Table of Contents
About | |
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A bright and cheerful woman who runs a shop in South Grastaea. She earnestly serves any customer who comes her way, but is merciless when it comes to shoplifters or those who make unreasonable demands. |
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CV Info - English | CV Info - Japanese |
Katrina Salisbury | Natsumi Hioka |
Spirited Shopkeeper |
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Obtainable as a 5
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Character Stats
Shared Skill
Pop-up Shop | ||
Lvl 2 | Restores HP to all teammates and continues gradually healing over time. | 200 |
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Lvl 3 | Restores HP to all teammates and continues gradually healing over time. | 300 |
SP Cost | 9169 | Iframe | Long |
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Unlock Materials |
Wind Tome x6
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Cost | 6 | Level | 1 |
Skills
Skill 1
Pop-up Shop | ||
Lvl 1 | Restores HP to all teammates. This recovery is increased to ten times its normal potency for teammates who are at 30% of their maximum HP or less. Then, gradually recovers the entire team's HP. In addition, activates the following cumulative effects based on the number of charges the shopkeeper gauge has. One or more: This skill's recovery potency is increased. Two or more: Removes all afflictions from the entire team. Three: Grants the entire team a team strength amp. | 100 |
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Lvl 2 | Restores HP to all teammates. This recovery is increased to ten times its normal potency for teammates who are at 30% of their maximum HP or less. Then, gradually recovers the entire team's HP. In addition, activates the following cumulative effects based on the number of charges the shopkeeper gauge has. One or more: This skill's recovery potency is increased. Two or more: Removes all afflictions from the entire team. Three: Grants the entire team a team strength amp. | 200 |
Lvl 3 | Restores HP to all teammates. This recovery is increased to ten times its normal potency for teammates who are at 30% of their maximum HP or less. Then, gradually recovers the entire team's HP. In addition, activates the following cumulative effects based on the number of charges the shopkeeper gauge has. One or more: This skill's recovery potency is increased. Two or more: Removes all afflictions from the entire team. Three: Grants the entire team a team strength amp. | 300 |
SP Cost | 5916 | Iframe | Long |
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Skill 2
Everything Must Go! | ||
Lvl 1 | This skill can only be used when the shopkeeper gauge is completely filled. Completely consumes the shopkeeper gauge, revives any incapacitated teammates, and completely restores their HP. Also, restores HP to all teammates and removes all afflictions from the entire team. Furthermore, partially fills the skill gauges of all teammates, excluding the user and dragons. During this skill, the user will be immune to knockback. | 100 |
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Lvl 2 | This skill can only be used when the shopkeeper gauge is completely filled. Completely consumes the shopkeeper gauge, revives any incapacitated teammates, and completely restores their HP. Also, restores HP to all teammates and removes all afflictions from the entire team. Furthermore, partially fills the skill gauges of all teammates, excluding the user and dragons. During this skill, the user will be immune to knockback. | 200 |
Lvl 3 | 300 |
SP Cost | 8352 | Iframe | Long |
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Abilities
Ability 1
Sharp Shopkeeping I
Grants the user a shopkeeper gauge with three charges. The shopkeeper gauge is filled by using Pop-up Shop. Also, grants the user a unique force strike that deals damage to the target and nearby enemies. When the shopkeeper gauge has one or more charges, this force strike will also dispel enemy buffs. |
80
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Upgrades To | |
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Sharp Shopkeeping II
Grants the user a shopkeeper gauge that has three charges and is completely filled at the start of quests. The shopkeeper gauge is filled by using Pop-up Shop. Also, grants the user a unique force strike that deals damage to the target and nearby enemies. When the shopkeeper gauge has one or more charges, this force strike will also dispel enemy buffs. |
100
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Ability 2
Freeze Res +50%
Reduces susceptibility to freezing by 50%. |
60 |
Upgrades To | |
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Freeze Res +100%
Reduces susceptibility to freezing by 100%. |
100 |
Ability 3
Ceaseless Sales I
Grants Pop-up Shop a skill gauge attached to its skill button. When the shopkeeper gauge has one or more charges, Pop-up Shop can be used even if its skill gauge is not filled. Using Pop-up Shop in this way will consume one charge of the shopkeeper gauge. |
80 |
Upgrades To | |
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Ceaseless Sales II
Grants Pop-up Shop a skill gauge attached to its skill button. When the shopkeeper gauge has one or more charges, Pop-up Shop can be used even if its skill gauge is not filled. Using Pop-up Shop in this way will consume one charge of the shopkeeper gauge. Also, consuming one or more charges of the shopkeeper gauge will grant the entire team a team strength amp with a maximum team amp level of one. After this amp is granted, this ability will not grant it again for 45 seconds. |
100 |
Co-Abilities
Recovery Potency +10%
Increases the potency of recovery skills by 10%. Benefits your whole team. |
170 |
Show Upgrades
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Increases the potency of recovery skills by 12%. Benefits your whole team. |
Increases the potency of recovery skills by 14%. Benefits your whole team. |
Increases the potency of recovery skills by 16%. Benefits your whole team. |
Increases the potency of recovery skills by 20%. Benefits your whole team. |
Co-Ability Chain
(Wind) Team Strength Amp = HP Regen I
If a team member is attuned to Wind: gradually recovers their HP when they have a team strength amp. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to Wind: gradually recovers their HP when they have a team strength amp. Benefits your whole team. |
If a team member is attuned to Wind: gradually recovers their HP when they have a team strength amp. Benefits your whole team. |
If a team member is attuned to Wind: gradually recovers their HP when they have a team strength amp. Benefits your whole team. |
If a team member is attuned to Wind: gradually recovers their HP when they have a team strength amp. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5