Table of Contents
About | |
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An alchemist of unparalleled talents, so much so that she was successfully able to create the legendary omega key. After the death of her parents, she was raised by a faerie. She yearns to be free, but the world is greedy for her talents. |
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CV Info - English | CV Info - Japanese |
Kelly Sheridan | Rie Takahashi |


Flawless Alchemist |
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Obtainable as a 5
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Character Stats
Overview
The goddess herself joins the Light roster as Dragalia’s first 5★ Manacaster adventurer. Although side gauges are nothing new, Ilia’s is fairly unique and rewards consistent damage output with massive chunks of burst damage. Ilia is also the first adventurer capable of attacking via rolling, allowing her to weave around the battlefield while effortlessly maintaining her combo count. With a new weapon, unique playstyle and bonafide religion in her name, Ilia dances among the upper tier of Light DPS.
Strengths
Powerful Burst Potential
Players who can keep up a consistent hail of fire enjoy rapid gauge filling and by extension more cartridge-enhanced burst options.
Dual Immunity
Ilia earns the status of honorary Gala unit by resisting both sides of Shadow’s afflictions and is capable of entering both types of Tartarus portals without fear.
Flashburn
Ilia introduces a powerful new damage-over-time effect that adds to DPS without contributing to boss Paralysis resistance stacking.
Weaknesses
Combo Reliant
Failing to maintain combo counts means slower gauge charging, and losing cartridges to expiration is a tragic waste. Force Strikes are also enhanced based on the number of cartridges expended, which directly correlates to how quickly a player can fill Ilia's gauge.
Gauge Doesn’t Fill While Shapeshifted
Only Ilia’s human form attacks count toward her gauge which may discourage Shapeshifts unless running power picks like Thor / Daikokuten.
Dragon Recommendations
Gala Thor is the industry standard whose constant Energy accords even more burst potential.
Daikokuten synchronizes perfectly with Ilia’s pseudo Flurry gauge fill boost.
Corsaint Phoenix capitalizes on a Paralysis-laden meta.
Lindworm is a functional budget STR pick.
Weapon Recommendations
Gae Assail
Thundertrigger
Chimeratech Al Nasr
Budget Option: Chanzelian Caster Mk. 62
Wyrmprint Recommendations
Pair 1
Flurry picks complement Ilia's playstyle well. Assumes high Paralysis uptime.
Shared Skill
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Lvl 2 | Deals light damage to multiple targets, and inflicts flashburn. If the user has one or more alchemic cartridges, it will deal light damage to enemies in a line, inflict flashburn, and consume one alchemic cartridge. | 200 ![]() |
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Lvl 3 | Deals light damage to multiple targets, and inflicts flashburn. If the user has one or more alchemic cartridges, it will deal light damage to enemies in a line, inflict flashburn, and consume one alchemic cartridge. | 300 ![]() |
SP Cost | 7650 | Iframe | Long |
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Unlock Materials |
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Cost | 6 | Level | 1 |
Skills
Skill 1
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Lvl 1 | Deals light damage to multiple targets, and inflicts flashburn. If the user has one or more alchemic cartridges, it will deal light damage to enemies in a line, inflict flashburn, and consume one alchemic cartridge. | 100 ![]() |
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Lvl 2 | Deals light damage to multiple targets, and inflicts flashburn. If the user has one or more alchemic cartridges, it will deal light damage to enemies in a line, inflict flashburn, and consume one alchemic cartridge. | 200 ![]() |
Lvl 3 | Deals light damage to multiple targets, and inflicts flashburn. If the user has one or more alchemic cartridges, it will deal light damage to enemies in a line, inflict flashburn, and consume one alchemic cartridge. | 300 ![]() |
SP Cost | 3060 | Iframe | Long |
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Skill 2
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Lvl 1 | Unlocking this skill grants the user an alchemy gauge. If the user does not have any alchemic cartridges, the alchemy gauge will fill when standard attacks, dodge attacks, or force strikes connect with enemies. The alchemy gauge charges faster when the combo count is 30 or higher. This skill can only be used when the user's alchemy gauge has one or more charges. Grants the user an alchemic cartridge for each charge of the alchemy gauge. These cartridges last for 20 seconds. Alchemic cartridges grant the user a unique force strike that consumes all remaining alchemic cartridges. The number of hits this unique force strike deals is based on the number of alchemic cartridges consumed. If the user has one or more alchemic cartridges, this skill will instead deal light damage to enemies directly ahead, and consume one alchemic cartridge. | 100 ![]() |
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Lvl 2 | Unlocking this skill grants the user an alchemy gauge. If the user does not have any alchemic cartridges, the alchemy gauge will fill when standard attacks, dodge attacks, or force strikes connect with enemies. The alchemy gauge charges faster when the combo count is 30 or higher. This skill can only be used when the user's alchemy gauge has one or more charges. Grants the user an alchemic cartridge for each charge of the alchemy gauge. These cartridges last for 20 seconds. Alchemic cartridges grant the user a unique force strike that consumes all remaining alchemic cartridges. The number of hits this unique force strike deals is based on the number of alchemic cartridges consumed. If the user has one or more alchemic cartridges, this skill will instead deal light damage to enemies directly ahead, and consume one alchemic cartridge. | 200 ![]() |
Lvl 3 | 300 ![]() |
SP Cost | 6120 | Iframe | Medium |
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Abilities
Ability 1
Ability 2
![]() Reduces susceptibility to poison and curses by 50%. |
80 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to poison and curses by 100%. |
100 ![]() |
Ability 3
![]() Increases Ilia's critical rate by 20% for 15 seconds when an alchemic cartridge is consumed by any means other than depletion of time. |
80 ![]() |
Upgrades To | |
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![]() Increases Ilia's critical rate by 30% for 15 seconds when an alchemic cartridge is consumed by any means other than depletion of time. |
100 ![]() |
Co-Abilities
![]() Speeds the rate the mode gauge decreases by 12%. Benefits your whole team. |
170 ![]() |
Show Upgrades
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Speeds the rate the mode gauge decreases by 14%. Benefits your whole team. |
Speeds the rate the mode gauge decreases by 16%. Benefits your whole team. |
Speeds the rate the mode gauge decreases by 18%. Benefits your whole team. |
Speeds the rate the mode gauge decreases by 20%. Benefits your whole team. |
Co-Ability Chain
(Light) Above 10 Hits = Shadow Res +5%
If a team member is attuned to (Light): reduces shadow damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Light): reduces shadow damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Light): reduces shadow damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Light): reduces shadow damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Light): reduces shadow damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
Mana Circle 1
Total Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects
