Table of Contents
About | |
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The Halidom's resident picture book author dons swim trunks, putting his new ability to write happy endings to use on a sunny summer's tale. The stark white page takes on the blue hues of sea and sky as tragedy gives way to joy. |
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CV Info - English | CV Info - Japanese |
Adrian Petriw | Yuki Kaji |
Summer Scribe |
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Obtainable as a 5
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Character Stats
Overview
Summer Norwin is unique in that he presents the player with a playstyle choice from the get-go: consistent DPS & Energy support or high risk & high burst. Since his two skills share the same SP cost and Skill Shift mechanic, players may decide which Phase IV effect they wish to utilize. If opting for Ephemeral Love IV, be sure to account for unavoidable boss damage before casting.
As a side note, Norwin’s Shared Skill fully Energizes the team with no drawbacks which may enable burst options in endgame content down the line.
Strengths
High Burst or Burst SupportÂ
Norwin has two paths: lead with Skill 1 for an explosive Phase IV Skill 2, or lead with Skill 2 to provide Energy support. Note that the former path gets riskier overtime as Doleful Spirit stacks accumulate.Â
Self-HealingÂ
Norwin’s Chain Co-ability synergizes well with Daggers’ rapid attack rate and works to mitigate damage taken from Ephemeral Love IV.Â
Weaknesses
Limited Energy Usage
Norwin can’t have his cake and eat it too; he must choose between Energizing his team or unloading a powerful S2 nuke. As such, he cannot self-energize Ephemeral Love IV.Â
Energy = Skill Haste is feast or famine, relying on Summer Memories IV to see any effects only to promptly lose all stacks upon casting a skill. This isn’t helped by Doleful Spirit locking Norwin’s Energy level. Furthermore, Energy sources in the Wind roster are few and far between so this ability’s effects aren’t felt much at all.
Dragon Recommendations
Vayu greatly amplifies Ephemeral Love IV’s already strong multipliers.Â
Pazuzu meshes well with the Wind roster’s heavy Poison focus.Â
Ariel enables even faster Skill Shift cycling without giving up power.
Roc is a serviceable budget STR option.
Weapon Recommendations
Budget Option: Karlsnautr
Wyrmprint Recommendations
Pair 1
Doleful Spirit stacks will make HP-conditional Wyrmprints harder to use despite Norwin's self-healing.Â
Shared Skill
Summer Memories IV | ||
Lvl 2 | Energizes the entire team. Once energized, using any applicable skill will reset that adventurer's energy level to zero. | 200 |
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Lvl 3 | Energizes the entire team. Once energized, using any applicable skill will reset that adventurer's energy level to zero. | 300 |
SP Cost | 17145 | Iframe | Long |
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Unlock Materials |
Wind Tome x7
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Cost | 7 | Level | 1 |
Skills
Skill 1
Summer Memories | ||
Lvl 1 | Deals wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love. Phases II and III both increase the damage dealt by this skill. Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. | 100 |
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Lvl 2 | Deals wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love. Phases II and III both increase the damage dealt by this skill. Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. | 200 |
Lvl 3 | Deals wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love. Phases II and III both increase the damage dealt by this skill. Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. | 300 |
SP Cost | 4512 | Iframe | Long |
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Skill 2
Ephemeral Love | ||
Lvl 1 | Deals wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories. Phases II and III both increase the damage dealt by this skill. Phase IV inflicts poison on foes, and inflicts one stack of Doleful Spirit on the user, up to a maximum of four stacks. While the user has one or more stacks of Doleful Spirit, their energy level will not increase, and using this skill during Phase IV will cause them to take damage. The more stacks of Doleful Spirit the user has, the more damage they will take. Stacks of Doleful Spirit will not be removed by shapeshifting. | 100 |
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Lvl 2 | Deals wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories. Phases II and III both increase the damage dealt by this skill. Phase IV inflicts poison on foes, and inflicts one stack of Doleful Spirit on the user, up to a maximum of four stacks. While the user has one or more stacks of Doleful Spirit, their energy level will not increase, and using this skill during Phase IV will cause them to take damage. The more stacks of Doleful Spirit the user has, the more damage they will take. Stacks of Doleful Spirit will not be removed by shapeshifting. | 200 |
Lvl 3 | 300 |
SP Cost | 4512 | Iframe | Long |
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Abilities
Ability 1
Energy = Skill Haste II
Increases the user's skill gauge fill rate as their energy level increases. The maximum bonus, given when the user is energized, is 20%. |
80
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Upgrades To | |
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Energy = Skill Haste III
Increases the user's skill gauge fill rate as their energy level increases. The maximum bonus, given when the user is energized, is 25%. |
100
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Ability 2
Freeze Res +50%
Reduces susceptibility to freezing by 50%. |
60 |
Upgrades To | |
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Freeze Res +100%
Reduces susceptibility to freezing by 100%. |
100 |
Ability 3
Poisoned Punisher +25%
Increases damage to poisoned enemies by 25%. |
80 |
Upgrades To | |
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Poisoned Punisher +30%
Increases damage to poisoned enemies by 30%. |
100 |
Co-Abilities
Critical Rate +5%
Increases critical rate by 5%. Benefits your whole team. |
170 |
Show Upgrades
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Increases critical rate by 6%. Benefits your whole team. |
Increases critical rate by 7%. Benefits your whole team. |
Increases critical rate by 8%. Benefits your whole team. |
Increases critical rate by 10%. Benefits your whole team. |
Co-Ability Chain
(Wind) Above 10 Hits = HP Regen I
If a team member is attuned to (Wind): gradually regenerates their HP when the combo count is 10 or higher. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Wind): gradually regenerates their HP when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Wind): gradually regenerates their HP when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Wind): gradually regenerates their HP when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Wind): gradually regenerates their HP when the combo count is 10 or higher. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5