Table of Contents
About | |
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Called the songstress of the century, her ethereal voice captures the hearts of all who hear it. Her voice has earned her renown across the continent, but rumors whisper that she has an equal talent for the slaying of fiends. |
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CV Info - English | CV Info - Japanese |
Megan Blythe Stewart | Ai Kakuma |


Songstress of the Century |
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Obtainable as a 5
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Character Stats
Overview
As the star of Dragalia’s Resplendent Refrain banner, Lucretia sets the gold standard for ranged Light DPS. Those familiar with Amane’s kit will quickly realize that the Songstress of the Century is superior by every metric. In addition to high damage, Lucretia introduces the Energy mechanic, taking on a secondary support role. The introduction of Gala Thor has redefined the Light meta, and Lucretia now has ways to passively gain full Energy and every benefit that comes with it.Â
Strengths
Burst Damage
Lucretia maxes out at +30% Strength with both Energized: Strength and Crescendo Chorus active. These buffs combine with Broken Punisher, full energy upgrade, and enhanced Skill Damage to massively chunk health bars.
Curse Immunity
Lucretia maintains maximum skill and dragon uptime, making her ideal for Tartarus and High Zodiark's Trials.
Weaknesses
Long Skill Animations
Though drawn-out iframes can be a boon at times, it’s generally not a good idea to be locked in place for extended periods of time.
Glass Cannon
Like all ranged adventurers, Lucretia is more susceptible to damage than her melee allies. Where Amane had some measure of insurance by buffing HP, Lucretia enjoys no such luxury and must take care when positioning or using Empowering Triplet. Â Â
Dragon Recommendations
Gala Thor is okay here.
Daikokuten is a strong pick if the player can maintain combo counts.Â
Corsaint Phoenix: odds are someone on the team is running Paralysis
Lindworm is a usable budget STR pick.
Weapon Recommendations
Budget Option: Twilight Shimmer
Wyrmprint Recommendations
Pair 1
Although Lucretia runs no Paralysis of her own, it's highly likely that one or more of her allies will ensure full Paralysis uptime.Â
Energy options include The Petal Queen, Blossoms in a New Year's Sky, and Taiko Tandem.
Shared Skill
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Lvl 2 | Deals light damage to enemies directly ahead, and increases the entire team's energy levels by one stage. | 200 ![]() |
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Lvl 3 | Deals light damage to enemies directly ahead, and increases the entire team's energy levels by one stage. | 300 ![]() |
Lvl 4 | Deals light damage to enemies directly ahead, and increases the entire team's energy levels by two stages. When the user is energized, the area of effect of this skill is increased, and it increases the entire team's critical rate by 10% for 30 seconds. | ![]() |
SP Cost | 7766 | Iframe | Long |
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Unlock Materials |
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Cost | 3 | Level | 1 |
Skills
Skill 1
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Lvl 1 | Deals light damage to enemies directly ahead, and increases the entire team's energy levels by one stage. | 100 ![]() |
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Lvl 2 | Deals light damage to enemies directly ahead, and increases the entire team's energy levels by one stage. | 200 ![]() |
Lvl 3 | Deals light damage to enemies directly ahead, and increases the entire team's energy levels by one stage. | 300 ![]() |
Lvl 4 | Deals light damage to enemies directly ahead, and increases the entire team's energy levels by two stages. When the user is energized, the area of effect of this skill is increased, and it increases the entire team's critical rate by 10% for 30 seconds. | ![]() |
SP Cost | 3530 | Iframe | Long |
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Skill 2
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Lvl 1 | Increases the user's strength by 10% for 10 seconds, and increases their energy level by one stage. | 100 ![]() |
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Lvl 2 | Increases the user's strength by 10% for 10 seconds, and increases their energy level by two stages. | 200 ![]() |
Lvl 3 | Increases the user's strength by 15% for 15 seconds, and increases the user's energy level by three stages. | 300 ![]() |
SP Cost | 4553 | Iframe | Medium |
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Abilities
Ability 1
![]() Increases strength by 15% for 15 seconds each time the user is energized. |
80
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Upgrades To | |
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![]() Increases strength by 20% for 15 seconds each time the user is energized. |
100
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Upgrades To | |
![]() Increases strength by 25% for 15 seconds each time the user is energized. |
110
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Ability 2
![]() Reduces susceptibility to curses by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to curses by 100%. |
100 ![]() |
Upgrades To | |
![]() Reduces susceptibility to curses by 100%. When the user is hit by an attack that would have cursed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
![]() Increases damage to enemies in break state by 25%. |
80 ![]() |
Upgrades To | |
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![]() Increases damage to enemies in break state by 30%. |
100 ![]() |
Upgrades To | |
![]() Increases damage to enemies in break state by 35%. |
120
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Co-Abilities
![]() Increases attack skill damage by 8%. Benefits your whole team. |
170 ![]() |
Show Upgrades
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Increases attack skill damage by 9%. Benefits your whole team. |
Increases attack skill damage by 11%. Benefits your whole team. |
Increases attack skill damage by 12%. Benefits your whole team. |
Increases attack skill damage by 15%. Benefits your whole team. |
Co-Ability Chain
(Light) Energy = Inspiration I
If the user is attuned to (Light): when their energy level is increased, grants a 50% chance for their inspiration level to also increase by one stage. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
Show Upgrades
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If the user is attuned to (Light): when their energy level is increased, grants a 60% chance for their inspiration level to also increase by one stage. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If the user is attuned to (Light): when their energy level is increased, grants a 70% chance for their inspiration level to also increase by one stage. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If the user is attuned to (Light): when their energy level is increased, grants an 80% chance for their inspiration level to also increase by one stage. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If the user is attuned to (Light): when their energy level is increased, also increases their inspiration level by one stage. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects

Mana Circle 6
Total Materials
Unbind Materials
Effects

