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Halloween Mym

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Character Tier

About

The Flamewyrm, all gussied up for Halloween! She intends to take a bolder approach to romance, but there's not much room for improvement there. Supposedly these new duds allow the wearer to live out their dreams...

CV Info - English CV Info - Japanese
Tabitha St. Germain Aya Endo
Flame
Axe
Support
Dragon Temptress
Obtainable as a 5

Character Stats

MAX HP 781
MAX STR 493

Overview

Mym sheds what was left of her armor as the star of Halloween Fantasia’s second iteration. Her debuff zone is unique to Flame adventurers, and she brings Dragalia’s second new Co-Ability since launch. However, unlike her Gala form, Halloween Mym seems to be all over the place. Her Shapeshift Abilities leave more to be desired and are shackled by needless bells and whistles. Furthermore, her SP costs are abnormally high, a fact compounded by the awful SP gains of Axe users. While she packs a fair amount of team support, Mym finds herself competing with both Emma and Ramona in their respective roles and comes up just short.

Strengths

Strong Team Support

Reminiscent of Wedding Elisanne, Mym sports a potent debuff zone as her primary Skill. Tempering Fancy further amplifies her team’s damage while also allowing her to utilize her Co-Ability more often.

Unique Co-Ability 

While Defense doesn’t suit some hyper-offensive Axe users, Critical Damage meshes well with the naturally higher Axe Crit Rate. Teammates like Mikoto and Marth will also appreciate the increased Crit Damage multiplier. 

Weaknesses

High SP Costs 

Axe users have the lowest SP gains of all weapon classes, and Mym’s Skills cost substantially more than those of Vanessa and Ramona.

Underwhelming Shapeshift Abilities 

Mym’s two Shapeshift-focused Abilities will rarely be seen and aren’t nearly potent enough to be justified. Mym has no need for Burn immunity as it’s not present in Wind content at all. Tying Draconic Dream’s damage modifier to Tempering Fancy’s low uptime makes Mym’s kit even more unattractive. 

Dragon Recommendations

Konohana Sakuya boosts Charming Trick through the roof and is the preferred choice for most Flame adventurers. 

Cerberus / Agni provide reliable neutral damage via 60% raw STR. 

Arctos boosts Crit Damage to ludicrous levels. 

Ifrit is a usable budget alternative to 5★ picks. 

Weapon Recommendations

Budget Option: The Tyrant

Wyrmprint Recommendations

Pair 1

Pair 2

Pair 1: Default Axe setup. Caps Skill Damage and maximizes both Crit Rate and Damage.

Pair 2: The Heroes Arrive is ideal for high density content like Imperial Onslaught or Flames of Reflection. Can be replaced with %STR Wyrmprints such as United by One Vision or Bonds Between Worlds. 

Shared Skill

Tempering Fancy
Lvl 2 Increases the strength of flame-attuned adventurers in the team by 20% for 15 seconds, and activates "Dream Boost" for 15 seconds. During Dream Boost, the user's critical rate is increased by 5%.
200
Lvl 3 "
300
SP Cost 14934 Iframe Medium
Unlock Materials
Cost 6 Level 2

Skills

Skill 1

Charming Trick
Lvl 1 Deals flame damage to enemies directly ahead, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 10%.
100
Lvl 2 Deals flame damage to enemies directly ahead, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%.
200
Lvl 3 Deals flame damage to enemies directly ahead, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%.
300
SP Cost 3849 Iframe Long

Skill 2

Tempering Fancy
Lvl 1 Increases the strength of flame-attuned adventurers in the team by 15% for 15 seconds, and activates "Dream Boost" for 15 seconds. During Dream Boost, the user's critical rate is increased by 3%.
100
Lvl 2 Increases the strength of flame-attuned adventurers in the team by 20% for 15 seconds, and activates "Dream Boost" for 15 seconds. During Dream Boost, the user's critical rate is increased by 5%.
200
Lvl 3 "
300
SP Cost 8534 Iframe Medium

Abilities

Ability 1

Flamewyrm's Sweet Nature I

Reduces susceptibility to burning by 100%. When shapeshifting, Mym will transform into Brunhilda regardless of what dragon she is equipped with, and her attack rate while shapeshifted will increase by 10%.

80
Upgrades To
Flamewyrm's Sweet Nature II

Reduces susceptibility to burning by 100%. When shapeshifting, Mym will transform into Brunhilda regardless of what dragon she is equipped with, and her attack rate while shapeshifted will increase by 15%.

100

Ability 2

Stun Res +50%

Reduces susceptibility to stun by 50%.

60
Upgrades To
Stun Res +100%

Reduces susceptibility to stun by 100%.

100

Ability 3

Draconic Dream I

Increases defense while shapeshifted by 80%. When the "Dream Boost" effect is active, adds 15% to the modifier applied to damage when in dragon form.

80
Upgrades To
Draconic Dream II

Increases defense while shapeshifted by 100%. When the "Dream Boost" effect is active, adds 20% to the modifier applied to damage when in dragon form.

100

Co-Abilities

Critical Damage +17%

Adds 17% to the modifier applied to critical damage. Benefits your whole team.

160
Show Upgrades

Adds 20% to the modifier applied to critical damage. Benefits your whole team.

Adds 23% to the modifier applied to critical damage. Benefits your whole team.

Adds 26% to the modifier applied to critical damage. Benefits your whole team.

Adds 30% to the modifier applied to critical damage. Benefits your whole team.

Co-Ability Chain

(Flame) Dragon Haste +10%

If a team member is attuned to (Flame): increases their dragon gauge fill rate by 10%. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Flame): increases their dragon gauge fill rate by 12%. Benefits your whole team.

If a team member is attuned to (Flame): increases their dragon gauge fill rate by 14%. Benefits your whole team.

If a team member is attuned to (Flame): increases their dragon gauge fill rate by 16%. Benefits your whole team.

If a team member is attuned to (Flame): increases their dragon gauge fill rate by 20%. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+10

Mana x 450
STR+8

Mana x 550
HP+11

Mana x 450
STR+8

Mana x 550
HP+11
Adventurer Story Unlock

Mana x 450
STR+9

Mana x 550
Force Strike

Mana x 650
HP+11

Mana x 450
STR+9

Mana x 550

Mana x 800

Mana Circle 2

Total Materials

Unbind Materials

Effects

HP+12

Mana x 1,550
STR+10

Mana x 1,950
HP+12

Mana x 1,550
STR+10
Adventurer Story Unlock

Mana x 1,950
HP+13

Mana x 1,550
STR+10

Mana x 1,950
HP+13

Mana x 1,550
STR+10
Adventurer Story Unlock

Mana x 1,950
HP+13

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

STR+11

Mana x 4,000
HP+25

Mana x 3,200
STR+12

Mana x 4,000
HP+25
Adventurer Story Unlock

Mana x 3,200
STR+12

Mana x 4,000
HP+25

Mana x 3,200
STR+12

Mana x 4,000

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 5,000
STR+13

Mana x 6,200
Force Strike (Upgrade 2)

HP+16

Mana x 5,000
STR+13

Mana x 6,200
HP+16

Mana x 5,000
STR+14

Mana x 6,200
HP+16

Mana x 5,000