Table of Contents
- 4* Art
- 5* Art
About | |
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A pyroblossom firework technician from the town of Peng Lai. A kind young man with a deep love for his home, he trains endlessly to create the finest displays possible. His talent also gives him the ability to manipulate the flow of mana. |
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CV Info - English | CV Info - Japanese |
Jerome Yoo | Taku Yashiro |
Pyroblossom Artisan |
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Obtainable as a 4
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Character Stats
Overview
Pyrotechnician Su Fang is the freebie Adventurer of Dragalia’s Skyborne Spectacle event. Thanks to his spiral, and the fact that Ciella is a Therion, Su Fang has become a premiere DPS choice in Wind.
Strengths
Strong Offense
An Abilty-boosted, 2462 SP attack Skill is nothing to scoff at, and Su Fang has the Strength stat to make good use of it.
Access to Stun
Although it’s a thin promise, Gale Slice “may inflict Stun” if enhanced with Crackling Pyroblossom. This is a bit disappointing for Mercury, who is immune to Stun, but the boss of Water IO and other enemies will be crippled by it.
Weaknesses
Limited to Anti-Therion Duties
While Therion's Bane is incredible against Ciella, it's completely useless against every other enemy type. As long as Ciella is the main concern in the Wind Meta, Su Fang is excellent, but as time goes on he will fade from prominence.
Dragon Recommendations
- Midgardsormr Zero is the new hotness for Wind.
- Vayu is a good alternative thanks to his skill damage boost.
Weapon Recommendations
As usual, the weapon preferences go Agito > High Dragon Trials > Chimeratech
Wyrmprint Recommendations
Pair 1
This setup assumes you are going to be abusing Doublebuffs, which in Wind is the general strategy at the moment. If you are not, you can replace Brothers in Arms with Moonlight Party.
Skills
Skill 1
Gale Slice
Lvl 1
Deals wind damage to enemies directly ahead.
100
Lvl 2
Deals wind damage to enemies directly ahead.
200
Lvl 3
Deals wind damage to enemies directly ahead.
300
Lvl 4
Deals wind damage to enemies directly ahead. Poisoned foes take extra damage.
SP Cost
2462
Iframe
Long
Skill 2
Crackling Pyroblossom
Lvl 1
Increases the user's strength by 20% for 10 seconds. While this skill is active, Gale Slice may inflict stun.
100
Lvl 2
Increases the user's strength by 25% for 10 seconds. While this skill is active, Gale Slice may inflict stun.
200
Lvl 3
Increases the user's strength by 30% for 15 seconds. While this skill is active, Gale Slice may inflict stun. Also, the user's next force strike will inflict poison.
300
SP Cost
4877
Iframe
Short
Abilities
Ability 1
Therion's Bane +20%
Increases damage to therions by 20%.
60
Upgrades To
Therion's Bane +25%
Increases damage to therions by 25%.
80
Upgrades To
Therion's Bane +35%
Increases damage to therions by 35%.
120
Ability 2
Bog Res +25%
Reduces susceptibility to bog by 25%.
40
Upgrades To
Bog Res +50%
Reduces susceptibility to bog by 50%.
60
Upgrades To
Potent Bog Res +100%
Reduces susceptibility to bog by 100%. When the user is hit by an attack that would have inflicted bog on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.
120
Ability 3
Skill Damage +20%
Increases attack skill damage by 20%.
60
Upgrades To
Skill Damage +35%
Increases attack skill damage by 35%.
120
Co-Abilities
Critical Rate +3%
Increases critical rate by 3%. Benefits your whole team.
110
Show Upgrades
Increases critical rate by 4%. Benefits your whole team.
Increases critical rate by 5%. Benefits your whole team.
Increases critical rate by 7%. Benefits your whole team.
Increases critical rate by 10%. Benefits your whole team.
Co-Ability Chain
(Wind) Poison = User Water Res +3%
If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Show Upgrades
If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to (Wind): reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to (Wind): reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to (Wind): reduces water damage taken by them by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 2
Total Materials
Unbind Materials
Effects
Mana Circle 3
Total Materials
Unbind Materials
Effects
Mana Circle 5
Total Materials
Unbind Materials
Effects
Gale Slice (Upgrade 2)
Mana Circle 6
Total Materials
Unbind Materials
Effects
Crackling Pyroblossom (Upgrade 2)
Standard Attack Level Increase
Latest Content
This setup assumes you are going to be abusing Doublebuffs, which in Wind is the general strategy at the moment. If you are not, you can replace Brothers in Arms with Moonlight Party.
Gale Slice | ||
Lvl 1 | Deals wind damage to enemies directly ahead. | 100 |
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Lvl 2 | Deals wind damage to enemies directly ahead. | 200 |
Lvl 3 | Deals wind damage to enemies directly ahead. | 300 |
Lvl 4 | Deals wind damage to enemies directly ahead. Poisoned foes take extra damage. |
SP Cost | 2462 | Iframe | Long |
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Skill 2
Crackling Pyroblossom | ||
Lvl 1 | Increases the user's strength by 20% for 10 seconds. While this skill is active, Gale Slice may inflict stun. | 100 |
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Lvl 2 | Increases the user's strength by 25% for 10 seconds. While this skill is active, Gale Slice may inflict stun. | 200 |
Lvl 3 | Increases the user's strength by 30% for 15 seconds. While this skill is active, Gale Slice may inflict stun. Also, the user's next force strike will inflict poison. | 300 |
SP Cost | 4877 | Iframe | Short |
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Abilities
Ability 1
Therion's Bane +20%
Increases damage to therions by 20%. |
60
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Upgrades To | |
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Therion's Bane +25%
Increases damage to therions by 25%. |
80
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Upgrades To | |
Therion's Bane +35%
Increases damage to therions by 35%. |
120
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Ability 2
Bog Res +25%
Reduces susceptibility to bog by 25%. |
40 |
Upgrades To | |
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Bog Res +50%
Reduces susceptibility to bog by 50%. |
60 |
Upgrades To | |
Potent Bog Res +100%
Reduces susceptibility to bog by 100%. When the user is hit by an attack that would have inflicted bog on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
Skill Damage +20%
Increases attack skill damage by 20%. |
60 |
Upgrades To | |
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Skill Damage +35%
Increases attack skill damage by 35%. |
120 |
Co-Abilities
Critical Rate +3%
Increases critical rate by 3%. Benefits your whole team. |
110 |
Show Upgrades
|
Increases critical rate by 4%. Benefits your whole team. |
Increases critical rate by 5%. Benefits your whole team. |
Increases critical rate by 7%. Benefits your whole team. |
Increases critical rate by 10%. Benefits your whole team. |
Co-Ability Chain
(Wind) Poison = User Water Res +3%
If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
|
If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6