Table of Contents
About | |
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A wand-wielding girl from the forest, decked out in a new uniform and ready for school. She can bring her bunnies and squirrels along, but the bears have to stay home. |
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CV Info - English | CV Info - Japanese |
Julie Muise | Kana Hanazawa |


Outgoing Student |
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Obtainable as a 5
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Character Stats
Overview
Summer quickly approaches! Maribelle is stuck with finals, taking the lead as Ambitions in Bloom’s featured 5★ Adventurer. Many of the strengths that her Wind counterpart possess are still applicable, as Student Maribelle is nearly a carbon copy of the original. A high risk, high reward glass cannon rounds out a ranged Flame roster that was previously dominated by Gala Sarisse. Those confident in their skills will find the schoolgirl version of Maribelle equally potent.
Strengths
Potent Burst Damage
Naturally high Strength and Skill Damage boosts work to enhance her two AOE damage spells. Student Maribelle packs Broken Punisher over Skill Prep, trading opening momentum for increased burst later in the fight.
Stun Immunity
Complete resistance to Stun makes learning the High Midgardsormr fight a safer venture.
Weaknesses
Fragile and HP Gated
Just like the original, Student Maribelle must stay in perfect health, placing a greater priority on positioning. Like many Wand users, her HP pool isn't large enough to tank many hits in the first place.
Dragon Recommendations
- Cerberus and Agni remain prime picks for their 40/60% STR boosts.
- Still, Konohana Sakuya best suits Adventurers like Maribelle who derive a lot of power from Skill Damage. Using her, Maribelle's damage output becomes less steady and more sporadic, with moments of incredibly high power when Maribelle unleashes her Skills.
- Ifrit is a usable substitute to the usual 5★'s and its 45% STR when fully unbound is sufficient for the High Midgardsormr fight.
- Pele is a budget option for participants of the Loyalty's Requiem event.
Weapon Recommendations
Budget option: Rod of Alchemy
Wyrmprint Recommendations
Pair 1
- Resounding Rendition and Bonds Between Worlds work as a general-purpose setup. Other suitable Strength Wyrmprints include Crystallian Envoy, Jewels of the Sun, or even Evening of Luxury for especially bold players.
- The Heroes Arrive fills the second slot in high density content with waves of enemies.
- Freebie picks include Plunder Pals, Hitting the Books, and Astounding Trick work for Student Maribelle as well.
Shared Skill
Study Break
Lvl 2
Deals flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
200 
Lvl 3
Deals flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
300 
SP Cost
7152
Iframe
Long
Unlock Materials
Flame Tome x5
Cost
5
Level
1
Skills
Skill 1
Study Break
Lvl 1
Deals flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
100 
Lvl 2
Deals flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
200 
Lvl 3
Deals flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
300 
SP Cost
2649
Iframe
Long
Skill 2
Happy Memories
Lvl 1
Deals flame damage to surrounding enemies.
100 
Lvl 2
Deals flame damage to surrounding enemies.
200 
Lvl 3
"
300 
SP Cost
8300
Iframe
Medium
Abilities
Ability 1
Full HP = Skill Damage +35%
Increases attack skill damage by 35% when HP is full.
80
Upgrades To
Full HP = Skill Damage +40%
Increases attack skill damage by 40% when HP is full.
100
Ability 2
Stun Res +50%
Reduces susceptibility to stun by 50%.
60
Upgrades To
Stun Res +100%
Reduces susceptibility to stun by 100%.
100 
Ability 3
Broken Punisher +25%
Increases damage to enemies in break state by 25%.
80
Upgrades To
Broken Punisher +30%
Increases damage to enemies in break state by 30%.
100 
Co-Abilities
Skill Damage +8%
Increases attack skill damage by 8%. Benefits your whole team.
170 
Show Upgrades
Increases attack skill damage by 9%. Benefits your whole team.
Increases attack skill damage by 11%. Benefits your whole team.
Increases attack skill damage by 12%. Benefits your whole team.
Increases attack skill damage by 15%. Benefits your whole team.
Co-Ability Chain
(Flame) HP 80% = Wind Res +1%
If a team member is attuned to (Flame): reduces wind damage taken by them by 1% when their HP is 80% or above. Benefits your whole team.
Show Upgrades
If a team member is attuned to (Flame): reduces wind damage taken by them by 2% when their HP is 80% or above. Benefits your whole team.
If a team member is attuned to (Flame): reduces wind damage taken by them by 3% when their HP is 80% or above. Benefits your whole team.
If a team member is attuned to (Flame): reduces wind damage taken by them by 4% when their HP is 80% or above. Benefits your whole team.
If a team member is attuned to (Flame): reduces wind damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
Total Materials Required
- 1
- 2
- 3
- 4
- 5
Mana Circle 1
Total Materials
Effects
Mana Circle 2
Total Materials
Unbind Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects
Force Strike (Upgrade 2)
Happy Memories (Upgrade 1)
Mana Circle 5
Total Materials
Unbind Materials
Effects
Study Break (Upgrade 2)
Latest Content
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Lvl 2 | Deals flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | 200 ![]() |
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Lvl 3 | Deals flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | 300 ![]() |
SP Cost | 7152 | Iframe | Long |
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Unlock Materials |
![]() |
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Cost | 5 | Level | 1 |
![]() |
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Lvl 1 | Deals flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | 100 ![]() |
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Lvl 2 | Deals flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | 200 ![]() |
Lvl 3 | Deals flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | 300 ![]() |
SP Cost | 2649 | Iframe | Long |
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Skill 2
![]() |
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Lvl 1 | Deals flame damage to surrounding enemies. | 100 ![]() |
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Lvl 2 | Deals flame damage to surrounding enemies. | 200 ![]() |
Lvl 3 | " | 300 ![]() |
SP Cost | 8300 | Iframe | Medium |
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Abilities
Ability 1
![]() Increases attack skill damage by 35% when HP is full. |
80
![]() |
Upgrades To | |
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![]() Increases attack skill damage by 40% when HP is full. |
100
![]() |
Ability 2
![]() Reduces susceptibility to stun by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to stun by 100%. |
100 ![]() |
Ability 3
![]() Increases damage to enemies in break state by 25%. |
80 ![]() |
Upgrades To | |
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![]() Increases damage to enemies in break state by 30%. |
100 ![]() |
Co-Abilities
![]() Increases attack skill damage by 8%. Benefits your whole team. |
170 ![]() |
Show Upgrades
|
Increases attack skill damage by 9%. Benefits your whole team. |
Increases attack skill damage by 11%. Benefits your whole team. |
Increases attack skill damage by 12%. Benefits your whole team. |
Increases attack skill damage by 15%. Benefits your whole team. |
Co-Ability Chain
(Flame) HP 80% = Wind Res +1%
If a team member is attuned to (Flame): reduces wind damage taken by them by 1% when their HP is 80% or above. Benefits your whole team. |
Show Upgrades
|
If a team member is attuned to (Flame): reduces wind damage taken by them by 2% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 3% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 4% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 6% when their HP is 80% or above. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
Mana Circle 1
Total Materials
Effects
Mana Circle 2
Total Materials
Unbind Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects
