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Tobias

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Table of Contents

Character Tier

About

A Paladyn commander of the perditionist faction of the church. He would balk at no sacrifice in the name of a just faith, but he also seeks a peaceful world and happiness for its people, whom he fights for with both sword and prayer.

CV Info - English CV Info - Japanese
Jonathan Ostonal Kengo Takanashi
Wind
Blade
Support
Faithful Knight
Obtainable as a 5

Character Stats

MAX HP 781
MAX STR 494

Overview

Tobias is the flagship of Paragons of Piety and turns conventional Blade perceptions on their heads. Forsaking the standard Blade Co-Ability, Tobias plays heavily into his supportive role, packing two Buff Time passives and two ways to passively charge his skills. Although most of his kit is about buffing allies, Tobias himself isn’t a complete wet noodle. Minor Poison from Revalation’s Purge synergizes with an innate Poisoned Punisher, granting a small measure of personal DPS. For these reasons, Tobias gives Noelle a run for her money and completely revamps the High Mercury meta.

Strengths

Support with Teeth 

Eternal Grace is both more potent and longer lasting than Noelle’s Best Regards. Furthermore, it charges faster than usual while under Sacred Blade’s influence, allowing Eternal Grace to overlap and stack with itself. As a kicker, Tobias himself provides modest DPS through Poison-enhanced basic attacks.  

Unique Co-ability 

Tobias is the first adventurer to have Buff Time as a Co-ability, enhancing his support capabilities without boxing out other Blade users from team comps. 

Weaknesses

Only Buffs Wind Adventurers 

Tobias cannot flex to other elements like Gala Cleo can and must remain with other Wind allies. 

Immobility

Sacred Blade locks Tobias down, preventing all forms of movement and removing forward/backward motions from normal basic attacks. Mistiming Revelation’s Purge to re-enable movement can lock players in dangerous situations. 

Dragon Recommendations

Ariel maximizes both Tobias’s offensive and supportive aspects. 

Freyja commits fully to support capabilities, but gives up solo DPS entirely. 

Zephyr grants the most personal damage if ignoring support outright.

Weapon Recommendations

Budget Option: Tempest Blade

Wyrmprint Recommendations

Pair 1

Pair 1: Maximizes Skill Haste and Buff Time. UBOV may be replaced with and %STR pick such as Jewels of the Sun or Primal Crisis

Shared Skill

Eternal Grace
Lvl 2 Increases the strength of wind-attuned adventurers in the team by 25% for 15 seconds.
200
Lvl 3 Increases the strength of wind-attuned adventurers in the team by 30% for 15 seconds.
300
SP Cost 15360 Iframe Medium
Unlock Materials
Cost 6 Level 1

Skills

Skill 1

Eternal Grace
Lvl 1 Increases the strength of wind-attuned adventurers in the team by 20% for 15 seconds.
100
Lvl 2 Increases the strength of wind-attuned adventurers in the team by 25% for 15 seconds.
200
Lvl 3 Increases the strength of wind-attuned adventurers in the team by 30% for 15 seconds.
300
SP Cost 3840 Iframe Medium

Skill 2

Sacred Blade
Lvl 1 Activates "Sacred Blade" for 10 seconds. During Sacred Blade, the user's standard attack patterns will change, the skill gauge for Eternal Grace will be gradually filled over time for seven seconds, and the user will be unable to move, use force strikes, or dodge. This skill will also become Revelation's Purge and be immediately readied for use. Sacred Blade will end after a set period of time, or after using Revelation's Purge. Revelation's Purge deals wind damage to multiple targets and enemies near those targets, and inflicts poison. Targets will be chosen by their proximity to the user, and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase.
100
Lvl 2 Activates "Sacred Blade" for 10 seconds. During Sacred Blade, the user's standard attack patterns will change, the skill gauge for Eternal Grace will be gradually filled over time for seven seconds, and the user will be unable to move, use force strikes, or dodge. This skill will also become Revelation's Purge and be immediately readied for use. Sacred Blade will end after a set period of time, or after using Revelation's Purge. Revelation's Purge deals wind damage to multiple targets and enemies near those targets, and inflicts poison. Targets will be chosen by their proximity to the user, and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase.
200
Lvl 3
300
SP Cost 1 Iframe Medium

Abilities

Ability 1

Buff Time +20%

Increases duration of buff skills by 20%.

60
Upgrades To
Buff Time +25%

Increases duration of buff skills by 25%.

80

Ability 2

Bog Res +50%

Reduces susceptibility to bog by 50%.

60
Upgrades To
Bog Res +100%

Reduces susceptibility to bog by 100%.

100

Ability 3

Poisoned Punisher +25%

Increases damage to poisoned enemies by 25%.

80
Upgrades To
Poisoned Punisher +30%

Increases damage to poisoned enemies by 30%.

100

Co-Abilities

Buff Skill Time +12%

Increases duration of buff skills by 12%. Benefits your whole team.

160
Show Upgrades

Increases duration of buff skills by 14%. Benefits your whole team.

Increases duration of buff skills by 16%. Benefits your whole team.

Increases duration of buff skills by 18%. Benefits your whole team.

Increases duration of buff skills by 20%. Benefits your whole team.

Co-Ability Chain

(Wind) Above 10 Hits = Water Res +5%

If a team member is attuned to (Wind): reduces water damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): reduces water damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+11

Mana x 550
HP+13

Mana x 450
STR+11
Adventurer Story Unlock

Mana x 550
HP+14

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+14

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+16

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 3,200
STR+15

Mana x 4,000
HP+19

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+19

Mana x 3,200
STR+16

Mana x 4,000
HP+19

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+21

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+10

Mana x 6,200