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Halloween Lowen

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Table of Contents

Character Tier

About

Lowen, dressed as a prankster fiend. He's usually a very respectful child, but this Halloween he's working hard to be naughty. Even so, his raw cuteness has him being showered in candy.

CV Info - English CV Info - Japanese
Erin Mathews Sanae Kobayashi
Flame
Staff
Healing
Halloween Prankster
Obtainable as a 4

Character Stats

MAX HP 781
MAX STR 454

Overview

Halloween Lowen is here with no tricks, just treats for Dragalia Lost. His kit is shockingly effective for a healers. His S1 both heals and provides a defense buff to help survive HP Checks. He's got an S2 that both heals and applies a stacking HP Buff, and he can instantly charge his skills with Force Charge to use his abilities at the start of the quest thanks to his skill prep. The literal only drawback is that he doesn't have Stun Res for HMS, but that makes him perfect for Expert Volk, so no need to complain. 

Strengths

Optimized Healing Kit

Lowen's kit is so incredibly optimized for healing that it's hard to see how it could improve. 

Top Healer for Flame teams

Lowen can find a home in any content where a Flame healer is wanted, and is one of the top choices in the meta. 

Weaknesses

Limited Availability

The only downside to Halloween Lowen is if you didn't get him the first time around, it's going to be a while before you do access to him again. 

Dragon Recommendations

  • Cerberus / Agni: As Lowen is a pure healer, if you want extra damage a pure strength dragon is your best option. 
  • Phoenix: The best choice for healers looking to maximize their output in Flame. 
  • Pop-Star Siren: While a Light attuned dragon might seem a strange choice, she's the top pick for Expert Volk for the support her skill provides as well as the extra dragon time. 

Weapon Recommendations

  • Gjallarhorn: The end game for Flame healers, this Staff is easily the best option for Lowen after a very long grind. 
  • Chimeratech Cardinal: The pure stats on the Cardinal makes it preferable to options outside of the Gjallarhorn unless you have access to HDT2 weapons. 
  • Ark Voyager: While this staff might seem to be a budget option, until you unlock some endgame items the active heal on this staff is invaluable for progression. 

Wyrmprint Recommendations

Pair 1

Give Me Your Wounded is easily the best healing print in most situations, and Jewels of the Sun is a good generalist print, buffing damage and giving some helpful skill haste. 

Skills

Skill 1

You won't trick me!
Lvl 1 Restores HP to all allies and continues healing over the next 15 seconds.
100
Lvl 2 Restores HP to all allies, continues healing over the next 15 seconds, and increases the entire team's defense by 8% for 5 seconds.
200
Lvl 3 Restores HP to all allies, continues healing over the next 15 seconds, and increases the entire team's defense by 10% for 5 seconds.
300
SP Cost 5916 Iframe Medium

Skill 2

Here's a treat for you!
Lvl 1 Restores HP to all allies, and increases the entire team's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead.
100
Lvl 2 Restores HP to all allies, and increases the entire team's max HP by 10% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead.
200
Lvl 3 "
300
SP Cost 11832 Iframe Medium

Abilities

Ability 1

Skill Prep +50%

Fills 50% of skill gauges at the start of quests.

60
Upgrades To
Skill Prep +75%

Fills 75% of skill gauges at the start of quests.

80

Ability 2

Sleep Res +50%

Reduces susceptibility to sleep by 50%.

60
Upgrades To
Sleep Res +100%

Reduces susceptibility to sleep by 100%.

100

Ability 3

Force Charge III

Fills 25% of skill gauges when the user's force strikes connect (up to three times per quest).

60
Upgrades To

Co-Abilities

Recovery Potency +6%

Increases the potency of recovery skills by 6%. Benefits your whole team.

110
Show Upgrades

Increases the potency of recovery skills by 8%. Benefits your whole team.

Increases the potency of recovery skills by 10%. Benefits your whole team.

Increases the potency of recovery skills by 14%. Benefits your whole team.

Increases the potency of recovery skills by 20%. Benefits your whole team.

Co-Ability Chain

(Flame) HP 60% = Strength +1%

If a team member is attuned to (Flame): increases their strength by 1% when their HP is 60% or above. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Flame): increases their strength by 1% when their HP is 60% or above. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 3% when their HP is 60% or above. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 3% when their HP is 60% or above. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 5% when their HP is 60% or above. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 350
STR+10

Mana x 450
HP+13

Mana x 350
STR+10
Adventurer Story Unlock

Mana x 450
HP+14

Mana x 350
Force Strike

Mana x 500
STR+11

Mana x 450
HP+14

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,550
HP+15

Mana x 1,250
STR+7

Mana x 1,549
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+7

Mana x 1,550
HP+16

Mana x 1,250
STR+7

Mana x 1,550
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 2,800
STR+10

Mana x 3,400
HP+19

Mana x 2,800
STR+11

Mana x 3,400
HP+19

Mana x 2,800
STR+11
Adventurer Story Unlock

Mana x 3,400
HP+19

Mana x 2,800
STR+11

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 4,000
STR+12

Mana x 5,000
Force Strike (Upgrade 2)

HP+16

Mana x 4,000
STR+12

Mana x 5,000
HP+16

Mana x 4,000
STR+12

Mana x 5,000
HP+16

Mana x 4,000