Table of Contents
About | |
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One of Hinomoto's twelve Wyrmclan leaders, the head of the Boar Clan. Wearing a light and airy swimsuit picked out by Sazanka, he sets out on a summer beach survey to learn how better to keep his people safe...and to have a bit of fun himself. |
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CV Info - English | CV Info - Japanese |
Lee Majdoub | Jun Fukuyama |


Summertime Boar |
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Obtainable as a 5
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Character Stats
Overview
Bleed is back.
Dragon Recommendations
Summer Marishiten enables her own skill damage boost with a bleed/team strength amp on her active skill. Gets the ball rolling with 100% skill prep.
Gala Reborn Poseidon is never a bad pick with powerful shapeshift damage and Curse of Nihility-proof damage boosts.
Siren is a great complement to triple-casted Skill 1's and a dirt cheap Skill 2. Â
Weapon Recommendations
Budget option: Eoantide
Wyrmprint Recommendations
Pair 1
Fairly standard build, Dragonyule Dreaming is pivotal to Ieyasu's success.
Shared Skill
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Lvl 2 | Deals damage to enemies directly ahead, inflicts bleeding and frostbite, and dispels one buff from each target. | 200 ![]() |
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Lvl 3 | Deals damage to enemies directly ahead, inflicts bleeding and frostbite, and dispels one buff from each target. | 300 ![]() |
SP Cost | 8494 | Iframe | Medium |
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Unlock Materials |
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Cost | 7 | Level | 1 |
Skills
Skill 1
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Lvl 1 | Deals damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II inflicts bleeding, while Phase III inflicts bleeding and frostbite, and dispels one buff from each target. Phases I and II will also immediately ready the user's initial skill, displayed at the top of their skill list, for use. | 100 ![]() |
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Lvl 2 | Deals damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II inflicts bleeding, while Phase III inflicts bleeding and frostbite, and dispels one buff from each target. Phases I and II will also immediately ready the user's initial skill, displayed at the top of their skill list, for use. | 200 ![]() |
Lvl 3 | Deals damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II inflicts bleeding, while Phase III inflicts bleeding and frostbite, and dispels one buff from each target. Phases I and II will also immediately ready the user's initial skill, displayed at the top of their skill list, for use. | 300 ![]() |
SP Cost | 2714 | Iframe | Medium |
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Skill 2
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Lvl 1 | Deals damage to enemies directly ahead. Bleeding foes take extra damage. The second time this skill is used, a variant with different effects will be used instead. The skill will then alternate between these two versions with every use. | 100 ![]() |
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Lvl 2 | Deals damage to enemies directly ahead. Bleeding foes take extra damage. The second time this skill is used, a variant with different effects will be used instead. The skill will then alternate between these two versions with every use. | 200 ![]() |
Lvl 3 | 300 ![]() |
SP Cost | 3372 | Iframe | Short |
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Abilities
Ability 1
![]() Increases critical rate by 13% against bleeding enemies. |
80
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Upgrades To | |
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![]() Increases critical rate by 15% against bleeding enemies. |
100
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Ability 2
![]() Reduces susceptibility to stun by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to stun by 100%. |
100 ![]() |
Ability 3
![]() Adds 15% to the modifier applied to critical damage. |
80 ![]() |
Upgrades To | |
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![]() Adds 20% to the modifier applied to critical damage. |
100 ![]() |
Co-Abilities
![]() Increases dragon gauge fill rate by 8%. Benefits your whole team. |
170 ![]() |
Show Upgrades
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Increases dragon gauge fill rate by 9%. Benefits your whole team. |
Increases dragon gauge fill rate by 11%. Benefits your whole team. |
Increases dragon gauge fill rate by 12%. Benefits your whole team. |
Increases dragon gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
(Water) Frostbite = User Strength +6%
If a team member is attuned to (Water): increases their strength by 6% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Water): increases their strength by 7% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 8% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 9% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 13% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
Mana Circle 1
Total Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects
