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Lazry

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Table of Contents

Character Tier

About

A rokkan blacksmith passionate about her craft. Inside her workshop in a human town, she plied her trade alone, but her contact with the blacksmith sisters and others has helped her to reach new heights as a smith.

CV Info - English CV Info - Japanese
Devon Busswood Yuiko Tatsumi
Water
Axe
Attack
Mechanized Blacksmith
Obtainable as a 5

Character Stats

MAX HP 745
MAX STR 516

Overview

An offense / support hybrid, Lazry pushes Frostbite to the forefront of the Water meta. Her playstyle revolves around an easy-to-use power mode which essentially grants her four different skills. As the names may suggest, low power mode offers Frostbite and team buffs, while high power mode is more damage-oriented. After applying Frostbite, Lazry can switch gears on the fly according to fit the situation, giving her substantial flexibility in combat. 

Strengths

Smithy Spin Doublecasts 

Lazry’s Frostbite uptime is on the higher side, owing to high powered Smithy Arm’s resetting of Smithy Spin. This allows Frostbite centered Wyrmprints and Chain co-abilities to reach maximum uptime as well. 

Excellent Passives 

Lazry has enormous boons builts into her kit, namely free Frostbitten Punisher and Skill Damage. She and Gauld are the first to carry the former, and unconditionally at that. Furthermore, her chain Co-ability is almost always felt due to her high Frostbite uptime. 

Weaknesses

HP Gated 

Dipping below 70% HP will tank DPS significantly, and as an Axe user, Lazry will be up close and personal without any mobility.

Dragon Recommendations

Gaibhne & Creidhne are the prime choices for Lazry, helping to bypass low Axe SP gains and facilitating higher Frostbite uptime. 

Dragonyule Jeanne synergizes well with Axes' innately higher Crit Rate. 

Leviathan's Bog active keeps him relevant despite his age. 

Vodyanoy is a functional budget STR alternative. 

Weapon Recommendations

Budget Option: Aqua Labrys

Wyrmprint Recommendations

Pair 1

Pair 1: Emphasizes Skill Haste and Frostbite. HoH may be replaced with United by One Vision or Jewels of the Sun

Skills

Skill 1

Smithy Spin
Lvl 1 Deals water damage to enemies directly ahead, and inflicts frostbite. If this skill is used when the user is in high power mode, a variant called Hyper Smithy Spin will be used instead. Hyper Smithy Spin deals water damage to the target and nearby enemies, and increases the damage dealt by the user's next skill by 20%.
100
Lvl 2 Deals water damage to enemies directly ahead, and inflicts frostbite. If this skill is used when the user is in high power mode, a variant called Hyper Smithy Spin will be used instead. Hyper Smithy Spin deals water damage to the target and nearby enemies, and increases the damage dealt by the user's next skill by 20%.
200
Lvl 3 Deals water damage to enemies directly ahead, and inflicts frostbite. If this skill is used when the user is in high power mode, a variant called Hyper Smithy Spin will be used instead. Hyper Smithy Spin deals water damage to the target and nearby enemies, and increases the damage dealt by the user's next skill by 20%.
300
SP Cost 3194 Iframe Long

Skill 2

Smithy Arm: Forge Mode
Lvl 1 Increases the entire team's strength by 15% for 15 seconds, and their critical rate by 8% for 15 seconds. If this skill is used when the user is in high power mode, a variant called Smithy Arm: Power Mode will be used instead. Smithy Arm: Power Mode deals water damage to the target and nearby enemies, and immediately readies the Smithy Spin (or Hyper Smithy Spin) skill for use.
100
Lvl 2 Increases the entire team's strength by 15% for 15 seconds, and their critical rate by 10% for 15 seconds. If this skill is used when the user is in high power mode, a variant called Smithy Arm: Power Mode will be used instead. Smithy Arm: Power Mode deals water damage to the target and nearby enemies, and immediately readies the Smithy Spin (or Hyper Smithy Spin) skill for use.
200
Lvl 3
300
SP Cost 7475 Iframe Medium

Abilities

Ability 1

Frostbitten Punisher +25%

Increases damage to frostbitten enemies by 25%.

80
Upgrades To
Frostbitten Punisher +30%

Increases damage to frostbitten enemies by 30%.

100

Ability 2

Burn Res +50%

Reduces susceptibility to burning by 50%.

60
Upgrades To
Burn Res +100%

Reduces susceptibility to burning by 100%.

100

Ability 3

HP 70% = Skill Damage +30%

Increases attack skill damage by 30% when HP is 70% or above.

80
Upgrades To
HP 70% = Skill Damage +35%

Increases attack skill damage by 35% when HP is 70% or above.

100

Co-Abilities

Defense +9%

Increases defense by 9%. Benefits your whole team.

170
Show Upgrades

Increases defense by 10%. Benefits your whole team.

Increases defense by 11%. Benefits your whole team.

Increases defense by 12%. Benefits your whole team.

Increases defense by 15%. Benefits your whole team.

Co-Ability Chain

(Water) Frostbite = User Strength +6%

If a team member is attuned to (Water): increases their strength by 6% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Water): increases their strength by 7% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Water): increases their strength by 8% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Water): increases their strength by 9% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Water): increases their strength by 13% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+12

Mana x 550
HP+13

Mana x 450
STR+12
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+13

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+9

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+9

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+17

Mana x 4,000
HP+18

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200