Table of Contents
- 3* Art
- 4* Art
- 5* Art
About | |
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A butler dressed as a vampire for Halloween— though he remains as punctual and efficient as ever. Determined for the party to be a success, he's as fearsome as a real vampire to any fiends who dare try to ruin it. |
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CV Info - English | CV Info - Japanese |
Graham Hamilton | Takuma Terashima |


Bloodsucking Butler |
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Obtainable as a 3
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Character Stats
Overview
Edward, the Bloodsucking Butler is a seasonal 3★ and the first Light Blade adventurer, debuting on the Halloween Fantasia showcase. Unlike his Shadow version, Halloween Edward is fully offensive. He gains the ability to heal via his Nightmare Waltz skill, an AoE that attacks around Edward and heals based on damage output.
What he gains offensively he loses defensively, as he has the some of the lowest HP compared to other light units. However, he makes it up with his strength, which can be boosted higher with his Full HP = Strength passive. Though it is difficult to maintain full HP, with a healer such as Hildegarde or Verica, Edward should see no problems.
Strengths
Two Attack Skills
Edward’s kit includes two attack skills, giving him higher damage output along with more immunity frames.
Access to Life Leech
Nightmare Waltz lets Edward restore HP by 1% (2% max) of damage inflicted. This attacks all around him, allowing him to heal in bursts against a group of enemies.
Weaknesses
Low HP
Currently the lowest HP of all the Light Adventurers and among the worst overall.
Poor Life Leech
With a moderately slow charge and reliant on multiple enemies to get the most use, this is not a substitute for a healer.
75% Curse Resistance
Without complete curse immunity, Halloween Edward susceptible to being afflicted.
Dragon Recommendations
- Cupid offers a high Strength bonus (40-60%) and access to healing and a Critical Rate boost for all allies.
- If Cupid is unavailable, other offensive max Unbound 4★ options may also be used, such as Gilgamesh, Takemikazuchi, or Pop-Star Siren.
- Lindworm is an accessible 4★ option that provides a solid 30-45% Strength boost, and is easily unbound with Moonlight Stones via the Void Battles Treasure Trade.
- Liger or High Jupiter provides a balanced portion of Strength and HP, at 20-30% each. For players that do not have access to the above Dragons, either of these can serve as a substitute until they can max unbind Lindworm.
- Halloween Silke and Hinata are budget choices for Strength boosts, with Halloween Silke being the budget counterpart of Liger/High Jupiter.
Wyrmprint Recommendations
Pair 1
Pair 1: This is a general purpose set for most content. Alternative options for the second slot are as follows:
- Other conditional Strength prints may be used as well, such as Bonds Between Worlds, United by One Vision, Jewels of the Sun, and so forth.
- King's Countenance or other options that offer Curse resistance may be used if 100% immunity is needed.
Shared Skill
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Lvl 2 | Deals light damage to enemies directly ahead. | 200 ![]() |
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Lvl 3 | Deals light damage to enemies directly ahead. | 300 ![]() |
Lvl 4 | Deals light damage to enemies directly ahead. | ![]() |
SP Cost | 4784 | Iframe | Short |
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Unlock Materials |
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Cost | 5 | Level | 1 |
Skills
Skill 1
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Lvl 1 | Deals light damage to enemies directly ahead. | 100 ![]() |
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Lvl 2 | Deals light damage to enemies directly ahead. | 200 ![]() |
Lvl 3 | Deals light damage to enemies directly ahead. | 300 ![]() |
Lvl 4 | Deals light damage to enemies directly ahead. | ![]() |
SP Cost | 2392 | Iframe | Short |
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Skill 2
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Lvl 1 | Deals light damage to surrounding enemies, and restores the user's HP by 1% of damage inflicted. | 100 ![]() |
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Lvl 2 | Deals light damage to surrounding enemies, and restores the user's HP by 2% of damage inflicted. | 200 ![]() |
Lvl 3 | Deals light damage to surrounding enemies, and restores the user's HP by 3% of damage inflicted. This recovery caps at 10% of their maximum HP. This skill will also inflict bleeding when the user's HP is full. | 300 ![]() |
SP Cost | 5346 | Iframe | Medium |
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Abilities
Ability 1
![]() Increases strength by 8% when HP is full. |
40
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Upgrades To | |
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![]() Increases strength by 10% when HP is full. |
60
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Upgrades To | |
![]() Increases strength by 20% when HP is full. |
110
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Ability 2
![]() Reduces susceptibility to curses by 25%. |
40 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to curses by 50%. |
60 ![]() |
Upgrades To | |
![]() Reduces susceptibility to curses by 50%. When the user is hit by an attack that would have cursed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
100
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Ability 3
![]() Reduces susceptibility to curses by 25%. |
40 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to curses by 50%. |
60 ![]() |
Co-Abilities
![]() Increases strength by 1%. Benefits your whole team. |
50 ![]() |
Show Upgrades
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Increases strength by 3%. Benefits your whole team. |
Increases strength by 5%. Benefits your whole team. |
Increases strength by 7%. Benefits your whole team. |
Increases strength by 10%. Benefits your whole team. |
Co-Ability Chain
(Light) HP Below 60% = HP Regen I
If a team member is attuned to (Light): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 60 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Light): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 60 seconds. Benefits your whole team. |
If a team member is attuned to (Light): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 50 seconds. Benefits your whole team. |
If a team member is attuned to (Light): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 50 seconds. Benefits your whole team. |
If a team member is attuned to (Light): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 45 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects

Mana Circle 6
Total Materials
Unbind Materials
Effects

