Table of Contents
About | |
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After regaining her heart, Sheila has awakened as an Auspex. Though her soul was imprisoned by black mana for an age, her bond with her father brought it back. She then donned an Auspex's garb and set out on a new path. |
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CV Info - English | CV Info - Japanese |
Alethea Sholomenko | Kaori Ishihara |
Blazing Auspex |
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Obtainable as a 5
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Character Stats
Shared Skill
Savage Flame Raid | ||
Lvl 2 | Deals damage to surrounding enemies, dispels one buff from each target, and inflicts scorchrend. | 200 |
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Lvl 3 | 300 |
SP Cost | 10528 | Iframe | Medium |
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Unlock Materials |
Flame Tome x5
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Cost | 5 | Level | 2 |
Skills
Skill 1
Carmine Rush | ||
Lvl 1 | Deals damage to enemies in a line, lowers their flame resistance, and applies "Evil's Bane" to them. If this skill is used directly after the user's second skill, a variant called Bright Carmine Rush will be used instead. Bright Carmine Rush deals damage to enemies in a line, lowers their flame resistance, and applies "Evil's Bane" to them. | 100 |
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Lvl 2 | Deals damage to enemies in a line, lowers their flame resistance, and applies "Evil's Bane" to them. If this skill is used directly after the user's second skill, a variant called Bright Carmine Rush will be used instead. Bright Carmine Rush deals damage to enemies in a line, lowers their flame resistance, and applies "Evil's Bane" to them. Also, if the user has the "Blazewolf's Rush" effect, Bright Carmine Rush consumes it and immediately readies the user's second skill for use. | 200 |
Lvl 3 | Deals damage to enemies in a line, lowers their flame resistance, and applies "Evil's Bane" to them. If this skill is used directly after the user's second skill, a variant called Bright Carmine Rush will be used instead. Bright Carmine Rush deals damage to enemies in a line, lowers their flame resistance, and applies "Evil's Bane" to them. Also, if the user has the "Blazewolf's Rush" effect, Bright Carmine Rush consumes it and immediately readies the user's second skill for use. | 300 |
SP Cost | 4480 | Iframe | Long |
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Skill 2
Flame Raid | ||
Lvl 1 | Deals damage to surrounding enemies, dispels one buff from each target, and inflicts burn. If this skill is used directly after the user's initial skill, displayed at the top of their skill list, a variant called Savage Flame Raid will be used instead. Savage Flame Raid deals damage to surrounding enemies, dispels one buff from each target, and inflicts scorchrend. | 100 |
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Lvl 2 | Deals damage to surrounding enemies, dispels one buff from each target, and inflicts burn. If this skill is used directly after the user's initial skill, displayed at the top of their skill list, a variant called Savage Flame Raid will be used instead. Savage Flame Raid deals damage to surrounding enemies, dispels one buff from each target, and inflicts scorchrend. Also, if the user has the "Blazewolf's Rush" effect, Savage Flame Raid consumes it and immediately readies the user's initial skill for use. | 200 |
Lvl 3 | 300 |
SP Cost | 4480 | Iframe | Medium |
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Abilities
Ability 1
The Way of the Blazewolf I
Adds 10% to the modifier applied to critical damage against enemies that have the "Evil's Bane" effect. In addition, the user's second skill will deal critical damage to enemies with Evil's Bane. This critical hit will reset the user's inspiration level if the user is inspired. Also, swiping to dodge during a standard attack will deal damage to surrounding enemies. Performing a standard attack during this unique dodge will then resume the user's standard attack combo from their most recent attack. (Dodging again immediately after the user's unique dodge will instead result in a standard dodge.) Additionally, when using the user's first or second skills, for the duration of the attack, the user will be immune to knockback, and damage taken will be reduced by 50%. |
80
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Upgrades To | |
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The Way of the Blazewolf II
Adds 20% to the modifier applied to critical damage against enemies that have the "Evil's Bane" effect. In addition, the user's second skill will deal critical damage to enemies with Evil's Bane. This critical hit will reset the user's inspiration level if the user is inspired. Also, swiping to dodge during a standard attack will deal damage to surrounding enemies. Performing a standard attack during this unique dodge will then resume the user's standard attack combo from their most recent attack. (Dodging again immediately after the user's unique dodge will instead result in a standard dodge.) Additionally, when using the user's first or second skills, for the duration of the attack, the user will be immune to knockback, and damage taken will be reduced by 50%. Finally, increases standard movement speed by 35%. This increase does not affect movement speed while sprinting or while shapeshifted. |
100
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Ability 2
Unyielding Spirit I
Reduces susceptibility to stun and sleep by 50%. |
70 |
Upgrades To | |
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Unyielding Spirit II
Reduces susceptibility to stun and sleep by 100%. |
100 |
Ability 3
Royal Steel I
The fourth attack in the user's standard attack combo grants them a critical damage amp with a maximum team amp level of one. Also, using the user's initial skill, displayed at the top of their skill list, grants them a defense amp with a maximum team amp level of one. |
80 |
Upgrades To | |
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Royal Steel II
The fourth attack in the user's standard attack combo grants them a critical damage amp with a maximum team amp level of one, and the seventh attack in the user's standard attack combo grants them the "Blazewolf's Rush" effect. Blazewolf's Rush will not stack. Also, using the user's initial skill, displayed at the top of their skill list, grants them a defense amp with a maximum team amp level of one. |
100 |
Co-Abilities
Critical Rate +5%
Increases critical rate by 5%. Benefits your whole team. |
170 |
Show Upgrades
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Increases critical rate by 6%. Benefits your whole team. |
Increases critical rate by 7%. Benefits your whole team. |
Increases critical rate by 8%. Benefits your whole team. |
Increases critical rate by 10%. Benefits your whole team. |
Co-Ability Chain
(Flame) Amp = Shapeshift Prep I
If a team member is attuned to Flame: fills 0.5% of the dragon gauge when they are granted an amp or team amp. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to Flame: fills 1% of the dragon gauge when they are granted an amp or team amp. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to Flame: fills 1.5% of the dragon gauge when they are granted an amp or team amp. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to Flame: fills 2% of the dragon gauge when they are granted an amp or team amp. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to Flame: fills 3% of the dragon gauge when they are granted an amp or team amp. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5