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Halloween Elisanne

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Table of Contents

Character Tier
1

About

While Elisanne has taken quite a liking to her Halloween costume, she still feels more than a little embarrassed to actually wear it. Which of these feelings will win out in the end? Only the vampire herself can decide...

CV Info - English CV Info - Japanese
Alison Wandzura Saori Hayami
Light
Lance
Support
Vampaladyn
Obtainable as a 5

Character Stats

MAX HP 951
MAX STR 578

Overview

Donning a festive outfit, Elisanne’s holiday variant comes along as a premium Light Lance user. Her kit comes with all kinds of support options on top of DPS that holds its own among the team. Like many Lances, her advantages come through synergistic Skills and a balanced approach to combat. With the addition of her (adjusted) mana spirals, H!Eli gains Vampire Maiden on S2 which helps cycle through her Skill Shifts even faster. 

Notes about Sacred Maiden’s Skill Shift

An interesting mechanic introduced by Halloween Elisanne is the Skill Shift, which relies on chaining together her first Skill for added party-wide effects. These effects are as follows:

  • Phase I has no effect, and is simply Halloween Elisanne’s status after using the first attack.
  • Phase II is a teamwide Strength buff & Paralysis application.
  • Phase III is a teamwide regen effect & built-in Paralyzed Punisher effect.

Thanks to the SP gain effect of Mischief Maker, recharging 2450 SP for Sacred Maiden is quite easy. High damage uptime and avoiding knockback are key to keeping this cycle going efficiently.

Strengths

Incredibly balanced

The Vampaladyn does a little of everything: Regen, teamwide Strength, and personal DPS. She’s a solid support/damage hybrid complimentary to most any Light team.

Complimentary set

What Lances have over other weapon types is incredibly fast SP charge, and Mischief Maker's skill gauges boosts pump S1's uptime to the max. With new mana spirals, Sacred Maiden also features both Paralysis and Paralysis Punisher effects.

Weaknesses

Long Iframes

This can be used to the player’s advantage, but in a dynamic combat situation, being locked in place is unfavorable. Luckily, Sacred Maiden includes a backstep that fits seamlessly within the Lance combo.  

Dragon Recommendations

Daikokuten is a powerful pick, with Lance users easily maintaining combo counts from range.

Corsaint Phoenix is even more viable now that Lv. 4 Sacred Maiden inflicts Paralysis.

Cupid boosts damage massively and comes with a support-oriented Skill to boot.

Lindworm works as a STR budget option.

Weapon Recommendations

Budget options: Jack-o'-Lance, Thunderbolt

Wyrmprint Recommendations

Pair 1

Vanilla DPS loadout for Paralysis users. RR may be replaced with Dragon and Tamer.

Shared Skill

Sacred Maiden
Lvl 2 Deals light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II adds an additional increase to the entire team's strength, while Phase III adds health restoration.
200
Lvl 3 Deals light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II adds an additional increase to the entire team's strength, while Phase III adds health restoration.
300
Lvl 4 Deals light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II adds an additional increase to the entire team's strength and inflicts paralysis, while Phase III adds health restoration and deals extra damage to paralyzed foes.
SP Cost 7105 Iframe Long
Unlock Materials
Cost 4 Level 1

Skills

Skill 1

Sacred Maiden
Lvl 1 Deals light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II adds an additional increase to the entire team's strength, while Phase III adds health restoration.
100
Lvl 2 Deals light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II adds an additional increase to the entire team's strength, while Phase III adds health restoration.
200
Lvl 3 Deals light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II adds an additional increase to the entire team's strength, while Phase III adds health restoration.
300
Lvl 4 Deals light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II adds an additional increase to the entire team's strength and inflicts paralysis, while Phase III adds health restoration and deals extra damage to paralyzed foes.
SP Cost 2450 Iframe Long

Skill 2

Mischief Maker
Lvl 1 Deals light damage to enemies directly ahead, and fills the user's skill gauges if the attack connects.
100
Lvl 2 Deals light damage to enemies directly ahead, and fills the user's skill gauges if the attack connects.
200
Lvl 3 Deals light damage to enemies directly ahead, and fills the user's skill gauges if the attack connects. Also activates "Vampire Maiden" for 15 seconds. During Vampire Maiden, the user's standard attacks will deal less damage, but the user's skill gauges will fill more quickly. Vampire Maiden will not stack, and the 15-second timer will be reset if it is activated again.
300
SP Cost 5252 Iframe Medium

Abilities

Ability 1

Skill Damage +25%

Increases attack skill damage by 25%.

80
Upgrades To
Skill Damage +30%

Increases attack skill damage by 30%.

100
Upgrades To
Skill Damage +35%

Increases attack skill damage by 35%.

120

Ability 2

Curse Res +50%

Reduces susceptibility to curses by 50%.

60
Upgrades To
Curse Res +100%

Reduces susceptibility to curses by 100%.

100
Upgrades To
Potent Curse Res +100%

Reduces susceptibility to curses by 100%. When the user is hit by an attack that would have cursed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

120

Ability 3

Gauge Accelerator +30%

Speeds the rate the mode gauge decreases by 30%.

80
Upgrades To
Gauge Accelerator +35%

Speeds the rate the mode gauge decreases by 35%.

100
Upgrades To
Gauge Accelerator +40%

Speeds the rate the mode gauge decreases by 40%.

110

Co-Abilities

HP +9%

Increases HP by 9%. Benefits your whole team.

170
Show Upgrades

Increases HP by 10%. Benefits your whole team.

Increases HP by 12%. Benefits your whole team.

Increases HP by 13%. Benefits your whole team.

Increases HP by 15%. Benefits your whole team.

Co-Ability Chain

(Light) Above 10 Hits = Strength +6%

If a team member is attuned to (Light): increases their strength by 6% when the combo count is 10 or higher. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Light): increases their strength by 7% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Light): increases their strength by 8% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Light): increases their strength by 9% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Light): increases their strength by 13% when the combo count is 10 or higher. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+11

Mana x 550
HP+14

Mana x 450
STR+11
Adventurer Story Unlock

Mana x 550
HP+14

Mana x 450
Force Strike

Mana x 650
STR+11

Mana x 550
HP+14

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,950
HP+16

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+16

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+19

Mana x 3,200
STR+15

Mana x 4,000
HP+19

Mana x 3,200
STR+15
Adventurer Story Unlock

Mana x 4,000
HP+19

Mana x 3,200
STR+16

Mana x 4,000
HP+19

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+9

Mana x 6,200
HP+21

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+10

Mana x 6,200
HP+22

Mana x 5,000
STR+10

Mana x 6,200

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
Standard Attack Level Increase