Table of Contents
About | |
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A Paladyn commander of the perditionist faction of the church. He would balk at no sacrifice in the name of a just faith, but he also seeks a peaceful world and happiness for its people, whom he fights for with both sword and prayer. |
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CV Info - English | CV Info - Japanese |
Jonathan Ostonal | Kengo Takanashi |


Faithful Knight |
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Obtainable as a 5
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Character Stats
Overview
Tobias is the flagship of Paragons of Piety and turns conventional Blade perceptions on their heads. Forsaking the standard Blade Co-Ability, Tobias plays heavily into his supportive role, packing two Buff Time passives and two ways to passively charge his skills. Although most of his kit is about buffing allies, Tobias himself isn’t a complete wet noodle. Minor Poison from Revalation’s Purge synergizes with an innate Poisoned Punisher, granting a small measure of personal DPS. For these reasons, Tobias gives Noelle a run for her money and completely revamps the High Mercury meta.
Strengths
Support with TeethÂ
Eternal Grace is both more potent and longer lasting than Noelle’s Best Regards. Furthermore, it charges faster than usual while under Sacred Blade’s influence, allowing Eternal Grace to overlap and stack with itself. As a kicker, Tobias himself provides modest DPS through Poison-enhanced basic attacks. Â
Unique Co-abilityÂ
Tobias is the first adventurer to have Buff Time as a Co-ability, enhancing his support capabilities without boxing out other Blade users from team comps.Â
Weaknesses
Only Buffs Wind AdventurersÂ
Tobias cannot flex to other elements like Gala Cleo can and must remain with other Wind allies.Â
Immobility
Sacred Blade locks Tobias down, preventing all forms of movement and removing forward/backward motions from normal basic attacks. Mistiming Revelation’s Purge to re-enable movement can lock players in dangerous situations.Â
Dragon Recommendations
Ariel maximizes both Tobias’s offensive and supportive aspects.Â
Freyja commits fully to support capabilities, but gives up solo DPS entirely.Â
Zephyr grants the most personal damage if ignoring support outright.
Weapon Recommendations
Budget Option: Tempest Blade
Wyrmprint Recommendations
Pair 1
Pair 1: Maximizes Skill Haste and Buff Time. UBOV may be replaced with and %STR pick such as Jewels of the Sun or Primal Crisis.Â
Shared Skill
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Lvl 2 | Increases the strength of wind-attuned adventurers in the team by 25% for 15 seconds. | 200 ![]() |
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Lvl 3 | Increases the strength of wind-attuned adventurers in the team by 30% for 15 seconds. | 300 ![]() |
SP Cost | 15360 | Iframe | Medium |
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Unlock Materials |
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Cost | 6 | Level | 1 |
Skills
Skill 1
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Lvl 1 | Increases the strength of wind-attuned adventurers in the team by 20% for 15 seconds. | 100 ![]() |
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Lvl 2 | Increases the strength of wind-attuned adventurers in the team by 25% for 15 seconds. | 200 ![]() |
Lvl 3 | Increases the strength of wind-attuned adventurers in the team by 30% for 15 seconds. | 300 ![]() |
SP Cost | 3840 | Iframe | Medium |
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Skill 2
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Lvl 1 | Activates "Sacred Blade" for 10 seconds. During Sacred Blade, the user's standard attack patterns will change, the skill gauge for Eternal Grace will be gradually filled over time for seven seconds, and the user will be unable to move, use force strikes, or dodge. This skill will also become Revelation's Purge and be immediately readied for use. Sacred Blade will end after a set period of time, or after using Revelation's Purge. Revelation's Purge deals wind damage to multiple targets and enemies near those targets, and inflicts poison. Targets will be chosen by their proximity to the user, and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. | 100 ![]() |
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Lvl 2 | Activates "Sacred Blade" for 10 seconds. During Sacred Blade, the user's standard attack patterns will change, the skill gauge for Eternal Grace will be gradually filled over time for seven seconds, and the user will be unable to move, use force strikes, or dodge. This skill will also become Revelation's Purge and be immediately readied for use. Sacred Blade will end after a set period of time, or after using Revelation's Purge. Revelation's Purge deals wind damage to multiple targets and enemies near those targets, and inflicts poison. Targets will be chosen by their proximity to the user, and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. | 200 ![]() |
Lvl 3 | 300 ![]() |
SP Cost | 1 | Iframe | Medium |
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Abilities
Ability 1
![]() Increases duration of buff skills by 20%. |
60
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Upgrades To | |
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![]() Increases duration of buff skills by 25%. |
80
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Ability 2
![]() Reduces susceptibility to bog by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to bog by 100%. |
100 ![]() |
Ability 3
![]() Increases damage to poisoned enemies by 25%. |
80 ![]() |
Upgrades To | |
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![]() Increases damage to poisoned enemies by 30%. |
100 ![]() |
Co-Abilities
![]() Increases duration of all buffs except buff zones by 12%. Benefits your whole team. |
160 ![]() |
Show Upgrades
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Increases duration of all buffs except buff zones by 14%. Benefits your whole team. |
Increases duration of all buffs except buff zones by 16%. Benefits your whole team. |
Increases duration of all buffs except buff zones by 18%. Benefits your whole team. |
Increases duration of all buffs except buff zones by 20%. Benefits your whole team. |
Co-Ability Chain
(Wind) Above 10 Hits = Water Res +5%
If a team member is attuned to (Wind): reduces water damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Wind): reduces water damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
Mana Circle 1
Total Materials
Effects
Mana Circle 2
Total Materials
Unbind Materials
Effects
Mana Circle 5
Total Materials
Unbind Materials
Effects
