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Naveed

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Character Tier
3

About

A youth on a journey from a foreign land. He's an apt student of swords and lithomancy—a magic that uses the mana contained in gems. His modest and easy-going nature makes him popular, but he's oddly awkward with women.

CV Info - English CV Info - Japanese
Hampton Green Junichi Suwabe
Flame
Sword
Attack
Suave Lithomancer
Obtainable as a 5

Character Stats

MAX HP 904
MAX STR 605

Overview

Naveed is a 5★ Flame Sword Adventurer with a focus on prolonged battles. While Radiant Bauble stacks take time to accumulate, Naveed's 100% Skill Prep and low-cost Skills ensure that he swiftly reaches maximum potential. New perks from Mana Circles grant Naveed innate Flurry Strength as well as enhanced survivability. Slayer's Strength allows Naveed to excel in wave battles as well. Although his lack of Stun immunity discourages participation in High Midgardsormr's Trial, the Suave Lithomancer is a prime candidate for the Void Zephyr battle, as well as Imperial Onslaught or any Wind Facility Event solo battle.

Strengths

High Skill Uptime

Packing two Skills with low SP costs alongside 100% Skill Prep, Naveed is able to spam his Skills at a consistent pace from the start.

Sleep Immunity

Sleep Resist allows Naveed to excel in Imperial Onslaught (Wind) and in the Void Zephyr battle.

Weaknesses

Gradual Power Increase

Due to the nature of his playstyle, Naveed requires Radiant Bauble stacks (and Slayer's Strength stacks, potentially) to be built up before he can reach his highest potential.

Dragon Recommendations

Konohana Sakuya pumps Crystalline Blades' damage to the max and is the prime choice. 

Cerberus and Agni provide the highest raw STR boost for consistent damage output.

Prometheus grant less overall Strength in exchange for greater durability against Wind-attuned enemies.

Ifrit is an accessible 4★ option that provides a solid 45% Strength boost, and is easily unbound with Moonlight Stones via the Void Battles Treasure Trade.

Weapon Recommendations

Void Zephyr Option: Molten Ingot

Budget Option: Blade of Glory

Wyrmprint Recommendations

Pair 1

Pair 2

Pair 3

Pair 1: Heavy Skill Damage focus. Slot 2 may be replaced with United by One Vision or another %STR pick such as Crystalian Envoy.

Pair 2: This set is tailored for the Void Zephyr battle. Resounding Rendition is also a valid pick for the first slot, and Fresh Perspective is an alternative option to Stellar Show if the latter is unavailable.

Pair 3: This set is tailored for battles with waves of enemies, such as Imperial Onslaught or Facility Events. The Shining Overlord and Resounding Rendition are also great options for Slot 1, and other prints with Slayer's Strength or Striker's Strength may fill Slot 2, such as Together We Stand.

Skills

Skill 1

Crystalline Blades
Lvl 1 Deals flame damage to enemies directly ahead, and shoots flame blades relative to the number of times "Radiant Bauble" has been used. This skill can be enhanced up to five times.
100
Lvl 2 Deals flame damage to enemies directly ahead, and shoots flame blades relative to the number of times "Radiant Bauble" has been used. This skill can be enhanced up to five times.
200
Lvl 3 Deals flame damage to enemies directly ahead, and shoots flame blades relative to the number of times "Radiant Bauble" has been used. This skill can be enhanced up to five times.
300
Lvl 4 Deals flame damage to enemies directly ahead, dispels one buff from each target, and shoots flame blades relative to the number of times "Radiant Bauble" has been used. This skill can be enhanced up to five times.
SP Cost 2590 Iframe Long

Skill 2

Radiant Bauble
Lvl 1 Activates "Crystalline Blades Buffed." Increases the user's defense by 10% for 10 seconds, and enhances the skill "Crystalline Blades" for the remainder of the quest. The skill can be enhanced up to five times.
100
Lvl 2 Activates "Crystalline Blades Buffed." Increases the user's defense by 15% for 10 seconds, and enhances the skill "Crystalline Blades" for the remainder of the quest. The skill can be enhanced up to five times.
200
Lvl 3 Activates "Crystalline Blades Buffed." Increases the user's defense by 20% for 10 seconds, and enhances the skill "Crystalline Blades" for the remainder of the quest. The skill can be enhanced up to five times.
300
SP Cost 3544 Iframe Long

Abilities

Ability 1

Slayer's Strength +5%

Increases strength by % for every five enemies defeated (up to five times per quest).

80
Upgrades To
Slayer's Strength +6%

Increases strength by % for every five enemies defeated (up to five times per quest).

100
Upgrades To
Slayer's Flurry Strength I

Increases strength by 6% for every five enemies defeated (up to five times per quest), and increases strength by 8% when the combo count is 15 or higher.

120

Ability 2

Sleep Res +50%

Reduces susceptibility to sleep by 50%.

60
Upgrades To
Sleep Res +100%

Reduces susceptibility to sleep by 100%.

100
Upgrades To
Potent Sleep Res +100%

Reduces susceptibility to sleep by 100%. When the user is hit by an attack that would have put them to sleep, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

120

Ability 3

Skill Prep +75%

Fills 75% of skill gauges at the start of quests.

80
Upgrades To
Skill Prep +100%

Fills 100% of skill gauges at the start of quests.

100
Upgrades To
Flame Blades' Protection

Fills 100% of skill gauges at the start of quests, and increases defense by 20% while Crystalline Blades Buffed is in effect.

120

Co-Abilities

Dragon Haste +8%

Increases dragon gauge fill rate by 8%. Benefits your whole team.

170
Show Upgrades

Increases dragon gauge fill rate by 9%. Benefits your whole team.

Increases dragon gauge fill rate by 11%. Benefits your whole team.

Increases dragon gauge fill rate by 12%. Benefits your whole team.

Increases dragon gauge fill rate by 15%. Benefits your whole team.

Co-Ability Chain

(Flame) HP 60% = Strength +1%

If a team member is attuned to (Flame): increases their strength by 1% when their HP is 60% or above. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Flame): increases their strength by 2% when their HP is 60% or above. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 3% when their HP is 60% or above. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 4% when their HP is 60% or above. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 6% when their HP is 60% or above. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+11

Mana x 550
HP+13

Mana x 450
STR+12
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+14

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+9

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+11

Mana x 6,200

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
Standard Attack Level Increase