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Kimono Luca

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Table of Contents

Character Tier

About

Luca dons a kimono to enjoy a Hinomotoan New Year's to the fullest. Whether it's spinning tops, playing karuta, or pounding mochi, he's all- in on year-end fun. It's going to be so wild, Luca's roping in everyone at the Halidom!

CV Info - English CV Info - Japanese
Will Weldon Shintaro Asanuma
Wind
Axe
Support
New Year's Prankster
Obtainable as a 5

Character Stats

MAX HP 783
MAX STR 492

Overview

A year after his mochi-pounding home menu debut, Kimono Luca makes his appearance as a Wind Axe user. Although the two Gala Wind swordsmen offer tough competition, Luca is capable of powerful burst damage if he can find windows to attack freely. Furthermore, a high-uptime Dispel makes Luca a prime candidate for eventual Legend Ciella teams.

Strengths

Robust Utility 

Luca can become especially tanky with both a regen effect and Water damage reduction. For his team, he provides Dispel and enemy STR reduction, capping at -8%

High Burst 

Akin to Ramona, Luca’s Skill 1 accords powerful damage should every hit connect. Costing only 2380 SP, Skill 1’s DPS tops the charts if Luca is allowed to swing uninterrupted

Weaknesses

Immobile 

Like other Skill 1’s with extensive iframes, Splendid Spring can easily lock Luca within the range of a purple-marker attack. Luca’s prefered Force Strike spamming may be seen as clunkier than standard weapon rotations.

“Force Strike Attack Rate” 

This ability is a bit disingenuous; while the buff sounds nice on paper when compared to standard Force Strikes, Luca’s Force Strike is already unique, and therefore could have been as fast or slow as it wanted.

Dragon Recommendations

Gala Reborn Zephyr’s raw power complements both Luca’s Force Strikes and Skill Damage-focused playstyle..

Midgardsormr Zero’s combo count may be hard to maintain without a backline Lin You for Combo Time, but otherwise clocks in just behind GR Zephyr in DPS.

Vayu frontloads damage into Skill 1, giving up consistent Force Strike damage for higher burst.

Weapon Recommendations

Budget Option: Axe of the Southern Cross

Wyrmprint Recommendations

Pair 1

%HP STR picks may be replaced with Brothers in Arms if running with a reliable source of DEF buffs.

Shared Skill

Splendid Spring
Lvl 2 Deals wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six.
200
Lvl 3 Deals wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six.
300
SP Cost 19406 Iframe Long
Unlock Materials
Cost 6 Level 1

Skills

Skill 1

Splendid Spring
Lvl 1 Deals wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six.
100
Lvl 2 Deals wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six.
200
Lvl 3 Deals wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six.
300
SP Cost 2380 Iframe Long

Skill 2

Bright Equinox
Lvl 1 Grants wind-attuned adventurers in the team the "New Year's Mochi" effect. New Year's Mochi's effects are based on the number of Mochi Master stacks consumed. One: For 20 seconds, gradually recovers their HP, and reduces water damage taken by 3%. Two: For 30 seconds, gradually recovers their HP, and reduces water damage taken by 5%. Three: For 60 seconds, gradually recovers their HP, and reduces water damage taken by 15%. This skill can only be used when the user has at least one Mochi Master stack, and using it will consume all Mochi Master stacks. New Year's Mochi will not stack.
100
Lvl 2 Grants wind-attuned adventurers in the team the "New Year's Mochi" effect. New Year's Mochi's effects are based on the number of Mochi Master stacks consumed. One: For 20 seconds, gradually recovers their HP, and reduces water damage taken by 3%. Two: For 30 seconds, gradually recovers their HP, and reduces water damage taken by 5%. Three: For 60 seconds, gradually recovers their HP, and reduces water damage taken by 15%. This skill can only be used when the user has at least one Mochi Master stack, and using it will consume all Mochi Master stacks. New Year's Mochi will not stack.
200
Lvl 3
300
SP Cost
Level 1: 6878
Level 2: 4958
Iframe Long

Abilities

Ability 1

Pounder of Mochi I

Grants the user a unique force strike that reduces the strength of surrounding enemies by 2% for 10 seconds, and will continue to attack as long as your finger touches the screen. In addition, every time this force strike or the Splendid Spring skill hit enemies a total of 12 times, the user will be granted the "Mochi Master" effect. This force strike's strength reduction effect can stack up to four times, and Mochi Master can stack up to three times.

80
Upgrades To
Pounder of Mochi II

Grants the user a unique force strike that reduces the strength of surrounding enemies by 2% for 10 seconds, and will continue to attack as long as your finger touches the screen. In addition, every time this force strike or the Splendid Spring skill hit enemies a total of nine times, the user will be granted the "Mochi Master" effect. This force strike's strength reduction effect can stack up to four times, and Mochi Master can stack up to three times.

100

Ability 2

Freeze Res +50%

Reduces susceptibility to freezing by 50%.

60
Upgrades To
Freeze Res +100%

Reduces susceptibility to freezing by 100%.

100

Ability 3

Force Strike Attack Rate +15%

Increases force strike attack rate by 15%.

80
Upgrades To
Force Strike Attack Rate +20%

Increases force strike attack rate by 20%.

100

Co-Abilities

Defense +9%

Increases defense by 9%. Benefits your whole team.

170
Show Upgrades

Increases defense by 10%. Benefits your whole team.

Increases defense by 11%. Benefits your whole team.

Increases defense by 12%. Benefits your whole team.

Increases defense by 15%. Benefits your whole team.

Co-Ability Chain

(Wind) Above 10 Hits = Water Res +5%

If a team member is attuned to (Wind): reduces water damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): reduces water damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+11

Mana x 450
STR+8

Mana x 550
HP+11

Mana x 450
STR+8

Mana x 550
HP+11
Adventurer Story Unlock

Mana x 450
STR+9

Mana x 550
HP+11

Mana x 650
STR+9

Mana x 450
HP+11

Mana x 550

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,550
HP+15

Mana x 1,950
STR+8

Mana x 1,550
HP+16
Adventurer Story Unlock

Mana x 1,950
STR+8

Mana x 1,550
HP+16

Mana x 1,950
STR+8

Mana x 1,550
HP+16
Adventurer Story Unlock

Mana x 1,950
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 4,000
STR+15

Mana x 3,200
HP+19

Mana x 4,000
STR+16
Adventurer Story Unlock

Mana x 3,200
HP+19

Mana x 4,000
STR+16

Mana x 3,200
HP+19

Mana x 4,000

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 5,000
HP+21

Mana x 6,200
Force Strike (Upgrade 2)

STR+10

Mana x 5,000
HP+21

Mana x 6,200
STR+10

Mana x 5,000
HP+21

Mana x 6,200
STR+10

Mana x 5,000