Table of Contents
About | |
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Posing as a researcher for the Syndicate she left behind, Grace infiltrates their ranks with the aim of atoning for the sins she and her late husband committed in their employ. Wielding a sword he designed, she works to stop the evil organization. |
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CV Info - English | CV Info - Japanese |
Marlie Collins | Eri Kitamura |
Expiatory Researcher |
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Obtainable as a 5
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Character Stats
Shared Skill
Soul Deprivation | ||
Lvl 2 | Deals damage to surrounding enemies and reduces their strength. | 200 |
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Lvl 3 | Deals damage to surrounding enemies and reduces their strength. | 300 |
SP Cost | 7350 | Iframe | Long |
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Unlock Materials |
Flame Tome x5
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Cost | 5 | Level | 1 |
Skills
Skill 1
Soul Deprivation | ||
Lvl 1 | Deals damage to surrounding enemies and reduces their strength. | 100 |
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Lvl 2 | Deals damage to surrounding enemies and reduces their strength. | 200 |
Lvl 3 | Deals damage to surrounding enemies and reduces their strength. | 300 |
SP Cost | 3000 | Iframe | Long |
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Skill 2
Flametongue Unbound | ||
Lvl 1 | Deals damage to multiple targets and enemies near those targets and grants the user a defense amp. This skill can only be used when the user has at least one "Soul Seal," and using it will consume all Soul Seals, then deal hits and grant amps equal to the number of Soul Seals consumed. | 100 |
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Lvl 2 | Deals damage to multiple targets and enemies near those targets and grants the user a defense amp. This skill can only be used when the user has at least one "Soul Seal," and using it will consume all Soul Seals, then deal hits and grant amps equal to the number of Soul Seals consumed. | 200 |
Lvl 3 | 300 |
SP Cost | 6000 | Iframe | Long |
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Abilities
Ability 1
Double-Edged Revelation I
Grants the user a "Soul Seal" when Soul Deprivation connects with enemies. This buff's effects are based on the number of Soul Seals the user has, up to a maximum of four. One: Increases the damage dealt by the user's attacks by 10%. Two: Increases the damage dealt by the user's attacks by 15%. Three: Increases the damage dealt by the user's attacks by 20%. Four: Increases the damage dealt by the user's attacks by 60%, but the user will take damage equal to 2% of their maximum HP for every attack. All Soul Seals will be lost upon shapeshifting. |
80
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Upgrades To | |
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Double-Edged Revelation II
Grants the user a "Soul Seal" when Soul Deprivation connects with enemies. This buff's effects are based on the number of Soul Seals the user has, up to a maximum of four. One: Increases the damage dealt by the user's attacks by 10%. Two: Increases the damage dealt by the user's attacks by 15%. Three: Increases the damage dealt by the user's attacks by 20%. Four: Increases the damage dealt by the user's attacks by 80%, but the user will take damage equal to 2% of their maximum HP for every attack. All Soul Seals will be lost upon shapeshifting. |
100
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Ability 2
Stun Res +50%
Reduces susceptibility to stun by 50%. |
60 |
Upgrades To | |
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Stun Res +100%
Reduces susceptibility to stun by 100%. |
100 |
Ability 3
Team Defense Amp = HP Regen I
Gradually recovers the user's HP when they have a team defense amp. |
80 |
Upgrades To | |
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Team Defense Amp = HP Regen II
Gradually recovers the user's HP when they have a team defense amp. |
100 |
Co-Abilities
Dragon Haste +8%
Increases dragon gauge fill rate by 8%. Benefits your whole team. |
170 |
Show Upgrades
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Increases dragon gauge fill rate by 9%. Benefits your whole team. |
Increases dragon gauge fill rate by 11%. Benefits your whole team. |
Increases dragon gauge fill rate by 12%. Benefits your whole team. |
Increases dragon gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
(Flame) HP Below 40% = Strength +10%
If a team member is attuned to (Flame): increases their strength by 10% when their HP is 40% or below. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Flame): increases their strength by 11% when their HP is 40% or below. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 12% when their HP is 40% or below. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 13% when their HP is 40% or below. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 15% when their HP is 40% or below. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5