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Kirsty

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Table of Contents

Character Tier

About

A commander from North Grastaea. Though quite strict, her kindness and dependability endear her fiercely to her subordinates. She obeys her orders, but harbors a growing anger toward her country for its reckless treatment of its soldiers.

CV Info - English CV Info - Japanese
Elysia Rotaru Nanako Mori
Wind
Lance
Attack
Rebellious Commander
Obtainable as a 5

Character Stats

MAX HP 900
MAX STR 610

Overview

Kirsty leads the charge Windswept Harbingers’ flagship, easily taking up the mantle of Wind’s strongest Lance user. Her kit can be described as simple, yet demanding. In contrast to many 5★ adventurers, her primary skill only has one effect: damage. Her support capabilities are relatively minor, but her real potential lies within Dauntless Strength. Kirsty’s kit rewards skilled players with enormous power boosts, ramping up to 60% extra STR over 45 seconds. This allows her to keep up with Bleed users even without Poison. With a proper team comp and a perfect control, Kirsty breaks into the Wind meta as a new powerhouse.

Strengths

Superb Damage 

Using a Lance offers two advantages: high SP gains to complement a low-cost Skill 1, and extensive range/mobility to help maintain Dauntless Strength stacks. When fully stacked, her damage stands just behind Victor/Addis, even without Poison.

Weaknesses

Requires Poison to Reach Full Potential 

Packing Poisoned Punisher without the means to inflict Poison leaves Kirsty reliant on her allies. Bending over backwards to fit a Poison user into team comps may not always be ideal. 

Unforgiving 

In addition to having a set ramp-up time, taking any knockback will erase 60% STR. These factors leave her performance entirely up to the player’s skill.

Dragon Recommendations

AC-011 Garland functions exactly as Kirsty does: remain untouched and reap the rewards.

Vayu is a close runner-up despite Kirsty’s singular damage skill.

Pazuzu doubles down on Poisoned Punisher, but requires appropriate support.

Roc is a serviceable budget option. 

Weapon Recommendations

Budget option: Ironside Lance

Wyrmprint Recommendations

Pair 1

Pair 2

Pair 1: General purpose setup that covers all the bases: Skill Damage, STR, and Crit.

Pair 2: Assumes an allied Poisoner, fully committing to Poisoned Punisher. 

Shared Skill

Lethal Operation
Lvl 2 Increases the entire team's strength.
200
Lvl 3 Increases the entire team's strength and grants the user immunity to knockback.
300
SP Cost 13654 Iframe Medium
Unlock Materials
Cost 6 Level 2

Skills

Skill 1

Patriot's Charge
Lvl 1 Deals damage to enemies directly ahead.
100
Lvl 2 Deals damage to enemies directly ahead.
200
Lvl 3 Deals damage to enemies directly ahead.
300
Lvl 4 Deals damage to enemies directly ahead, dispels one buff from each target, and inflicts poison.
SP Cost 2930 Iframe Long

Skill 2

Lethal Operation
Lvl 1 Increases the entire team's strength.
100
Lvl 2 Increases the entire team's strength.
200
Lvl 3 Increases the entire team's strength and grants the user immunity to knockback.
300
SP Cost 8534 Iframe Medium

Abilities

Ability 1

Dauntless Strength +15%

Increases strength by 15% for every 15 seconds that pass without the user being knocked back by an enemy. This buff can stack up to three times. All stacks will be lost upon being knocked back by an enemy.

80
Upgrades To
Dauntless Strength +20%

Increases strength by 20% for every 15 seconds that pass without the user being knocked back by an enemy. This buff can stack up to three times. All stacks will be lost upon being knocked back by an enemy.

100
Upgrades To
Rebellious Commander

Grants the user a stack of the "Grand Strategist" effect for every 10 seconds that pass without the user being knocked back by an enemy. Grand Strategist increases strength by 25% and the chances of inflicting poison by 20%. This buff can stack up to three times, but all stacks will be lost upon being knocked back by an enemy. Also, using Lethal Operation will grant the user a strength amp with a maximum team amp level of two. After this amp is granted, this ability will not grant it again for 30 seconds.

120

Ability 2

Bog Res +50%

Reduces susceptibility to bog by 50%.

60
Upgrades To
Bog Res +100%

Reduces susceptibility to bog by 100%.

100
Upgrades To
Potent Bog Res +100%

Reduces susceptibility to bog by 100%. When the user is hit by an attack that would have inflicted bog on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

120

Ability 3

Poisoned Punisher +25%

Increases damage to poisoned enemies by 25%.

80
Upgrades To
Poisoned Punisher +30%

Increases damage to poisoned enemies by 30%.

100
Upgrades To
Poisoned Punisher & Poison = Attack Rate I

Increases damage to poisoned enemies by 30% and, upon successfully poisoning an enemy, increases the user's attack rate by 10% for 15 seconds. After activating, this attack rate increase will not activate again for 15 seconds.

120

Co-Abilities

HP +9%

Increases HP by 9%. Benefits your whole team.

170
Show Upgrades

Increases HP by 10%. Benefits your whole team.

Increases HP by 12%. Benefits your whole team.

Increases HP by 13%. Benefits your whole team.

Increases HP by 15%. Benefits your whole team.

Co-Ability Chain

(Wind) HP 60% = Critical Rate +3%

If a team member is attuned to (Wind): increases their critical rate by 3% when their HP is 60% or above. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): increases their critical rate by 4% when their HP is 60% or above. Benefits your whole team.

If a team member is attuned to (Wind): increases their critical rate by 5% when their HP is 60% or above. Benefits your whole team.

If a team member is attuned to (Wind): increases their critical rate by 6% when their HP is 60% or above. Benefits your whole team.

If a team member is attuned to (Wind): increases their critical rate by 8% when their HP is 60% or above. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+11

Mana x 550
HP+13

Mana x 450
STR+12
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+13

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+9

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+11

Mana x 6,200

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
Standard Attack Level Increase