Table of Contents
About | |
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A rokkan blacksmith passionate about her craft. Inside her workshop in a human town, she plied her trade alone, but her contact with the blacksmith sisters and others has helped her to reach new heights as a smith. |
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CV Info - English | CV Info - Japanese |
Devon Busswood | Yuiko Tatsumi |
Mechanized Blacksmith |
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Obtainable as a 5
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Character Stats
Overview
An offense / support hybrid, Lazry pushes Frostbite to the forefront of the Water meta. Her playstyle revolves around an easy-to-use power mode which essentially grants her four different skills. As the names may suggest, low power mode offers Frostbite and team buffs, while high power mode is more damage-oriented. After applying Frostbite, Lazry can switch gears on the fly according to fit the situation, giving her substantial flexibility in combat.Â
Strengths
Smithy Spin DoublecastsÂ
Lazry’s Frostbite uptime is on the higher side, owing to high powered Smithy Arm’s resetting of Smithy Spin. This allows Frostbite centered Wyrmprints and Chain co-abilities to reach maximum uptime as well.Â
Excellent PassivesÂ
Lazry has enormous boons builts into her kit, namely free Frostbitten Punisher and Skill Damage. She and Gauld are the first to carry the former, and unconditionally at that. Furthermore, her chain Co-ability is almost always felt due to her high Frostbite uptime.Â
Weaknesses
HP GatedÂ
Dipping below 70% HP will tank DPS significantly, and as an Axe user, Lazry will be up close and personal without any mobility.
Dragon Recommendations
Gaibhne & Creidhne are the prime choices for Lazry, helping to bypass low Axe SP gains and facilitating higher Frostbite uptime.Â
Dragonyule Jeanne synergizes well with Axes' innately higher Crit Rate.Â
Leviathan's Bog active keeps him relevant despite his age.Â
Vodyanoy is a functional budget STR alternative.Â
Weapon Recommendations
Budget Option: Aqua Labrys
Wyrmprint Recommendations
Pair 1
Pair 1: Emphasizes Skill Haste and Frostbite. HoH may be replaced with United by One Vision or Jewels of the Sun.Â
Skills
Skill 1
Smithy Spin | ||
Lvl 1 | Deals damage to enemies directly ahead and inflicts frostbite. If this skill is used when the user is in high power mode, a variant called Hyper Smithy Spin will be used instead. Hyper Smithy Spin deals damage to the target and nearby enemies and increases the damage dealt by the user's next skill. | 100 |
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Lvl 2 | Deals damage to enemies directly ahead and inflicts frostbite. If this skill is used when the user is in high power mode, a variant called Hyper Smithy Spin will be used instead. Hyper Smithy Spin deals damage to the target and nearby enemies and increases the damage dealt by the user's next skill. | 200 |
Lvl 3 | Deals damage to enemies directly ahead and inflicts frostbite. If this skill is used when the user is in high power mode, a variant called Hyper Smithy Spin will be used instead. Hyper Smithy Spin deals damage to the target and nearby enemies and increases the damage dealt by the user's next skill. | 300 |
Lvl 4 | Deals damage to enemies directly ahead and inflicts frostbite. If this skill is used when the user is in high power mode, a variant called Hyper Smithy Spin will be used instead. Hyper Smithy Spin deals damage to the target and nearby enemies and increases the damage dealt by the user's next skill. |
SP Cost | 3194 | Iframe | Long |
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Skill 2
Smithy Arm: Forge Mode | ||
Lvl 1 | Increases the entire team's strength and critical rate. If this skill is used when the user is in high power mode, a variant called Smithy Arm: Power Mode will be used instead. Smithy Arm: Power Mode deals damage to the target and nearby enemies and immediately readies the user's initial skill, displayed at the top of their skill list, for use. | 100 |
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Lvl 2 | Increases the entire team's strength and critical rate. If this skill is used when the user is in high power mode, a variant called Smithy Arm: Power Mode will be used instead. Smithy Arm: Power Mode deals damage to the target and nearby enemies and immediately readies the user's initial skill, displayed at the top of their skill list, for use. | 200 |
Lvl 3 | Increases the user's max HP for the remainder of the quest and increases the entire team's strength and critical rate. If this skill is used when the user is in high power mode, a variant called Smithy Arm: Power Mode will be used instead. Smithy Arm: Power Mode Deals damage to the target and nearby enemies, dispels one buff from each of them, and immediately readies the user's initial skill, displayed at the top of their skill list, for use. | 300 |
SP Cost | 7475 | Iframe | Medium |
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Abilities
Ability 1
Frostbitten Punisher +25%
Increases damage to frostbitten enemies by 25%. |
80
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Upgrades To | |
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Frostbitten Punisher +30%
Increases damage to frostbitten enemies by 30%. |
100
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Upgrades To | |
Mechanized Blacksmith
Increases damage to frostbitten enemies by 30%. In addition, using a skill will grant the user a strength amp with a maximum team amp level of two. After this amp is granted, this ability will not grant it again for 30 seconds. |
120
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Ability 2
Burn Res +50%
Reduces susceptibility to burning by 50%. |
60 |
Upgrades To | |
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Burn Res +100%
Reduces susceptibility to burning by 100%. |
100 |
Upgrades To | |
Potent Burn Res +100%
Reduces susceptibility to burning by 100%. When the user is hit by an attack that would have inflicted burning on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
HP 70% = Skill Damage +30%
Increases attack skill damage by 30% when HP is 70% or above. |
80 |
Upgrades To | |
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HP 70% = Skill Damage +35%
Increases attack skill damage by 35% when HP is 70% or above. |
100 |
Upgrades To | |
HP 70% = Skill Damage & Flame Res I
When HP is 70% or above, increases attack skill damage by 35% and adds 10% to flame resistance. |
120
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Co-Abilities
Defense +9%
Increases defense by 9%. Benefits your whole team. |
170 |
Show Upgrades
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Increases defense by 10%. Benefits your whole team. |
Increases defense by 11%. Benefits your whole team. |
Increases defense by 12%. Benefits your whole team. |
Increases defense by 15%. Benefits your whole team. |
Co-Ability Chain
(Water) Frostbite = User Strength +6%
If a team member is attuned to (Water): increases their strength by 6% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Water): increases their strength by 7% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 8% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 9% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 13% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
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- 5
- 6