Table of Contents
- 3* Art
- 4* Art
- 5* Art
About | |
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An outspoken, confident treasure hunter who takes pride in her work and has the skills to back it up. She seeks a partner who treats her as an equal and loves the thrill of the hunt just as much as she does. |
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CV Info - English | CV Info - Japanese |
Brittney Boni | Megumi Han |
Honorable Treasure Hunter |
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Obtainable as a 3
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Character Stats
Overview
While Renelee's spiral made her usable by fixing her terrible affliction, it didn't make her competitive. Ezelith is far better, as are other budget options like Xania.
Strengths
Spiral Fixed Bad Affliction
Once spiraled, Renelle has a passable resistance.Â
Decent Burn Kit
Renelle is adequate at dealing damage.Â
Weaknesses
Completely Outclassed
Multiple Adventurers at all rarity levels are far better than Renelle
Dragon Recommendations
Mars is just the best flame dragon hands down.
Apollo and Sakuya are both decent picks for Renelle thanks to her skills and Burn kit.
Weapon Recommendations
Agito is best, HD2T is pretty good, and Chimeratech for everything else.
Wyrmprint Recommendations
Pair 1
Twinfold Bonds is just the best dagger print, and Me and My Bestie! is a great affliction punisher choice.
Shared Skill
Flamewhorl
Lvl 2
Deals flame damage to surrounding enemies. Burned foes take extra damage.
200
Lvl 3
Deals flame damage to surrounding enemies. Burned foes take extra damage.
300
Lvl 4
Deals flame damage to surrounding enemies, and inflicts burn. Burned foes take extra damage.
SP Cost
4636
Iframe
Short
Unlock Materials
Flame Tome x5
Cost
5
Level
1
Skills
Skill 1
Flamewhorl
Lvl 1
Deals flame damage to surrounding enemies. Burned foes take extra damage.
100
Lvl 2
Deals flame damage to surrounding enemies. Burned foes take extra damage.
200
Lvl 3
Deals flame damage to surrounding enemies. Burned foes take extra damage.
300
Lvl 4
Deals flame damage to surrounding enemies, and inflicts burn. Burned foes take extra damage.
SP Cost
2318
Iframe
Short
Skill 2
Subterfuge
Lvl 1
Deals flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
100
Lvl 2
Deals flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
200
Lvl 3
Deals flame damage to enemies directly ahead, reduces their defense by 5% for 10 seconds, and inflicts burn. This defense reduction effect will not stack.
300
SP Cost
4892
Iframe
Short
Abilities
Ability 1
Flurry Devastation +5%
Increases critical rate by 5% when the combo count is 15 or higher.
40
Upgrades To
Flurry Devastation +8%
Increases critical rate by 8% when the combo count is 15 or higher.
60
Upgrades To
Flurry Devastation +15%
Increases critical rate by 15% when the combo count is 15 or higher.
120
Ability 2
Curse Res +25%
Reduces susceptibility to curses by 25%.
40
Upgrades To
Curse Res +50%
Reduces susceptibility to curses by 50%.
60
Upgrades To
Potent Stun Res +50%
Reduces susceptibility to stun by 50%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.
100
Ability 3
Curse Res +25%
Reduces susceptibility to curses by 25%.
40
Upgrades To
Stun Res +50%
Reduces susceptibility to stun by 50%.
60
Co-Abilities
Critical Rate +1%
Increases critical rate by 1%. Benefits your whole team.
50
Show Upgrades
Increases critical rate by 3%. Benefits your whole team.
Increases critical rate by 5%. Benefits your whole team.
Increases critical rate by 7%. Benefits your whole team.
Increases critical rate by 10%. Benefits your whole team.
Co-Ability Chain
(Flame) Above 10 Hits = Wind Res +5%
If a team member is attuned to (Flame): reduces wind damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.
Show Upgrades
If a team member is attuned to (Flame): reduces wind damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to (Flame): reduces wind damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to (Flame): reduces wind damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to (Flame): reduces wind damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 3
Total Materials
Unbind Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects
Force Strike (Upgrade 2)
Mana Circle 5
Total Materials
Unbind Materials
Effects
Flamewhorl (Upgrade 2)
Mana Circle 6
Total Materials
Unbind Materials
Effects
Flamewhorl (Upgrade 3)
Max Level +5
Subterfuge (Upgrade 2)
Standard Attack Level Increase
Latest Content
Twinfold Bonds is just the best dagger print, and Me and My Bestie! is a great affliction punisher choice.
Flamewhorl | ||
Lvl 2 | Deals flame damage to surrounding enemies. Burned foes take extra damage. | 200 |
---|---|---|
Lvl 3 | Deals flame damage to surrounding enemies. Burned foes take extra damage. | 300 |
Lvl 4 | Deals flame damage to surrounding enemies, and inflicts burn. Burned foes take extra damage. |
SP Cost | 4636 | Iframe | Short |
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Unlock Materials |
Flame Tome x5
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Cost | 5 | Level | 1 |
Flamewhorl | ||
Lvl 1 | Deals flame damage to surrounding enemies. Burned foes take extra damage. | 100 |
---|---|---|
Lvl 2 | Deals flame damage to surrounding enemies. Burned foes take extra damage. | 200 |
Lvl 3 | Deals flame damage to surrounding enemies. Burned foes take extra damage. | 300 |
Lvl 4 | Deals flame damage to surrounding enemies, and inflicts burn. Burned foes take extra damage. |
SP Cost | 2318 | Iframe | Short |
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Skill 2
Subterfuge | ||
Lvl 1 | Deals flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | 100 |
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Lvl 2 | Deals flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | 200 |
Lvl 3 | Deals flame damage to enemies directly ahead, reduces their defense by 5% for 10 seconds, and inflicts burn. This defense reduction effect will not stack. | 300 |
SP Cost | 4892 | Iframe | Short |
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Abilities
Ability 1
Flurry Devastation +5%
Increases critical rate by 5% when the combo count is 15 or higher. |
40
|
Upgrades To | |
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Flurry Devastation +8%
Increases critical rate by 8% when the combo count is 15 or higher. |
60
|
Upgrades To | |
Flurry Devastation +15%
Increases critical rate by 15% when the combo count is 15 or higher. |
120
|
Ability 2
Curse Res +25%
Reduces susceptibility to curses by 25%. |
40 |
Upgrades To | |
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Curse Res +50%
Reduces susceptibility to curses by 50%. |
60 |
Upgrades To | |
Potent Stun Res +50%
Reduces susceptibility to stun by 50%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
100
|
Ability 3
Curse Res +25%
Reduces susceptibility to curses by 25%. |
40 |
Upgrades To | |
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Stun Res +50%
Reduces susceptibility to stun by 50%. |
60 |
Co-Abilities
Critical Rate +1%
Increases critical rate by 1%. Benefits your whole team. |
50 |
Show Upgrades
|
Increases critical rate by 3%. Benefits your whole team. |
Increases critical rate by 5%. Benefits your whole team. |
Increases critical rate by 7%. Benefits your whole team. |
Increases critical rate by 10%. Benefits your whole team. |
Co-Ability Chain
(Flame) Above 10 Hits = Wind Res +5%
If a team member is attuned to (Flame): reduces wind damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team. |
Show Upgrades
|
If a team member is attuned to (Flame): reduces wind damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6