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Gala Emile

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Table of Contents

Character Tier

About

The sixth scion of Alberia who became emperor of the Dyrenell Empire after the Other's defeat. Long tormented by comparisons to his siblings, he now looks inward to his own talents as he strives to rebuild the empire with his vassals.

CV Info - English CV Info - Japanese
Sam Vincent Yoshitsugu Matsuoka
Water
Wand
Support
Artistry's Pinnacle
Obtainable as a 5

Character Stats

MAX HP 789
MAX STR 486

Skills

Skill 1

Follow Me, Minions!
Lvl 1 This skill can only be used while the user has one or more ego gauge charges. Consumes one charge of the ego gauge. If three teammates are located behind the user, grants the entire team a team strength amp. Otherwise, grants the user a strength amp.
100
Lvl 2 This skill can only be used while the user has one or more ego gauge charges. Consumes one charge of the ego gauge. If two or more teammates are located behind the user, grants the entire team a team strength amp. Otherwise, grants the user a strength amp.
200
Lvl 3 This skill can only be used while the user has one or more ego gauge charges. Consumes one charge of the ego gauge. If one or more teammates are located behind the user, grants the entire team a team strength amp. Otherwise, grants the user a strength amp.
300
SP Cost 4980 Iframe Long

Skill 2

Protect Me, Peons!
Lvl 1 This skill can only be used while the user has one or more ego gauge charges. Consumes one charge of the ego gauge and grants the user damage diffusion. If two or more teammates are located in front of the user, grants the entire team a team defense amp. Otherwise, grants the user a defense amp.
100
Lvl 2 This skill can only be used while the user has one or more ego gauge charges. Consumes one charge of the ego gauge and grants the user damage diffusion. If one or more teammates are located in front of the user, grants the entire team a team defense amp. Otherwise, grants the user a defense amp.
200
Lvl 3
300
SP Cost 4980 Iframe Long

Abilities

Ability 1

Waterwyrm's Guidance I

Grants Emile a dragondrive gauge and changes the shapeshift button into a dragondrive button. Tapping this button activates Emile's dragondrive, consumes some of the dragondrive gauge, and performs a special attack. During this attack, damage taken is reduced by 50%. Emile's dragondrive ends immediately after this attack. Also, grants Emile an ego gauge with three charges. The ego gauge fills when standard attacks, dash attacks, and force strikes connect with enemies. In addition, grants Emile four more skill points for equipping shared skills.

80
Upgrades To
Waterwyrm's Guidance II

Grants Emile a dragondrive gauge and changes the shapeshift button into a dragondrive button. Tapping this button activates Emile's dragondrive, consumes some of the dragondrive gauge, and performs a special attack. During this attack, damage taken is reduced by 50%. Emile's dragondrive ends immediately after this attack. Also, grants Emile an ego gauge with three charges. The ego gauge fills when standard attacks, dash attacks, and force strikes connect with enemies. In addition, grants Emile four more skill points for equipping shared skills and increases his skill gauge fill rate by 40%.

100

Ability 2

Immeasurable Majesty I

Reduces susceptibility to burning and stun by 50%.

80
Upgrades To
Immeasurable Majesty II

Reduces susceptibility to burning and stun by 100%.

100

Ability 3

The Great and Powerful Emperor Emile I

Increases damage dealt by shared skills by 100%. Shared skills that deal damage will also inflict frostbite.

80
Upgrades To
The Great and Powerful Emperor Emile II

Increases damage dealt by shared skills by 150%. Shared skills that deal damage will also inflict frostbite.

100

Co-Abilities

Skill Damage +8%

Increases attack skill damage by 8%. Benefits your whole team.

170
Show Upgrades

Increases attack skill damage by 9%. Benefits your whole team.

Increases attack skill damage by 11%. Benefits your whole team.

Increases attack skill damage by 12%. Benefits your whole team.

Increases attack skill damage by 15%. Benefits your whole team.

Co-Ability Chain

(Water) Team Strength Amp = Skill Haste I

If a team member is attuned to Water: increases their skill gauge fill rate by 2% when they have a team strength amp. Benefits your whole team.

Show Upgrades

If a team member is attuned to Water: increases their skill gauge fill rate by 3% when they have a team strength amp. Benefits your whole team.

If a team member is attuned to Water: increases their skill gauge fill rate by 4% when they have a team strength amp. Benefits your whole team.

If a team member is attuned to Water: increases their skill gauge fill rate by 5% when they have a team strength amp. Benefits your whole team.

If a team member is attuned to Water: increases their skill gauge fill rate by 6% when they have a team strength amp. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+11

Mana x 450
STR+8

Mana x 550
HP+11

Mana x 450
STR+8

Mana x 550
HP+11
Adventurer Story Unlock

Mana x 450
STR+9

Mana x 550
Force Strike

Mana x 650
HP+11

Mana x 450
STR+9

Mana x 550

Mana Circle 2

Total Materials

Unbind Materials

Effects

HP+12

Mana x 1,550
STR+9

Mana x 1,950
HP+13

Mana x 1,550
STR+10
Adventurer Story Unlock

Mana x 1,950
HP+13

Mana x 1,550
STR+10

Mana x 1,950
HP+13

Mana x 1,550
STR+10
Adventurer Story Unlock

Mana x 1,950
HP+13

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

STR+11

Mana x 4,000
HP+25

Mana x 3,200
STR+11

Mana x 4,000
HP+25
Adventurer Story Unlock

Mana x 3,200
STR+12

Mana x 4,000
HP+25

Mana x 3,200
STR+12

Mana x 4,000

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+16

Mana x 5,000
STR+13

Mana x 6,200
Force Strike (Upgrade 2)

HP+16

Mana x 5,000
STR+13

Mana x 6,200
HP+16

Mana x 5,000
STR+13

Mana x 6,200
HP+16

Mana x 5,000