Table of Contents
About | |
---|---|
The sixth scion of Alberia who became emperor of the Dyrenell Empire after the Other's defeat. Long tormented by comparisons to his siblings, he now looks inward to his own talents as he strives to rebuild the empire with his vassals. |
|
CV Info - English | CV Info - Japanese |
Sam Vincent | Yoshitsugu Matsuoka |
Artistry's Pinnacle |
---|
Obtainable as a 5
|
Character Stats
Skills
Skill 1
Follow Me, Minions! | ||
Lvl 1 | This skill can only be used while the user has one or more ego gauge charges. Consumes one charge of the ego gauge. If three teammates are located behind the user, grants the entire team a team strength amp. Otherwise, grants the user a strength amp. | 100 |
---|---|---|
Lvl 2 | This skill can only be used while the user has one or more ego gauge charges. Consumes one charge of the ego gauge. If two or more teammates are located behind the user, grants the entire team a team strength amp. Otherwise, grants the user a strength amp. | 200 |
Lvl 3 | This skill can only be used while the user has one or more ego gauge charges. Consumes one charge of the ego gauge. If one or more teammates are located behind the user, grants the entire team a team strength amp. Otherwise, grants the user a strength amp. | 300 |
SP Cost | 4980 | Iframe | Long |
---|
Skill 2
Protect Me, Peons! | ||
Lvl 1 | This skill can only be used while the user has one or more ego gauge charges. Consumes one charge of the ego gauge and grants the user damage diffusion. If two or more teammates are located in front of the user, grants the entire team a team defense amp. Otherwise, grants the user a defense amp. | 100 |
---|---|---|
Lvl 2 | This skill can only be used while the user has one or more ego gauge charges. Consumes one charge of the ego gauge and grants the user damage diffusion. If one or more teammates are located in front of the user, grants the entire team a team defense amp. Otherwise, grants the user a defense amp. | 200 |
Lvl 3 | 300 |
SP Cost | 4980 | Iframe | Long |
---|
Abilities
Ability 1
Waterwyrm's Guidance I
Grants Emile a dragondrive gauge and changes the shapeshift button into a dragondrive button. Tapping this button activates Emile's dragondrive, consumes some of the dragondrive gauge, and performs a special attack. During this attack, damage taken is reduced by 50%. Emile's dragondrive ends immediately after this attack. Also, grants Emile an ego gauge with three charges. The ego gauge fills when standard attacks, dash attacks, and force strikes connect with enemies. In addition, grants Emile four more skill points for equipping shared skills. |
80
|
Upgrades To | |
---|---|
Waterwyrm's Guidance II
Grants Emile a dragondrive gauge and changes the shapeshift button into a dragondrive button. Tapping this button activates Emile's dragondrive, consumes some of the dragondrive gauge, and performs a special attack. During this attack, damage taken is reduced by 50%. Emile's dragondrive ends immediately after this attack. Also, grants Emile an ego gauge with three charges. The ego gauge fills when standard attacks, dash attacks, and force strikes connect with enemies. In addition, grants Emile four more skill points for equipping shared skills and increases his skill gauge fill rate by 40%. |
100
|
Ability 2
Immeasurable Majesty I
Reduces susceptibility to burning and stun by 50%. |
80 |
Upgrades To | |
---|---|
Immeasurable Majesty II
Reduces susceptibility to burning and stun by 100%. |
100 |
Ability 3
The Great and Powerful Emperor Emile I
Increases damage dealt by shared skills by 100%. Shared skills that deal damage will also inflict frostbite. |
80 |
Upgrades To | |
---|---|
The Great and Powerful Emperor Emile II
Increases damage dealt by shared skills by 150%. Shared skills that deal damage will also inflict frostbite. |
100 |
Co-Abilities
Skill Damage +8%
Increases attack skill damage by 8%. Benefits your whole team. |
170 |
Show Upgrades
|
Increases attack skill damage by 9%. Benefits your whole team. |
Increases attack skill damage by 11%. Benefits your whole team. |
Increases attack skill damage by 12%. Benefits your whole team. |
Increases attack skill damage by 15%. Benefits your whole team. |
Co-Ability Chain
(Water) Team Strength Amp = Skill Haste I
If a team member is attuned to Water: increases their skill gauge fill rate by 2% when they have a team strength amp. Benefits your whole team. |
Show Upgrades
|
If a team member is attuned to Water: increases their skill gauge fill rate by 3% when they have a team strength amp. Benefits your whole team. |
If a team member is attuned to Water: increases their skill gauge fill rate by 4% when they have a team strength amp. Benefits your whole team. |
If a team member is attuned to Water: increases their skill gauge fill rate by 5% when they have a team strength amp. Benefits your whole team. |
If a team member is attuned to Water: increases their skill gauge fill rate by 6% when they have a team strength amp. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5