals damage to enemies directly ahead, increases the user's energy level, increases the entire team's flame resistance, and grants all teammates a shield. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically over time unless the gauge is already completely filled. | 200 |
Lvl 3 | Deals damage to enemies directly ahead, increases the user's energy level, increases the entire team's flame resistance, grants all teammates a shield, and grants the user a strength amp. After this amp is granted, this skill will not grant it again for 30 seconds. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically over time unless the gauge is already completely filled. | 300 |
SP Cost | 38400 | Iframe | Medium |
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Abilities
Ability 1
Divine Oath I
Elisanne will gain the "Divine Revelation" effect for 12 seconds if any of the following occurs: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback. |
80
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Upgrades To | |
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Divine Oath II
Elisanne will gain the "Divine Revelation" effect for 13 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback. |
100
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Upgrades To | |
Divine Oath III
Elisanne will gain the "Divine Revelation" effect for 13 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack and, when it is active, Elisanne's defense will be increased by 20% and she will be immune to knockback. |
120
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Ability 2
Heaven's Shield I
Reduces susceptibility to burning and stun by 50%. |
80 |
Upgrades To | |
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Heaven's Shield II
Reduces susceptibility to burning and stun by 100%. |
100 |
Upgrades To | |
Heaven's Shield III
Reduces susceptibility to burning and stun by 100%. When Elisanne is hit by an attack that would have inflicted burning on her or stunned her, her strength is increased by 15% for 10 seconds. This increase will not stack, and, after activating, this buff cannot be activated again by the same affliction for 15 seconds. |
120
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Ability 3
Primed Strength +8%
Increases the strength of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. |
80 |
Upgrades To | |
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Primed Strength +10%
Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. |
100 |
Upgrades To | |
Primed Strength +15%
Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. |
100
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Co-Abilities
Defense +9%
Increases defense by 9%. Benefits your whole team. |
170 |
Show Upgrades
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Increases defense by 10%. Benefits your whole team. |
Increases defense by 11%. Benefits your whole team. |
Increases defense by 12%. Benefits your whole team. |
Increases defense by 15%. Benefits your whole team. |
Co-Ability Chain
(Water) Combo Time I
If a team member is attuned to (Water): extends the window between them hitting an enemy and the combo counter resetting by one second. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Water): extends the window between them hitting an enemy and the combo counter resetting by 1.2 seconds. Benefits your whole team. |
If a team member is attuned to (Water): extends the window between them hitting an enemy and the combo counter resetting by 1.5 seconds. Benefits your whole team. |
If a team member is attuned to (Water): extends the window between them hitting an enemy and the combo counter resetting by two seconds. Benefits your whole team. |
If a team member is attuned to (Water): extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6