Table of Contents
- 4* Art
- 5* Art
About | |
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A passionate youth with sights set firmly on justice, he disposes of evil with extreme prejudice. While he strives to serve a higher good, he also dreams of the day when the name "Karlsplosion" echoes across the land. |
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CV Info - English | CV Info - Japanese |
Brian Davidson | KENN |


Hero of Justice |
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Obtainable as a 4
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Character Stats
Overview
Karl is a 4★ Flame Sword adventurer from Dragalia’s original launch pool. Although the Hero of Justice was slightly overshadowed by the release of 5★ Naveed, he still thrives in Wind IO. In contrast to the numerous other Flame Swordsmen, his damage is more straightforward and his allies enjoy a teamwide STR buff. This attack-support hybrid approach works wonders for Emblem farming, especially when Sleep Res guarantees full attacking uptime.
Strengths
Made for Wind IO
Slayer’s Strength and Sleep Immunity are perfect for such a high density environment.
Teamwide Support
Karl breaks from the usual hyper-offensive nature of Sword wielders, granting his allies a powerful, lengthy STR buff. The quick SP gains from Sword swings also suit his supportive role.
Weaknesses
HP Gated
While Karl doesn’t have to ramp up as much over time, his power is conditional on staying healthy. This may prove difficult when facing chip damage from multiple enemies.
Dragon Recommendations
- Agni and Cerberus provide raw damage.
- Prometheus and High Brunhilda add survivability.
- Ifrit, Brunhilda, Pele are affordable power picks.
Weapon Recommendations
- Levatein: The top option for Flame Sword users with a great active and highs tats.
- Crimson Cry: A budget option with a good active, well suited to Karl's playstyle
- Inferno Apogee: A powerful Void sword with skill prep, it can be considered the third best option for Karl.
Wyrmprint Recommendations
Pair 1
As a sword user, Karl heavily benefits from Force Strikes and Skill Damage. The top print for Karl is The Shining Overlord. Other good choices include Stellar Show and Resounding Rendition.
Shared Skill
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Lvl 2 | Increases the entire team's strength by 15% for 15 seconds. | 200 ![]() |
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Lvl 3 | Increases the entire team's strength by 20% for 15 seconds. | 300 ![]() |
SP Cost | 11898 | Iframe | Medium |
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Unlock Materials |
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Cost | 6 | Level | 2 |
Skills
Skill 1
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Lvl 1 | Deals flame damage to surrounding enemies. | 100 ![]() |
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Lvl 2 | Deals flame damage to surrounding enemies. | 200 ![]() |
Lvl 3 | Deals flame damage to surrounding enemies. | 300 ![]() |
Lvl 4 | Deals flame damage to surrounding enemies. | ![]() |
SP Cost | 2376 | Iframe | Short |
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Skill 2
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Lvl 1 | Increases the entire team's strength by 10% for 15 seconds. | 100 ![]() |
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Lvl 2 | Increases the entire team's strength by 15% for 15 seconds. | 200 ![]() |
Lvl 3 | Increases the entire team's strength by 20% for 15 seconds. | 300 ![]() |
SP Cost | 6610 | Iframe | Medium |
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Abilities
Ability 1
![]() Increases strength by % for every five enemies defeated (up to five times per quest). |
60
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Upgrades To | |
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![]() Increases strength by % for every five enemies defeated (up to five times per quest). |
80
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Upgrades To | |
![]() Increases strength by 6% for every five enemies defeated (up to five times per quest), and increases strength by 8% when the combo count is 15 or higher. |
120
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Ability 2
![]() Reduces susceptibility to sleep by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to sleep by 100%. |
100 ![]() |
Upgrades To | |
![]() Reduces susceptibility to sleep by 100%. When the user is hit by an attack that would have put them to sleep, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
![]() Increases strength by 8% when HP is 70% or above. |
60 ![]() |
Upgrades To | |
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![]() Increases strength by 15% when HP is 70% or above. |
120 ![]() |
Co-Abilities
![]() Increases dragon gauge fill rate by 5%. Benefits your whole team. |
110 ![]() |
Show Upgrades
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Increases dragon gauge fill rate by 6%. Benefits your whole team. |
Increases dragon gauge fill rate by 8%. Benefits your whole team. |
Increases dragon gauge fill rate by 11%. Benefits your whole team. |
Increases dragon gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
(Flame) Above 10 Hits = Strength +6%
If a team member is attuned to (Flame): increases their strength by 6% when the combo count is 10 or higher. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Flame): increases their strength by 6% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 8% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 8% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 10% when the combo count is 10 or higher. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 2
Total Materials
Unbind Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects

Mana Circle 6
Total Materials
Unbind Materials
Effects

