Table of Contents
About | |
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A Qilin sealer who uses the power of the relic, Xihe, to manipulate light. Her kindness drove her to break the Sealer code and take an active role in the world at large. Her recent worry is her inability to let go of her pupil. |
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CV Info - English | CV Info - Japanese |
Elfina Luk | Haruka Tomatsu |
Radiant Sealer |
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Obtainable as a 5
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Character Stats
Overview
Xuan Zang rejoins the roster as a Light Wand user and a much needed ranged powerhouse. Similar to Peony, Xuan Zang balances DPS with team support to become a great fit for any team. Her unique charge gauge upgrades her standard skills and Force Strike and accords high skill uptime if allies are within reach. Most notable is her ability to reduce enemy Paralysis Res, which will prove invaluable as endgame Shadow bosses build up immunity over time.
Strengths
Diverse SupportÂ
Between STR buffs, Shadow Res, Inspiration, and enemy STR reduction, Xuan Zang offers both offensive and defensive support for her team.Â
Paralysis Enabler
Xuan Zang sports a fair amount of Paralysis uptime combined with innate Paralysis Punisher on Skill 1. Furthermore, her upgraded Force Strike crucially lowers enemy Paralysis Res, an incredible boon to the numerous Paralysis-focused Light powerhouses.Â
Weaknesses
Requires Nearby AlliesÂ
Skill 2 fills the charge gauge based on the number of nearby teammates. If her allies are scattered for whatever reason, Xuan Zang’s support capabilities will suffer.Â
Dragon Recommendations
Daikokuten offers the highest DPS, although slower Wand projectiles may have trouble keeping combo counts high.
Corsaint Phoenix meshes well with Xuan Zang’s Paralysis kit.
Cupid brings additional support via his active skill.Â
Lindworm is an accessible STR alternative.
Weapon Recommendations
Budget Option: Conductor Rod
Wyrmprint Recommendations
Pair 1
Pair 1: Both are best-in-slot for a Paralysis-focused Wand user. Slot 1 may be replaced with Resounding Rendition, and Slot 2 with Beautiful Nothingness.
Skills
Skill 1
Surging Light | ||
Lvl 1 | Deals light damage to enemies in a line, reduces their strength by 6% for 10 seconds, and inflicts paralysis. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead. Brightflash deals light damage to enemies in a line, and reduces their strength by 15% for 10 seconds. Paralyzed foes take extra damage. | 100 |
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Lvl 2 | Deals light damage to enemies in a line, reduces their strength by 8% for 10 seconds, and inflicts paralysis. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead. Brightflash deals light damage to enemies in a line, and reduces their strength by 20% for 10 seconds. Paralyzed foes take extra damage. | 200 |
Lvl 3 | Deals light damage to enemies in a line, reduces their strength by 10% for 10 seconds, and inflicts paralysis. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead. Brightflash deals light damage to enemies in a line, and reduces their strength by 25% for 10 seconds. Paralyzed foes take extra damage. | 300 |
SP Cost | 3000 | Iframe | Medium |
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Skill 2
Coalescent Light | ||
Lvl 1 | Partially fills the user's charge gauge, and adds 15% to the user and nearby teammates' shadow resistance for 10 seconds. This shadow resistance increase will not stack. If this skill is used after the user's charge gauge has filled, a variant called Lightstream will be used instead. Lightstream increases the entire team's strength by 15% for 30 seconds. In addition, Lightstream adds 30% to the user and nearby teammates' shadow resistance for 15 seconds, and inspires the entire team. This shadow resistance increase will not stack. | 100 |
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Lvl 2 | Partially fills the user's charge gauge, and adds 20% to the user and nearby teammates' shadow resistance for 10 seconds. This shadow resistance increase will not stack. If this skill is used after the user's charge gauge has filled, a variant called Lightstream will be used instead. Lightstream increases the entire team's strength by 20% for 30 seconds. In addition, Lightstream adds 40% to the user and nearby teammates' shadow resistance for 15 seconds, and inspires the entire team. This shadow resistance increase will not stack. | 200 |
Lvl 3 | 300 |
SP Cost | 4500 | Iframe | Medium |
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Abilities
Ability 1
Xihe's Radiance I
Fills 75% of skill gauges at the start of quests, and grants the user a charge gauge. The charge gauge fills when Coalescent Light is used, and the amount the charge gauge fills increases based on the number of team members in Coalescent Light's area of effect when it is used. When the gauge is completely filled, Surging Light, Coalescent Light, and the user's force strike will each be upgraded once. These upgrades will not stack, and will be consumed on use. The upgraded force strike will lower foes' paralysis resistance. This resistance reduction effect will not stack. |
80
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Upgrades To | |
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Xihe's Radiance II
Fills 100% of skill gauges at the start of quests, and grants the user a charge gauge. The charge gauge fills when Coalescent Light is used, and the amount the charge gauge fills increases based on the number of team members in Coalescent Light's area of effect when it is used. When the gauge is completely filled, Surging Light, Coalescent Light, and the user's force strike will each be upgraded once. These upgrades will not stack, and will be consumed on use. The upgraded force strike will lower foes' paralysis resistance. This resistance reduction effect will not stack. |
100
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Ability 2
Poison Res +50%
Reduces susceptibility to poison by 50%. |
60 |
Upgrades To | |
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Poison Res +100%
Reduces susceptibility to poison by 100%. |
100 |
Ability 3
Debuff Skill Time +15%
Increases duration of debuff skills by 15%. |
80 |
Upgrades To | |
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Debuff Skill Time +20%
Increases duration of debuff skills by 20%. |
100 |
Co-Abilities
Skill Damage +8%
Increases attack skill damage by 8%. Benefits your whole team. |
170 |
Show Upgrades
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Increases attack skill damage by 9%. Benefits your whole team. |
Increases attack skill damage by 11%. Benefits your whole team. |
Increases attack skill damage by 12%. Benefits your whole team. |
Increases attack skill damage by 15%. Benefits your whole team. |
Co-Ability Chain
(Light) HP 80% = Shadow Res +1%
If a team member is attuned to (Light): reduces shadow damage taken by them by 1% when their HP is 80% or above. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Light): reduces shadow damage taken by them by 2% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Light): reduces shadow damage taken by them by 3% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Light): reduces shadow damage taken by them by 4% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Light): reduces shadow damage taken by them by 6% when their HP is 80% or above. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5