Table of Contents
About | |
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Luca dons a kimono to enjoy a Hinomotoan New Year's to the fullest. Whether it's spinning tops, playing karuta, or pounding mochi, he's all- in on year-end fun. It's going to be so wild, Luca's roping in everyone at the Halidom! |
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CV Info - English | CV Info - Japanese |
Will Weldon | Shintaro Asanuma |
New Year's Prankster |
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Obtainable as a 5
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Character Stats
Overview
A year after his mochi-pounding home menu debut, Kimono Luca makes his appearance as a Wind Axe user. Although the two Gala Wind swordsmen offer tough competition, Luca is capable of powerful burst damage if he can find windows to attack freely. Furthermore, a high-uptime Dispel makes Luca a prime candidate for eventual Legend Ciella teams.
Strengths
Robust Utility
Luca can become especially tanky with both a regen effect and Water damage reduction. For his team, he provides Dispel and enemy STR reduction, capping at -8%
High Burst
Akin to Ramona, Luca’s Skill 1 accords powerful damage should every hit connect. Costing only 2380 SP, Skill 1’s DPS tops the charts if Luca is allowed to swing uninterrupted
Weaknesses
Immobile
Like other Skill 1’s with extensive iframes, Splendid Spring can easily lock Luca within the range of a purple-marker attack. Luca’s prefered Force Strike spamming may be seen as clunkier than standard weapon rotations.
“Force Strike Attack Rate”
This ability is a bit disingenuous; while the buff sounds nice on paper when compared to standard Force Strikes, Luca’s Force Strike is already unique, and therefore could have been as fast or slow as it wanted.
Dragon Recommendations
Gala Reborn Zephyr’s raw power complements both Luca’s Force Strikes and Skill Damage-focused playstyle..
Midgardsormr Zero’s combo count may be hard to maintain without a backline Lin You for Combo Time, but otherwise clocks in just behind GR Zephyr in DPS.
Vayu frontloads damage into Skill 1, giving up consistent Force Strike damage for higher burst.
Weapon Recommendations
Budget Option: Axe of the Southern Cross
Wyrmprint Recommendations
Pair 1
%HP STR picks may be replaced with Brothers in Arms if running with a reliable source of DEF buffs.
Shared Skill
Splendid Spring | ||
Lvl 2 | Deals wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six. | 200 |
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Lvl 3 | Deals wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six. | 300 |
SP Cost | 19406 | Iframe | Long |
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Unlock Materials |
Wind Tome x6
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Cost | 6 | Level | 1 |
Skills
Skill 1
Splendid Spring | ||
Lvl 1 | Deals wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six. | 100 |
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Lvl 2 | Deals wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six. | 200 |
Lvl 3 | Deals wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six. | 300 |
SP Cost | 2380 | Iframe | Long |
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Skill 2
Bright Equinox | ||
Lvl 1 | Grants wind-attuned adventurers in the team the "New Year's Mochi" effect. New Year's Mochi's effects are based on the number of Mochi Master stacks consumed. One: For 20 seconds, gradually recovers their HP, and reduces water damage taken by 3%. Two: For 30 seconds, gradually recovers their HP, and reduces water damage taken by 5%. Three: For 60 seconds, gradually recovers their HP, and reduces water damage taken by 15%. This skill can only be used when the user has at least one Mochi Master stack, and using it will consume all Mochi Master stacks. New Year's Mochi will not stack. | 100 |
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Lvl 2 | Grants wind-attuned adventurers in the team the "New Year's Mochi" effect. New Year's Mochi's effects are based on the number of Mochi Master stacks consumed. One: For 20 seconds, gradually recovers their HP, and reduces water damage taken by 3%. Two: For 30 seconds, gradually recovers their HP, and reduces water damage taken by 5%. Three: For 60 seconds, gradually recovers their HP, and reduces water damage taken by 15%. This skill can only be used when the user has at least one Mochi Master stack, and using it will consume all Mochi Master stacks. New Year's Mochi will not stack. | 200 |
Lvl 3 | 300 |
SP Cost |
Level 1: 6878
Level 2: 4958
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Iframe | Long |
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Abilities
Ability 1
Pounder of Mochi I
Grants the user a unique force strike that reduces the strength of surrounding enemies by 2% for 10 seconds, and will continue to attack as long as your finger touches the screen. In addition, every time this force strike or the Splendid Spring skill hit enemies a total of 12 times, the user will be granted the "Mochi Master" effect. This force strike's strength reduction effect can stack up to four times, and Mochi Master can stack up to three times. |
80
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Upgrades To | |
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Pounder of Mochi II
Grants the user a unique force strike that reduces the strength of surrounding enemies by 2% for 10 seconds, and will continue to attack as long as your finger touches the screen. In addition, every time this force strike or the Splendid Spring skill hit enemies a total of nine times, the user will be granted the "Mochi Master" effect. This force strike's strength reduction effect can stack up to four times, and Mochi Master can stack up to three times. |
100
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Ability 2
Freeze Res +50%
Reduces susceptibility to freezing by 50%. |
60 |
Upgrades To | |
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Freeze Res +100%
Reduces susceptibility to freezing by 100%. |
100 |
Ability 3
Force Strike Attack Rate +15%
Increases force strike attack rate by 15%. |
80 |
Upgrades To | |
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Force Strike Attack Rate +20%
Increases force strike attack rate by 20%. |
100 |
Co-Abilities
Defense +9%
Increases defense by 9%. Benefits your whole team. |
170 |
Show Upgrades
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Increases defense by 10%. Benefits your whole team. |
Increases defense by 11%. Benefits your whole team. |
Increases defense by 12%. Benefits your whole team. |
Increases defense by 15%. Benefits your whole team. |
Co-Ability Chain
(Wind) Above 10 Hits = Water Res +5%
If a team member is attuned to (Wind): reduces water damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Wind): reduces water damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5