Table of Contents
About | |
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A commander from North Grastaea. Though quite strict, her kindness and dependability endear her fiercely to her subordinates. She obeys her orders, but harbors a growing anger toward her country for its reckless treatment of its soldiers. |
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CV Info - English | CV Info - Japanese |
Elysia Rotaru | Nanako Mori |


Rebellious Commander |
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Obtainable as a 5
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Character Stats
Overview
Kirsty leads the charge Windswept Harbingers’ flagship, easily taking up the mantle of Wind’s strongest Lance user. Her kit can be described as simple, yet demanding. In contrast to many 5★ adventurers, her primary skill only has one effect: damage. Her support capabilities are relatively minor, but her real potential lies within Dauntless Strength. Kirsty’s kit rewards skilled players with enormous power boosts, ramping up to 60% extra STR over 45 seconds. This allows her to keep up with Bleed users even without Poison. With a proper team comp and a perfect control, Kirsty breaks into the Wind meta as a new powerhouse.
Strengths
Superb Damage
Using a Lance offers two advantages: high SP gains to complement a low-cost Skill 1, and extensive range/mobility to help maintain Dauntless Strength stacks. When fully stacked, her damage stands just behind Victor/Addis, even without Poison.
Weaknesses
Requires Poison to Reach Full Potential
Packing Poisoned Punisher without the means to inflict Poison leaves Kirsty reliant on her allies. Bending over backwards to fit a Poison user into team comps may not always be ideal.
Unforgiving
In addition to having a set ramp-up time, taking any knockback will erase 60% STR. These factors leave her performance entirely up to the player’s skill.
Dragon Recommendations
AC-011 Garland functions exactly as Kirsty does: remain untouched and reap the rewards.
Vayu is a close runner-up despite Kirsty’s singular damage skill.
Pazuzu doubles down on Poisoned Punisher, but requires appropriate support.
Roc is a serviceable budget option.
Weapon Recommendations
Budget option: Ironside Lance
Wyrmprint Recommendations
Pair 1
Pair 2
Pair 1: General purpose setup that covers all the bases: Skill Damage, STR, and Crit.
Pair 2: Assumes an allied Poisoner, fully committing to Poisoned Punisher.
Shared Skill
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Lvl 2 | Increases the entire team's strength. | 200 ![]() |
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Lvl 3 | Increases the entire team's strength and grants the user immunity to knockback. | 300 ![]() |
SP Cost | 13654 | Iframe | Medium |
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Unlock Materials |
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Cost | 6 | Level | 2 |
Skills
Skill 1
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Lvl 1 | Deals damage to enemies directly ahead. | 100 ![]() |
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Lvl 2 | Deals damage to enemies directly ahead. | 200 ![]() |
Lvl 3 | Deals damage to enemies directly ahead. | 300 ![]() |
Lvl 4 | Deals damage to enemies directly ahead, dispels one buff from each target, and inflicts poison. | ![]() |
SP Cost | 2930 | Iframe | Long |
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Skill 2
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Lvl 1 | Increases the entire team's strength. | 100 ![]() |
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Lvl 2 | Increases the entire team's strength. | 200 ![]() |
Lvl 3 | Increases the entire team's strength and grants the user immunity to knockback. | 300 ![]() |
SP Cost | 8534 | Iframe | Medium |
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Abilities
Ability 1
![]() Increases strength by 15% for every 15 seconds that pass without the user being knocked back by an enemy. This buff can stack up to three times. All stacks will be lost upon being knocked back by an enemy. |
80
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Upgrades To | |
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![]() Increases strength by 20% for every 15 seconds that pass without the user being knocked back by an enemy. This buff can stack up to three times. All stacks will be lost upon being knocked back by an enemy. |
100
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Upgrades To | |
Rebellious Commander
Grants the user a stack of the "Grand Strategist" effect for every 10 seconds that pass without the user being knocked back by an enemy. Grand Strategist increases strength by 25% and the chances of inflicting poison by 20%. This buff can stack up to three times, but all stacks will be lost upon being knocked back by an enemy. Also, using Lethal Operation will grant the user a strength amp with a maximum team amp level of two. After this amp is granted, this ability will not grant it again for 30 seconds. |
120
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Ability 2
![]() Reduces susceptibility to bog by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to bog by 100%. |
100 ![]() |
Upgrades To | |
![]() Reduces susceptibility to bog by 100%. When the user is hit by an attack that would have inflicted bog on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
![]() Increases damage to poisoned enemies by 25%. |
80 ![]() |
Upgrades To | |
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![]() Increases damage to poisoned enemies by 30%. |
100 ![]() |
Upgrades To | |
Poisoned Punisher & Poison = Attack Rate I
Increases damage to poisoned enemies by 30% and, upon successfully poisoning an enemy, increases the user's attack rate by 10% for 15 seconds. After activating, this attack rate increase will not activate again for 15 seconds. |
120
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Co-Abilities
![]() Increases HP by 9%. Benefits your whole team. |
170 ![]() |
Show Upgrades
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Increases HP by 10%. Benefits your whole team. |
Increases HP by 12%. Benefits your whole team. |
Increases HP by 13%. Benefits your whole team. |
Increases HP by 15%. Benefits your whole team. |
Co-Ability Chain
(Wind) HP 60% = Critical Rate +3%
If a team member is attuned to (Wind): increases their critical rate by 3% when their HP is 60% or above. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Wind): increases their critical rate by 4% when their HP is 60% or above. Benefits your whole team. |
If a team member is attuned to (Wind): increases their critical rate by 5% when their HP is 60% or above. Benefits your whole team. |
If a team member is attuned to (Wind): increases their critical rate by 6% when their HP is 60% or above. Benefits your whole team. |
If a team member is attuned to (Wind): increases their critical rate by 8% when their HP is 60% or above. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 2
Total Materials
Unbind Materials
Effects
Mana Circle 5
Total Materials
Unbind Materials
Effects

Mana Circle 6
Total Materials
Unbind Materials
Effects

